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Entertainer

CHARACTER NAME PLAYER NAME BACKGROUND CHARFORGE V1.6.8


1 Warforged Envoy Bard 1 None Medium 0/300
LEVEL RACE CLASS SUBCLASS SIZE EXPERIENCE

None Neutral Select Deity


GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR ALIGNMENT DEITY

ABILITY SCORES SKILLS


STR DEX CON INT WIS CHA
SKILL PROFICIENCY

12 14 14 10 9 16 SKILL NAME

ACROBATICS
ABILITY

DEX
PROFICIENT MODIFIER ABILITY

● +4
BONUS

+2 +2
OTHER

+0

+1 +2 +2 +0 -1 +3 ANIMAL HANDLING WIS o -1 -1 +0 +0

ARCANA INT o +0 +0 +0 +0

SAVING THROWS ATHLETICS STR o +1 +1 +0 +0

STR DEX CON INT WIS CHA DECEPTION CHA o +3 +3 +0 +0

+1 +4 +2 +0 -1 +5 HISTORY INT ● +2 +0 +2 +0

INSIGHT WIS o -1 -1 +0 +0

HEALTH & ARMOR INTIMIDATION CHA o +3 +3 +0 +0

MAX HP TEMPORARY REMAINING HIT DICE USED HD PASS o o o INVESTIGATION INT o +0 +0 +0 +0

10 1 FAIL o o o MEDICINE WIS o -1 -1 +0 +0


DEATH SAVES o
NATURE INT +0 +0 +0 +0

AC ARMOR SHIELD DEX OTHER RESISTANCES IMMUNITIES PERCEPTION WIS ● +1 -1 +2 +0

● +5
13 10 +0 +2 +0 Poison Disease
PERFORMANCE

PERSUASION
CHA

CHA ● +5
+3

+3
+2

+2
+0

+0

RELIGION INT o +0 +0 +0 +0

ARMOR ARMOR WEIGHT DEX MOD STR STEALTH SLEIGHT OF HAND DEX o +2 +2 +0 +0

0 STEALTH DEX o +2 +2 +0 +0
Type: Properties: SURVIVAL WIS ● +1 -1 +2 +0

SHIELD ARMOR WEIGHT PROPERTIES PROFICIENCIES


WEAPON PROFICIENCIES TOOLS LANGUAGES
Simple Weapons. . Forgery Kit (x) Common
Longswords, Rapiers,
ATTACKS & COMBAT Shortswords, Hand Disguise Kit Orc
Crossbows.
INITIATIVE ATTACKS SPEEDS PASSIVE PERCEPTION 11 Lyre

NORMAL 30 ft. SWIM 15 ft. Viol


+2 1 FLY 0 ft. CLIMB 15 ft. INSPIRATION ARMOR PROFICIENCIES Pan Flute

Light Armor Flute

ATTACK 1 (EQUIPPED) BONUS DAMAGE TYPE

Rapier +4 1d8+2 piercing


Range: — Properties: Finesse

PROFICIENCY BONUS +2
ATTACK 2 BONUS DAMAGE TYPE

Dagger +4 1d4+2 piercing MAGIC ITEM SLOTS


Range: 20/60 Properties: Finesse, light, thrown
HEAD HANDS

ATTACK 3 BONUS DAMAGE TYPE


EYES ARMS/WRISTS

Range: Properties:
NECK BODY

ATTACK 4 BONUS DAMAGE TYPE


SHOULDERS TORSO

Range: Properties:
RING (RIGHT HAND) WAIST

ITEM / FEATURE TRACKING


RING (LEFT HAND) FEET
ITEM / FEATURE RECOVERY CURRENT MAX
CARRYING CAPACITY COINAGE

CARRIED 44.00 lb PLATINUM

ENCUMBERED 180.00 lb GOLD

HEAVILY ENCUMBERED 180.00 lb ELECTRUM

PUSH, DRAG, LIFT 360.00 lb SILVER

COPPER
GEAR ABILITIES
CARRIED POSSESSIONS RACIAL ABILITIES
• Vision: Normal
WEIGHT • Warforged Resilience: You were created to have remarkable fortitude, represented by
ITEM QTY OVERRIDE WEIGHT the following benefits:
Backpack 1 5 - You have advantage on saves against being poisoned, and you have resistance to
poison damage.
Bedroll 1 7 - You are immune to disease.
Clothes, costume 2 8 - You don’t need to eat, drink, or breathe.
- You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and
Candle 5 0
magic can’t put you to sleep.
Rations (1 day) 5 10 • Sentry’s Rest: When you take a long rest, you must spend at least six hours of it in an
Waterskin 1 5 inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as normal.
Disguise Kit 1 3 • Integrated Protection: Your body has built-in protective layers, which determine your AC.
Pan Flute 1 2 You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus
as normal. You can alter your body to enter different defensive modes; each time you
Viol 1 1 finish a long rest, choose one mode to adopt, provided you meet the mode’s prerequisite
Admirer's Trinket 1 (select on Equipment tab; defaults to Darkwood Core).
• Integrated Tool: Choose one tool you’re proficient with. This tool is integrated into your
body, and you double your proficiency bonus for any ability checks you make with it. You
must have your hands free to use this integrated tool.

BACKGROUND FEATURE
By Popular Demand (PHB 130)
You can always find a place to perform, usually in an inn or tavern but possibly with a
circus, at a theater, or even in a noble's court. You receive free lodging and food of a
modest or comfortable standard, as long as you perform each night. Your performance
makes you something of a local figure. When strangers recognize you in town where you
have performed, they typically take a liking to you.

CLASS ABILITIES
BARD
• SPELLCASTING. Spell slots: finishing a long rest restores any expended spell slots. Cast
any known bard spell as a ritual if that spell has the ritual tag. Spellcasting focus: musical
instrument.
• Bardic Inspiration (d6): Use a bonus action to grant one creature within 60ft who can hear
you 1 Bardic Inspiration die. Once within the next 10 min, it can roll the die and add it to one
ability check, attack roll, or saving throw. This can be used 3 time(s); expended uses are
regained after a long rest.

FEATS
• Aberrant Dragonmark: This feat provides you with a single dragonmark spell-like ability
that is not directly tied to the trueborn dragonmarked houses. All aberrant mark spell-like
abilities can be used once per day.
When you select this feat, you must choose an aberrant dragonmark spelllike ability from
the following list. A character with one of the true dragonmarks (least, lesser, or greater)
cannot select this feat, and a character with this feat cannot later select one of the true
dragonmark feats.
A saving throw against your aberrant dragonmark spell-like ability has a DC of 10 + spell
level + your Cha modifier. (Spell level for an aberrant dragonmark ability is always 1st.)
Your caster level for your aberrant dragonmark spell-like ability is one-half your character
level.
Aberrant Mark Powers: burning hands, cause fear, charm person, chill touch, detect secret
doors, feather fall, inflict light wounds, jump, light, pass without trace, produce flame,
shield, Tenser’s floating disk.

WEIGHT
ATTUNED ITEMS QTY OVERRIDE WEIGHT

WEAPONS, ARMOR, & COINS 3.00

TOTAL WEIGHT CARRIED (lb) 44.00

HERO POINTS 1 HERO POINTS REMAINING

PERSONALITY, IDEALS, BONDS, FLAWS


PERSONALITY TRAIT 1 PERSONALITY TRAIT 2
I love a good insult, even one directed at me. I know a story relevant to almost every
situation.

IDEALS BONDS FLAWS


People. I like seeing the smiles I would do anything for the A scandal prevents me from
on people’s faces when I other members of my old ever going home again.
perform. That’s all that matters. troupe. That kind of trouble seems
(Neutral) to follow me around.
GEAR ABILITIES (CONTINUED)
STORED POSSESSIONS
WEIGHT
ITEM QTY OVERRIDE WEIGHT

NOTES
IMPORTANT PEOPLE
NAME DETAILS

OTHER NOTES
1 Bard 1 CHA 13 SORCERY SPELL SLOTS PACT MAGIC PACT MAGIC
LEVEL CLASS SPELLCASTING ABILITY
POINTS SLOTS SLOT LEVEL
SPELL SAVE DC LEVEL 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

None 0 4 +5 TOTAL 0 SLOTS 2 0 0 0 0 0 0 0 0 0


SUBCLASS PREPARED KNOWN SPELL ATTACK
0
USED USED
BONUS

SPELLS
PR = PREPARED RIT = RITUAL SPELL CON = CONCENTRATION
CASTING
CANTRIPS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
Vicious Mockery 1 act - 60 ft instant V Ench 1 target that can hear you; Wis save or 1d4 psychic & disadvantage on next attack before end of its turn PHB 285
Thunderclap 1 act - 5 ft instant S Evo Creatures within 5 ft take 1d6 thunder, Con save negates XGE 168

CASTING
PR 1ST LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
Unseen Servant 1 act R 60 ft 1 hour V,S,M Conj Invisible servant that performs simple tasks, bonus action to mentally command (see spell) PHB 284
Sleep 1 act - 90 ft 1 min V,S,M Ench 20 ft. radius, 5d8 HP of creature fall asleep, starting with the lowest current HP; +2d8 HP/level above 1st PHB 276
Detect Magic 1 act R Self Con, 10 min V,S Div Sense the presence of magic within 30 ft, use an action to school(s) present, if any PHB 231
Healing Word 1 bon - 60 ft instant V Evo 1 creature regains 1d4 + spellcasting ability modifer hp; +1d4 hp/level above 1st PHB 250

CASTING
PR 2ND LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

CASTING
PR 3RD LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
CASTING
PR 4TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

CASTING
PR 5TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

CASTING
PR 6TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

CASTING
PR 7TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE
CASTING
PR 8TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

CASTING
PR 9TH LEVEL SPELLS TIME RIT RANGE DURATION COMPONENTS TYPE SUMMARY REFERENCE

INVOCATIONS
INVOCATION EFFECT REFERENCE

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