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8/4/2018 Create custom clothing for your Fuse character

FUSE CC (BETA)


Create custom clothing

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Note: 1. Start from a base character

Important notice for Mixamo customers. 2. Focus on the sculpt


We’re retiring features and services on this site, learn how this affects
3. Create a low resolution
you. Visit http://blogs.adobe.com/adobecare/2017/05/23/download-
mesh
assets-from-mixamo/.
4. Extract the maps

5. Gather final files for


To create a custom clothing for Fuse CC, you begin by choosing the importing in Fuse CC
base character on which you want to model your clothing. For the
6. Import your custom
base character, you can either choose the base meshes (.obj) clothing into Fuse CC
provided in the Content Creator Pack or a custom body that you have
Applies to: Fuse CC (Beta)
created. Then you create a high quality sculpt for your clothing item.
You can create clothing items such as tops, bottoms, hats, eyewear, Last Published: June 21, 2017

and shoes. Once your sculpt is ready, you extract the texture maps
along with a low-resolution mesh of the custom clothing asset from
your scuplting software. These files are then imported into Fuse CC.

Before you begin, see Create custom content for Fuse to know about
the prerequisites and the general recommendations for creating
custom clothing.

1. Start from a base character


Clothing is modeled onto a base character. You can either:

Model your clothing on the base meshes provided in the Content


Creator Pack (MaleFitA.obj and FemaleFitA.obj).
Model your clothing to fit onto a custom body you have created.
See Create a custom body for details. To use the custom clothing
in Fuse CC (Beta), first import the custom body.

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8/4/2018 Create custom clothing for your Fuse character

Once you have picked your base character, the next step is to sculpt
your clothing.

2. Focus on the sculpt

The quality of the sculpt is important to a good clothing asset. Use


your digital sculpting software to achieve the highest quality in your
sculpt.

3. Create a low resolution mesh

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8/4/2018 Create custom clothing for your Fuse character

Unlike the custom body, the custom clothing does not have any
specific UV requirements. So you can create use topology and UV
layout for the custom clothing. However, consider the following
pointsfor the low resolution (or low poly) mesh that you create.

The low polymesh has soft normals (single smoothing group) so


that all the hard edged information is held inside the normal
map.
It has a single UV layout per item.
It does not extend beyond the 0-1 UV space.
It does not overlap and is not flipped/mirrored.
It is laid out either horizontally or vertically for consistent
substances. For example, if you have the front of the shirt
horizontal and the back of the shirt vertical, the substance like
horizontal/vertical stripe can look very different from each other.

It is recommended to have the average triangle count in the range


mentioned below depending on the custom clothing item that you
are creating:

Tops: 2,000 - 4,000


Bottoms: 1,500 - 2,000
Hats: 1,000 - 2,000
Shoes: 2,000
Eyeware: 500 - 1,000

4. Extract the maps


Once you have finished sculpting your custom clothing, you have to
extract certain key maps from the digital sculpting software that you
are using. These maps are used for generating textures for the custom
clothing when you import them in Fuse CC.

The following settings are recommended for the extracted maps:

Map dimension: 2048 x 2048 pixels

Color depth: 8-bit RGB

Image format: PNG

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8/4/2018 Create custom clothing for your Fuse character

Naming convention for extracted maps

The generic file naming structure for the maps is

Category_CharacterModeledOn_NameofItem_NameofMap. For
example,

Top_MaleFitA_RolledSleevesShirt_StdNM.png.

Normal Map (recommended)


Color Mask (recommended)


Occlusion Mask (recommended)


Ambient Occlusion Map (recommended)


Detail Overlay Map (optional)


5. Gather final files for importing in Fuse CC

Use the recommended naming convention for filenames for


importing them into Fuse CC in an organized manner.

Your clothing geometry: Top_MaleFitA_RolledSleevesShirt.obj


Normal Map: Top_MaleFitA_RolledSleevesShirt_NM.png
Color Mask: Top_MaleFitA_RolledSleevesShirt_Mask.png
Occlusion Mask: Top_MaleFitA_RolledSleevesShirt_OccMask.png
Ambient Occlusion Map: Top_MaleFitA_RolledSleevesShirt_AO.png
Detail Overlay Map: Top_MaleFitA_RolledSleevesShirt_DetailDiff.png

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8/4/2018 Create custom clothing for your Fuse character

6. Import your custom clothing into Fuse CC

To import custom body files, choose File > Import > Import Clothing
option from the menu bar in Fuse CC. See Import custom clothing
and hair for details.

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