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Profile
Feature Film experienced Character Rigger and tool developer specializing in pipeline
proven asset creation.
Strengths include creation and support of muscle and deformation systems and artist
friendly animation rigs. Experience in developing and implementing tools optimized for
production schedules ranging from custom GUI’s, templates and shot specifi c tools.
Proficient with dynamic solutions including fur,cloth, feathers and hair. Strong MEL
language skill set with growing knowledge of Python.
Team oriented and able to take and follow direction as well as being able to offer solutions
learned from extensive past experience.
Experience
Character Rigger, AsylumFx; Santa Monica CA Sept2009 - June 2010
“SORCERER'S APPRENTICE” - DISNEY
MOTOROLA ANDROID PHONE COMMERCIALS” – VERIZON WIRELESS
“HERSHEY KISSES” COMMERCIALS
“GMAC TRUCK” COMMERCIALS
Responsible for animation rigs, fi nal skin deformations, and shot specifi c dynamics. Also
responsible for setting up, testing and implementing various rigging and pipeline tools as
needed.
Anim Tech TD; Rhythm and Hues; Marina Del Rey, CA Jan 2006 - may 2006
“GARFIELD 2” - FOX
Skin, fat and fur simulations, troubleshooting shots and working with animators and lighters
to enhance the performance of animation.
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Briana Hamilton
Creature Character Rigger
323-547-6540
brihamilton@yahoo.com 4246 Via Marina #105 , Marina Del Rey, CA 90292
Experience (Continued)
Character TD, Dreamworks; Glendale CA feb 2004-april 2005
“FLUSHED AWAY” - DREAMWORKS PICTURES W/AARDMAN STUDIOS
Responsible for setting up animation rigs and final skin deformations as well as provide
technical. support and build tools for animators as needed.
Anim Tech TD; Rhythm and Hues; Marina Del Rey, CA dec 2001 - may 2002
“SCOOBY DOO ” - WARNER BROS
Responsible for creating muscle deformation for Scooby’s skin, keyframe cleanup,
troubleshooting shot and working with animators and lighters to enhance the performance
of the skin
Referrals
upon request