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Lectures on the Latest Strategies, Chapter 2


From Shogipedia

Contents
1 Lecture 2, Yagura
1.1 1. Beginning of Modern Yagura
1.2 2. The Breaching Target is the Edge
1.3 3. Anaguma or Attack
1.4 4. Miyata's New Move Appears
1.5 5. A New Attacking Line
1.6 6. An Idea Born from Yagura
1.7 7. Revival of Morishita System
1.8 Game Data
2 Go To

Lecture 2, Yagura
1. Beginning of Modern Yagura

Many shogi fans find Yagura opening "too complicated to master". A huge volume of strategy books try to cover every nook and
cranny of this strategy and it is natural for you to find it very difficult to learn every move sequence. What is truly important, however,
is to figure out the Yagura style in a whole picture. It is not practical for you to stick to minor details. This chapter will serve you as a
comprehensive guide to see the picture of an elephant not its tail.

The most prevalent Yagura style right now is S-4f, N-3g variation. Two main streams of this formation are what we call "Katou-style"
and Not-Pushing-The-Pawn style. First, I would like to explain Katou-style to see well how the Yagura strategy have developed.

Diag.1 is Katou-Style. Black played ▲S-3g when both players had enclosed their own kings. And white played △B-6d. If there were
not a glare by this Bishop, black could aim at the ideal type of the attack with ▲S-3f~▲N-3g, because black would be able to
exchange a pawn with ▲P-3e △Px3e ▲Bx3e. This is an old sytle of Yagura and it could be seen as a very slow game now. Then
white advanced △B-6d for restraining from these black moves. This flow had been dominant since 1982 when Katou grabbed
Meijin title with that Yagura strategy.

Next move is ▲S-4f to aim S-4f and N-3g style from Diag.1, but black will see white preps of △P-4e ▲S-3g △S-5c. So black sees
how things go with ▲P-1f. Kato and Nakahara game was proceeded from the variation to △S-7c ▲S-4f △P-7e ▲Px7e △Bx7e, there
are about 200 pro games with this △S-7c variation alone. It is enough to see how flexible Kato-Style is as a strategy in which black
decides the move of Silver after watching white's moves.

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Another major Yagura flow is shown in Diag.2: S-4f and N-3g form from Not-Pushing-The-Pawn style. Unlike Diag.1, Diag.2 shows
both players' pawns are not advanced to ▲P-2f and △P-8e. Therefore white's attack is slow. Black's form of attack will become stable
if it goes with ▲S-4f and ▲N-3g, but ▲S-4f will be countered with △P-4e. ▲S-4f variation's prospect had not yet been clear even
among top professional players.
One of the prevalent sequences include ▲S-4f △P-4e ▲S-3g △S-5c ▲R-4h △S5-4d. But the match between Moriuchi Meijin and
Satou Kisei who were then 6-dan and 7-dan respectively was conclusive. It was fall in 1993.
Moves from Diag. 2
▲S-4f △P-4e ▲S-3g △S-5c
▲P-4f △Px4f ▲Bx4f △Bx4f
▲Sx4f △B*4g ▲S-3g △B-6i+
▲G6-6h △+B-5i ▲B-6g(Diag.3)

These moves have seen some improvement since then, but that is trivial. The important thing is that 1993 Moriuchi vs Satou paved the
way for the ▲S-4f, ▲N-3g form from Not-Pushing-The-Pawn style. Indeed strong professional players do the big job while they are
young.

I asked Moriuchi, and he replied that he was glad to defeat Mr.Satou in those days. Moriuchi fought with Satou in challenger deciding
match to Ryu-ou and Shinjin-ou final in those days, which are big three matches. Satou, who had won at challenger deciding match to
Ryu-ou won Ryu-ou from Habu and Moriuchi won Shinjin-ou. Top professional players do remember in details not only on content of
shogi but also about the opponent's conditions and achievements afterwards.

2. The Breaching Target is the Edge

Black was able to advance ▲S-4f from Diag.2. Although black had had a hard time making S-4f and N-3g form until Moriuchi vs
Satou(1993), it became easier for him to do it. However, that does not mean black can have the advantage by the move. White may
think "Though black may make S-4f and N-3g form, it's not big deal if I can check the advance of ▲N-2e." White plays ▲S-4f △S-5c
▲N-3g △B-7c(Diag.4) from Diag.2, and restrains ▲N-2e in line of Bishop. So, this formation is exclusively-defensive defense.

Let's confirm basic things. What makes S-4f and N-3g form a strategy?

Do you remember Diag.5? This is ▲Watanabe and △Habu match in 7th game of Ouza in 2003.
Watanabe exchanged Silvers in 3-file with ▲N-2e △S-4b ▲P-3e △Sx3e ▲Sx3e △Px3e(Diag.6).
First, if ▲N-2e is not done, it doesn't become attack. And black's Rook, Bishop and Silver began to work by a move of ▲P-3e. Thus

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black cleared off pieces in point of 3e and get Silver and Pawn. Even here is the first stage.

It means to defeat 3e by concentrating pieces, but the real problem starts here. You may think that this opening defeats 3-file because
black attacks from S-4f, N-3g and R-3h form, but actually not. It doesn't defeat 3-file. You need to watch white's formation in Diag.6.
White blocked 3-file by a lot of pieces. The real target is not here.

What is the true aim of this opening, then? The answer is the edge. Black procured attacking pieces in 3-file and defeat edge, this is
S-4f and N-3f form. So we saw this opening, attacking edge without fail. Let's see what happened after Diag 6 of ▲Watanabe and
△Habu match. Though moves are a little long, please note moves marked with "!".
Moves from Diag.6
▲P-1e! △Px1e ▲P-6d △Px6d
▲Bx3e △P*3d ▲B-6h △P-6e
▲P*1c! △S*1d ▲S*1b! △Lx1b
▲Px1b+! △Kx1b ▲L*1g! △K-2b
▲Lx1e! △Sx2e ▲Px2e △P-8f
▲Px8f △N*6f ▲Sx6f △Px6f
▲Gx6f △P*8e ▲L-1b+! (Diag.7)

It looks like attacking edge eternally. Watanabe played 9 moves for attack, 7 moves were gone to edge directly in these moves. If P-6d
and B-3e were thought to keep more effective edge attack, all moves of attack were edge.

3. Anaguma or Attack

The formations shown in diagrams #5-7 are a bit newer. There have been many trials and errors by both black and white to reach the
current state. If you carefully look at white's formation in Diag. 5, △P-8e has just been pushed. So, he first pushed △P-9e, and then
after that he is extending △P-8e.

The idea of it is that white doesn't want black to go for Anaguma. If he transforms to Yagura Anaguma, black's winning percentage is
very high. That is why △P-9e formation with holding the rook pawn on △P-8d was invented.

The reason why Anaguma started to appear is because the whole-defense formation of Diag. 4 worked out pretty well. I have
explained that △B-7c in Diag. 4 is a posture that says, "I won't let you play ▲N-2e any more than other moves." So, what happens if
black jumps ▲N-2e even so?

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Look at Diag. 8. Black has just jumped ▲N-2e. The counterattack from here is the heart of this jouseki, and the rest just goes like a
repeated training.

Moves from Diag. 8

△P-4e ▲Sx4e △B-1i+ ▲B-4f


△Hx4f ▲Px4f △B*5i (Diag. 9)

This is the standard repelling by white: (1) Always counter-attack with △P-4e in reply to ▲N-2e; (2) Then exchange the bishops and
drop it with △B*5i. Thus threatening △Bx2f+ in the next move, white tries to eradicate black's offense by the roots, and to defend
with the horse's thickness until the offense gets exhausted. These are the ideas that has become popular.

White has a high winning percentage in this variation. So, seeing a red light shedding on ▲N-2e, black then started to go for
Anaguma. If black could castle in Anaguma at any rate, he would be able to play somewhat forcibly, and black's winning percentage
would become higher. Then, as a countermeasure against Anaguma, holding the rook pawn with △P-8d was invented. I've explained
that modern shogi tends to re-appreciate the value of a knight. And this is also one of the means to effectively activate the knight.

What happens if black sticks to Anaguma even so? A famous game answers to that question.

Moves from Diag. 10

▲L-9h △P-9e ▲K-9i △N-9c


▲S-8h △N-8e ▲L-1g △S-4b
▲N-2e △B-6d ▲P-6e △B-5c
(Diag. 11)

The key is to swiftly activate the knight and attack Anaguma's edge. Actually, black is already supposed to be crushed in this position.

So the next question would be, how about attacking immediately from Diag. 10? There is a possibility that white's counterattack won't
make it in time as he hasn't pushed △P-8e yet. This issue can be answered again by another famous game.

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Moves from Diag. 10

▲L-1h △P-9e ▲N-2e △P-4e


▲Sx4e △B-1i+
▲B-4f △Hx4f ▲Px4f △B*5i
▲B*3g △Bx3g+
▲Rx3g △B*1i (Diag. 12)

This is the 7th game of Meijin title match between Tanigawa and Satou, the very game with which Satou became the new Meijin. Let's
also see how the game continued after that. But seeing only the rough stream is enough, since it is pretty much a difficult sequence.

Moves from Diag. 12


▲R-3h △Bx4f+ ▲P*4d △Hx4e
▲Px4c+ △Gx4c ▲B*1i △P-6d
▲R-4h △P*4f ▲Bx4f △P*4d (Diag. 13)

It is a dreadfully difficult position, but Satou got this game and became a new Meijin. Due to the fact that a strong player won against
a strong player on a big stage, the trend became toward the re-consideration of the judgment for that position. And an atmosphere was
generated that, "Now it well seems that the move of ▲N-2e is in a red light." It is not that it became not played at all, but white's
winning percentage was high. At least the data says that the position where △P-4e has been pushed in reply to ▲N-2e is a bit
favorable for white, regardless of white's formation being △P-8e form or △P-9e form.

If you go for Anaguma, you get crushed. You can't jump with ▲N-2e confidently. Now, you are in big trouble. ▲S-4f/▲N-3g
formation that was created with all the efforts is going to be just a stupid formation. Due to these circumstances, there was a period
when they shifted to play Bishop Exchanged Reclining Silver and Double Wing Attack for some time.

4. Miyata's New Move Appears

Then suddenly emerged ▲P-6e shown in Diag. 14. It is so much a selfish move that it
would be considered as, "What kind of move is that?" The first professional player who
played it was 5-dan Atsushi Miyata. But when I asked him about it, he said it was actually
played against him by an amateur player and it put him in a fix.

Normally, such a move like pushing ▲P-6e isn't very good as it will be met by a pushing
back of △P-6d. That is the sense on first sight. It looks like it will give more energy to
white's counterattack. Professional players are imbued with this kind of sense so much that
they can't come up with such a move.

But look at Diag. 14 carefully. What is white's rook doing? Its attack is delayed as he hasn't
pushed △P-8e. His bishop isn't aiming at black's king's side. His kinght isn't used yet. I,
too, have played this position myself as white, and white's attack was slow no matter what I
would do. White's formation, to begin with, was a formation that meant to prevent
Anaguma no less than anything else. Due to the special circumstances, such a selfish move
happened to work out.

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If it continues similary from Diag. 14, △P-8e ▲N-2e △P-4e ▲Sx4e △B-1i+ ▲B-4f
△Hx4f ▲Px4f △B*5i will be followed by ▲B*6f (Diag. A).

This ▲B*6f is a smash. White can't drop △P*4d as he doens't have any pawn in hand.
△N-3c would be a welcome for black with ▲P-3e. △K-1b will be met and crushed by
▲P-1e △Px1e ▲P*1c. A room for the bishop drop is made with a single move of ▲P-6e.
A slight difference totally changes the positional judgment.

The first thing that comes up to mind in reply to ▲P-6e is a counterattack with △P-6d, but
we can't say it has been working out very well. So white just doesn't have no choice but to
push △P-8e. Thus, black once again became able to jump ▲N-2e with confidence. The
previous game between Watanabe and Habu has the same formation.

With Miyata's novelty of ▲P-6e, white lost its strongest means of counterattack, △P-4e,
and black became able to jump ▲N-2e. However, after jumping with ▲N-2e, it wouldn't
be effective and would be just a stupid formation unless he pushes ▲P-3e in the next move. For about 20 years, they have been asking
to each other, "Is it all right to jump ▲N-2e or not?"

At first, black went for Anaguma as the counterattack with △P-4e is powerful. Then, on the other hand, white stopped Anaguma with
△P-9e form, and invented the moves that doesn't even allow playing ▲N-2e. Now, thanks to Miyata's novelty, it again changed to a
green light.

5. A New Attacking Line

There was another effect in the ▲P-4e. For example, From Diag. 14, in reply to △P-8e ▲N-2e △S-4b, ▲P-3e △Sx3e ▲Sx3e △Px3e
▲P-1e △Px1e ▲P-6d △Bx6d ▲Rx3e △P*3d ▲R-6e (Diag. 15).

There's nothing white can do but to guard himself with △S-4b in reply to ▲N-2e. The pawn push sacrifice with ▲P-6d is usually
taken with the bishop, right? With this preparation, he swings the rook with ▲Rx3e ~ ▲R-6e. This is the new attacking line, in which
black aims for tightening on white's king with having the bishop as a hostage piece.

From Diag. 15, play continued △S*6i ▲Lx1e △Sx7h+ ▲Kx7h △P*1b ▲S*4a, and the gold had no where to run to.

Miyata's novelty of ▲P-6e led to the discovery of another unexpected attacking line. First, white came up with another
countermeasure. Since △P*3d in the previous line was not a very reliable defense, he tried △S*2d (Diag. 16). It makes a difference
by one piece at the edge. Now from here, how about ▲R-6e △N-7c ▲R-6f (Diag. 17) ?

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From Diag. 17, △P-9f ▲Px9f △P*9g (Diag. 18) is thought to be the most reliable. If ▲Lx9g, white has an aim of killing the rook
with △Bx9g+ ~ △L*6d. There is also △P-9f ▲Px9f △P*9h from Diag. 17. It is a matter of how to evaluate the one-pawn difference.

Incidentally, Ryu-ou Watanabe is very strong in ▲S-4f/▲N-3g formation as both black and white. The winning percentage in the total
of 20 games is 80%. So the last game of Ouza title match was one of his few losses. There's always dramas in top professional players'
forte strategies.

Games with Miyata's novelty of ▲P-6e used to be a little bit favorable for black, but white has been recovering the disadvantage as
△P*9g in Diag. 18 became considered to be reliable. The balance here is very subtle.

6. An Idea Born from Yagura

Another thing that is drawing attention is Diag. 19. It is a position that happened in the
Meijin title match in 2005, too. Black is starting the attack with ▲P-5e instead of ▲P-3e.
In other words, black, Meijin Moriuchi thought it was difficult to attack with the bishop's
influence remaining.

If △Px5e, black can keep going ahead attacking, as the bishop's diagonal has been stopped.
Showing you the sequence, it is ▲P-1e △Px1e ▲P-3e △Sx3e ▲Sx3e △Px3e ▲Bx3e
△S*2d ▲B-6h. The next move for black is ▲P*1c no matter what. If ▲P-5e △Px5e
wasn't made, a way to defend would become available such as △S*3g ~ △Sx2f+.

The actual game continued from Diag. 19 △P-4e ▲Sx4e △Bx5e. It goes into a totally
different game. Since black has already advanced with ▲Sx4e, pushing ▲P-3e won't have
so much influence. So he pushes ▲P-4f and tries to reform his silver's structure with
▲S-5f. What black is aiming for here is ▲B-5g ~ ▲B-6f. You can see that it is a totally
different flow from the ones so far.

Incidentally, this game, after △Bx5e, continued ▲P-4f △B-7c ▲S-5f △P-5e ▲S-4g
△B-6b ▲B-5i △G-5d (Diag. 20), going into a game with every difficult moves in which
they tries to kind of eliminate each other's aims. It is a kind of development that often
happens in top professional games. After pushing △P-4e, the mood is that they are trying
to make each other's moves as bad moves.

We have followed the changes of ▲S-4f/▲N-3g formation starting from No-rook-pawn-


push form. Although I can't explain all of them, I'm sure you understood the rough flow.
Today, ▲S-4f/▲N-3g formation can be considered as a strategy that forces the opponent to
choose through-and-through defense by quickly signaling his attacking formation, while
Katou Style is a flexible strategy.

No-rook-pawn-push Yagura, to begin with, was studied mainly by 9-dan Torahiko Tanaka
and others, and became as what it is now after everyone else adopted it. And there lies a
very important idea, which is that, moves that can be played later should be left for later. It
means, instead of pushing ▲P-2f let's first put the bishop and silver on good positions, and let's caslte the king solidly, and those are
the priorities. The idea of "leaving the moves later that can be played later" is now a fundamental principle that is common throughout

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almost all forms such as Fujii System and Anaguma, not only in Yagura. This concept was actually born in Yagura, and spread to other
strategies. In that sense, Yagura can be considered as a big center of modern shogi.

7. Revival of Morishita System

(Newly added section)

Yagura, too, has been showing many changes after that.

First of all, as for the positional judgment at △P*9g in Diag. 18, it changed again to,
"Black is doing good, too." It is being said that black can do pretty good after Diag. 18 with
▲P*1b △Lx1b ▲P-7e △P-8f ▲Px7d △N-8e ▲P-7c+ (Diag. 21), although this is a field
of difficult problems where the conclusion may well change anytime.

That means a yellow light has been turned on to the line of △P-9f ~ △P*9g. As a result,
△P-8e form started to be studied again.

I believe you, the readers, are already aware that white in this case needs a countermeasure
against Anaguma strategy starting from ▲L-9h. There are two kinds of countermeasures:
(1) Sortie with △B-6d immediately after ▲L-9h; (2) Sortie with △B-6d right after black
pulled in with ▲K-9i. Although there's the difference in the timing, their policies are in common in that they try to stop closing the
hatch with ▲S-8h. The concept is now changed to that white can play pretty good if only he could check the opponent's Anaguma and
not allow making a complete Anaguma.

Look at Diag. 22 for example. It is the position where it from Diag. 10 continued ▲L-1h △P-8e ▲L-9h △B-6d. This method has
been existing from long ago, but was thought to be disadvantageous. △B-6d is a strange move to begin with, as white would be forced
to pull back with △B-7c if being pushed with ▲P-6e, which would result in a turn loss. And if we compare that with Diag. 5 in the
game between Watanabe and Habu, black has made the additional move of ▲L-9h, and white hasn't been able to extend with △P-9e.
It is 2-turn loss in total. It is so strange to choose a strategy that involves 2 turn losses when compared to the basic diagram.

However, the thing is, black's ▲L-9h would be a negative point if he doesn't castle in Anaguma. And white's △P-9d form has a
positive point as well, since he can perhaps make an attack with △P-8f ▲Px8f △P*8g ▲Gx8g △N*9e. Ever since One-turn Loss
Bishop Exchange became popular, the guilty feeling with turn losses has become smaller. Incidentally, Diag. 22 has been played in
several games in A-Class in 2006, all of which turned out to be favorable for white.

The dispute seems to continue on the board whether △P-8e form is better or △P-9e form is.

One interesting thing is that a change in just one conclusion influences the others. Since the perspective was made that "△P-8e form is
still playable", it turned out that the opening with △P-8d next to black's first move ▲P-7f has increased. Although ▲S-4f/▲N-3g
formation has been considered for some time as the royal road of Yagura, black could be in the first place refused to play Yagura itself,
if there is no strategy where white can play good. Therefore, professional players in Yagura clique is hoping that many countermeasure
will be invented for white. Professional players, too, want to play their favorite strategies.

Now, as ▲S-4f/▲N-3g formation is said to to be not likely to succeed, Morishita System has started to draw attention again. It is like
a spiral of this way and that way.

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Morishita System is also one of the strategies that brought about a revolution in shogi jouseki. It is because this strategy is a reaction
type, in which it decides its formation after seeing white's development, even though he is playing black. The opening of Morishita
System is shown in Diag. 23. It castles the king as fast as possible, and forms ▲N-3g/▲R-3h formation. This is a deployment that
enables the right silver to move freely. After seeing white's intention, the silver's move will be decided among: Advancing with ▲S-5g
~ ▲S-4f; Forming ▲P-4f ~ ▲S-4g; Thickening up with ▲S-5g ~ ▲S5-6f; Holding the silver as it is and going for Spearing-the-
Sparrow with ▲L-1g ~ ▲R-1h; etc. It is not "action" but "reaction". It is the only strategy for black that has a "re-" in its name.

Morishita System had one weak point. It is that it castles the king too early. The formation where the king has castled in with ▲K-8h
was the most suitable target for Spearing-the-Sparrow. So it became obsolete. Let me show you an example.

Moves from Diag. 24

▲S-3g △N-8e ▲S-2f △Nx9g+


▲Sx9g △P-9f ▲S-8f △P-8e
▲N*8d △R-8b ▲Sx8e △P-9g+
▲Lx9g △Lx9g+ ▲Nx9g △P*9f
▲Sx9f △Rx8d (Diag. 25)

Right after this game, 9-dan Morishita, the originator, started to seal Morishita System.

However, 8-dan Fukaura, a younger player who studied under the same teacher as Morishita did, invented a counterattack with
breaking through the center. That is Diag. 26. He deals with Spearing-the-Sparrow by quickly advancing the silver to the center. From
Diag. 26 it continues △Px5e ▲Sx5e △P-9f ▲Px9f △Lx9f ▲Lx9f △Rx9f ▲P*5c (Diag. 27) △Bx5c ▲L*5d.

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This countermeasure is named "Fukaura Style" by the originator, Morishita. Its debut game was in 1997. But its study kept being done
slowly, as Yagura Opening itself was decreasing due to the boom of R-8e Strategy. Although it had been once a strategy that can't be
played without deep study, it was later adopted by originator Morishita and also in title matches, and finally became admitted. That is
how it came about. The position of Diag. 26 is offering a extraordinary good results for black, with which black made for example 12
wins in a row lasting for one and a half years.

Thus Spearing-the-Sparrow diminished, and Morishita System has started to be adopted in title matches again. It is a big command of
Morishita System's revival.

▲S-4f/▲N-3g formation, Katou Style, and Morishita System. The modern Yagura is a battle based on these three. Although its
progress has slowed down due to its diversification, its pace won't stop.

Game Data

Diag. 1: ▲Kato vs △Nakahara (Jul. 1982, 8th game of Meijin-sen) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=10955) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=10955)
Diag. 3: ▲Moriuchi vs △Satou (Nov. 1993, 2nd and 4th game of Oui-sen) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=3819) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=3819)
Diag. 5-7: ▲Watanabe vs △Habu (Oct. 2003, 5th game ofOuza-sen) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=7049) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=7049)
Diag. 8-9: ▲Sima vs △Moriuchi (Jan. 1989, Zennippon) Kifu for Java (http://wiki.optus.nu/shogi/index.php?cmd=kif&
cmds=display&kid=9655) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&kid=9655)
Diag. 11: ▲Ariyoshi vs △Maruyama (Feb. 1998, B2 Ranking League)
Diag. 12-13: ▲Tanigawa vs △Satou (Jun. 1998, 7th game of Meijin-sen) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=2305) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=2305)
Diag. 14: ▲Miyata vs △Matsumoto (May. 2002, Ki-ou)
Diag. 15: ▲Katsumata vs △Ono (Jul. 2002, Asahi Open tournament)
Diag. 19-20: ▲Moriuchi vs △Habu (Jun. 2005, 6th game of Meijin-sen) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=28887) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=28887)
Diag. 21: ▲Habu vs △Kimura (Mar. 2006, Ki-sei:post-game discussion) Kifu for Java (http://wiki.optus.nu/shogi
/index.php?cmd=kif&cmds=display&kid=34844) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&
kid=34844)
Diag. 24-25: ▲Morishita vs △Yonenaga (Jun. 1994, Ryuou) Kifu for Java (http://wiki.optus.nu/shogi/index.php?cmd=kif&
cmds=display&kid=6127) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&kid=6127)
Diag. 26-27: ▲Fukaura vs △Satou (Feb. 1997, Oui)Kifu for Java (http://wiki.optus.nu/shogi/index.php?cmd=kif&
cmds=display&kid=4027) | KiFLA (http://wiki.optus.nu/shogi/index.php?cmd=kif&cmds=display2&kid=4027)

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