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ABSTRACT
Delving into the extent in which architecture effectively does so, I have
divided the discourse into two parts, allowing for the analysis of
contrasting case studies:
Designing for Leisure looks into two architectural genres that contribute
significantly to the success of theme parks and casinos as leisure
destinations: the architecture of excess and the architecture of persuasion.
2
CONTENT
INTRODUCTION
PART I
PART II
DESIGNING FOR LEISURE 24
CONCLUSION
DEFENSIBLE SPACE VS. THE ARCHITECTURE OF EXCESS &
PERSUASION 38
BIBLIOGRAPHY 41
3
INTRODUCTION
ARCHITECTURE & THE HUMAN CONDITION
4
“There is no doubt whatever about the influence of
architecture and structure upon human character and
action. We make our buildings and afterwards they make
us. They regulate the course of our lives.”
-Winston Churchill-1
1
Dan Locton, Architecture, Urbanism, Design and Behaviour: A
Brief Review
http://architectures.danlockton.co.uk/2011/09/12/architecture-
urbanism-design-and-behaviour-a-brief-review/ [accessed
05/03/2013]
2
Hannah Arendt, The Human Condition, p.9
5
to men nevertheless constantly condition their human
makers.”3 This thus draws a correlation, a mutual
relationship between man and his environment, that man
becomes the conditioned entity as much as he is the
conditioning force, and the environment assumes the role
of the conditioning force as much as it is the conditioned
entity.
3
Ibid.
4
Tim Ingold, Being Alive, p. 11
5
E. Bruce Goldstein, The Ecology of J. J. Gibson’s Perception,
p.192
6
It is intriguing to note that albeit Gibson’s theory is
derived from a different spectrum of study to that of
Arendt’s, it appears to intertwine and support Arendt’s
Human Condition in conveying the reciprocal relationship
between man and his environment. Gibson’s theory
acknowledges the environment as a stimulus that drives the
observer to react to it accordingly to the way he perceives
it, thus the environment now assumes the role of a
conditioning force. Furthermore, because movement and
the sensory use of vision is fundamental for perception to
occur, it can be deduced that Gibson’s observer is always
in visual and physical contact with his environment. Hence,
reverting to Arendt’s theory, Gibson’s observer, who
comes into contact with the environment and is conditioned
by it, must also be Arendt’s conditioned being.
7
may assume the role of the former, whereby he designs and
conditions spaces to meet architectural intentions
appropriate to programmatic needs, while the latter will
consist of end users of the built product, who will carry out
programmatic activities influenced by the spatial elements
and architectural aesthetics. Visual perception is crucial on
the end user’s part, to enable the perception and response
of the user to the ‘affordances’ of these architectural
elements.
8
presenting itself in the form of both bold and subtle spatial
arrangements, choice of material, and colour.
9
PART I
DESIGNING AGAINST CRIME:
DEFENSIBLE SPACE
10
“Defensible Space” according to Oscar Newman, is as a
combination of architectural mechanisms that is instilled
within an environment with the intentions to
psychologically stimulate residents to be more vigilant of
neighbourhood activities.6 The ideology came about in the
‘70s as a response to the rising crime rates in cities,
believed to be aggravated by the disappearance of small-
town environments and increasing size and density of the
urban megalopolis.
6
Oscar Newman, Defensible Space: People and Design in the
Violent City, p.3
7
Ibid. p. 28
8
Ibid. p. 1
11
into the dwelling, causing ambiguity between private
thresholds and collective public spaces9. This ambiguity
instills a lack of association with the surroundings and lack
of proprietorship and belonging to an establishment10.
Residents who feel no sense of belonging or ownership to
their dwelling and immediate surroundings hence cease to
care about the ongoing activities that takes place
immediately outside of their doors. The way in which
these housing developments are situated on site also affects
the security of these developments: buildings that are
located in free compositional form, indifferent to its
relation with the main street also pose high risk of crime
occurrence, as lack of ground differentiation inhibits the
definition of territories, causing intruders11 to
psychologically assume that it is acceptable to be
wandering around in the open space.12
9
Ibid. p.52
10
Ibid. p. 51
11
Oscar Newman’s ‘intruder’ in Defensible Space is generally
conveyed as an outsider to the neighbourhood—a person who
assumingly has no affiliations to the dwellings nor neighbourhood
life, and poses the risk of intrusion and possibly carrying out acts
of crimes. The intruder is thus is seen as a threat to the security of
the neighbourhood.
12
Ibid. p. 22
12
“Architecture can create encounter and prevent it [crime].
Certain kinds of space and spatial layout favour the
clandestine activities of criminals.”13 In acknowledgement
that architecture has the conditioning potential to promote
social ills as well as delimit it, it then becomes the crucial
role of the architect as the conditioning force to investigate
the correlation between high-risk areas and the behaviour
of intruders to counteract this matter through design.
13
Ibid. p. 12
14
Ibid. p. 9
13
Is Defensible Space effective in deterring crime?
Newman admits that the incorporation of physical and
symbolic barriers to determine private and semi-private
territories is only successful providing that the intruder is
able to read and psychologically perceive the intentional
elements of walls, steps, foliage and changes in texture of
walking paths15 as elements marking the existence of
private territories and boundaries. The internal space must
also be clearly conveyed and read as a place which has low
tolerance for ambiguous use, thus an intruder must be clear
of what his intentions are upon entering these spaces.
Simultaneously, inhabitants must also be capable of
carrying out surveillance and challenging the intruder’s
presence, taking precautionary action when needed.16
15
Ibid. p.63
16
Ibid. p. 64
14
15
16
17
A critique by Russel Ellis reveals that Defensible Space
is only effective in architectural theory. In aspects of social
science, the theory is argued to be “terribly weak”17,
because of its reliance on the subjective notions of
nurturing values such as proprietorship, belonging, and
communal spirit18 which project inconsistent subjective
results unsuitable for objectively measured assessment.
Ellis also points out that Newman’s theory catalyzes
suspicion and manipulates mistrust19 with the assumption
that all passer-bys are intruders with motives to commit
offense. Undoubtedly, this also raises questionable issues
regarding the identity of the intruder in a defensible space.
17
W. Russel Ellis, Book Reviews: Defensible Space: Crime
Prevention Through Urban Design by Oscar Newman
p.11
18
Ibid.
19
Ibid.
20
Oscar Newman, p.18
18
the complex web of social ills that take place within a
society, hence revealing a biased flaw in Newman’s theory.
19
20
Furthermore, the emergence of CCTV cameras in the
‘80s21 and its reputation as a common additional fixture on
buildings in the present day gives way that architecture and
design can only be so effective in deterring crime. Before
one can judge Newman for being too ambitious, however,
an insight into the effectiveness on CCTV cameras in the
present day reveals that technological advancements, too,
can only do so much to prevent clandestine activities from
being carried out.
21
American Civil Liberties Union, What’s Wrong with Public
Video Surveillance? http://www.aclu.org/technology-and-
liberty/whats-wrong-public-video-surveillance [accessed
03/04/2013]
22
The Telegraph, CCTV Cameras: If they do not stop crimes or
catch criminals, what are they for?
http://www.telegraph.co.uk/comment/telegraph-
view/6083476/CCTV-cameras-If-they-do-not-stop-crime-or-
catch-criminals-what-are-they-for.html [accessed 05/04/2013]
21
the number of security cameras.23 An interview with expert
in intelligence and security Jeff Corkill highlights that
under normal circumstances numerous camera footage are
manned by the limitations of a human operator.24 Upon
detection of abnormal activity, time is spent dispatching
policemen to site, creating a time lapse for which criminals
have the opportunity to flee the scene. Thus, surveillance
cameras are more effective as means of crime detection and
post-crime analysis than it is a crime deterrent.
23
American Civil Liberties Union, What’s Wrong with Public
Video Surveillance?
24
Maryke Steffens, ABC Science, How Good Are CCTV
Cameras at Preventing Crime?
http://www.abc.net.au/science/articles/2009/04/15/2543768.htm
[accessed 05/04/2013]
25
Oscar Newman, p. 13
22
external solutions can take effect. Thus, defensible space
cannot be used as a solution to completely eradicate crime
through the manipulation of human psychology— it merely
creates opportunities for citizens of the open society to be
more vigilant and in control of their environment.26
26
Ibid. p. 204
23
PART II
DESIGNING FOR LEISURE
24
“Temptations rarely come in working hours. It is in their
leisure time that men are made or marred.”
-W. N. Taylor- 27
27
Lotte F.Van Dillen, et al.,Turning a Blind Eye to Temptation:
How Cognitive Load can Facilitate Self Regulation, p.1
29
Scott A. Lukas, Theme Park, preface
25
with the expansion of Disney-esque themed casinos30,
those who work in Vegas are adamant to keep the label of
‘adult theme park’ at bay 31. Lukas, however, is quick to
point out otherwise, highlighting elements which ring an all
too familiar bell: “Moving through the Treasure Island one
sees constant references to the pirate theme, including
building features, signage and attractions of all sorts.”32
Lukas also notes the behaviour of visitors who do not stay
content at visiting one casino, but attempt to explore as
many as possible. Each casino thus begins to assume the
characteristics of a quasi-theme park, and the Strip a mega-
theme park.33
30
Karin Jaschke, Casinos Inside Out in Stripping Las Vegas: A
Contextual Review of Casino Resort Architecture,
p.109
31
Scott A. Lukas, p 28
32
Scott Lukas p.169
33
Ibid, p.170
26
27
year.34 To further elaborate on the success of the
aforementioned design strategies, recent years have
projected the manifestation of theme park elements into
other consumer havens such as shopping malls (Fig. 10)
and contemporary museums to make them more appealing
to visitors.
34
Robert Niles, Theme Park Insider, Disney Claims Top 8 Spots
in 2011 Global Theme Park Industry Report,
http://www.themeparkinsider.com/flume/201205/3073/
[accessed 05/04/2013]
28
29
Upon closer analysis, it is significant to point out that
the Vegas Strip and most major theme parks attribute a
major portion of their success to two types of architectural
genre that constitute them: the architecture of excess and
the architecture of persuasion.
35
Scott A. Lukas, p.137
36
Ibid.
37
Karin Jaschke, p.110
30
leisure facilities, making up elements of surprise that
distract visitors from their remote surroundings (Fig.13).38
38
Ibid.
31
32
33
Simultaneously, the strategy of persuasion is present in
the manipulation of spaces to geographically disassociate
visitors such that they become disoriented and more
vulnerable to the excessive temptations of leisure. Getting
lost in the theme park or casino is assimilated to the thrill
of getting lost in foreign travels, thus generating a
temporary sense of adventure and excitement amongst
visitors.39 The labyrinth-like layout of the casino
exemplifies this situation in the way in which it intricately
weaves itself amongst restaurants, shops and lobbies to
create a sense of ‘never leaving but always arriving’40,
generating the illusion of being in infinite space. Visitors
disorientated by the layout experience excitement in trying
to navigate themselves amongst the plethora of attractions,
unbeknownst that the design intentionally functions as a
ploy to prolong the time spent in casinos, thus increasing
the establishment’s chances of reaping higher profits.
39
Scott A. Lukas p. 104
40
Karin Jaschke, p.124
34
35
queue area such that queues appear to project out from
obscure directions. Thorough landscaping also diverts the
visitors’ vision to interesting vistas, whilst the strategic
positioning of foliage, speakers and screens distract them,
letting them believe that they are not that far off from
boarding the rides. 41
41
Scott A. Lukas, p.153
42
Robert Venturi, et al., Learning from Las Vegas: The Forgotten
Symbolism of Architectural Form p.49
36
and encouraging further attempts for the promise of more
possible achievement.43
43
Mark Griffiths, Design of the Times: How does Venue Design
Influence Gambling Behaviour?
http://drmarkgriffiths.wordpress.com/2012/06/19/design-of-the-
times-how-does-venue-design-influence-gambling-behaviour-
revisited/ [accessed 06/03/2013]
44
Tim Ingold, p.43
45
Scott. A. Lukas, p.146
37
DEFENSIBLE SPACE VS. THE ARCHITECTURE OF
EXCESS & PERSUASION
38
Interestingly, the discourse reveals the contrasting
effects of architecture on the psychological behaviour of
human beings: whilst the principles of defensible space
prove to be effective only to a minimal extent, the design
principles of excess and persuasion in the leisure industry
appear to be remarkably successful, such that it becomes a
prototype for other consumer-related developments. What
makes the latter so much more successful in comparison to
the former? Is architecture then inconsistent as a
conditioning force to its end users? In order to draw a
sound conclusion from the dialectical study, it is crucial to
understand the different psychological backgrounds in
which each spectrum resides in.
39
excessive décor and persuasive design elements creates
such an overwhelming atmosphere that it distracts and
disorientates them, causing a temporal effect of lowered
mental capacity which results in the inability to regulate the
consequences of these temptations on their behaviour.46
During this time, leisurely temptations appear more
appealing to the eye, thus stimulating a submissive
response so that these design strategies successfully exert
control over the psychology of the patrons.
46
Lotte F.Van Dillen, et al., p. 8
40
Bibliography
Arendt, Hannah, The Human Condition, Chicago: University of Chicago
Press 1998
Newman, Oscar, Defensible Space: People and Design in the Violent City,
London: Architectural Press 1973
Venturi, Robert, et al, Learning from Las Vegas, London: MIT Press 1972
41
Journals
Websites
Lockton, Dan, Architecture, Urbanism, Design and Behaviour: A Brief
Review, http://architectures.danlockton.co.uk/2011/09/12/architecture-
urbanism-design-and-behaviour-a-brief-review/ [accessed 05/03/2013]
42
cameras-If-they-do-not-stop-crime-or-catch-criminals-what-are-they-
for.html [accessed 05/04/2013]
Niles, Robert, Theme Park Insider: Disney Claims Top 8 Spots in 2011
Global Theme Park Industry Report,
http://www.themeparkinsider.com/flume/201205/3073/ [accessed
05/04/2013]
Griffiths, Mark, Design of the Times: How does Venue Design Influence
Gambling Behaviour?
http://drmarkgriffiths.wordpress.com/2012/06/19/design-of-the-times-
how-does-venue-design-influence-gambling-behaviour-revisited/
[accessed 06/03/2013]
Image Sources
43
Fig. 9 Judy Chihua Chung, Harvard Design School Guide to Shopping,
Taschen 2001
Fig. 11 & 12 Oscar Newman, Defensible Space: People and Design in the
Violent City, London: Architectural Press 1973
Fig. 13 Robert Venturi, et al, Learning from Las Vegas, London: MIT
Press 1972
Some images have been personally edited to support the arguments of the
discourse.
44