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VRML web site

Maurizio Rossi
Dip. INDACO
Politecnico di Milano
maurizio.rossi@polimi.it

Paolo Salonia, Antonella Negri


Istituto per le Tecnologie Applicate ai Beni Culturali
Consiglio Nazionale delle Ricerche
ITABC CNR - Roma
paolo.salonia@itabc.cnr.it

Davide Selmo
Dip. di Informatica e Comunicazione
Università degli Studi di Milano
davide.selmo@dico.unimi.it

Abstract - We present a virtual reality based tool for handling research data organization and
consultation, related to the conservation of cultural assets. The system has been designed to be
interactive and to become a tool for organize, represent and use the knowledge related to the
management and the recovery of the historical patrimony. Our tool is able to collect different kind
of information with the purpose of make easier the steps in the conservation of cultural assets
workflow.

INTRODUCTION

In the field of research and conservation of cultural assets a large amount of data must be handled in order
to describe usefully all the features and peculiarities of buildings and environments. Geometrical
representations, text descriptions and graphics data must be collected, organized and then examined by
engineers, architects and researchers from different fields. An interactive and multi-purpose system is
needed to coordinate and arrange in a proper way dissimilar data. Stored data, derived from different kind
of sources and measurements, must be interconnected and linked together so that information retrieval
can be done in a simple and straightforward way. On the other hand, there is the requirement of sharing
collected data using modern available tools like internet connection technologies.

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RELATED WORKS

Researches from different fields has been proposed for the purpose of make easy the workflow in the field
of conservation of cultural assets. Computer based technologies has been explored and applied from
different branches of computer science. Ad hoc database has been created for many research project
related to the safeguard of cultural heritage [1,2].

Geographic Information System [3,4] has been largely used in this field for data organization. GIS based
tools are used mainly for bi-dimensional data representation but new fully three dimensional system have
been developed and used [5,6] called 3D GIS, and some works has been developed on using VRML [7]
for Internet based 3D GIS [8,9].

Other powerful tools for research data organization related to the field of conservation of cultural assets
that are useful for cultural heritage experts are web-based technologies and applications [10,11] sites can
be used for research organization reference points. Furthermore web-related technologies, like Java-script,
Java, Php and others can be integrated to enhance interaction and usability [12,13,14].

Beside technologies aimed to data organization [15] we need to consider another branch of computer
science useful to make easy researchers workflow and personal understanding: computer graphics. Many
tools from computer graphics has been applied in cultural heritage related researches [16,17,18,19].
Different degrees of visual accuracy, such as photorealistic rendering [20], can be used in relation with
research type. Most used and powerful method is also interactive computer graphics that can be widely
used for virtual models and digital-reconstructed buildings exploration [21,22,23].

Fig. 1 - The resulting virtual model of the front of the Ancient Roman Theatre.

DIFFERENT KIND OF RESEARCHES ON THE CASE STUDY

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In the last years some different kind of researches has focused on the way of acquiring, archiving,
processing and using data related to the ancient Roman Theatre in the town of Aosta which is considered
a building of historical and architectural interest. This is a rare example of covered Roman theatre due to
its geographical position that is in a very inhospitable climatic conditions with cold temperatures and
significant amounts of moisture for several months during the year. For this reasons, and due to some
earthquake, its constituent materials, consisting of travertine ashlars and pudding stones are strongly
degraded and only the front and the foundations have survived to our days.

These researches [24,25] produced a lot of information about this theatre includes geometric data, images,
descriptive information collected by the cultural heritage experts, data generated by previous
computations and interesting results on method and models proposed in the field of computer science
applied to cultural heritage. Some descriptive and pictorial data have been used to enhance other data to
further improve the degree of detail and accuracy of the ancient building description and representation.
For example, architectural properties have been extracted by reconstructing 3-D models of stones by
digital camera acquisition, spectral properties of ancient construction materials have been measured in the
laboratory under reconstructive conditions. Also virtual simulations has been developed about hypothesis
for lighting design of the remaining archaeological site.

The problem arising was: how to collect and correlate such an heterogeneous kind of information together
and to the subject? The idea explained below is focused on using the 3D model of the building and some
imaginary 3D virtual information point.

VIRTUAL REALITY MODEL

The implemented interface allows users to navigate in a full three dimensional environment containing a
virtual reconstruction of the cultural assets and to retrieve information on it using interaction with the
scene geometry. A two-degree level of abstraction approach has been used. The 3D browsable world
reconstruction provides a quick interface to collected data as described below. On the other side a GIS
based bi-dimensional approach has been used to get a more detailed description of data and to show
relations between it.

A full-interactive, 3D virtual, world has been created by INDACO-POLIMI researchers. The data access
metaphor used is based on VRML (Virtual Reality Modeling Language) technology. The VRML scene
description capabilities allow users to easily interact with a full featured three dimensional representation
of the building. Information can then be associated in a spatial way to most meaningful positions on the
3D model.

The 3D approach combined with VRML capabilities allows us to handle different kind of data, storing
information using miscellaneous data types: 2D raster image, text, multimedia contents, CAD models, full
3D geometry models.

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Fig. 2 - The imaginary virtual information point on related researches.

A digital reconstruction of the ancient Roman theater in Aosta has been created using all realistic VRML
capabilities such lighting effects and surface texturing. World navigation has been made easier using
built-in virtual-user positions inside the three-dimensional world. This feature also use VRML scene
description capabilities. User can then find quickly point-of-interest inside the virtual reconstruction of the
asset.

To demonstrate how information related to different field can be collected, a virtual info-point has been
created inside the VRML world gathering research result related to the ancient Roman theater in Aosta.

This info-point allows the user to get an overview of research results related to the building. Each research
unit is represented here using as picture. Resources connected to the unit, such as images, video
multimedia or web-related data are achievable from this location using a link-based approach. The
platform-independent scene description language has been used in order to handle link-based connections
between scene contents and other web related resources. For example a level-of-detail (LOD) [26,27]
model inserted into the three dimensional representation of the world can be reached from the info-point
using this approach.

Different kind of external resources can be accessed using the link based approach like movies, other 3D
models, LOD representation of geometrical data and web-based services.

A more specific data correlation metaphor is represented by a powerful tools, named ARKIS, that has
been inserted inside the three dimensional scene description. This tool uses a GIS based approach to relate
information to the geometrical representation of the building.

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Fig. 3 - Level of Detail stones, acquired through digital imaging systems, inserted in the 3D virtual model
of the Theatre front.

THE ARKIS LAYERED DATA REPRESENTATION

ARKIS (Architecture Recovery Knowledge Information System) is a tool based on GIS technology,
developed by ITABC-CNR researchers. It uses a multi-level data description. ARKIS provides a
straightforward way to link alphanumeric data and geometrical data using spatial relations making a
subdivision between different field of knowledge and degree of accuracy. ARKIS provides a geometrical
characterization of the information.

Using ARKIS, collected data are digitized and represented over the geometry of the building using distinct
layers. Each layer represents a class of information and each one holds information stored in tables, text
descriptions, data base and images.

Superimposition of layers (overlay) makes possible to relate data from different fields (chemistry,
architecture, etc…) and then to look at information in a multi-field way.

A special purpose data base is used to hold this large amount of data on the server side of the application.
This data base can be used for data organization, data representation and can be easily update adding new
result and information.

ARKIS then uses a web-based graphics-interface (ARKIS–NET) that provides the foundation for
disseminating high-end heterogeneous data, organised and represented in GIS form, and mapping services
via Internet. It consists of a new generation of Internet Map Server (IMS), with functions mainly oriented
to an open scalable architecture and enables users to explore GIS environments. The ARKIS-NET
contents are the same as ARKIS, which continues to act like the information "generating" engine. A
graphical representation of the building is shown and user friendly interface allows us to change the
visualization parameters. The schematic representation of the building can be explored and simple mouse
interaction is used to get data according to geometrical details. Simple computation capabilities are

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embedded into interface, such area and perimeter estimation. ARKIS-NET provides also a data base query
interface in order to speedup data finding. Layered representation, information classification and
easy-to-use interface create a powerful tools for sharing knowledge between researchers from different
fields.

Fig. 4 Access to the ARKIS data base from the 3D virtual model.

ACKNOWLEDGMENTS
We would like to thanks L. Moltedo (IAC-CNR), L. Appolonia (Sopr. BB CC Regione VDA), D. Marini
(DICO - Milan University), R. Picco (IEIIT-CNR), O. Andrisano (CSITE-CNR), G.C. Borgia (DICMA -
Bologna University), S. Tubaro (DEI - Milan Polytechnic), L. De Floriani (DISI - Genoa University), and
all the others researchers working in the national CNR projects on the Aosta Roman Theatre in the past
few years.

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