Kaillera v0.84c: - netsync should be more accurate now - better fix for the bug below 0.84a: - integrated new smame changes: - all new stuff / bugfixes from stretchmame v0.37b15a - Re-enabled DIP switches - added reset machine / state saving with network game.
Kaillera v0.84c: - netsync should be more accurate now - better fix for the bug below 0.84a: - integrated new smame changes: - all new stuff / bugfixes from stretchmame v0.37b15a - Re-enabled DIP switches - added reset machine / state saving with network game.
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Kaillera v0.84c: - netsync should be more accurate now - better fix for the bug below 0.84a: - integrated new smame changes: - all new stuff / bugfixes from stretchmame v0.37b15a - Re-enabled DIP switches - added reset machine / state saving with network game.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
------------- http://www.kaillera.com/ how to use it: -------------- run mame32k.exe and select File->Play network game... also, it'd be somewhat convenient to have some roms in the "roms/" folder :) infos: ------ modem users will get some lag, although games are playable. otherwise, if you have a kaillera server nearby (i.e. <100ms ping), this should work like a charm. hints: ------ - analog input is NOT supported yet. so supersprint, etc... WON'T work. - exit the game by pressing the ESC key, not by closing the window. I don't know why, but it seems to have a better behaviour for keeping your connection active or some thing. - some people reported that upgrading to the latest Internet Explorer version fi xed some of their problems (creating new game, joining games, ...) - use the 'T' key while in game for text chat. use 'ESC' to cancel. thanks to: ---------- keops_eqx, ana|ogue, leviathan, smame, and all others for their support... what's new: ----------- 0.84c: - netsync should be more accurate now - better fix for the bug below 0.84b: - connecting to a LAN or local server should display a faster ping 0.84a: - integrated new smame changes: - All new stuff/bugfixes from stretchmame v0.37b15a - Re-enabled DIP switches. - Added reset machine/state saving with network game. - Added input recording with network game. (press Shift and Ctrl when you start a game) 0.84: - 0.83 required windows98/2000. this one doesn't. - non working MAME games are no more selectable in "create game" popup - game list is now internally copied in kaillera DLL in kailleraSetInfos - you can now request game infos by right clicking into the games list! thanks to mame.dk :) - fixed some little crash bugs. 0.83: - plays "join.wav" when someone enters game. - also, window explorer caption will "flash" when someone enters game. - added message in chat window to notify when player drop out of a game. - smame added a LOT of stuff into the mame version: - Disabled DIP switches. - Disabled state saving. - Disabled Keyboard while chatting. - Removed '3/4 Players for Kaillera' version. Instead of them, regular version setting is changed to 3/4 players wit h network game. - Added new Kaillera chat feature with IME support. - Customizable chat button. Default key is 'T'. - 'Y' moves chat message from the bottom to the top of the screen, or vi ce versa. This feature is fullscreen GDI chat mode only. - Added NEOGEO Test Switch support. - Fixed the NEOGEO desync problem - yay! 0.81: - fixed buggy keystroke handling. now every keys are sent to the server. - magically reduced ping time :) 0.8: - added connection type setting. - keys are no more sent 60 times a second if you're not on LAN, this shoul d improve game smoothness a LOT. - fixed some server list bugs - "Refresh list" button now switches between "Refresh" and "Stop" - added a "*Chat" game so you can have private chats (thanks to smame) - in-game chat (use the 'T' key)! (thanks to japmame) - added support for IP_ACTIVE_LOW(e.g.Salamander) and Dual-Sticks(e.g. Karate Champ) Games (thanks to mame32jk) 0.72: - current games list now sorted by status - improved the API for more flexability - now compiled against mame v0.37b14 - smame added some neat improvements in mame32 such as: - Disabled startup information, warnings, and copyright with network gam e. - Disabled auto pause with network game. - superpimped install! 0.71: - fixed input bug in some games 0.7: - server list is now resizable! - modified API for more flexability. - better and faster network code! - every player now uses player 1 controls! - you can now play along with players using a different emulator version. - added version number on server list. - added little dialog icon. - NOT updated to MAME32 "retail" source code as it seems to be fucked up o n some games. So, kof99p is still crashing in this release :( 0.61: - fixed MAME32 crash bug on some games (especially CPS2 games). - changed text in netsync dialog to be more meaningful. - fixed bug in server list get process. 0.6: - fixed desynch bug. yes. really. (be sure to use a mame32 compiled with k aillera 0.6, do not just copy the DLL otherwise it won't work properly) - netsync timeout upped to 2 minutes - netsync dialog box now shows up in fullscreen mode! - last mame32 build was very bugged. this one is much better. - MAME32 now compiled with Stretch support (from StretchMame project) - MAME32 name set to "mame32k" so mame32k.exe will use different registry entries than your original MAME32.exe - MAME32k.exe now packed -> smaller distribution size 0.5: - desynch problem fixed! yay! - game list when creating a new game is now always correctly sorted - active games list now properly updated - "manual server ip enter bug" fixed 0.41: - fixed stupid maximum network message length 0.4: - fixed buggy # of users in chat window - netsync doesn't screw up kaillera windows anymore - players/games lists are now sorted and sortable - better network code, games should be noticably smoother - server list window remains open when connected to a server. much better for server hoping - added nifty netsync dialog box (that you can only see in windowed mode t hough) 0.3: updated to mame32b12 added game chat player kick works added net sync code at game start. games should start in a better way. lots of GUI fixes/improvements 0.23: pings added in server list double click in server list launch connect dialog added sorting in server list 0.2: blank username fixed added "Location" info in server list "create game" -> games are now ordered by first letter some improvements LOT of bugfixes 0.1: initial release