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Tarot Deck of Many Things

A reimagined Deck of Many Things. Designed for 5th edition, lower levels, and lower stakes.
0 – The Fool IX – The Hermit
Decrease your highest ability score by 2. Increase your lowest Lose proficiency in a skill of your choice.
ability score by 2. If there is a tie, you choose.
X – Wheel of Fortune
I – The Magician Draw one to five additional cards. Declare the number you
Learn a cantrip from the Wizard's list of cantrips. The cantrip will draw before drawing any additional cards. You must
uses your Intelligence for any requirements. draw at least one more card.
II – The High Priestess XI – Justice
You may ask one question of a God or higher being. A powerful entity becomes your enemy.
III – The Empress XII – The Hanged Man
A pile of gold equal to 500 times your level appears at your A previously friendly NPC becomes your enemy.
feet.
XIII – Death
IV – The Emperor You will die within one month.
An NPC becomes your follower.
XIV – Temperance
V – The Hierophant You lose all of your gold, currency, and other forms of
Gain proficiency in a skill of your choice. material wealth. This does not include equipment.
VI – The Lovers XV – The Devil
A previously hostile NPC becomes your ally. A doppelganger of you appears in the world. This character
has the opposite alignment and opposes your goals.
VII – The Chariot
You gain the one-time ability to instantly teleport to a location XVI – The Tower
on the same plane. You can bring up to 7 willing beings with All of your non-magical items are destroyed. This does not
you. You must have been to the location or have a map to it. include gold or currency.
VIII – Strength XVII – The Star
An item you own becomes magical and sentient. Gain a magical item. Scale quality based on level.

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XVIII – The Moon XX – Judgement
Decrease one of your ability scores by 2. It cannot be your Draw two more cards.
lowest score.
XXI – The World
XIX – The Sun Each player may draw an additional card.
Increase one of your ability scores by 2. It cannot be your
highest score.

Rules Statistics
The DM can run this similar to the Deck of Many Things There are 22 cards in the deck.
found in the Dungeon Master's Guide, or they can come up
with their own rules. For example, when I used this in my Effects Example Number Percentage
campaign I allowed each player to draw from the deck twice. Positive The Sun 10 45%
Most cards disappear after they are drawn and are Negative The Moon 9 41%
removed from the deck. The card effects happen in the order
they are drawn. Neutral The World 3 14%
The Emperor: This can be very powerful depending on
how the DM decides to implement it. In my campaign I Credits
created a level 1 player character that joined the party, but an
NPC stat block like those in the Dungeon Master's Guide or The art in this document is in the public domain of the
Monster Manual may be more appropriate for your United States. It depicts cards from the Rider-Waite Tarot
campaign. deck, which was originally published in 1909. These images
The Lovers, Justice, and The Hanged Man: The NPCs were taken from Wikipedia, but were originally a
affected by these cards should be kept secret until a collaboration between the artist Pamela Colman Smith and
dramatically appropriate moment. Dr Arthur Edward Waite.
The Chariot: This card is added to the inventory of the This deck was created by Weebos with help and
player who draws it. That player must have it on their person suggestions from the users of /r/UnearthedArcana and
in order to use its effect. /r/DnDBehindTheScreen. It was inspired by the Deck of
The Wheel of Fortune: The player should draw their Many Things in the 5th Edition Dungeons and Dragons
declared cards before another player draws a card. Dungeon Master's Guide.
Judgement: The player should draw these cards before This document was created using The Homebrewery from
another player draws a card. Natural Crit.
The World: This card allows players to draw an additional
card beyond their declared or allowed draws.

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