Professional Documents
Culture Documents
http://www.scirp.org/journal/ce
ISSN Online: 2151-4771
ISSN Print: 2151-4755
1. Introduction
The most conspicuous feature of school-based learning is that it occurs in group
settings; however, instruction typically engages only the individual by following
the initiation-response-feedback sequence (Wells, 1993). For classrooms to en-
gage in more socially mediated and generative teaching and learning, instructors
must design situations for groups of students to construct relations between
stored knowledge, experience, and new information (Wittrock, 1991). Using the
taxonomy of generative design provided by Stroup, Ares, & Hurford (2004),
scientific modeling allows learners to engage in generative learning with the help
of agent-based models deployed using the group-based cloud computing
(GbCC) web-based platform (Petrosino & Stroup, 2017; Stroup, Ares, Lesh, &
Hurford, 2007).
By merging NetLogo Web (Wilensky, 1997) with other open science and ma-
thematic libraries within a highly interactive, browser-based, cloud-supported
architecture, GbCC significantly extends the capabilities of the HubNet system
(Wilensky & Stroup, 2002) for implementing group-based participatory simula-
tions. The result is an environment that allows learners to work collaboratively
to participate in, author, and then share simulations and models of a wide array
of phenomena. The GbCC architecture can be used to develop new environ-
ments and activities or resituate existing models or participatory simulations.
The capabilities support learning across a range of domain content including
disease transmission, population dynamics, physical phenomena, and social stra-
tification. This study illustrates resituating and updating of the Wolves-Sheep
Predation model (Wilensky, 1997; Wilensky & Reisman, 2006), shown in Figure
1.
Rather than function as an individual-user simulation, we could use the GbCC
architecture to create a network-mediated, group-based modeling activity (Pe-
trosino & Stroup, 2017), the Yellowstone Problem, for exploring a specific kind
of complex food web—tri-trophic cascades—where the presence of predators
and producers exerts significant control over population dynamics. We use the
model to explore the consequences of the extirpation of wolves in Yellowstone
National Park and the resulting ecological effects related to the power of
top-down ecosystem control in tri-trophic cascades (Ripple & Beschta, 2012). To
introduce the activity, a short video produced by Sustainable Human (How
Wolves Change Rivers, 2014) was used to illustrate how the reintroduction of
wolves in Yellowstone had a number of impacts on the environment, including
changing the flow of rivers. This scenario is more complicated than typical
science curricula can model with representations like symbolic food webs. The
complexity involved in how wolves shape rivers—what we called the Yellow-
stone Problem—can be modeled using collaborative agent-based models. A
concept map was developed to illustrate some of the agents involved in this
tri-trophic cascade (Figure 2).
The GbCC platform is a powerful computational tool; however, “powerful
technological tools, in the absence of powerful pedagogy, detract from rather
than contribute to learning” (Philip & Garcia, 2013: p. 313). With this insight in
mind, the goal of this paper is to 1) examine how the integrated GbCC environ-
ment informs the learning of ecology concepts and modeling knowledge through
socially mediated forms of classroom activity and 2) determine changes to the
model or activity design for future implementation.
2. Methods
Consistent with the goals of characterizing student participation while building
in-service teacher capacity for pursuing more fully socially mediated approaches
Figure 1. NetLogo wolf-sheep predation model. From netlogo wolf sheep predation
model, by Wilensky, 1997, evanston, il: northwestern university, center for
connected learning and computer-based modeling. used via a creative commons
license. this model was used in the 4-day unit to teach students about the
yellowstone problem.
Lesson Description
2) Introduction to the Students explore the GbCC Wolf-Sheep Predation model in pairs
Group-based Cloud with Google Chrome books. Students are given the challenge to run
Computing (GbCC) the model with varying amounts of wolves to note the outcomes.
Wolf-Sheep Predation Students end the lesson by thinking about what makes a strong
Model argument.
a
“How Wolves Change Rivers,” 2014, Retrieved from
https://sustainablehuman.tv/remix/how-wolves-change-rivers
Table 2. Student ethnicity percentages 2015-2016 reported from the state’s department of
education website.
Ethnicity %
Student material packets were collected, digitized, and analyzed. These re-
sources allowed us to evaluate the degree to which GbCC capabilities expand
participatory learning. The cooperating teacher offered feedback regarding the
logistics and experiences of using GbCC in the classroom. Findings assisted us in
understanding how well and under what conditions the GbCC model-based les-
sons were successful at expanding participation, engaging students in mod-
el-based reasoning, and uncovering the complex relationships involved in the
Yellowstone tri-trophic cascade (Collins, 1990).
Figure 3. Group-based cloud computing Wolf-Sheep Predation model with sliders, toggles, visualization, graphs, and netLogo
code.
Why would we, as ecologists, use this computer model to learn about wolves,
elk, and aspen—and make our argument to the public?
Students worked in pairs to generate answers to this question. Of the 112 stu-
dent materials packets collected, only 64 contained the page with this question.
The teacher mentioned misplacing the work of the other students, which ex-
plains the missing data. The list was transcribed, compiled, and read. Schwarz et
al. (2009) provided a table of the “candidate components of metamodeling
knowledge for a learning progression for modeling” (Table 1, p. 636). The table
provided three components of metamodeling knowledge: 1) the nature of mod-
els, 2) the purpose of models, and 3) the criteria for evaluating and revising
models. Question 2 elicited student ideas about the component of purposes of
modeling. Student responses were categorized and examples chosen, as shown in
Table 3.
By engaging with the computer model, students were able to easily generate
numerous reasons why this tool could support an effective argument. Most fre-
quently, students mentioned the ease of using the computer model due to the
long-term and large-scale nature of learning about wolves in Yellowstone. Stu-
dents also touched upon ideas of using the computer model to determine which
amount of wolves would be healthy for the ecosystem, which is evidence of stu-
dents thinking about models as generative or predictive tools. Going forward,
activities designed around using GbCC modeling capabilities should involve
more time spent with the models as well as group conversations about the pur-
poses, uses, limitations, and affordances of modeling.
Table 3. Example student responses for each of the four subthemes within the purposes
of modeling component.
about 20 minutes of time to explore the model and write about their conclu-
sions. In the future, more time will be allocated for free exploration of the mod-
els.
Question Response
The kids loved it! At the start they understood how serious the loss
What did you find beneficial of gray wolves was to Yellowstone. They understood even more
about teaching using when I showed them how the gray wolves population was
group-based cloud extremely important to Yellowstone because it kept Yellowstone in
computing (GbCC), balance. When they were able to see the simulation of the wolves
specifically the wolves and and sheep and how the sheep overtook the area and then ate all the
sheep simulation? grass, they understood that the need for wolves in order for
Yellowstone to be healthy was every important.
Mostly that the site kept crashing. Some of the buttons and
numbers seemed confusing to the kids, and they didn’t know what
to do with them. Most of the lesson were too fun to find
What did you find challeng-
challenging. For fifth grade, though, I hyped it up and made it my
ing?
own because the lesson wasn’t as “kid friendly” as I hoped it would
be. Getting to discover different species of wolves is something
added to make it more fun.
Did your students use the My fifth graders didn’t, but my sixth graders did. They shared with
Gallery feature of the each other how to keep the area balanced and what process they
simulation? used to do that.
facilitate students’ use of the gallery share and authoring features. This scalable
and low-cost technological and pedagogical infrastructure is intended to directly
increase student and teacher involvement with high-quality STEM learning ex-
periences.
Acknowledgements
The authors would like to thank the students and teachers who participated in
this study. This material is based upon work supported by the National Science
Foundation under Grant No. DRL-1615207. The opinions expressed here are
those of the authors above.
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