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In systems approacth to teaching and learning, the environment is one of the elements of the
system. Learning environment is very important in the educational process. Online learning
environment provides all the comfort of the trafitional classroom and overcome two of its
greatest limitations which are time and location. This paper focuses on the online learning
environment and its approaches. Virtual learning, mobile learning, online learning and
blended learning were discussed and their characteristics. Behaviourism, cognitivism and
constructivism theories of learning were discussed. This paper also discussed the diffrences
between the traditional classroom environment and online learning environment. this paper
also highlighted the challenges of online learning and suggestions were made to solve them.
This paper concludes that
Introduction
Online learning environment is a learning environment where the instructor and students are
separated by time and/or distance and primarily use the Internet and a personal computer as a
in a variety of educational activities. in the past, learning took place in person, either in a one
on one session, or in a classroom setting where there is limitation in time and space but
recently learning is not bounded by time and space. An essential part of the traditional
teaching and learning ssetting is the learning environment. The learning environment refers to
the diverse physical locations, contexts, and cultures in which students learn. They are are
educational approaches, cultures, and physical settings for all types of learners and activities.
In the traditional class, location is very important but the in online learning the location does
not matter. The evolution of the Internet has provided new opportunities for storing, sharing,
discovering and interacting with information, including the development of online learning
different teaching and learning strategies from those used in the traditional face-to face
contexts (for on-campus students) or with print-based material (for distance learners). Online
gaining an increasing presence in higher education due to its perceived benefits. These
benefits include speedy and effective delivery of courses across geographical and time
Conceptual Clarifications
Concept of Online Learning Environment
Britain, Sandy; Liber, Oleg (1999) defined an online learning environment (OLE)
in educational technology is a Web-based platform for the digital aspects of courses of study,
usually within educational institutions. OLEs typically
allow participants to be organized into cohorts, groups and roles
present resources, activities and interactions within a course structure
provide for the different stages of assessment
report on participation; and have some level of integration with other institutional
systems.
SANDY (1999) also defined online Learning Environments (OLEs) as learning management
software systems that synthesise the functionality of computer-mediated communications
software (e-mail, bulletin boards, newsgroups etc.) and on-line methods of delivering course
materials (e.g. the WWW).
An OLE is normally not designed for a specific course or subject, but is capable of
supporting multiple courses over the full range of the academic program, giving a consistent
interface within the institution and—to some degree—with other institutions using the
system. The virtual learning environment supports an exchange of information between a
user and the learning institute he or she is currently enrolled in through digital mediums like
e-mail, chat rooms, web 2.0 sites or a forum thereby helping convey information to any part
of the world with just a single click (Safa Naser Husain 2012).
An OLE may include some or all of the following elements:
Concept of e-learning
Webopedia (2017) defines Education via the Internet, network, or standalone computer. e-
learning is essentially the network-enabled transfer of skills and knowledge. e-learning refers
to using electronic applications and processes to learn. e-learning applications and processes
include Web-based learning, computer-based learning, virtual classrooms and digital
collaboration. Content is delivered via the Internet, intranet/extranet, audio or video tape,
satellite TV, and CD-ROM.
Virtual College (2017), defines e-learning is electronic learning, and typically this means
using a computer to deliver part, or all of a course whether it's in a school, part of your
mandatory business training or a full distance learning course
E-learning was first called "Internet-Based training" then "Web-Based Training" Today you
will still find these terms being used, along with variations of e-learning such as elearning,
Elearning, and eLearning.
Work
M-learning in the context of work can embrace a variety of different forms of learning. It has
been defined as the "processes of coming to know, and of being able to operate successfully
in, and across, new and ever changing contexts, including learning for, at and through work,
by means of mobile devices (Pachler, N., Pimmer, C., & Seipold, J.2011)
Face-to-face driver – where the teacher drives the instruction and augments with digital
tools
Rotation – students cycle through a schedule of independent online study and face-to-face
classroom time.
Flex – Most of the curriculum is delivered via a digital platform and teachers are
available for face-to-face consultation and support.
Labs – All of the curriculum is delivered via a digital platform but in a consistent
physical location. Students usually take traditional classes in this model as well.
Self-blend – Students choose to augment their traditional learning with online course
work.
Online driver – Students complete an entire course through an online platform with
possible teacher check-ins. All curriculum and teaching is delivered via a digital platform
and face-to-face meetings are scheduled or made available if necessary.
Blended learning allows for online and offline learning . the two complement each
other.whatever the students learn online is reinforced in the classroom offline and whatever
they learn offline is reinforced offline.
Instructor Involvement
Blended learning programs require that an instructor be on hand to help students with all their
needs. Students taking online classes inside a school setting will have a teacher in the
classroom. Those who take online classes from home can interact with their teachers online
through message boards and emails. Teachers check their emails and respond to students
several times every day.
Independent Learning
The biggest benefit to blended learning programs is that it fosters the idea of independent
learning in students. Some students have a difficult time in their classes because they learn
differently than their peers do. They may do better in classes that require more hands on
interaction than they do in classes that require they sit and listen to a teacher talk.
Peer Interaction
Instructors blended learning programs offer students all the help and support they need both
through offline meetings and online contact
Conclusion
Online learning environment is not too different from the traditional classroom environment,
except that the components of the traditional classroom environment were improved on and
their limitations removed. Theories of learning that support online learning environment
includes behaviorism, cognitivism and constructivism. in this generation with an outburst in
the number of students, such that the traditional classroom environment cannot contain them,
online learning environment thought and emerging technology in education should be readily
adopted by teachers to make up for the deficiencies of the traditional classroom environment,
Recommendations
The following suggestions were made to solve the problems of online learning environment
1. Promote eLearning: Promoting eLearning could be an effective way to initiate an
eLearning program. Arrange for the marketing campaign and use it as a base for
creating awareness among the audience. Other ways could be through publishing
eBooks, blogs and even through hosting an event on eLearning.
2. Develop the communication: Developing effective communication among the
audience could be another approach towards creating awareness. Your audience
would quickly accept eLearning once they get to know what eLearning is all about
and how it could be beneficial to them.
3. Stimulate learner’s curiosity: You need to motivate your learners in the beginning of
the course itself, so as to keep them engaged throughout the course. For this, you may
ask the learners some thought-provoking questions. Ask them to describe a situation
or use some surprising statements that would help the learners take up the course with
great zeal and enthusiasm.
4. Set clear objectives: Explain the learners in brief what they will learn after taking the
course and how the course would benefit them. For example, you might explain that
after completion of the module, they will be able to identify and respond to various
security threats that occur at the workplace.
5. Create a scenario or tell a story: Scenarios and stories are considered to be powerful
tools in motivating your learners because when the learners find something relevant to
their profession and experience, they would surely want to know and take up the
course.
6. Involve the SME: One way to overcome this challenge is to involve the Subject
Matter Experts (SMEs) in the eLearning project. A Subject Matter Expert is proficient
in various subjects and guides the instructional designers on the content received.
They ensure that the content is accurate and has no gaps. This way, the SMEs would
greatly help solve the problems faced regarding the content
7. This challenge could be mitigated by incorporating effective assessments in the form
of quizzes and puzzles in your course. Publishing the course through an LMS helps
keep track of learner’s activities and progress. It also provides the scores and results
of the assessments taken by the learners.
8. Chunking content into short, logical, and relevant chunks makes it easier for the
learner to consume. Chunked content can be presented better on mobile devices
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