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Bloodweaver Night Witch 10

Circle Tharn Solo


Damage: !""""
NIGHT WITCH
SPD STR MAT RAT DEF ARM CMD
7 6 7 4 14 11 9
FA: 2
Point Cost: 4
Base Size: Small
Damage: 5

NIGHT WITCH
Advance Deployment
Pathfinder
Stealth - Icon
Killing Spree - When this model destroys one or more enemy models with a melee attack during its Combat Action, after that
attack is resolved this model can advance up to 1˝ and make one additional melee attack.
Leadership [Bloodweavers] - While in this model’s command range, friendly Bloodweavers models gain Killing Spree.

WEAPONS [NIGHT WITCH]


Implements of Death [2x] (None) sword icon RNG: 0.5 POW: 4 P+S: 10
Damage Type: Magical
Weapon Master
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
•Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
•Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for
one round.
•Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a
friendly living Faction model currently in this model’s command range can remove d3 damage points.

Tactical Tip
Dispel — Because they expire immediately, upkeep spells or animi that had an effect when the model was hit or damaged will
have no effect.
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Brennos the Elderhorn 10
Circle Satyr Heavy Warbeast
BRENNOS 1
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
5 10 6 4 12 18 8 4 10 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: C 3 ##$$$$\#
X X _ _ _ _
Point Cost: 15 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 28 (Mind 8, Body 10, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Arcane Protections 2 Self – – RND No
While within 10˝ of the spellcaster, enemy models cannot channel spells. Arcane Protections lasts for one round.

BRENNOS 1
Pathfinder
Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability special attack or special action.
Bond [Morvahna] - If this model begins the game in Morvahna’s battlegroup, it is bonded to her. This model is not considered to
be bonded while under your opponent's control. While this model is bonded to Morvahna and in her control range, she can
channel spells through it.
Magic Ability [7]
•Purifying Prayer (★Action) - Animi and continuous effects on models/units in this model’s command range
immediately expire.
•Ravaging Winds (★Attack) - Ravaging Winds is a RNG 10, AOE 4, POW 14 magic attack. The AOE remains in play
for one round. Models cannot make ranged attacks while within the AOE.
•Rites of Spring (★Action) - Remove d3 damage points from each friendly living Faction model currently in this model’s
command range.

WEAPONS [BRENNOS 1]
Horns [1x] (None) sword icon RNG: 1 POW: 4 P+S: 14
Critical Pitch - On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away
from this model. The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model.

Oaken Staff [1x] (None) sword icon RNG: 2 POW: 6 P+S: 16


Blessed
Damage Type: Magical

Tactical Tip
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
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Bríghid & Caul – Tharn Force Book 10
Circle Tharn Unit
Bríghid’s Damage: !""""
BRíGHID 1 Caul’s Damage: """!""""
SPD STR MAT RAT DEF ARM CMD
7 6 7 7 16 12 9
FA: C
Point Cost: Bríghid & Caul: 7
Base Size: Bríghid small
Caul Medium
Damage: Bríghid’s Damage 5
Caul’s Damage 8

BRíGHID 1
Advance Deployment
Assault
Officer
Pathfinder
Stealth
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Granted: Prey - While this model is in formation, models in its unit gain Prey. (After deployment but before the first player’s turn,
choose an enemy model/unit to be this unit’s prey. A model with Prey gains +2 to attack and damage rolls against its prey. When
the prey is destroyed or removed from play, choose another model/unit to be the prey.)
Quick Work - When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately
after that attack is resolved this model can make one basic ranged attack.

WEAPONS [BRíGHID 1]
Long Bow [1x] (None) gun icon RNG: 12 ROF: 1 AOE: - POW: 10
Weapon Master

Hunting Knife [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Weapon Master
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Bríghid & Caul (Continued) – Tharn Force Book 10
Circle Tharn Unit
CAUL 1
SPD STR MAT RAT DEF ARM CMD
6 8 7 4 14 17 7

CAUL 1
Advance Deployment
Pathfinder
Tough
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Granted: Grievous Wounds - While this model is in formation, the melee weapons of models in its unit that are in formation
gain Grievous Wounds. (A model hit by a weapon with Grievous Wounds loses Tough XICONX and cannot have damage
removed from it for one round.)
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn
while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all
damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

WEAPONS [CAUL 1]
Tharn Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
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Death Wolves 10
Circle Wolf Sworn Unit
Sköll: !""""
SKÖLL 1 Tala: !""""
SPD STR MAT RAT DEF ARM CMD Caleb: !""""
6 7 7 4 14 14 6
TALA 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6

CALEB 1
SPD STR MAT RAT DEF ARM CMD
6 7 7 4 14 14 6

FA: C
Point Cost: SkÖll, Tala & Caleb: 9
Base Size: Small
Damage: 5 each

SKÖLL 1
Advance Deployment
Officer
Pathfinder
Cannibal Magic - When a damage roll against this model exceeds its ARM, it can spend a corpse token to suffer 1 damage
point instead of the total rolled.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.
Prowl - While this model has concealment, it gains Stealth XICONX.

WEAPONS [SKÖLL 1]
Headsman’s Axe [1x] (None) sword icon RNG: 2 POW: 7 P+S: 14

TALA 1
Advance Deployment
Pathfinder
Cannibal Magic - See above.
Heart Eater - see above
Overtake - see above
Prowl - see above

WEAPONS [TALA 1]
Cleft Sword [2x] (None) sword icon RNG: 1 POW: 5 P+S: 12
Powerful Charge - This model gains +2 to charge attack rolls with this weapon.

CALEB 1
Advance Deployment
Pathfinder
Cannibal Magic - See above.
Heart Eater - see above
Overtake - see above
Prowl - see above

WEAPONS [CALEB 1]
Iron Claw [2x] (None) sword icon RNG: 0.5 POW: 4 P+S: 11
Damage Type: Magical
Combo Strike (★Attack) - Make a melee attack. Instead of making a normal damage roll, the POW of the damage roll is equal
Feral Warpwolf 10
Circle Heavy Warbeast
WARPWOLF
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
6 11 7 3 14 16 3 4 9 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 #$$$$$\#
X _ _ _ _ _
Point Cost: 16 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 30 (Mind 9, Body 11, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Primal 2 6 – – * No
Target friendly living Faction warbeast gains +2 STR and MAT for one round and automatically frenzies during your next Control
Phase.

WARPWOLF
Pathfinder
Controlled Warping - At the beginning of this model’s activation, choose one of the following warp effects. Warp effects last for
one round. If this model frenzies it must choose Warp Strength at the start of its activation.
•Protective Plates - This model gains +2 ARM.
•Warp Speed - This model gains +2 SPD.
•Warp Strength - This model gains +2 STR.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [WARPWOLF]
Bite [1x] (None) sword icon RNG: 1 POW: 3 P+S: 14

Claw [2x] (None) sword icon RNG: 1 POW: 4 P+S: 15


Open Fist

Tactical Tip
Primal — The warbeast frenzies even if Primal was removed by a spell, special rule, or casting of a new animus on it prior to the
Control Phase.
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Ghetorix 10
Circle Warpwolf Heavy Warbeast
GHETORIX 1
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
6 11 7 3 14 17 5 4 8 2 ####$$$$
X X X X _ _ _ _ mind
FA: C 3 $$$$$$\#
_ _ _ _ _ _
Point Cost: 19 4 #$$$$$$$
X _ _ _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X _ _ _ _ _
Damage: 30 (Mind 7, Body 13, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Spiny Growth 1 Self – – RND No
The spellcaster gains +2 ARM. If a non-warrior model hits the spellcaster with a melee attack, the attacking model suffers d3
damage points immediately after the attack is resolved unless the spellcaster was destroyed or removed from play by the attack.
Spiny Growth lasts for one round.

GHETORIX 1
Pathfinder
Bond [Kromac] - If this model begins the game in Kromac’s battlegroup, it is bonded to him. This model is not considered to be
bonded while under your opponent's control. While bonded to Kromac and in his control range, this model gains Overtake.
(When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.)
Controlled Warping - At the beginning of this model’s activation, choose one of the following warp effects. Warp effects last for
one round. If this model frenzies it must choose Warp Strength at the start of its activation.
•Murderous - This model gains an additional die on melee attack rolls against warrior models.
•Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from
play. When it does, this model can remove d3 damage points.
•Warp Strength - This model gains +2 STR.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.

WEAPONS [GHETORIX 1]
Bite [1x] (None) sword icon RNG: 1 POW: 3 P+S: 14

Great Axe [1x] (None) sword icon RNG: 2 POW: 6 P+S: 17

Tactical Tip
Snacking — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse token.
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Gnarlhorn Satyr 10
Circle Heavy Warbeast
SATYR
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
5 12 6 3 12 18 5 3 8 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 ##$$$$\#
X X _ _ _ _
Point Cost: 12 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large 5 ###$$$\#
X X X _ _ _
Damage: 26 (Mind 8, Body 10, Spirit 8)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Earth’s Blessing 1 Self – – RND No
The spellcaster cannot be pushed, knocked down, made stationary, or moved by a slam. Earth’s Blessing lasts for one round.

SATYR
Pathfinder
Counterslam - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can
immediately make a slam power attack against it. This model can use Counterslam only once per round and not while engaged.
Follow Up - When this model slams an enemy model, immediately after the slam is resolved this model can advance directly
toward the slammed model, up to the distance the slammed model was moved.
Grand Slam - This model can make slam power attacks without being forced. Models slammed by this model are moved an
additional 2˝.

WEAPONS [SATYR]
Horns [1x] (None) sword icon RNG: 1 POW: 4 P+S: 16
Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

Claw [2x] (None) sword icon RNG: 1 POW: 3 P+S: 15


Open Fist

Tactical Tip
Earth’s Blessing — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn it was thrown.
Follow Up — This model stops moving if it contacts another model. This model does not advance if the model slammed is
destroyed by the attack.
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Iona the Unseen – Tharn Force Book 10
Circle Tharn Warlock
Damage: "!""""!""""!""""
IONA 1
SPD STR MAT RAT DEF ARM CMD FUR
7 6 7 4 16 14 8 7
FA: C
Warbeast Points: +27
Base Size: Small
Damage: 16

Feat: Time of the Beast


While in Iona’s control range, friendly Tharn models gain +3 STR and ARM. Additionally, while in Iona’s control range, friendly
Faction warrior models can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Time of the Beast.
Time of the Beast lasts for one round.

IONA 1
Parry
Pathfinder
Stealth
Dodge - This model can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed
while advancing. It cannot be targeted by free strikes during this movement.
Elite Cadre [Tharn] - Friendly Tharn models gain Dodge.
Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the
attack is resolved it can immediately advance up to 1˝.
Preternatural Reflexes - This model cannot be targeted by combined melee attacks or combined ranged attacks. Models do not
gain back strike bonuses against this model.

WEAPONS [IONA 1]
Wurmtooth [1x] (None) sword icon RNG: 1 POW: 7 P+S: 13
Damage Type: Magical
Blood Boon - Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon,
this model can cast a spell with COST 3 or less without spending fury.
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Fighting Claw [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Damage Type: Magical

SPELLS Cost RNG AOE POW DUR OFF


Abattoir 2 Self Ctrl – – No
Models in the spellcaster’s battlegroup currently in its control range can immediately make one basic melee attack. Abattoir can
be cast only once per activation.
Hunter’s Mark 2 10 – – Turn Yes
Friendly models can charge or make a slam power attack against target enemy model hit by Hunter’s Mark without being forced
or spending focus. A friendly model charging an enemy model hit by Hunter’s Mark gains +2˝ of movement. Hunter’s Mark lasts
for one turn.
Phantasm 2 6 – – UP No
When target friendly Faction model/unit is targeted by a ranged attack, the attack suffers –5 RNG. Models are not affected while
out of formation.
Pursuit 2 8 – – UP Yes
If target enemy model/unit advances during its activation, one model in the spellcaster’s battlegroup that is in its control range
can immediately make a full advance.
Sure Foot 2 6 – – UP No
Target friendly Faction model/unit gains +2 DEF and cannot become knocked down. Models are not affected while out of
formation.

Tactical Tip
Pursuit — Remember, if an affected model made a full advance, ran, or charged during its activation, a model in this model’s
battlegroup gets to make a full advance.
Sure Foot — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or Combat
Action if it activates later in a turn it was thrown.
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Lord of the Feast 10
Circle Solo
Damage: """!""""
LORD OF THE FEAST 1
SPD STR MAT RAT DEF ARM CMD
6 8 8 7 12 16 3
FA: C
Point Cost: 6
Base Size: Small
Damage: 8

LORD OF THE FEAST 1


Advance Deployment
Pathfinder
Stealth
Death Feast - During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
Death-Powered - This model gains +1 STR and ARM for each corpse token currently on it.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.

WEAPONS [LORD OF THE FEAST 1]


Raven [1x] (None) gun icon RNG: 10 ROF: 1 AOE: - POW: -
Shifter - When this attack hits an enemy model, immediately after the attack is resolved place this model B2B with the enemy hit.

Wurmblade [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13


Damage Type: Magical
Blood Reaper - When this model makes an initial attack with this weapon, it makes one melee attack with this weapon against
each model in its LOS that is in this weapon’s melee range. Blood Reaper attacks are simultaneous.
Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for one round.

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
Shifter — This attack causes no damage.
Blood Reaper — These attacks are not optional.
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Morvahna the Autumnblade 10
Circle Blackclad Warlock
Damage: !""""!""""!""""
MORVAHNA 1
SPD STR MAT RAT DEF ARM CMD FUR
6 5 6 4 15 13 9 7
FA: C
Warbeast Points: +29
Base Size: Small
Damage: 15

Feat: Seeds of Destruction


When a friendly Faction model destroys a living or undead enemy model with a melee attack while in Morvahna’s control range
this turn, center a 4˝ AOE on the destroyed model, then remove the destroyed model from play. Enemy models in the AOE are
hit and suffer an unboostable POW 13 blast damage roll. This damage is not considered to have been caused by an attack.
Friendly models in the AOE can each remove d3 damage points.

MORVAHNA 1
Pathfinder
Sacrificial Pawn [Faction warrior] - When this model is directly hit by an enemy ranged attack, you can have one friendly, non-
incorporeal Faction warrior model within 3˝ of it directly hit instead. That model is automatically hit and suffers all damage and
effects.
Vital Magic - When a spell or special rule would cause one or more of this model’s upkeep spells to expire, this model can keep
one or more of its upkeep spells in play by suffering d3 damage points for each spell kept in play.

WEAPONS [MORVAHNA 1]
Equinox [1x] (None) sword icon RNG: 2 POW: 7 P+S: 12
Damage Type: Magical

SPELLS Cost RNG AOE POW DUR OFF


Eruption of Life 3 10 – 13 * Yes
If this attack destroys a living or undead enemy model, center a 3˝ AOE on the destroyed model, then remove that model from
play. The AOE is forest terrain that remains in play for one round. Enemy models in the AOE when it is put into play are hit and
suffer an unboostable POW 13 blast damage roll. This damage is not considered to have been caused by an attack.
Harvest 2 Self Ctrl – UP No
When a living or undead enemy model is destroyed in the spellcaster’s control range, the spellcaster can gain 1 fury point. The
spellcaster’s fury point total cannot exceed its FURY as a result of Harvest.
Influence 2 10 – – – Yes
Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then
Influence expires. A model can be affected by Influence only once per turn.
Mortality 3 10 – – RND Yes
Target model/unit suffers –2 DEF and ARM, loses Tough XICONX, and cannot have damage removed from it. Mortality lasts for
one round.
Restoration 2 6 – – UP No
Target friendly Faction unit gains +2 ARM. Models are not affected by Restoration while out of formation. During your Control
Phase, the spellcaster can spend fury points to return one destroyed small-or medium-based living Grunt from that unit to play for
each fury point spent. A returned Grunt must be placed in the spellcaster’s control range, in formation, and within 3” of another
model in its unit. The Grunt is returned with one unmarked damage box and must forfeit its Combat Action the turn it is put into
play.
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Morvahna the Dawnshadow 10
Circle Blackclad Warlock
Damage: "!""""!""""!""""
MORVAHNA 2
SPD STR MAT RAT DEF ARM CMD FUR
8 5 6 4 15 15 9 7
FA: C
Warbeast Points: +27
Base Size: Large
Damage: 16

Feat: Blood Sacrifice


Morvahna immediately suffers 1 or more damage points. This damage cannot be transferred. For each damage point she
suffers, return one destroyed non-character living friendly Faction trooper model to play completely within her control range.
Place returned models in formation with their original units. Units cannot exceed the number of models they had at the start of
the game as a result of Blood Sacrifice. Returned models cannot make attacks the turn in which they are returned to play.

MORVAHNA 2
Cavalry
Pathfinder
Imperishable Conviction - When a friendly Faction model in its control range is destroyed by an enemy attack, this model can
remove 1 damage point.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.
Scales of Fate - When a friendly Faction model makes an attack or damage roll during its activation while in this model’s control
range, this model can suffer d3 damage points to cause that model to reroll that roll. Each roll can be rerolled only once as a
result of Scales of Fate. This damage cannot be transferred.

WEAPONS [MORVAHNA 2]
Equinox [1x] (None) sword icon RNG: 2 POW: 7 P+S: 12
Damage Type: Magical
Life Trader - When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the
damage roll against the model hit. Life Trader can be used only once per attack.

Mount [1x] (None) mount icon RNG: 0.5 POW: 12


Ram - When an enemy model is hit by this weapon during this model's Combat Action, it becomes knocked down and can be
pushed 1˝ directly away from this model. If the model hit is pushed, this model can immediately advance 1˝ directly toward it.

SPELLS Cost RNG AOE POW DUR OFF


Carnivore 2 6 – – UP No
Target friendly Faction model/unit gains +2 to melee attack rolls against living models. When an affected model destroys a living
model with a melee attack, the destroyed model is removed from play and the spellcaster can remove d3 damage points.
Censure 2 Self Ctrl – – No
Enemy upkeep spells in the spellcaster’s control range immediately expire. A spellcaster can keep any of its upkeep spells in
play by suffering d3 damage points per spell. This damage cannot be transferred or reduced by spending focus points. Remove
one damage point from the spellcaster for each damage point caused by Censure. Censure can be cast only once per activation.
Death Knell 4 8 4 10 – Yes
Before dealing damage, count the number of models in the AOE. Add the result to each Death Knell damage roll.
Fog of War 3 Self Ctrl – UP No
Models gain concealment while in the spellcaster’s control range.
Sunder Spirit 2 10 – 12 * Yes
An enemy warbeast damaged by Sunder Spirit loses its animus for one round.

Tactical Tip
Blood Sacrifice — You cannot return models to a unit that has been completely destroyed. Remove all damage from returned
models.
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Nuala the Huntress 10
Circle Tharn Bloodtracker Command Attachment
Damage: !""""
NUALA 1
SPD STR MAT RAT DEF ARM CMD
7 6 8 7 14 11 9
FA: C
Point Cost: 4
Base Size: Small
Damage: 5

Attachment [Tharn Bloodtracker] - This attachment can be added to a Tharn Bloodtracker unit.

NUALA 1
Advance Deployment
Officer
Parry
Pathfinder
Stealth
Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in
which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)
Hunter’s Reckoning - This model can use Hunter’s Reckoning once per game at any time during its unit’s activation. When it
does, you can choose a new enemy model/unit to be this model/unit’s prey. The previously chosen model/unit is no longer this
unit’s Prey.
Prey - After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model
gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another
model/unit to be the prey.
Tactics: Quick Work - Models in this unit gain Quick Work. (When a model with Quick Work destroys one or more enemy
models with a melee attack during its Combat Action, immediately after the attack is resolved the model with Quick Work can
make one basic ranged attack.)

WEAPONS [NUALA 1]
Thrown Javelin [1x] (None) gun icon RNG: 7 ROF: 1 AOE: - POW: 9
Weapon Master
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Fighting Claw [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Weapon Master

Tactical Tip
Granted: Reposition [XXX˝] — If a model is part of a unit, its activation does not end until all models in its unit have completed
their activations.
Granted: Quick Work — A model cannot make this additional attack if it is still in melee.

Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the new unit commander.
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Pureblood Warpwolf 10
Circle Heavy Warbeast
WARPWOLF
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
6 10 6 6 14 17 6 4 10 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 ###$$$\#
X X X _ _ _
Point Cost: 17 4 ###$$$$$
X X X _ _ _ _ _ body
Base Size: Large 5 #$$$$$\#
X _ _ _ _ _
Damage: 28 (Mind 8, Body 8, Spirit 12)
6 #$$$$$$$
X _ _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Wraithbane 2 6 – – Turn No
Target friendly Faction model’s weapons gain Blessed XICONX and Damage Type: Magical XICONX. Wraithbane lasts for one
turn.

WARPWOLF
Assault
Pathfinder
Controlled Warping - At the beginning of this model’s activation, choose one of the following warp effects. Warp effects last for
one round. If this model frenzies it must choose Warp Strength at the start of its activation.
•Ghostly - This model can advance through terrain and obstacles without penalty and can advance through obstructions
if it has enough movement to move completely past them. It cannot be targeted by free strikes.
•Spell Ward - This model cannot be targeted by spells.
•Warp Strength - This model gains +2 STR.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [WARPWOLF]
Death Howler [1x] (None) gun icon RNG: SP 10 ROF: 1 AOE: - POW: 14
Damage Type: Magical

Claw [2x] (None) sword icon RNG: 1 POW: 4 P+S: 14


Open FIst

Tactical Tip
Spell Ward — This applies to friendly spells as well as enemy spells.
end of line
Rip Horn Satyr 10
Circle Heavy Warbeast
SATYR
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
5 11 6 3 12 19 5 3 8 2 ##$$$$$$
X X _ _ _ _ _ _ mind
FA: U 3 ##$$$$\#
X X _ _ _ _
Point Cost: 14 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large Base 5 ##$$$$\#
X X _ _ _ _
Damage: 30 (Mind 10, Body 10, Spirit 10)
6 ##$$$$$$
X X _ _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Irresistible Force 1 Self – – Turn No
The spellcaster gains Bulldoze. Irresistible Force lasts for one turn. (When a model with Bulldoze is B2B with an enemy model
during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once
per activation. Bulldoze has no effect when a model makes a trample power attack.)

SATYR
Pathfinder
Aggressive - This model can run or charge without being forced.

WEAPONS [SATYR]
Horns [1x] (None) sword icon RNG: 1 POW: 4 P+S: 15
Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

Bladed Gauntlet [2x] (None) sword icon RNG: 1 POW: 5 P+S: 16


Open Fist
Chain Attack: Grab & Smash - If this model hits the same model with both its initial attacks with this weapon, after resolving the
attacks it can immediately make a head-butt or throw power attack against that target.

Tactical Tip
Chain Attack: Grab & Smash — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks,
special attacks, or power attacks.
end of line
Shadowhorn Satyr 10
Circle Heavy Warbeast
SATYR
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ###$$$\#
X X X _ _ _
6 10 6 3 13 17 5 3 8 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 ##$$$$\#
X X _ _ _ _
Point Cost: 12 4 ##$$$$$$
X X _ _ _ _ _ _ body
Base Size: Large 5 ###$$$\#
X X X _ _ _
Damage: 26 (Mind 8, Body 10, Spirit 8)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Elusive 1 Self – – RND No
The spellcaster gains Dodge. Elusive lasts for one round. (A model with Dodge can advance up to 2˝ immediately after an enemy
attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this
movement.)

SATYR
Pathfinder
Bounding Leap - Once per activation, after making a full advance as its Normal Movement but before performing its Combat
Action, this model can be forced to be placed completely within 5˝ of its current location.
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.

WEAPONS [SATYR]
Horns [1x] (None) sword icon RNG: 1 POW: 4 P+S: 14
Hard Head - This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

Claw [2x] (None) sword icon RNG: 1 POW: 3 P+S: 13


Open Fist
Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model
hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance
up to 1˝ directly toward it.
Chain Attack: Throw - If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks
it can immediately make a throw power attack against that target.

Tactical Tip
Beat Back — You cannot move toward a model you destroyed.
Chain Attack: Throw — (Warjack only TIP) A model with a crippled weapon system cannot use it to make chain attacks, special
attacks, or power attacks.
end of line
Storm Raptor 10
Circle Gargantuan Warbeast
Mind (1): ""!""""
STORM RAPTOR Mind (2): """"!""""
SPD STR MAT RAT DEF ARM CMD FUR THR Body (3): ""!""""
Body (4): ""!""""
7 13 6 6 12 18 7 4 9 Spirit (5): """"!""""
Spirit (6): "!""""!""""
FA: 2
Point Cost: 34
Base Size: Huge
Damage: 50 (Mind 16, Body 14, Spirit 20)

Animus Cost RNG AOE POW DUR OFF


Sky Fire 1 Self * – RND No
When a friendly Faction model makes an attack with a ranged weapon with Damage Type: Electricity XICONX targeting an
enemy model within 10˝ of the spellcaster, the attacking model gains +2 to its attack roll. When an enemy model within 10˝ of the
spellcaster suffers an electrical damage roll XICONX, add +2 to the roll. Sky Fire lasts for one round.

STORM RAPTOR
Flight
Immunity: Electricity
Pathfinder
Deceptively Mobile - This model can move outside its Normal Movement as a result of Deceptively Mobile. At the end of an
activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.
Flying High - Ranged attacks targeting this model suffer –5 RNG. Friendly models can advance through this model if they have
enough movement to move completely past its base. This model loses Flying High if it loses Flight XICONX.
Plasma Nimbus - If this model is hit by a melee attack, immediately after the attack is resolved you can choose to have the
attacking model suffer a POW 10 electrical damage roll XICONX unless this model was destroyed or removed from play by the
attack.

WEAPONS [STORM RAPTOR]


Lightning [1x] (<—>) gun icon RNG: 14 ROF: 1 AOE: - POW: 14
Damage Type: Electricity
Energy Pulse (★Attack) - This attack does not need a target. Each other model within 6˝ of this model that is in its front arc is
automatically hit unless this model’s LOS to it is blocked by terrain. Models hit suffer a POW 12 electrical damage roll XICONX.
Energy Pulse damage rolls are simultaneous.
Reload [2] - This model can be forced to make up to two additional ranged attacks with this weapon during its Combat Action. It
can make one additional attack each time it is forced.
Sustained Attack - During this model’s activation, when it makes an attack with this weapon against the last model hit by the
weapon this activation, the attack automatically hits.

Beak [1x] (<—>) sword icon RNG: 2 POW: 5 P+S: 18


Disruption
Electro Leap - When a model is directly hit with a basic attack made with this weapon, you can have lightning arc to the nearest
model within 4˝ of the model hit, ignoring the attacking model. The model the lightning arcs to suffers an unboostable POW 10
electrical damage roll XICONX. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve
lightning arc damage rolls simultaneously with the damage resulting from the attack that caused the leap.

Talons [2x] (Left and Right) sword icon RNG: 2 POW: 4 P+S: 17
Critical Disruption
Open Fist
Electro Leap - see above

Tactical Tip
Deceptively Mobile — The model can make this advance despite being a gargantuan.
Energy Pulse — Energy Pulse is a ranged attack. All models hit are “the last model hit” and are eligible for Sustained Attack.
Remember that after making an Energy Pulse attack, this model can spend focus to make up to two additional Lightning Coil
attacks.
Electro Leap — Remember, lightning will not arc to a model with IImmunity: Electricity.
end of line
Tharn Blood Pack 10
Circle Unit
Model A’s Damage: !""""
LEADER & GRUNTS Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: !""""
Model D’s Damage: !""""
6 8 6 6 13 15 7 Model E’s Damage: !""""
Model F’s Damage: !""""
FA: 2
Point Cost: Leader & 3 Grunts: 10
Leader & 5 Grunts: 15
Base Size: Medium Base
Damage: 5 each

LEADER & GRUNTS


Pathfinder
Tough
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Hunter - This model ignores concealment and cover when making ranged attacks.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Reposition [3˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its
activation ends.
Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF
against melee attack rolls.

WEAPONS [LEADER & GRUNTS]


Tharn Bow [1x] (None) gun icon RNG: 12 ROF: 1 AOE: - POW: 14
Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.

Bow Blade [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 11

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
Hunter — Hunter does not ignore Stealth gained from Prowl.
end of line
Tharn Blood Shaman – Tharn Force Book 10
Circle Solo
Damage: !""""
BLOOD SHAMAN
SPD STR MAT RAT DEF ARM CMD
7 6 7 4 14 11 7
FA: 1
Point Cost: 5
Base Size: Small
Damage: 5

Attached - Before the start of the game, attach this model to a friendly Faction warlock for the rest of the game. Each Faction
warlock can have only one model/unit attached to it.

BLOOD SHAMAN
Pathfinder
Stealth
Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation,
immediately after the attack is resolved it can make one Magic Ability special attack or special action.
Magic Ability [6]
•Blood Ritual (★Action) - RNG 3. Target friendly living Faction model. If the model is in range, remove it from play.
Then choose one friendly Faction model in this model’s command range. That model gains Divine Inspiration for one turn. (A
model with Divine Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each
roll.)
•Harmonious Exaltation (★Action) - RNG CMD. Target this model’s warlock. If it is in range, once this turn when the
warlock casts a spell, reduce the COST of the spell by 1.
•Spell Slave (★Action or ★Attack) - This model must be in its warlock’s control range to make the Spell Slave special
action. When it does, it casts one of the spells on its warlock’s card with a COST of 3 or less. This model cannot cast upkeep
spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is a magic attack. Use this model’s
Magic Ability score when making magic attack rolls.
Set Defense - A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this
model.

WEAPONS [BLOOD SHAMAN]


Spear [1x] (None) sword icon RNG: 2 POW: 5 P+S: 11
Damage Type: Magical

Ritual Blade [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Damage Type: Magical

Tactical Tip
Attached — This model cannot be reassigned if its XXX is destroyed or removed from play.
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Spell Slave (★Action or ★Attack) — This model cannot cast spells if its XXX is destroyed or removed from play. Spell Slave
does not confer the ability to channel spells as a XXX.
end of line
Tharn Bloodtrackers 10
Circle Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
7 6 6 6 14 11 7
FA: 1
Point Cost: Leader & 5 Grunts: 9
Leader & 9 Grunts: 15
Base Size: Small

LEADER & GRUNTS


Advance Deployment
Parry
Pathfinder
Stealth
Prey - After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model
gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another
model/unit to be the prey.

WEAPONS [LEADER & GRUNTS]


Thrown Javelin [1x] (None) gun icon RNG: 7 ROF: 1 AOE: - POW: 9
Weapon Master
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Fighting Claw [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
end of line
Tharn Bloodweaver Haruspex – Tharn Force Book 10
Circle Command Attachment
Damage: !""""
HARUSPEX
SPD STR MAT RAT DEF ARM CMD
7 6 7 5 14 11 9
FA: 3
Point Cost: 4
Base Size: Small
Damage: 5

Attachment [Tharn Bloodweaver] - This attachment can be added to a Tharn Bloodweaver unit.

HARUSPEX
Officer
Pathfinder
Stealth
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.
Granted: Divine Inspiration - While this model is in formation, models in its unit gain Divine Inspiration. (A model with Divine
Inspiration gains an additional die on melee attack and melee damage rolls. Discard the lowest die of each roll.)
Tactics: Advance Deployment - Models in this unit gain Advance Deployment XICONX.
Tactics: Sacred Ward - Models in this unit gain Sacred Ward. (A model with Sacred Ward cannot be targeted by enemy spells.)

WEAPONS [HARUSPEX]
Sacral Blade [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Damage Type: Magical
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
•Blood Burst - When this attack boxes a living or undead enemy model, center a 5˝ AOE on the boxed model, then
remove the model from play. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed
model’s STR. This damage is not considered to have been caused by an attack.
•Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for
one round.
•Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a
friendly living Faction model currently in this model’s command range can remove d3 damage points.

Tactical Tip
Tactics: Sacred Ward — Animi are spells.
Blood Burst — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse
token.
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the new unit commander.

In army box. 3 points.


end of line
Tharn Bloodweavers 10
Circle Unit
LEADER & GRUNTS
SPD STR MAT RAT DEF ARM CMD
7 6 6 4 14 11 7
FA: 3
Point Cost: Leader & 5 Grunts: 8
Base Size: Small

LEADER & GRUNTS


Pathfinder
Stealth
Gang - When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains
+2 to melee attack and melee damage rolls.

WEAPONS [LEADER & GRUNTS]


Sacral Blade [1x] (None) sword icon RNG: 0.5 POW: 3 P+S: 9
Damage Type: Magical
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
•Blood Burst - When this attack boxes a living or undead enemy model, center a 5˝ AOE on the boxed model, then
remove the model from play. Enemy models in the AOE are hit and suffer a blast damage roll with a POW equal to the boxed
model’s STR. This damage is not considered to have been caused by an attack.
•Grievous Wounds - A model hit by this weapon loses Tough XICONX and cannot have damage removed from it for
one round.
•Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a
friendly living Faction model currently in this model’s command range can remove d3 damage points.

Tactical Tip
Blood Burst — Because the boxed model is removed from play before being destroyed, it does not generate a soul or corpse
token.
end of line
Tharn Ravager Chieftain 10
Circle Command Attachment
Damage: """!""""
CHIEFTAIN
SPD STR MAT RAT DEF ARM CMD
6 8 8 5 13 15 9
FA: 2
Point Cost: 5
Base Size: Medium
Damage: 8

Attachment [Tharn Ravager] - This attachment can be added to a Tharn Ravager unit.

CHIEFTAIN
Officer
Pathfinder
Tough
Granted: Vengeance - While this model is in formation, models in its unit gain Vengeance. (During your Maintenance Phase, if
one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can
advance 3˝ and make one basic melee attack.)
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Mass Carnage - This model can use Mass Carnage once per game at any time during its unit’s activation. This activation,
models in this unit gain Overtake. (When a model with Overtake destroys one or more enemy models with a basic melee attack
during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.)
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF
against melee attack rolls.

WEAPONS [CHIEFTAIN]
Tharn Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Tactical Tip
Granted: Vengeance — Models move after continuous effects have been resolved during your Maintenance Phase.
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
Officer — Because this model is an Officer, when it is destroyed it does not replace a grunt in its unit. Instead the unit leader
becomes the new unit commander.
end of line
Tharn Ravager Shaman 10
Circle Solo
Damage: !""""
SHAMAN
SPD STR MAT RAT DEF ARM CMD
6 8 7 6 13 15 8
FA: 2
Point Cost: 5
Base Size: Medium
Damage: 5

SHAMAN
Pathfinder
Tough
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Magic Ability [6]
•Chain Lightning (★Attack) - Chain Lightning is a RNG 10 magic attack. A model hit by Chain Lightning suffers a POW
10 electrical damage roll XICONX, and lightning arcs from that model to d3 consecutive additional models. The lightning arcs to
the nearest model it has not already arced to within 4˝ of the last model it arced to, ignoring this model. Each model the lightning
arcs to suffers a POW 10 electrical damage roll XICONX. Lightning arc damage rolls are not considered to have been caused by
an attack. Chain Lightning damage rolls are simultaneous.
•Hunter’s Grace (★Action) - Friendly Tharn models cannot become knocked down while in this model’s command
range. Hunter’s Grace lasts for one round.
•Sigil of Power (★Action) - RNG CMD. Target friendly model/unit. If the model/unit is in range, its weapons gain
Damage Type: Magical XICONX. Sigil of Power lasts for one turn.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF
against melee attack rolls.

WEAPONS [SHAMAN]
Totem Staff [1x] (None) sword icon RNG: 2 POW: 4 P+S: 12
Damage Type: Magical

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
Magic Ability — Performing a Magic Ability special action or special attack counts as casting a spell.
Chain Lightning — Remember, lightning will not arc to a model with Immunity: Electricity. Damage from Chain Lightning is
magical damage as well as electrical damage.
Hunter’s Grace — Remember, even if a thrown model cannot be knocked down, it must still forfeit its Normal Movement or
Combat Action if it activates later in a turn in which it was thrown.
end of line
Tharn Ravager White Mane 10
Circle Solo
Damage: """!""""
WHITE MANE
SPD STR MAT RAT DEF ARM CMD
6 8 8 3 13 15 8
FA: 2
Point Cost: 5
Base Size: Medium
Damage: 8

WHITE MANE
Pathfinder
Tough
Countercharge - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can
immediately charge it. This model can use Countercharge only once per round and not while engaged.
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF
against melee attack rolls.
Veteran Leader [Tharn] - While in this model’s command range, other friendly Tharn models gain +1 to attack rolls.

WEAPONS [WHITE MANE]


Tharn Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
end of line
Tharn Ravagers 10
Circle Unit
Model A’s Damage: !""""
LEADER & GRUNTS Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: !""""
Model D’s Damage: !""""
6 8 7 5 13 15 7 Model E’s Damage: !""""
Model F’s Damage: !""""
FA: 2
Point Cost: Leader & 3 Grunts: 10
Leader & 5 Grunts: 15
Base Size: Medium
Damage: 5 each

LEADER & GRUNTS


Pathfinder
Tough
Heart Eater - When this model destroys a living or undead enemy model with a melee attack, it gains the destroyed model’s
corpse token. This model can have up to three corpse tokens at any time. During its activation, this model can spend corpse
tokens to make additional melee attacks or to boost melee attack or melee damage rolls. It can make one additional attack or
boost one roll for each token spent.
Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage
points from it.
Treewalker - This model ignores forests when determining LOS. While completely within a forest, this model gains +2 DEF
against melee attack rolls.

WEAPONS [LEADER & GRUNTS]


Tharn Axe [1x] (None) sword icon RNG: 2 POW: 5 P+S: 13
Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Tactical Tip
Heart Eater — Remember, if more than one model is eligible to collect a model’s corpse token, the closest eligible model collects
it. If this model already has three corpse tokens it is not eligible to collect another one.
end of line
Tharn Wolf Rider Champion 10
Circle Solo
Damage: """!""""
CHAMPION
SPD STR MAT RAT DEF ARM CMD
9 6 8 7 15 14 9
FA: 2
Point Cost: 7
Base Size: Large
Damage: 8

CHAMPION
Cavalry
Pathfinder
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Backstab - While completely within the back arc of an enemy model, this model gains an additional die on its attack and damage
rolls against that model.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Jump - After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can place this
model anywhere completely within 5˝of its current location. Any effects that prevent charging also prevent this model from using
Jump.
Leadership [Wolf Riders] - While in this model’s command range, friendly Wolf Riders models gain Prowl.
Prowl - While this model has concealment, it gains Stealth XICONX.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.

WEAPONS [CHAMPION]
Thrown Javelin [1x] (None) gun icon RNG: 7 ROF: 1 AOE: - POW: 9
Weapon Master
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Javelin [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9


Weapon Master

Mount [1x] (None) mount icon RNG: 0.5 POW: 12


end of line
Tharn Wolf Riders 10
Circle Unit
Model A’s Damage: !""""
LEADER & GRUNTS Model B’s Damage: !""""
SPD STR MAT RAT DEF ARM CMD Model C’s Damage: !""""
Model D’s Damage: !""""
9 6 7 6 15 14 9 Model E’s Damage: !""""
FA: 2
Point Cost: Leader & 2 Grunts: 11
Leader & 4 Grunts: 18
Base Size: Large
Damage: 5 each

LEADER & GRUNTS


Cavalry
Pathfinder
Annoyance - Living enemy models within 1˝ of this model suffer –1 to attack rolls.
Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee
attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
Jump - After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can place this
model anywhere completely within 5˝of its current location. Any effects that prevent charging also prevent this model from using
Jump.
Reposition [5˝] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its
activation ends.

WEAPONS [LEADER & GRUNTS]


Thrown Javelin [1x] (None) gun icon RNG: 7 ROF: 1 AOE: - POW: 9
Weapon Master
Thrown - Apply any modifiers to this model’s STR to the POW of this weapon.

Javelin [1x] (None) sword icon RNG: 1 POW: 3 P+S: 9


Weapon Master

Mount [1x] (None) mount icon RNG: 0.5 POW: 12

Tactical Tip
Reposition — If a model is part of a unit, its activation does not end until all models in its unit have completed their activations.
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Warpwolf Stalker 10
Circle Heavy Warbeast
WARPWOLF
SPD STR MAT RAT DEF ARM CMD FUR THR 1 ##$$$$\#
X X _ _ _ _
6 11 6 3 14 17 5 4 9 2 ###$$$$$
X X X _ _ _ _ _ mind
FA: U 3 ##$$$$\#
X X _ _ _ _
Point Cost: 17 4 ###$$$$$
X X X _ _ _ _ _ body
Base Size: Large 5 ##$$$$\#
X X _ _ _ _
Damage: 27 (Mind 9, Body 9, Spirit 9)
6 ###$$$$$
X X X _ _ _ _ _ spirit
Animus Cost RNG AOE POW DUR OFF
Lightning Strike 1 Self – – Turn No
The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At the end of an activation in which it destroyed or removed from
play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation
ends.)

WARPWOLF
Pathfinder
Controlled Warping - At the beginning of this model’s activation, choose one of the following warp effects. Warp effects last for
one round. If this model frenzies it must choose Warp Strength at the start of its activation.
•Berserk - When this model destroys one or more models with a melee attack during its Combat Action, immediately
after the attack is resolved it must make one additional melee attack against another model in its melee range.
•Prowl - While this model has concealment, it gains Stealth XICONX.
•Warp Strength - This model gains +2 STR.
Regeneration [d3] - This model can be forced to remove d3 damage points once per activation. This model cannot use
Regeneration during an activation it runs.

WEAPONS [WARPWOLF]
Claw [1x] (None) sword icon RNG: 1 POW: 4 P+S: 15
Open Fist

Great Sword [1x] (None) sword icon RNG: 2 POW: 6 P+S: 17


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Well of Orboros – Tharn Book 10
Circle Blackclad Structure
Damage: ""!""""!""""!""""!""""!""""!""""
WELL OF ORBOROS
SPD STR MAT RAT DEF ARM CMD
— — 0 6 5 19 12
FA: 2
Point Cost: 12
Base Size: Huge
Damage: 32

WELL OF ORBOROS
Construct
Eyeless Sight
Destructive Power - During its activation, this model can suffer 1 damage point to boost an attack or damage roll. This damage
is suffered immediately after the attack is resolved.
Forward Deployment - This model can be deployed up to 8˝ beyond your deployment zone.
Nexus of Power - The control ranges of friendly Faction models with the Fury Manipulation special rule are extended 2˝ while in
this model’s command range.
Opening the Gate - This model can use Opening the Gate once per game at any time during its activation. Immediately put a
friendly non-character Faction solo with a point cost of 5 or less in play, placing it completely within 3˝ of this model. The solo
must forfeit its Combat Action the turn it is put into play.
Waken the Stones - While in this model’s command range, friendly Faction construct warbeasts gain Hyper-Aggressive. (When
a model with Hyper-Aggressive suffers damage from an enemy attack at any time except while it is advancing, after the attack is
resolved it can immediately make a full advance directly toward the attacking model.)

WEAPONS [WELL OF ORBOROS]


Sink Hole [1x] (None) gun icon RNG: 14 ROF: 1 AOE: 4 POW: 14
Damage Type: Magical
Bone Keeper - Models destroyed by this weapon are removed from play. When this weapon destroys a living or undead model,
you can choose a friendly model that can gain corpse tokens to gain the destroyed model’s corpse token, regardless of the
proximity of other models.
From Beneath - Attacks with this weapon ignore cover, concealment, and elevation.
High-Explosive - Blast damage caused by this weapon is POW 10.
Rear Attack - When declaring attacks with this weapon, this model can target models in its back arc.

Tactical Tip
Opening the Gate — This can allow you to add a model to your army that is not allowed in the theme force used to make the
army. Opening the Gate is not affected by Field Allowance. Models put in play by Opening the Gate that have the Attached
special rule do not select a warlock to attach to to because they did not begin the game in play.
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