Professional Documents
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1. Introduction
Rapid change in most segments of the society is occurring as a result of
increasingly more sophisticated, affordable and ubiquitous computing power. One clear
example of this change process is the internet, which provides interactive and
instantaneous access to information that must scarcely conceivable only a few years ago.
Same is the case in the medical field. Adv in instrumentation, visualisation and
monitoring have enabled continual growth in the medical field. The information
revolution has enabled fundamental changes in this field. Of the many disciplines arising
from this new information era, virtual reality holds the greatest promise. The term virtual
reality was coined by Jaron Lanier, founded of VPL research, in the late 1980’s. Virtual
reality is defined as human computer interface that simulate realistic environments while
enabling participant interaction, as a 3D digital world that accurately models actual
environment, or simply as cyberspace.
Virtual reality is just beginning to come to that threshold level where we can begin
using Simulators in Medicine the way that the Aviation industry has been using it for the
past 50 Years — to avoid errors.
In surgery, the life of the patient is of utmost importance and surgeon cannot
experiment on the patient body. VR provide a good tool to experiment the various
complications arise during surgery.
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Fig. (1) Representation of a Haptic feedback loop and how human sense of touch
interacting with a VR system.
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A human hands moves the end effecter-shown here with hemostat-of a haptic
device causing the device to relay its position via sensors to a computer running a VR
simulation Physical model is made assuming that tissues are polygon meshes that interact
like an array of masses connected by springs and dampers. The parameter values are
derived using The computer determines what force should oppose that collision and
relays force information to actuators or brakes or both, which push back against the end
effecter. In the left hand loop, forces on the end effecter are detected and relayed to user’s
brain. The brain, for example, commands the muscle to contract, in order to balance or
overcome the force at the end effecter. In medical applications, it is important that the
haptic devices convey the entire spectrum of textures from rigid to elastic to fluid
materials. It also essential that force feedback occur in real time to convey a sense of
realism.
The rest of the system consists mostly of off-the-shelf components. The haptic
device’s driver card plugs into usually a 500MHz PC equipped with a standard graphic
card and a regular color monitor. The software includes a database of graphical and haptic
information representing the surgery part.
The graphics, including deformation of virtual objects is calculated separately from
the haptic feedback, because the latter must be updated much more frequently.
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• Students could also try different technique and loot at tissues from perspective that
would be impossible during real operations.
In one case, we use intra operative mapping of 3D image overlays on live video provides
the surgeon with something like ‘X-ray vision’. This has been used in conjunction with an
open MRI scan to allow precise, updated views of deformable brain tissues. Other
researchers have focused on applications for orthopedic procedures. Improvements in
sensor and imaging technology should eventually allow updates of patient’s position and
intra operative shape changes in soft tissues with in reasonable time frame.
3.4. Telesurgery
Tele-surgery allows surgeons to operate on people who are physically separated
from themselves. This is usually done through a master-slave robot, with imaging
supplies through video cameras configured to provide a stereoscopic view. The surgeon
relies on a 3D virtual representation of the patient and benefit from dexterity
enhancement afforded by the robotic apparatus’ prototype tele manipulator has been used
to successfully perform basic vascular and urologic procedures in swine’s. More
advanced system has been used to perform Coronary Anastomosis on exvivo swine hearts
and in human undergoing endoscopic Coronary Artery Bypass grafting.
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contributions of the skin, the fatty tissue benefit, muscle and even bone must be summed
up. The equations to solve such a complex problem are known, but so far the calculations
cannot be made fast enough to update a display at 30Hz, let alone update a haptic
interface at 500-1000Hz.
The skin covering the models is a grid of dynamic vertices texture-mapped with a
photograph of an actual wound. To interact with the digital model, users manipulate
physical suturing tools that are attached to a haptic device (the Phantom from SensAble
Technologies), while viewing virtual counterparts of the same tools on-screen. The virtual
environment was programmed using EAI/Sense8`s WorldToolKit.
To model the sensations related to the "touch and feel" of the virtual objects in the
environment, the researchers used SensAble`s GHOST software development kit. To
simulate the impact on the skin and underlying tissue of pushing, pulling, cutting, and so
forth, they developed a basic mass-spring model, through which the skin is approximated
to a deformable surface made up of a network of masses and springs. The skin deforms
relative to the weight, or pressure, applied to the springs through the surgical tool. The
software calculates the contact forces in the soft tissue surrounding the wound and applies
the appropriate forces to the user through the Phantom. The resistant forces change when
the needle is inserted into the virtual skin and when it`s pushed through the soft tissue.
The software graphically shows the deformation of the virtual skin as well.
The skills-assessment capability is also based on a mathematical model. To
quantify surgical activity, the researchers are creating a software implementation of the
finite-state machine model. With this, a range of surgical states and transitions between
states will be tracked. The states include idle, grasping, spreading, pushing, sweeping, and
lateral retraction, as well as numerous combinations of these, such as grasping/pulling,
pushing/sweeping/spreading, and so forth. In the virtual environment, these states will be
tracked directly from the motions of the Phantom. In physical surgery, the surgeons`
motion will be tracked by an electromagnetic position and orientation sensor system and
the data will be input to the software for motion analysis.
"The initial state is the idle state, where nothing is happening. When the user starts
the procedure, he or she transitions to other states, like grasping, spreading, or pushing,"
says Webster. "All of these, and combinations of these, will be modeled as the user
progresses from one state to another."
The goal, says Haluck, is to be able to quantify the nature of the states through
which an expert surgeon progresses in performing a suturing operation. "We want to
know how long the expert surgeon spends in each of those states so we can compare that
against novice surgeons to see whether they go through the same states and transitions or
different ones, and how long they spend at each state." For example, novice surgeons
might spend an inordinate amount of time in the idle state, thinking about what to do next,
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or they may be pushing and grasping when, based on the expert`s approach, they`d be
better off pulling at that point in the suturing process.
Such information can be an invaluable training tool, says Haluck. "We can show
the novice surgeon the different states and how long the expert spent in each of the them.
And based on the numbers, we can say something like, `You`re spending too much time
in the grasping and pulling state after you have been in the lateral retraction state.` The
benefit is that it will give concrete skills-assessment feedback, rather than someone
saying, `I don`t like the way you`re suturing.` "
4.3.1 Fine-tuning the Model
The project is still in the investigative stage, notes Webster, adding that there are a
number of daunting technical and conceptual hurdles yet to overcome before the
simulator is deemed surgeon-ready.The first and most significant of these is fine-tuning
the haptic model for soft-tissue deformation. "This is one of the more difficult problems
in virtual surgery. There are a number of classic computer graphics things we can do to
make the simulation look more realistic, but in terms of making it feel more realistic,
we`re just starting to scratch the surface.
In our research, we`re trying to invent an engineering model of how tissues and
organs should feel. We need to tweak the model to get more accurate resistant force
calculation algorithms." Haptic accuracy is mission-critical, says Haluck. "Everything we
do as surgeons relies on force feedback. Organs and blood vessels respond to
manipulation and tissue handling. And the forces involved are essential to identifying
pathology, determining tumor boundaries, and assessing how the repair is going. We have
to have the same sensory involvement in a simulation."
Some of the other obstacles the researchers face relate to the field of computer-based
surgical simulations in general.
"The whole notion of computer-based surgical training outside of the actual
operating room is underappreciated. "For example, the NIH seems to be focused on
molecular-level research, but when it comes to education and training, funds are limited."
Additionally, he says, there is a resistance to change within the surgical community.
"There`s a necessary time commitment to training outside the operating room. The
thought of fitting in extra hours for simulation training has little appeal to a surgical
resident who is already pulling 36-hour shifts. A surgeon beyond residency training in a
busy practice may react similarly."
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5.2 3-D
Early MAS systems did not have colour displays and few now have 3-D.
Technology is now able to offer 3-D to the MAS surgeon and it is likely that unless there
is a strong reaction to it 3-D displays will form part of future MAS surgical suits.
Nonetheless the benefit from its use is still unclear, and while lightweight headsets that
still allow a degree of peripheral and local normal vision are now available, some
surgeons still find their use uncomfortable and restricting.
It is clear that many MAS tasks require depth perception but it is also clear that
depth cues are present in normal displays (e.g. shading, shadows, occlusion etc.) and that
not all surgeons benefit from enhanced 3-D. There is some evidence that two-handed
tasks can be carried out faster using 3-D, but the conclusive research remains to be done.
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VISTA has a selectable 3-D output to enable the contribution of the 3-D displays to
training effectiveness to be researched.
5.3 Ergonomics
The variety of designs of MAS systems available for surgeons indicate that there
is still a need for some basic ergonomic studies on relative screen, body, and hand
positioning, and to consider the possibility in some cases of seating or supporting the
surgeon. Studies of operating theatre team interactions are being carried out (Helmreich
& Schaefer, 1994) and VISTA has been sourced to provide the operational task in these
studies.
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The VR simulator basically consists of a powerful PC which runs the software and
an interfacer- haptic interfacer- for the user to interact with the virtual environment.
Usually the haptic interfacer works on force feedback loop.
The force feedback systems are haptic interfaces that output forces reflecting input
forces and position information obtained from the participant. These devices come in the
form of gloves, pens, joystick and exoskeletons.
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The rest of the system consists mostly of off-the-shelf components. The haptic
device’s driver card plugs into usually a 500MHz PC equipped with a standard graphic
card and a regular colour monitor. The software includes a database of graphical and
haptic information representing the surgery part. The graphics, including deformation of
virtual objects is calculated separately from the haptic feedback, because the latter must
be updated much more frequently.
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The Phantom haptic device has been incorporated into the desktop display by
Reachln Technologies AB Developed for a range of medical simulation and dental
training applications, the system combines a stereo visual display, haptic interface and 6
degrees of freedom positioner. A software package aptly named GHOST, translates
characteristics such as elasticity and roughness into commands for the arm, and the arm’s
actuators in turn produce the force needed to simulate the virtual environment. The user
interacts with the virtual world using one hand for navigation and control and other hand
to touch and feel the virtual object. A semitransparent mirror creates an interface where
graphic and haptics are collocated. The result is the user can see and feel the object in
same place. Among the medical procedures that can be simulated are catheter insertion,
needle injection, suturing and surgical operations.
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9. Conclusion
Medical virtual reality has come a long way in the past 10 years as a result of
advances in computer imaging, software, hardware and display devices.
Commercialization of VR systems will depend on proving that they are cost effective and
can improve the quality of care. One of the current limitations of VR implementation is
shortcomings in the realism of the simulations.
The main Impediment to realistic simulators is the cost and processing power of
available hardware. Another factor hindering the progress and acceptability of VR
applications is the need to improve human-computer interfaces, which can involve use of
heavy head-mounted displays or bulky VR gloves that impede movement. There is also
the problem of time delays in the simulator’s response to the users movements. Conflicts
between sensory information can result in stimulator sickness, which includes side effects
such as eyestrain, nausea, loss of balance and disorientation. Commercialization of VR
systems must also address certain legal and regulatory issues.
Despite these concerns, the benefits of VR systems in medicines have clearly been
established in several areas, including improved training, better access to services, and
increase cost effectiveness and accuracy in performing certain conventional surgical
procedures.
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