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Cleric 3 MamaRainbow

CLASS & LEVEL PLAYER NAME


Copy of Helja FrostAnvil
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+5 Constitution +0 19 30 --
+4 +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
19
• +2 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
+1 Bonus on saves
+0 Advantage Against
Poison
DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+4 +2

+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer

18 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Smith's Tools
-1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Dwarvish
30 ft. (Walking)
+2 P +1 Intimidation CHA
+2 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


-1 Performance CHA === ACTIONS === you. It also can’t take reactions. For its action, it can
+2 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
use only the Dash action or try to escape from an
effect that prevents it from moving. If there’s nowhere
Help, Hide, Ready, Search, Use an Object, to move, the creature can use the Dodge action.
P +4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX Channel Divinity: Turn Undead • 1 / Short Rest


CHARISMA As an action, you present your holy symbol and
+2 Survival WIS
speak a prayer censuring the undead. Each undead

-1 that can see or hear you within 30 feet of you must


make a Wisdom saving throw (DC 12). If the creature
fails its saving throw, it is turned for 1 minute or until it
takes any damage. A turned creature must spend its
9 turns trying to move as far away from you as it can,
and it can’t willingly move to a space within 30 feet of
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +2 1d8 Piercing

Vicious Warhammer +6 1d8+4 Bludgeoning


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 5 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 3 MamaRainbow
CLASS & LEVEL PLAYER NAME
Copy of Helja FrostAnvil
Mountain Dwarf Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


| 1 Action
* Hit Points • PHB 57

* Proficiencies • PHB 57 === MOUNTAIN DWARF RACIAL TRAITS ===

* Spellcasting • PHB 58 * Darkvision • PHB 20


You can cast prepared cleric spells using WIS as your You can see in darkness (shades of gray) up to 60 ft.
spellcasting modifier (Spell DC 12, Spell Attack +4)
and prepared cleric spells as rituals if they have the * Dwarven Resilience • PHB 20
ritual tag. You can use a holy symbol as a spellcasting You have advantage of saves against poison and
focus. resistance against poison damage.

* Divine Domain • PHB 58 * Dwarven Combat Training • PHB 20


You choose a divine domain that grants you additional You have proficiency with the battleaxe, handaxe, light
spells and other features related to your deity. hammer, and warhammer.

| Life Domain * Tool Proficiency • PHB 20


You gain proficiency with your choice of smith’s tools,
* Bonus Proficiency • PHB 60 brewer’s supplies, or mason’s tools.
You gain proficiency with heavy armor.
* Stonecunning • PHB 20
* Disciple of Life • PHB 60 Whenever you make an Intelligence (History) check
Whenever you use a spell of 1st level or higher to related to the origin of stonework, you are considered
restore HP, the creature regains additional HP equal to proficient in the History skill and add double your
2 + the spell’s level. proficiency bonus to the check.

* Channel Divinity • PHB 58 * Dwarven Armor Training • PHB 20


You can channel divine energy to fuel magical effects You have proficiency with light and medium armor.
a number of times per short rest based on your level:
[2nd] 1, [6th] 2, [18th] 3

| Channel Divinity: Turn Undead: 1 / Short Rest • 1


Action

* Channel Divinity: Preserve Life • PHB 60


As an action, you can use Channel Divinity and
present your holy symbol to restore up to 15 HP
divided among any creatures within 30 ft. up to half a
creature's HP max. You can’t use this feature on an
undead or a construct.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Mithral Plate 1 65 lb.

Mithral Ring Mail 1 40 lb.

SP 0 Crossbow, Light 1 5 lb.

Vicious Warhammer 1 2 lb.


EP 0 Crossbow Bolts 20 1.5 lb.

Alchemist's Fire (flask) 1 1 lb.


GP 90 Backpack 1 5 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Dice Set 1 --

Amulet 1 1 lb.
WEIGHT CARRIED

130.5 lb. Holy Symbol 1 --

ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

95 lb. Boots of Striding and Springing 1 --

PUSH/DRAG/LIFT Ring of Mind Shielding 1 --

570 lb. Ring of Protection 1 --

EQUIPMENT

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F 260 Medium 4' 10" 150
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Helja FrostAnvil Lawful Good Helm, god of prtection
pale dark brown auburn hair pulled into a b
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell hound


without flinching.
I enjoy being strong and like
breaking things.
PERSONALITY TRAITS

Greater Good. Our lot is to lay down our lives in


defense of others. (Good)

IDEALS

I fight for those who cannot fight for


themselves.
Those who fight beside me are those worth
dying for.
BONDS

I obey the law, even if the law


causes misery.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Bane Cleric CHA 12 1A 30 ft. V,S,M 1 Minute PHB 216

P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M 1 Minute PHB 219

O Command Cleric WIS 12 1A 60 ft. V 1 Round PHB 223

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M PHB 229

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S PHB 230

O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231

O Detect Magic Cleric -- 1A Self/30 ft. Sphere V,S 10 Minute PHB 231

O Detect Poison and Disease Cleric -- 1A Self/30 ft. Sphere V,S,M 10 Minute PHB 231

O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 Round PHB 248

O Healing Word Cleric -- 1BA 60 ft. V PHB 250

O Inflict Wounds Cleric +4 1A Touch V,S PHB 253

O Protection from Evil and Good Cleric -- 1A Touch V,S,M 10 Minute PHB 270

O Purify Food and Drink Cleric -- 1A 10 ft./5 ft. Sphere V,S PHB 270

O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 Minute PHB 272

O Shield of Faith Cleric -- 1BA 60 ft. V,S,M 10 Minute PHB 275

=== 2nd LEVEL === 2 Slots OO

O Aid Cleric -- 1A 30 ft. V,S,M 8 Hour PHB 211

O Augury Cleric -- 1m Self V,S,M PHB 215

O Blindness/Deafness Cleric CON 12 1A 30 ft. V 1 Minute PHB 219

O Calm Emotions Cleric CHA 12 1A 60 ft./20 ft. Sphere V,S 1 Minute PHB 221

O Continual Flame Cleric -- 1A Touch V,S,M PHB 227

O Enhance Ability Cleric -- 1A Touch V,S,M 1 Hour PHB 237

O Find Traps Cleric -- 1A 120 ft. V,S PHB 241

O Gentle Repose Cleric -- 1A Touch V,S,M 10 Day PHB 245

O Hold Person Cleric WIS 12 1A 60 ft. V,S,M 1 Minute PHB 251

P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S PHB 255

O Locate Object Cleric -- 1A Self V,S,M 10 Minute PHB 256

O Prayer of Healing Cleric -- 10m 30 ft. V PHB 267

O Protection from Poison Cleric -- 1A Touch V,S 1 Hour PHB 270

O Silence Cleric -- 1A 120 ft./20 ft. Sphere V,S 10 Minute PHB 275

P Spiritual Weapon Cleric (Always Prepared) +4 1BA 60 ft. V,S 1 Minute PHB 278

O Warding Bond Cleric -- 1A Touch V,S,M 1 Hour PHB 287

O Zone of Truth Cleric CHA 12 1A 60 ft./15 ft. Sphere V,S 10 Minute PHB 289

SPELLS

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