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Scenario 1
It’s all our Turf. Special Rules
The problem in the past has been the man turning Infiltrate (page 92)
us against one another. We have been unable to Deep Strike (page 95)
see the truth, because we have fighting for ten Reserves (Page 94)
square feet of ground, our turf, our little piece of
turf. That's crap, brothers! The turf is ours by right,
because it's our turn. All we have to do is keep up
Line of Retreat
the general truce. We take over one borough at a Units that are forced to flee must move toward their
time. Secure our territory...secure our turf...because friendly, long deployment edge.
it's all our turf!
– Cyrus, The Warriors (1979) Calculate Results
Mission Massacre
Control the most objectives while gaining as many You hold 4 or 3 objectives more than your
Battle Point Modifiers as possible. opponent.
Major Victory
Objective You hold 2 more objective over your opponent or
This scenario is the Capture and Control scenario your opponent has no remaining models on the
(page 91) with the following amendments: board at game’s end.
Each player controls two (2) buildings (or terrain
Minor Victory
piece) within there deployment zone.
You hold 1 more objective over you opponent.
Deployment Draw
The deployment for the scenario is Pitched Battle Draw: each player holds an equal number of
(page 92). objectives.
Length of Game +1 battle point for killing more Elites than your
The game lasts 6 turns. opponent.
1
Death Fears ME! Central Oregon Warhammer 40,000 Tournament Series – August 29, 2010
NOOBZ: Waagh Never Changes – Escalation League
Scenario 2
Tag every thing.
Rembrandt, you got the stuff? I want you to hit
everything in the city. I want the people to know that
Special Rules
Infiltrate (page 92)
the Warriors were there.
Deep Strike (page 95)
– Cleon, The Warriors (1979)
Reserves (Page 94)
Length of Game +1 battle point for having more VPs than your
The game lasts 6 turns. opponents.
2
Death Fears ME! Central Oregon Warhammer 40,000 Tournament Series – August 29, 2010
NOOBZ: Waagh Never Changes – Escalation League
Scenarios 3
When Diplomacy Fails. Length of Game
(Warhammer 40,000 2010 ‘Ard Boys Scenario) The game lasts 5-7 turns.
Now, look what we have here before us. We got the Saracens
sitting next to the Jones Street Boys. We've got the Moonrunners
right by the Van Cortlandt Rangers. Nobody is wasting nobody.
Special Rules
Deep Strike (page 95), Infiltrate (page 92), Outflanking (page 94),
That... is a miracle. And miracles is the way things ought to be.
Reserve (page 94), Scout (page 92)
– Cyrus, The Warriors (1979)
All other troops will be held off the table at the start of the game, Battle Point Modifiers
and follow rules for deployment similar to Dawn of War on page +1 battle point good sportsmanship.
93. Units may be held in Reserve. All units not held in reserves
must move onto the table from their table edge on turn 1. +1 battle point for having 100% your army painted.
Chaos Daemons armies split their army as per the rules for +1 battle point for destroying the enemy’s Staff Unit
Daemonic Assault, with their Observers and Staff taken from the
same half. Observers and Staff units are deployed as per the +1 battle point for having all of your HQ units alive at the end of
rules above. The reminder of the half army these units were taken the game.
from Deepstrikes in on the first turn as per Daemonic Assault
rules. Do not roll to determine which half arrives. Use the
Daemonic Assault rules in subsequent turns for deployments.
Player Two may then try to steal the initiative, and if successful
may start turn 1. Otherwise, Player One will start his turn.
Mission
Refer to page 300 of the 40K Rule Book for Victory Point
rules.
Deployment
Modified Dawn of War (page 93)