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source sensor
normal
surface
element
source
z
incident
direction viewing
direction
( i , i ) ( r , r )
normal
y
surface
x element
Lsurface( r , r )
BRDF : f ( i , i ; r , r )
E surface( i , i )
Important Properties of BRDFs
source
z
incident
direction viewing
direction
( i , i ) ( r , r )
normal
y
surface
x element
• Rotational Symmetry:
Appearance does not change when surface is rotated about the normal.
Appearance does not change when source and viewing directions are swapped.
f (i , i ; r , r ) f ( r , r ; i , i )
Mechanisms of Surface Reflection
source
incident
direction surface
reflection
body
reflection
surface
source intensity I
incident
direction s normal n
i viewing
direction v
surface
element
WHY?
Specular Reflection and Mirror BRDF
source intensity I specular/mirror
direction r ( r , r )
incident
direction s normal n
( i , i ) viewing
surface direction v ( v , v )
element
• Surfaces are not perfectly smooth – they show micro-surface geometry (roughness).
Roughness
Phong Model: An Empirical Approximation
• How to model the angular falloff of highlights:
N N H
R
-S
E
L I s ( R.E ) L I s ( N .H )
nshiny nshiny
R S 2( N .S ) N H (E S ) / 2
Phong Model Blinn-Phong Model
Lambertian model
Klinker-Shafer-Kanade 1988
Color of Source
(Specular reflection)
Does not specify any specific model for
Diffuse/specular reflection G
Color of Surface
(Diffuse/Body Reflection)