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Initialize engine version: 5.6.

2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5450 (ID=0x68f9)
Vendor: ATI
VRAM: 1010 MB
Driver: 15.301.1901.0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\UnityEngine.dll
into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\Assembly-CSharp-firstpass.dll (this message is
harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\Assembly-
CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\Assembly-
CSharp.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is
harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\Assembly-
UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\Assembly-
UnityScript.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat
Justice_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat
Justice_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is
harmless)
Loading D:\Sistemas respaldos y aplicaciones\Games\Steam\steamapps\common\Deep
Space Waifu Flat Justice\Deep Space Waifu Flat Justice_Data\Managed\TextMeshPro-
1.0.55.56.0b11.dll into Unity Child Domain
- Completed reload, in 0.052 seconds
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Sistemas respaldos y
aplicaciones\Games\Steam\steamapps\common\Deep Space Waifu Flat Justice\Deep Space
Waifu Flat Justice_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on Reporter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

WARNING: Shader Unsupported: 'Somian/Unlit/Transparent' - Pass '' has no vertex


shader
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'GameTypeManager') is missing!

(Filename: Line: 1743)

A script behaviour (probably GameTypeEditor?) has a different serialization layout


when loading. (Read 32 bytes but expected 168 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

UnloadTime: 1.862178 ms
[Load]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Cut index: 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] SetOnlyFreeScroll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[End] Cutscene

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Cutscene Index] 13

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] SetOnlyFreeScroll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] StopFreeScroll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] CancelLerp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"Canvas/Menu/MainMenu/Menu_LevelSelect/GirlChoices/cellphone/GirlsSelector_Horizont
al/Keys/DownKey"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"Canvas/Menu/MainMenu/Menu_LevelSelect/GirlChoices/cellphone/GirlsSelector/Keys/Dow
nKey"

(Filename: Line: 0)
Checking locked selector!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Checking locked selector!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Checking locked selector!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Checking locked selector!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Blue

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

bulletSelected: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"Canvas/Menu/MainMenu/Menu_LevelSelect/GirlChoices/GirlInformation/Gameplay/btnNo"

(Filename: Line: 0)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"Canvas/Menu/MainMenu/Menu_LevelSelect/GirlChoices/GirlInformation/Gameplay/btnYes"

(Filename: Line: 0)
Coroutine 'OnDamage' couldn't be started because the the game object 'Girl_Sight'
is inactive!

(Filename: Line: 899)

Coroutine 'FlashSprite' couldn't be started because the the game object


'Girl_Sight' is inactive!

(Filename: Line: 899)

Coroutine 'OnDamage' couldn't be started because the the game object 'Girl_Sight'
is inactive!

(Filename: Line: 899)

Coroutine 'FlashSprite' couldn't be started because the the game object


'Girl_Sight' is inactive!

(Filename: Line: 899)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at BulletPlayerController.OnTriggerEnter2D (UnityEngine.Collider2D other)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

Current Girl: 0 - Stage Stars: 4 - Cloths: 100


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] StopFreeScroll

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[EndStageMapAndPlayerReset] CancelLerp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Save]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 2 worker threads for Enlighten.


Thread -> id: 2058 -> priority: 1
Thread -> id: 2c10 -> priority: 1

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