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=GLOSSARY OF TERMS=

FINESSE: The weapon utilizes ​Dexterity​ as its attack modifier.


HEAVY: The weapon utilizes ​Strength​ as its attack modifier.

SWIFT: The weapon may be used to attack ​twice per turn.


MODERATE: The weapon may only be used to attack ​once per turn.
SLOW: The weapon may only be used to attack ​every other turn.

BASHING: The weapon’s strikes inflict ​Bashing Wounds ​against enemies.


GRIEVOUS: The weapon’s strikes inflict ​Mortal Wounds ​against enemies.

=1-HAND WEAPONS=

Unarmed: Heavy, Swift, Bashing


Whip: Finesse, Swift, Soft
Disarm

Dagger: Finesse, Swift


Fist Weapon: Heavy, Swift

Wand: Magic
Focus: Magic

Pistol: Ranged, Slow, Ignores Armor


Hand Crossbow: Ranged, Moderate
Thrown: Variable, Moderate

Axe: Heavy, Swift, Stealth -2, Defense -2


Disarm, Shield Cleave, Grievous

Rapier: Finesse, Swift, Stealth -1, Defense +1

Sword: Heavy, Swift, Stealth -2, Defense +2

Mace: Heavy, Swift, Stealth -2, Defense -1


Bashing, Ignores Armor

Warglaive: Finesse, Swift, Stealth -2, Defense +2


Flail: Heavy, Slow, Stealth -3, Defense -2
Disarm, Ignores Armor, Grievous

Buckler: Heavy, Swift, Stealth -3, Defense +4


Block, Shield Bash, Ignores Armor

Shield: Heavy, Swift, Stealth -5, Defense +8


Block, Shield Bash, Ignores Armor

=2-HAND WEAPONS=

Axe: Heavy, Moderate, Stealth -4, Defense -2


Disarm, Shield Cleave, Grievous

Sword: Heavy, Moderate, Stealth -4, Defense +4

Mace: Heavy, Moderate, Stealth -4, Defense -2


Bashing, Ignores Armor

Polearm: Heavy, Moderate, Stealth -3, Defense +4


Sweep

Spellstaff: Magic, Stealth -2, Defense +2

Rifle: Ranged (Finesse), Slow, Stealth -3, Ignores Armor, Grievous

Shotgun: Ranged (Finesse), Slow, Stealth -3, Blast (3), Grievous

Heavy Crossbow: Ranged (Finesse), Slow, Stealth -3, Grievous

Crossbow: Ranged (Finesse), Moderate, Stealth -2

Light Bow: Ranged (Finesse), Swift


Heavy Bow: Ranged (Heavy), Moderate, Stealth -2

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