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MISSION 1

OBJECTIVES: PRIMARY MISSION:


1. ACQUIRE THE 2 DESIGNATED FLAG (RED OR BLUE)
2. RETURN THE FLAGS TO STARTING ARE
3. THE FLAGS MUST BE RAISED IT ON THE FLAG POLE

SECONDARY MISSION:
1. ACQUIRE WAYPOINT FLAGS

RULES:

1. THE PLAYING FIELD SHALL BE DIVIDED INTO 2 AREAS, THE FREE FOR ALL AREA AND THE
CQB/PISTOL AREA.
2. PLAYERS MAY USE ANY FPS QUALIFIED AIRSOFT UNIT IN THE FREE FOR ALL AREA. A TOTAL OF
16-20 OPFOR PLAYERS SHALL BE POSITIONED AT THE FREE FOR ALL AREA TO ENGAGE BOTH
ATTACKING TEAMS.
3. ONLY GBB PISTOLS ARE ALLOWED WITHIN THE CQB AREA. 6-8 OPFOR PLAYERS SHALL BE
ASSIGNED TO DEFEND THE CQB/PISTOL AREA.
4. THE PLAYERS OUTSIDE THE CQB AREA ARE PROHIBITED FROM FIRING AT THE PLAYERS INSIDE
THE CQB/PISTOL AREA, LIKEWISE, PLAYERS INSIDE THE CQB/PISTOL AREA ARE PROHIBITED
FROM FIRING AT THE PLAYERS OUTSIDE.
5. PLAYERS WITH OUT PISTOLS ARE ALLOWD TO ENTER THE CQB/PISTOL AREA, HOWEVER, THEY
WILL DO SO WITH OUT ANY WEAPON TO DEFEND THEMSELVES. IF THEY HAVE A WEAPON
OTHER THAN A PISTOL, THEY CAN NOT USE IT. THEY ARE ONLY ALLOWED TO EITHER GET THE
FLAG OR DIFFUSE THE BOMB. PLAYERS ELIMINATED WITHIN THE PISTOL ONLY AREA ARE
ALLOWED TO PASS THEN PISTOL TO A TEAM MATE POSITIONED OUTSIDE THE PISTOL AREA.
6. NO RESPAWN, NO MEDIC/REVIVE.
7. EACH TEAM MUST ACQUIRE 2 FLAGS, 1 LOCATED IN THE FREE FOR ALL AREA AND 1 LOCATED
INSIDE THE CQB/PISTOL AREA. WAYPOINT FLAGS ARE ALSO SCATTERED WITHIN THE
GAMEFIELD, TEAMS ARE ALSO TASEKED TO ACQUIRE SAID FLAGS, EACH FLAG IS EQUIVALENT TO
1 POINT.
8. EACH TEAM SHALL BE GIVEN 45 MINUTES TO ACCOMPLISH THE MISSION.
9. 10 MINUTES AFTER THE START OF THE MISSION, 8 OPFOR PLAYERS SHALL POSITION
THEMSELVES NEAR EACH OF THE FLAG POLE AREA TO ENGAGE TEAM MEMBERS RETURNING
WITH THE FLAG AND PREVENT THEM FROM RAISING IT ON THE FLAG POLE.
10. THE TEAM THAT ACQUIRES THE 2 FLAGS AND SUCCESSFULY RAISE IT SHALL WIN THE ROUND.
MISSION 2

OBJECTIVES: PRIMARY MISSION:


1. ACQUIRE THE MISSING CODES IN THE FREE FOR ALL AREA MARKED BY RED OR BLUE
FLAGS
2. DIFFUSE THE BOMB WITHIN THE CQB AREA WITH THE COMPLETE CODE.

SECONDARY MISSION:
2. ACQUIRE WAYPOINT FLAGS

RULES:

1. THE PLAYING FIELD SHALL BE DIVIDED INTO 2 AREAS, THE FREE FOR ALL AREA AND THE
CQB/PISTOL AREA.
2. PLAYERS MAY USE ANY FPS QUALIFIED AIRSOFT UNIT IN THE FREE FOR ALL AREA. A TOTAL OF
16-20 OPFOR PLAYERS SHALL BE POSITIONED AT THE FREE FOR ALL AREA TO ENGAGE BOTH
ATTACKING TEAMS.
3. ONLY GBB PISTOLS ARE ALLOWED WITHIN THE CQB/PISTOL AREA. 6-8 OPFOR PLAYERS SHALL BE
ASSIGNED TO DEFEND THE CQB/PISTOL AREA.
4. THE PLAYERS OUTSIDE THE CQB/PISTOL AREA ARE PROHIBITED FROM FIRING AT THE PLAYERS
INSIDE THE CQB/PISTOL AREA, LIKEWISE, PLAYERS INSIDE THE CQB/PISTOL AREA ARE
PROHIBITED FROM FIRING AT THE PLAYERS OUTSIDE.
11. PLAYERS WITH OUT PISTOLS ARE ALLOWD TO ENTER THE CQB/PISTOL AREA, HOWEVER, THEY
WILL DO SO WITH OUT ANY WEAPON TO DEFEND THEMSELVES. IF THEY HAVE A WEAPON
OTHER THAN A PISTOL, THEY CAN NOT USE IT. THEY ARE ONLY ALLOWED TO EITHER GET THE
FLAG OR DIFFUSE THE BOMB. PLAYERS ELIMINATED WITHIN THE PISTOL ONLY AREA ARE
ALLOWED TO PASS THEN PISTOL TO A TEAM MATE POSITIONED OUTSIDE THE PISTOL AREA.
5. NO RESPAWN, NO MEDIC/REVIVE.
6. EACH TEAM MUST DIFFUSE THE BOMB WITHIN THE CQB/PISTOL AREA.
7. EACH TEAM LEADER SHALL BE PROVIDED WITH AN “INCOMPLETE” CODE TO DIFFUSE THE
BOMB, THE ADDITIONAL CODES SHALL BE LOCATED IN THE FREE FOR ALL AREA MARKED BY A
EITHER A BLUE OR RED FLAG, THE COLOR SHALL BE DESIGNATED TO EACH TEAM BEFORE THE
START OF THE ROUND.
8. THERE WILL BE A FAKE CODE AND A REAL CODE.
9. WAYPOINT FLAGS ARE ALSO SCATTERED WITHIN THE GAMEFIELD, TEAMS ARE ALSO TASEKED
TO ACQUIRE SAID FLAGS, EACH FLAG IS EQUIVALENT TO 1 POINT.
10. EACH TEAM SHALL BE GIVEN 45 MINUTES TO ACCOMPLISH THE MISSION.
11. OPFOR PLAYERS SHALL BE POSITIONED TO PREVENT EACH TEAM FROM ACQUIRING THE CODES
AND DIFFUSING THE BOMB.
12. THE TEAM THAT DIFFUSES THE BOMB SHALL WIN THE ROUND.

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