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R6TM 06/July/2018

The R6TM Rule Book

Disclaimer

This Rulebook outlines the rules that must be followed at all times when participating in all and/or any R6TM events or
matches.

Failure to adhere to these rules will result in penalties as outlined.

It should be remembered that it is always the R6TM administration that has the last word, and that decisions that are not
specifically supported, or detailed in this Rulebook, or even goes against this Rulebook may be accepted in extreme cases,
to preserve fair play and sportsmanship.

The main idea behind R6TM is to be a place where players can come play in a competitive environment, where respect,
self-improvement, and improvement of others are the most valued traits. We hope that as you use our services you have an
enjoyable experience, and as staff we will do our best to provide a good experience for players like you.

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Table of Contents
1. General
1.1. Rule Changes
1.2. Code of Conduct
1.3. Additional Agreements

2. ​Confidentiality Clauses
​2.1. Privacy Policy
​2.2. Confidentiality

​ 3. Prize Money
​3.1. Prize Money Distribution
​3.2. Prize Deductions
​3.3. Withdrawal of Prize Money
​3.4. Transfer of Prize Money

​4. Ban of Players


​4.1. Match Start
​4.1.1. No show
​4.2. Match Procedures
​4.2.1. Match Result
4.3. Punishments
4.4. Storage and keeping of Match Media
​4.5. Match Protests
​4.5.1. Match Protest Rules
​4.6. ​Admin Call Abuse
4.7. ​Cancellations

​ 5. ​Game Specific Rules


​5.1. Anti-Cheat
​5.2. Match Procedure
​5.3. Map pool
​5.4. Game hosting
​5.5. Team connection losses
5.6. ​Communication
5.6.1. ​Responsibilities of Players (Communication)
5.6.2.​ Text Communication
​5.7. Custom Lobby Settings
​5.7.1. Game Settings
​5.7.2. Match Settings
5.7.3. ​Game mode: TDM BOMB
​5.8. Operators
5.8.1. ​Operator Bans
5.8.1.1 ​ Protesting Operator Bans
5.8.1.2 ​ Non-Forfeit Circumstances
​5.9. Scoring
​5.10. Nickname Ingame
​5.11. Glitch/Bug Re-hosts due to Operators

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5.12. ​Spawn Peeking/Spawn Killing
​5.13. Leaving the Server
​5.14. Rehost
​5.15. Continuing a Disrupted Game
​5.16. Overtime
​5.17. Technical Issues
5.17.1. ​ Reporting

​6. ​Graphics drivers, or similar tools


6.1. ​Custom Data
​6.2. ​Use of Bugs and Glitches

​7. ​ ther rules


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​7.1. ​Regional Limitations for Participants
​7.2. ​Home Country/Region
​7.3. ​Nicknames
​7.4. ​Game Accounts
​7.5. ​Legal player prohibitions
​7.6. ​Match Broadcasting

8. ​Other Infringements
8.1. ​ General
​8.2. Breach of Netiquette
​8.3. Insults
​8.4. Spamming
​8.5. Spamming In-game
​8.6. Unsportsmanlike Behaviour
​8.7. Misconduct
​8.8. Faking Match results
​8.9. Ringer/Faker
​8.10. Playing with Disallowed Player
​8.11. Misleading admins or players
8.12. Age Restrictions
​8.13. Cheating
​8.14. Legal
8.15. ​Queue Dodging

​9. Copyright Notice

​10. Definitions

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1. General

1.1. Rule Changes


The administration reserves the right to amend, remove, or otherwise change the rules
outlined in this Rulebook, without prior notice. R6TM administration also reserves the right to
make judgment on cases that are not specified, supported, or detailed in this Rulebook, or to
make judgments that even go against this Rulebook in extreme cases, to preserve fair play
and sportsmanship.

1.2. Code of Conduct


R6TM cannot be held responsible for the actions of comments made by players/users in the
various areas of Rainbow Six Siege, forums, or other social media platforms. R6TM reserves
the right to remove any and/or all content by players accordingly without prior warning or
notification provided.

As Ubisoft requires all players of Rainbow Six Siege to comply with its’ Code of Conduct, the
same will apply to R6TM. Players are to respect others at all times and their user rights.

1.2.1. Forbidden Conduct


● Harassing or bullying other players and staff via verbal or written
communications.
● Any language or content deemed inappropriate, illegal, dangerous,
threatening, abuse, obscene, offensive, vulgar, defamatory, hateful,
racist, sexist, ethically offensive or constituting harassment.
● Impersonation of any other player, R6TM staff or Ubisoft employee.
● Any type of conduct that interrupts the general flow of gameplay in
the game client, Discord, FACEIT Hub or any other medium i.e.
UPLAY.
● Verbal or written abuse targeted towards a R6TM staff or Ubisoft
employee.
● Use of macros, third-party hacking, cheating or botting clients.
● Any attempt to edit, corrupt or change the game/server code. On
Ubisoft’s side, this will result in the immediate cancellation of the
UPLAY account and may even give rise to personal liability and/or
penal penalties.

This code of conduct applies to anyone participating in an R6TM related event. Poor conduct
exhibited by players will result in temporary or permanent suspension, depending on the
severity. All players are expected to have proper conduct in and/or within:

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Competition​ ​programs​ ​(including,​ ​but​ ​not​ ​limited​ ​to):
● R6TM Matches
● R6TM Leagues
● R6TM Events
● R6TM Hubs
● R6TM Discord Servers

Communication​ ​platforms​ ​(including,​ ​but​ ​not​ ​limited​ ​to):


Ubisoft:
● Uplay
● In-game chat & voice chat
● R6TM Discord Servers
● Ubisoft forums
● All forms of Communication towards Ubisoft administration (verbal, emails, social
medias, etc)

R6TM:
● All forms of Communication towards R6TM administration including, but not limited to:
match comments, match chat, protests and support tickets, Discord, FACEIT client &
hub overview and matchroom chat.

FACEIT:
● All forms of Communication towards FACEIT Staff, including, but not limited to: match
comments, match chat, protests and support tickets, and FACEIT client interaction.

Please note that this code of conduct is not limited to the environments above, as we expect
all players to be respectful between themselves and also towards of the staff of the
tournament organizers, Ubisoft, sponsors, partners, fans, etc. Any individuals not doing so,
will have to face the chart below:

INFRACTION SANCTIONS

Level 1

A Warning

Level 2

Temporary Suspension

Level 3

Permanent Suspension

For second and subsequent offences, participants should expect far harsher sanctions (at
least the minimum sanction described for the next offense level) and, in the cases of
repeating Level 3 infractions, in all likelihood, a lifetime ban from all R6TM events. Please
note that the judgement of the level of the sanction is at the discretion of the staff. R6TM
reserves the rights to take the time to investigate the case when the code of conduct is not
respected by an individual.

ESL​ bans are upheld in R6TM.

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Use the following link for more information on Ubisoft Live Services Agreement:
https://rainbow6.ubisoft.com/siege/en-us/news/detail.aspx?c=tcm:152-249092-16&ct=tcm:148
-76770-32Xx

We reserve the right to update or change this Code of Conduct at any time. See ​Section 8​ for
more rules.

1.3. Additional Agreements


R6TM is not responsible for any additional agreements, nor do they agree to enforce any
such agreements made between individual Players or Players with Staff. R6TM highly
discourages such agreements taking place, and such agreements that are contradicting
R6TM’s Rulebook are under no circumstances allowed.

2. Confidentiality Clauses

2.1. Privacy Policy


2.1.1. R6TM’s Privacy Policy is laid out under the following link.
https://docs.google.com/document/u/3/d/e/2PACX-1vQ7nkVDPhRkExn4Sa6h
mqwmXlIE9C08_Iy8-4Ns6gdPFNhPWgS-nRxXvA2VgqhYpe8gJOprdxXQ91p
K/pub

2.2. Confidentiality
The content of protests, support tickets, discussions or any other correspondence with
officials and administrators are deemed strictly confidential. The publication of such material
on private or social media channels (such as Twitter, Twitch, Facebook, Reddit, etc.) is
prohibited without a written consent from R6TM Management. Breaking this rule will be
punished severely.

3. Prize Money

3.1. Prize Money Distribution


Prize Money for R6TM is given out to a single individual from a pool of $3000, distributed as
the following:

1. $1000
2. $600
3. $400
4. $200
5. $200
6. $200
7. $100
8. $100
9. $100

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10. $100

3.2. Prize Deductions


If the number of games played in a season do not meet the standards of our partnerships and
sponsors, then prizes could be deducted or not handed out.

3.3. Withdrawal of Prize Money


As long as the prize money for any R6TM events has not been paid out, administration
reserves the right to cancel any pending payment if any evidence of fraud or foul play have
been discovered.

3.4. Transfer of Prize Money


Prize money will be paid out to a single individual only. No transfer of funds to a different
individual or entity will be carried out.

4. Bans

4.1. Match Start


4.1.1. No Shows
If a player does not show up within 5 minutes, send in a support ticket and an admin
will cancel the match and players can requeue for a new one.

4.2. Match Procedures


4.2.1. Match Result
The result must be immediately added and confirmed by both parties within the client.
A protest may still be made even after a match result has been confirmed. Players
have 180 seconds (3 minutes) to confirm the match before it auto-closes.

4.3. Punishments
4.3.1. Punishments are set out according to Face-It & R6TM Code of Conduct (See
1.2 Code of Conduct)

● For Face-It interactions use:


https://support.faceit.com/hc/en-us/articles/208282375-FACEIT-Bann
ing-Policy

● Our Hubs follow this format for punishments: ​3 minutes​ to a max of ​7


day​ bans from queues. With a permanent ban being the last
punishment.

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4.4. Storage and Keeping of Match Media
If a match was protested, any media must be stored for a minimum of ​4 ​days so adminstration
can have time to properly review all evidence relating to a case.

4.5. Match Protests


Protests must be done within 1 hour of the match being completed, or during. Also see 5.17.1
Reporting.

4.5.1. Contents of a Protest


The protest must contain detailed info about why the protest was filed, how the
discrepancy came to be and when the discrepancy occurred. A protest may be
declined if proper documentation is not presented. A simple “They are cheaters“ will
not do.

4.5.2. Mid-Game/Match Protests


Protests done mid-game or before match start, will contact an admin. Once an admin
responds, provide reasons in a orderly manner and administration will deal with it
accordingly.

If a controversial situation not described by this rulebook occurs during a match, the
team that has spotted it should record it, immediately stop the match and inform the
administrator about it. If the team does not stop the match and continues to play, it is
seen as an acceptance of the situation. Because of that the team loses all rights to
file a protest concerning that situation after the game has ended.

4.6. Admin Call Abuse


Anyone found abusing their right to contact an admin will immediately be subject to
punishment according to the Code of Conduct.

Admins hold the right to close the call after 5 minutes of no response. Continuous false calls
will result in a punishment under the Code of Conduct.

4.7. Cancellations
Cancellations of matches can occur when a game has not started, or a game has not been
played in full. Games that have played pass a total of 3 rounds are subject to a forced play or
forfeit of the losing team, discretion is up to the players and staff. Games that have not played
a total of 3 rounds are subject to cancellations or forced play, discretion is up to players and
staff.

Matches will only be cancelled when a player leaves a match before the first 3 rounds of the
match is completed. All other issues must be handled amongst players within the match. If a
match is reported during these 3 rounds and players continue to play the match is still subject
to cancellation.

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There may be some special cases that require different action, but cancellations will follow
this section. i.e., a Battleye Ban.
R6TM Staff reserve the right to cancel a match to preserve fairplay and sportsmanlike
behaviour.

5. Game Specific Rules

5.1. Anti-Cheat
As there is currently no in-game integration with FACEIT and Rainbow Six Siege, FACEIT’s
anti-cheat system is not required to be used. The in-game’s anti-cheat system (BattlEye) still
applies to R6TM matches, however. In selective cases, a player may be subjected to be
monitored by using MOSS.

5.2. Match Procedure


Matches are in a Best of One ​(Bo1) format. No other formats are allowed unless specified in
this rulebook.

5.3. Map Pool


The current map pool includes the following maps:

1. Bank
2. Border
3. Club House
4. Consulate
5. Coastline
6. Oregon
7. Villa

The above mentioned maps are played across all R6TM Hubs.

5.4. Game Hosting


Administrator / Observer / Commentator is allowed to create a server. The game must be
hosted on a dedicated server. The dedicated server location must be set to default (based on
ping).

1. North America (NA)


● The CUS server must be used as the default dedicated custom game server,
unless both teams are in agreement to change the dedicated server location.

2. Europe (EU)
● The WEU server must be used as the default dedicated custom game server,
unless both teams are in agreement to change the dedicated server location.

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3. Asia (ASIA)
● The SEAS server must be used as the default dedicated custom game
server, unless both teams are in agreement to change the dedicated server
location to EAS. No other servers will be allowed for use in the ASIA region.

4. Australia and New Zealand (ANZ)


● The SEAU server must used as the default dedicated custom game server.
No other servers will be allowed for use in the ANZ region.

5.5. Team Connection Losses


If a player has disconnected from the game more than three (3) times, each disconnection
thereafter will be subject to penalty specified by staff in order to reduce players who disrupt
gameplay, game time and the overall enjoyment of others.

Penalizations are; up to including but not limited to warnings and temporary bans.

Each player is responsible for his/her own Hardware and Software. This rule applies to all
hardware, software and connections. I.E. (routers, computer components, power issues..etc).
Matches will not be held for issues relating to player responsibilities outlined within this rule
set.

R6TM reserves the right to hold or force a match to be played. Administration will determine
through support ticket if issue warrants another course of action. R6TM ​HIGHLY​ suggests
checking all software, hardware and the connection prior to queuing for a game, and if there
are issues not to queue until they are addressed.

5.6. Communication
R6TM’s default voice option is Discord use (our VOIP Discords). Usage of other software
such as Ventrilo, Mumble, etc. are not supported by R6TM, unless specified.

5.6.1. Players are required to be able to SPEAK and LISTEN to their teammates
and give proper callouts during games. Any players found not meeting these
requirements are subject to temporary suspension until issues have been
addressed.

5.6.2. R6TM has a requirement for all players to speak and type in ​English ​as it is
the designated universal verbal communication language. Players that are
not found to be speaking the required language are subject to temporary and
even permanent suspension. Verbal harassment, hate speech,
racial/homophobic/sexist slurs and toxicity are not tolerated in all languages
as well.

5.6.3. TeamSpeak usage is allowed if ​majority ​of players on the team can agree to
join TS. If not a unimaous agreement to use TS, discord is the supported
platform. Use the official R6TM TeamSpeak channels. (A vote of 4/5 players
HAS to happen to use TS). This does not apply to ASIA and ANZ players as
there is currently no TeamSpeak server allocated for ASIA and ANZ players.

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5.6.4. Official R6TM Discord Servers
● R6TM Hub (Main): https://discord.gg/tWQeehJ
● R6TM NA VOIP: https://discord.gg/4fqMRmm
● R6TM EU VOIP: https://discord.gg/QU9rvVY
● R6TM ASIA VOIP: https://discord.gg/EkhMwa2
● R6TM ANZ VOIP: https://discord.gg/x4hv48h

5.6.5. Official R6TM TeamSpeak Server (NA and EU only)


● Hostname: ts.r6tm.pro

5.6.6. Responsibilities of Players (Communication)


Players are responsponsible for ensuring that all players on the team are able to
communicate before starting. Games that have already started may be subject to a
forced play through.

5.6.7. Text Communication


Players are expected to be able to type to their teammates and give proper callouts,
using in game team chat, as well. This does not entitle players to strictly use text
communication as the only form of communication.

● R6TM is defaulted to English as the universal communication language.


● Text harassment, hate speech, racial/homophobic/sexist slurs and toxicity are not
tolerated in all contexts.

5.7. Match Settings


All players are required to have these settings saved into a playlist while participating in
R6TM matches:

5.7.1. Game Settings


● Time of the Day: Day
● HUD Settings: Pro League

5.7.2. Match Settings

Banning
● Number of Bans: 4
● Ban Timer: 20

Rounds
● Number of Rounds: 10
● Attacker/Defender role swap: 5
● Overtime rounds: 3
● Overtime score difference: 2
● Overtime role change: 1

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● Objective Rotation Parameter: 2
● Objective Rotation Type: Rounds Played
● Attacker Unique Spawn: On
● Pick Phase Timer: 30
● 6TH Pick Phase: On
● 6TH Pick Phase Timer: 20

Health and Damage


● Damage handicap: 100
● Friendly fire damage: 100
● Injured: 20

Character Control
● Sprint: On
● Lean: On

Death
● Death Replay: Off

5.7.3. Game Mode

TDM Bomb
● Plant duration: 7
● Defuse duration: 7
● Fuse time: 45
● Defuser Carrier Selection: On
● Preparation Phase Duration: 45
● Action Phase Duration: 180

5.8. Operators
All Operator and Maps are allowed, unless stated otherwise. Information about changes will
be posted on Twitter, Discord, Client, and Website.
Operators that are unavailable to all players cannot be used. i.e., season pass holders early
access to DLC operators.

5.8.1. Operator Bans


Operator Bans can be carried out through all hubs. Unless stated otherwise.

● ​Operator Ban System Usage


Operator bans are to be carried out the way the system was intended to be
used by default. No further match settings via the match lobby (or others)
shall be modified to dictate or force operator bans. The only scenario where
this will be allowed is if a mutual match rehost was carried out between teams
in order to skip the Operator ban phase and to forward to the remaining
rounds left to play. R6TM shall not be responsible for any mutual agreement
or disagreement between players regarding operator bans.

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● Protesting Operator Bans
Operator Bans are carried out throughout the ban system provided by
Ubisoft. Any other agreements, i.e., gentlemen’s agreement. Are not
supported by R6TM and will not be upheld by R6TM Staff.

The use of pre-set Operator Bans is strictly prohibited, unless through the use
of a rehost.

5.9. Scoring
Match results are expected to be entered in as a 1:0 or 0:1 through the client.

5.10. In-Game Nicknames


Names should not contain any racial, homophobic, or inappropriate characters. Anyone
violating these rules can be subject to protest.

5.11. Glitch/Bug re-hosts due to Operators


R6TM does not support rehosts. In the case of a bug or glitch, players will have to continue or
agree among the players only without calling an admin to rehost. If a staff member is called
they will call for a force play. However, this does not excuse the use of glitches. Any caught
using a glitch will be punished according to our Code of Conduct.

5.12. Spawn Peeking/Spawn Killing


Follow the guidelines below to determine the difference and definition of spawn
peeking/killing.

5.12.1. Spawn-killing
Killing somebody instantly after spawning without any chance to react or move away
will be rated as spawn-killing and ​will​ be rated as glitching/bug using.

5.12.2. Spawn-peeking
Killing somebody who already spawned, moved out of cover or is spawn-rushed is
considered spawn-peeking and ​will not​ be rated as glitching/bug using.

5.13. Leaving the Server


All matches must be played to the end, failure to do so will be punished. A match is
considered complete when one Team has reached six (6) out of ten (10) rounds during the
regular match time or won two (2) out of the three (3) rounds during overtime.

Players that have left the match purposely/accidentally will receive a ban from 1 to 24 hours.
Discretion is up to staff and the situation of the leave.

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5.14. Rehost
R6TM does not support rehosting games. If rehosts can be decided between players without
calling for admin, it can be done. Rehosts are allowed in situations where there is a technical
issues, bugs, or disconnects. Admins do not do rehosts, opening a ticket will lead to a forced
play of the match.

Rehosts are decided between players, if an admin has to be called it is more than unlikely an
admin will cancel the match or force a play through.

We reserve the right to force/allow a rehost to preserve fairplay and sportsmanlike behaviour.

5.15. Continuing a Disrupted Game


If a match is interrupted (e.g. server crash) then the match should be continued where it left
off, by re-host. All fully completed rounds before the crash count towards the final score of the
match. The Players can choose different loadouts and operators, but have to select the same
bomb site and starting site as before. In the following rounds the bomb sites that have been
already used before the restart cannot be used again.

5.15.1. Disrupted Game Circumstances


Under certain circumstances, a disrupted game may be cancelled altogether
depending on R6TM staff’s discretion.

5.16. Overtime
In case of a draw after all ten (10) rounds have been played, an overtime will be played with
best-of-three (bo3) system. The final score of a match with overtime is the official result for
that match.

5.17. Technical Issues


Players are responsible for their own technical issues (hardware/internet). Matches will be
played once started hardware/internet issues or not. If problems arise, please open a
match protest. Please see rule.

More information about protecting yourself can be found in the DDoS Prevention guide.

5.17.1. Reporting
It is highly encouraged that screenshots are taken for protests and any other issues.
Who ever has a proper screenshot R6TM staff are more likely to rule in favor for.

Videos used for reporting must be under 3 minutes long, or given timestamps. Staff
hold the right to refuse to look at a video without these criteria.

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6. Graphics drivers, or similar tools

6.1. Custom Data


Any changes to sprites, skins, scoreboards, crosshairs are strictly disallowed, only the official
models are allowed. If a player plays with custom files (not models) or removed files that have
been installed by the game, then this is punishable through the Code of Conduct.

6.2. Use of Bugs and Glitches


The intentional use of any bugs, glitches, or errors in the game are punishable through the
code of conduct, or cancellation of matches. Furthermore, it is up to the admins discretion
whether or not the use of said bugs had an effect on the match, and whether or not he will
award rounds, or the match to the opposing team, or to force a rematch. In extreme cases,
the penalty for abusing bugs may be even higher. Anything that is regarded as a glitch or bug
is not allowed.

7. Other rules

7.1. Regional Limitations for Participants


Players are limited to their home region, defaulted by ping. (Max 120ms, special cases within
the 100ms-120ms range will be handled according to region and where the player is from).
Any player found violating these rules will be punished through the Code of Conduct.

7.2. Home Country/Region


A home country/region is the closest region to a player to achieve the lowest possible ping.

7.3. Usernames
Nicknames must not contain any inappropriate slang, racial slurs, homophobic terms, etc.

7.4. Game Accounts


While participating in R6TM players are limited to only using ​one ​UPLAY & ​one ​FACEIT
account. Anyone found violating these rules are subject to punishment. Special cases will be
made at staff discretion.

7.5. Legal player prohibitions


R6TM staff members are allowed to participate in R6TM events. If a protest occurs with an
R6TM staff member in game, a different admin than the one playing in the match will come
and deal with the protest. The R6TM staff member that played in the match cannot deal with
any protests regarding their own match.

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7.6. Match Broadcasting
Anyone participating in R6TM is free to broadcast/stream the game. Streamers that wish to
cast matches must first clear it with a staff member before continuing. Any streams that are
casted on the official R6TM Twitch, becomes intellectual property of R6TM.

8. Other Infringements

8.1. General
When a player or team has broken one or more rules, this section is to be referred to for the
appropriate penalty. Each rule is indexed with appropriate punishments included.

8.2. Breach of Netiquette


Good sportsmanship is essential to R6TM and any breach of Netiquette will result in a
punishment ranging from a warning, to a suspension to a ban. Common offenses are listed
below. However you may be punished for offenses not explicitly listed at the discretion of an
administrator.

8.3. Insults
All insults in relation to R6TM will be issued a punishment ranging from a warning to a
permanent ban depending on the severity and the frequency of infractions.

8.4. Spamming
The excessive posting of senseless, harassing or offensive messages is regarded as
spamming. Spamming on FACEIT and the R6TM Discord will result in punishments
depending on the nature and severity of the infraction.

8.5. Spamming In-game


Using the in-game chat function to disrupt the flow of play will be punished depending on the
nature and severity of the fraction. Acceptable uses of chat are: “gg” “gh” “hf” etc. or
messages to communicate problems to the enemy team. Anything else may be considered as
spam.

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8.6. Unsportsmanlike Behaviour
For an orderly and pleasant game it is essential that all players have a sportive and fair
attitude. Breaches of this rule will be punished with a warning, followed by suspensions or in
extreme cases, a permanent ban. The administration may assign penalties for not explicitly
listed types of unsportsmanlike behaviour.

8.7. Misconduct
The attempt to mislead admins or other players, using false information, or in any other way
deceive other participants will be punished depending on the misconduct.

8.8. Faking Match results


If a team is caught entering false match results into the match page, or in other ways trying to
falsify the match result, they will be punished with a warning at first, with long suspensions
following repeat infractions.

When cheating is suspected and the match media has been faked, severe suspensions and
even permanent bans will be issued.

8.9. Ringer/Faker
Any Players involved in faking or ringing a Player will be immediately suspended. A team that
uses a ringer/faker automatically loses all maps played on which the ringer/faker was used.

8.10. Misleading admins or players


Any attempts to deceive opposing Players, admins, or anyone else related to R6TMs will
result in an immediate suspension or a permanent ban depending on the severity of the
infraction.

8.11. Age Restrictions


Complying with FACEIT’s terms and conditions, the services provided by R6TM on FACEIT is
intended solely for users who are 13 years of age and older. Anyone found to be underaged
will be subjected to FACEIT’s terms and conditions. The R6TM Invite Hubs are strictly for
users aged 16 and above.

8.12. Cheating
Examples of cheating include: Multi-hacks, Wallhack, Aimbot, Colored Models, No-Recoil,
No-Flash and Sound changes. Any cheating will be dealt with via an immediate permanent
ban.

8.13. Legal
TBD

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8.14. Queue Dodging
Any player that dodges queue, or calls for cancellation will be subject to a punishment under
queue dodging. Regardless of reason. See ​5.17. Technical Issues.

9. Copyright Notice
TBA

10. Definitions

Season Format
Leaderboards for Invite are reset every season, all other hubs are left to climb up to invite until it is
decided when there will be a reset.

Range of Validity
If any provision of the Rulebook shall be invalid or impracticable in whole or in part this shall not affect
the validity of the remaining part of this Rulebook. In lieu of the invalid or impracticable provision an
appropriate provision shall apply which is nearest to the intent of to what would have been the
intention in keeping with the meaning and purpose of the Rulebook.

Participants
An R6TM participant is a player that is participating in an R6TM competition.

Hub Specific Rules


Invite league requirements: Age 16 and above. Minimum of 10 matches played in R6TM, or a current
Pro League status.

Bugs
A bug is defined as an occurence in the game that was never intended to be there. Some common
example instances of bugs are:

● Shield Glitching
● Boosts
● Invisibility

R6TM Officials
Each player/team can contact the following officials for help with disputes or any issues with the client
itself.

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● Admins & Moderators
As listed on Discord

● General Managers
North America (NA) - phoebs
Europe (EU) - DatGuyJesus
Europe (EU) - Reckless
Asia (ASIA) - Dia
Australia and New Zealand (ANZ) - Beerscotch

● Regional Managers
North America (NA) - Frostburn
Europe (EU) - Sua
Asia (ASIA) - nvendr
Australia and New Zealand (ANZ) - Devmarta

● COO
​Sua

● CEO
KiXSTAr

Punishments
Possible R6TM punishments involve a warning, a suspension which prevents you from participating in
R6TM play for a set amount of time. A permanent ban may be issued for severe rule infractions.
These punishments will be issued by administrators and may not follow any progression of
punishment depending on the severity of the infraction.

Country Restrictions
R6TM currently supports all countries within the North American (NA), European (EU), Asian (ASIA)
and Australia/New Zealand (ANZ) regions.

R6TM’s main language is ​ENGLISH.

Disclaimer

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This Rulebook outlines the rules that must be followed at all times when participating in all and/or any R6TM events or
matches.

Failure to adhere to these rules will result in penalties as outlined.

It should be remembered that it is always the R6TM administration that has the last word, and that decisions that are not
specifically supported, or detailed in this Rulebook, or even goes against this Rulebook may be accepted in extreme cases,
to preserve fair play and sportsmanship.

The main idea behind R6TM is to be a place where players can come play in a competitive environment, where respect,
self-improvement, and improvement of others are the most valued traits. We hope that as you use our services you have an
enjoyable experience, and as staff we will do our best to provide a good experience for players like you.

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