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{
type particle
{
texture battlefield/fire/smoke1.tga
emitter tri_surface
{
density 50 ; how many
particles per second
offset_from_surface 0,-3,0 ; offset from
surface to emit from
effect burning_building_smoke_tiny_2
{
type particle
{
texture battlefield/fire/smoke2.tga
effect burning_building_smoke_tiny_3
{
type particle
{
texture battlefield/fire/smoke3.tga
emitter tri_surface
{
density 2 ; how many
particles per second
offset_from_surface 0,-3,0 ; offset from
surface to emit from
effect burning_building_smoke_tiny_4
{
type particle
{
texture battlefield/fire/smoke4.tga
emitter tri_surface
{
density 1 ; how many
particles per second
offset_from_surface 0,-60,0 ; offset from
surface to emit from
effect burning_building_light_tiny
{
type light
{
fade_in_time 20.0
fade_out_time 2.0
keyframe_colour
{
0.05, 240, 100, 0
0.1, 240, 130, 0
0.15, 240, 80, 0
0.2, 240, 140, 0
0.25, 240, 70, 0
0.3, 240, 120, 0
}
keyframe_radius
{
0.05, 40
0.1, 38
0.15, 42
}
offset 0, 15, 0
}
}
effect_set burning_tiny_building_set
{
lod 1000
{
burning_building_smoke_tiny_1
burning_building_smoke_tiny_2
burning_building_smoke_tiny_3
burning_building_smoke_tiny_4
burning_building_light_tiny
burning_building_sound_small
fire_flare_sound
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; SMALL BURNING BUILDING EFFECT ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect burning_building_smoke1
{
type particle
{
texture battlefield/fire/smoke1.tga
emitter tri_surface
{
density 50 ; how many
particles per second
offset_from_surface 0,-3,0 ; offset from
surface to emit from
effect burning_building_smoke2
{
type particle
{
texture battlefield/fire/smoke2.tga
sprite_origin 0.2, 0.2
sprite_size 0.6, 0.6
size_range 10, 20
age_range 0.1, 0.3
grow_range 1,1
vel_range 10, 35
fade_time 1
die_size 0.1,0.5
colour 250, 210, 210
alpha_max 140 ; maximum alpha value
spin_rate -0.24, 0.24
acceleration 0,6,0
system_radius 50
sort_bias 2
sort instance
fade_in_time 20.0f;
emitter tri_surface
{
density 50 ; how many
particles per second
offset_from_surface 0,-20,0 ; offset from
surface to emit from
effect burning_building_smoke3
{
type particle
{
texture battlefield/fire/smoke3.tga
emitter tri_surface
{
density 5 ; how many
particles per second
offset_from_surface 0,-1,0 ; offset from
surface to emit from
effect burning_building_smoke4
{
type particle
{
texture battlefield/fire/smoke4.tga
emitter tri_surface
{
density 3 ; how many
particles per second
offset_from_surface 0,-60,0 ; offset from
surface to emit from
effect burning_building_light_small
{
type light
{
fade_in_time 20.0
fade_out_time 2.0
keyframe_colour
{
0.05, 240, 100, 0
0.1, 240, 130, 0
0.15, 240, 80, 0
0.2, 240, 140, 0
0.25, 240, 70, 0
0.3, 240, 120, 0
}
keyframe_radius
{
0.05, 60
0.1, 58
0.15, 62
}
offset 0, 15, 0
}
}
effect_set burning_small_building_set
{
lod 1000
{
burning_building_smoke1
burning_building_smoke2
burning_building_smoke3
burning_building_smoke4
burning_building_light_small
burning_building_sound_small
fire_flare_sound
}
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; MEDIUM BURNING BUILDING EFFECT ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
effect burning_building_smoke5
{
type particle
{
texture battlefield/fire/smoke1.tga
emitter tri_surface
{
density 200 ; how many
particles per second
offset_from_surface 0,-3,0 ; offset from
surface to emit from
effect burning_building_smoke6
{
type particle
{
texture battlefield/fire/smoke2.tga
emitter tri_surface
{
density 120 ; how many
particles per second
offset_from_surface 0,-20,0 ; offset from
surface to emit from
effect burning_building_smoke7
{
type particle
{
texture battlefield/fire/smoke3.tga
emitter tri_surface
{
density 15 ; how many
particles per second
offset_from_surface 0,-0.5,0 ; offset from
surface to emit from