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Briana Hamilton

Creature Character Rigger


323-547-6540
brihamilton@yahoo.com 4246 Via Marina #105 , Marina Del Rey, CA 90292

Profile
Feature Film experienced Character Rigger and tool developer specializing in pipeline
proven asset creation.

Strengths include creation and support of muscle and deformation systems and artist
friendly animation rigs. Experience in developing and implementing tools optimized for
production schedules ranging from custom GUI’s, templates and shot specifi c tools.
Proficient with dynamic solutions including fur,cloth, feathers and hair. Strong MEL
language skill set with growing knowledge of Python.

Team oriented and able to take and follow direction as well as being able to offer solutions
learned from extensive past experience.

Experience
Character Rigger, AsylumFx; Santa Monica CA Sept2009 - June 2010
“SORCERER'S APPRENTICE” - DISNEY
MOTOROLA ANDROID PHONE COMMERCIALS” – VERIZON WIRELESS
“HERSHEY KISSES” COMMERCIALS
“GMAC TRUCK” COMMERCIALS
Responsible for animation rigs, fi nal skin deformations, and shot specifi c dynamics. Also
responsible for setting up, testing and implementing various rigging and pipeline tools as
needed.

Character Rigger, Digital Domain; Venice CA Oct 2006 - June 2009


“HALO 3 TEASER” – XBOX
“PIRATES OF THE CARRIBEAN III” – DISNEY
“GOLDEN COMPASS” – NEW LINE CINEMAS
“MUMMY 3” – UNIVERSAL PICTURES
“TRANSFORMERS 2” – PARAMOUNT FILMS
“TRON 2” – DISNEY
Responsible for setting up, testing and implementing dept tools, final skin deformations,
animation rigs, worked with team to set up and test templates for generic skeleton builds
and default skin weights

Anim Tech TD; Rhythm and Hues; Marina Del Rey, CA Jan 2006 - may 2006
“GARFIELD 2” - FOX
Skin, fat and fur simulations, troubleshooting shots and working with animators and lighters
to enhance the performance of animation.

Creature Rigger, Fur; Weta; Wellington NZ may 2005 - nov 2005


KING KONG” - UNIVERSAL PICTURES
Dynamic fur simulations using Weta's in-house software. Also provided technical support
for shot td's. other misc creature tasks

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Briana Hamilton
Creature Character Rigger
323-547-6540
brihamilton@yahoo.com 4246 Via Marina #105 , Marina Del Rey, CA 90292

Experience (Continued)
Character TD, Dreamworks; Glendale CA feb 2004-april 2005
“FLUSHED AWAY” - DREAMWORKS PICTURES W/AARDMAN STUDIOS
Responsible for setting up animation rigs and final skin deformations as well as provide
technical. support and build tools for animators as needed.

Creature Rigger, Weta; Wellington NZ may 2002 - nov 2003


LOTR” - “Two Towers”
LOTR - “Return of the King”
Responsible for setting up puppets for animation, final creature rigs including muscle and
skin deformations, feathers, and dynamics solves.

Anim Tech TD; Rhythm and Hues; Marina Del Rey, CA dec 2001 - may 2002
“SCOOBY DOO ” - WARNER BROS
Responsible for creating muscle deformation for Scooby’s skin, keyframe cleanup,
troubleshooting shot and working with animators and lighters to enhance the performance
of the skin

Imaging Operator, Pacific Title; Hollywood CA mar 1998 - june 2001


Responsible for operation of Kodak Lightning II Laser Recorder and Kodak Genesis
Scanners. Other responsibilities include color correction and quality control, preparation of
data for clients, image conversion, disc management, archiving and film handling

Education and Extracurricular


CIRQUE BERZERK: Dancer and Aerialist for local Circus in Downtown LA
VIDEO SYMPHONY: Softimage3D, Advanced Character Animation, Adobe, PhotoShop,
Premiere, UNIX, and database management.
AMERICAN UNIVERSITY, Washington DC: Physics, Awarded Research Scholarship and
worked extensively in computer lab.
NORTH CAROLINA DANCE THEATER: Member of dance companies for ten years. Trained
in classical, modern and commercial disciplines.

Software and Systems


Maya, MEL, some PYTHON , Linux, Windows, Macintosh, Shake, Adobe

Referrals

upon request

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