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character player

class level
race alignment
patron deity/religion
origin residence Character Record Sheet
Ability Scores temp temp
Hit Points Skills class max ranks = lvl+3(/2)
skill total ability ranks misc 1 misc 2 misc 3

score mod score mod appraise r int

STRENGTH autohypnosis wis

balance r dex*
DEXTERITY max
bluff r cha
CONSTITUTION climb r str*
INTELLIGENCE damage concentration r con
reduction
WISDOM current craft r ( ) int

CHARISMA die type(s) decipher script int

diplomacy r cha

Armor
modifiers
ac when
flat-footed
disable device
disguise r
int
cha
ac versus
Armor armor shield dex size natural misc 1 misc 2 touch attacks escape artist r dex*

= 10 + dex miss chance forgery r int

armor worn/additional modifiers


max dexterity
bonus gather information r cha

armor check handle animal cha


penalty
arcane spell heal r wis
Class failure
hide r dex*
spell resistance
intimidate r cha

Saving Throws Initiative jump r str*

class base modifiers knowledge ( ) int


total 1 2 3 4 ability magic misc total dex misc knowledge ( ) int

fortitude con dex knowledge ( ) int

reflex dex base modified


knowledge ( ) int

listen r wis
will wis speed
move silently r dex*

Attack Rolls
multiple attacks class base modifiers
open lock
perform ( )
dex
cha
total 2nd 3rd 4th 5th 1 2 3 4 ability size misc 1 misc 2 perform ( ) cha
melee –5 –10 –15 str perform ( ) cha

ranged –5 –10 –15 dex profession ( ) wis

grapple –5 –10 –15 str psicraft int

ride r dex
flurry of blows str
search r int
additional modifiers
sense motive r wis

sleight of hand dex*

spellcraft int

spot r wis

stabilize self con

survival r wis

Weapons swim r
tumble
str*
dex*
weapon att bonus damage critical range type size use magic device cha

use psionic device cha

notes use rope r dex

weapon att bonus damage critical range type size

notes
weapon att bonus damage critical range type size

notes
weapon att bonus damage critical range type size r DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)
proficiencies
notes weapons: ❏ simple ❏ martial armor: ❏ light ❏ medium ❏ heavy ❏ shields

weapon att bonus damage critical range type size

notes
Equipment
item location wt item location wt item location wt

current load total weight carried

Movement & Lifting Experience Money & Gems


walk hustle run
total experience tesselle —
movement
= base speed = 2 × base speed = 4 × base speed cerame —
lift over head lift off ground push or drag
xps needed for next level sp —
lifting
= max load = 2 × max load = 5 × max load gp —
hit points by level
load capacity max dex enc pen run ep —
light normal normal normal pp —
medium +3 –3 ×4 gems —
heavy +1 –6 ×3

Special Abilities & Feats

Languages
Spells Spells, Powers & Magic Items
spell level spells bonus # spells
save dc per day spells known
0 0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
spell save modifiers
dc mod ability misc

= 10 +
Turn Undead modifiers
total cha level misc

times/day =3+ cha

check = cha

damage = 2d6 + cha

Psionics
# powers level # powers level power points
known known
0 5th
1st 6th
2nd 7th
free
3rd 8th manifestations

4th 9th
psionic combat
1D20 + dc mod + ❏ ❏ ❏ ❏ ❏
ability mod ego id mind mind psychic
attacks
whip insin blast thrust crush
defenses ability dex str cha int wis

❏ empty mind +1 –2 +3 –3 –5

❏ intellect fortress –2 +1 +0 +6 +4

❏ mental barrier –1 +4 –3 +1 +3

❏ thought shield –4 –1 –2 +4 +2

❏ tower of iron will +3 +0 –1 +5 –3

nonpsionic –8 –9 +4 –8 –8

flat-footed/powerless +8 +7 +8 +8 +8

Henchmen/Animal Companions
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
name race/class hd/lvl hp init spd ac atk str dex con int wis cha

notes
Character Description
character name age sex
description birth date size
height weight
hair eyes
skin handedness
personality character sketch

quote(s)

contacts/friends

enemies

Background & Notes

dungeons & dragons character sheet v2.2 8/03 by patrick murphy • a mad irishman production • www.mad-irishman.net
date created dm/campaign dungeons & dragons is a registered trademark of wizards of the coast, inc. ©2003 wizards of the coast, inc.

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