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Mizuchi

Dragon
Melee 3***
Ranged 3***
Move 5***
Ki 3/10***
Agile, Armour (3), Cloudwalk, Fear (6),
Fearless, Immune (Stunned), Mettle (1), Sixth
Sense, Tough (1)

“Circular Strike” –OPT [no melee] ​S​ ​P​ – ***


This model gains Aware until the end of this
Activation, then makes a Ranged Attack
against each model in range and LoS, in any
order. These attacks are not affected by the
penalty for having made ranged attacks
previously in the turn.

“Force Manipulation” OPT A P - **


When this model declares a Ranged Attack
Action choose one of the following until the
current ranged attack action is resolved:
● Ranged weapon bands become 4/8/12
● Ranged Strength: +1
● Ranged Special: This model's Ranged
Attack is considered a Slam Attack.

Bite +2 MWS
Armour Piercing (2), Reach, Sharp (2)
Powerful Attack (0), Throw Attack (0)

Tail - MWS
Reach
Slam Attack (0), Push Defence (0)

Ranged - RWS 4/6/8

12 Wounds

Unique effects:
When resolving a ranged attack as part of a
Ranged Attack Action, successful attacks
cause the Target to gain a Prone marker in
addition to any Wounds suffered.

30 Rice
Takashi Akio
Samurai
Melee 4**
Ranged 4
Move 4
Ki 2/8
Armour (3), Fearless, Indomitable (1), Kata,
Prowess [Melee] (1), Split Attack, Resistance
(1), Virtue (8”)

“Do Kote” A P - **
“Iaijutsu”– ​I​ ​P​ – *
“Perfect Defense” I P - ***

+1 MWS
Combo Attack (0)
Critical Attack (0)
Counterstrike Defence (1)
6 Wounds

"Do Kote" A P - **
This model gains Feint (1) until the current
action is resolved.

“Iaijutsu”– ​I​ ​P​ – *


This model's melee weapons gain Reach until
the end of the current Melee Exchange.

“Perfect Defense” I P - ***


This model gains Impenetrable Defence until
the end of the current activation.

Unique Effects:
While this model is in play, when a Friendly
Samurai model spends a Virtue token you may
choose for that Friendly Samurai model to gain
one of the following effects until the current
action is resolved:
● Reduce the cost of this model’s
Special Attacks or Defences by (1).
● Powerful Attack (1)
● Critical Attack (1)
● This Model’s Melee Weapon gains
Armour Piercing (1)

Uchidachi: Enemy models may not use the


Prowess trait while involved in a melee
exchange with this model.

25 Rice
Takashi Katsumoto
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8
Armour (3), Bravery, Leadership
[Prefecture](2/8”), Prowess [Melee] (1),
Order[Prefecture] (3/8”), Tactician (2)

+1 MWS
Critical Attack (1)
Push Defence (0)

6 Wounds

“Dominate” A Ta6 - **
Target non-Exhausted Enemy model must be
chosen to activate next, ignoring Impetuous
Markers. The opposing player may not
declare use of a Pass Token next activation.

Tactical Master No Mel A P - X


This model gains Command [Friendly](X/8”)
until the End Phase.

“Inspiration”[OPT] A Ta6 - **
Target Friendly model with a Rice Cost of less
than this model gains +1 to its Melee Skill or
Ranged Attack Skill until the End Phase.

23 Rice
Takashi Hiro
Samurai
Melee 4***
Ranged 4
Move 4
Ki 2/8
Armour (3),​ Bravery,​ Leadership [Prefecture](1/8”),
Prowess [Melee] (1), Resistance (1)

+1 MWS
Powerful Attack (1)
Critical Attack (0)
Push Defence (0)

6 Wounds

"​Do Kote​" A P - **
This model gains Feint (1) until the current action is
resolved.
Feint (1):​​ During Melee Exchanges this model may
pick 1 Defense dice rolled by its opponent to be
rerolled.

"​Umbrella Block​" I P - **
This model gains Parry (1) until the current action is
resolved.
Parry (1):​​ This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.

"​Ten-Uchi​" I P - ***
This model’s weapons gain Unblockable (1) until
the current action is resolved.

22 Rice
Takashi Kenta
Samurai
Melee 4***
Range 4
Move 4
Ki 2/8
Aware, Fearless, Leadership
[Prefecture](1/8”), Prowess [Melee] (1), Parry
(1), Resistance (1)

+1 MWS
Critical Attack (1)
Counterstrike Defence (1)
Push Defence (0)
6 Wounds

“Unassailable” I P - *
This model gains Indomitable (+2) until the
End Phase.

“Chūdan” A P - **
This model’s special attacks and defences are
reduced to (0) cost until the End Phase.

“Inspiration”[OPT] A Ta6 - **
Target Friendly model with a Rice Cost of less
than this model gains +1 to its Melee Skill or
Ranged Attack Skill until the End Phase.

Unique Effects
Friendly Ashigaru and Samurai models within
8” of this model gain Steadfast.

21 Rice
Takashi Oka
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8***
Bravery, Courage (1), Dodge (1), Evasive,
Prowess [Melee] (1), Parry (1), Ranged
Defense (1)

+0 MWS
Reach
Powerful Attack (1)
Side Step Defense (0)
Push Attack (0)

6 Wounds

“Enmity” A Ta6” **
Choose a model type. Target friendly model
gains Vengeance for the chosen type until the
end of the current activation.

“Outwit” I Ta 6” **
Controller of Target model that just declared a
scenario action must choose a different action
or may choose another model to activate.
That model does not lose an Activation
Counter if it does not perform an action.

“Diplomatic Immunity” S AuBtB **


Non-soulless Enemy models in the aura and
non-soulless models in BtB with them lose
Aggressive, may not place dice in attack or
use special defences in a melee exchange or
target this model with Ki Feats.
This model may use this feat only once per
game.

Unique Effects:
Ambassador: In scenarios with​ OPEN​​ or
NOMINATED​​ VIMs, this model must be
chosen as one of the VIMs.
20 Rice
Ryoko-Sha
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8
Bravery, Prowess [Melee] (1), Resistance (2)

“Time Reverse” [No Mel][No Mov] C Sp - ***


“Time Skip” [No Mel][No Mov] C Sp - ***
“Temporal Barrier” [No Mel] A Au4 - **

+1 MWS
Counterstrike Defence (1)
Critical Attack (1)

6 Wounds

“Time Reverse” No Mel, No Mov C Sp - ***


All other models gain up to 2 Activation
counters to a maximum of 2. This model may
use this feat only once per game.

“Time Skip” No Mel, No Mov C Sp - ***


Remove all Activation counters from the
board. This model may use this feat only once
per game.

“Temporal Barrier” No Mel A Au4 - **


Whilst Within the Aura models gain Ranged
Defence (2).

19 Rice
Takashi Hagane
Samurai
Melee 4***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Charging Bonus
[Fearless], Indomitable (1), Prowess [Melee]
(1), Parry (1), Resistance (1), Split Attack

+1 MWS
Push Defence (0)
Combo Attack (0)
Counterstrike Defence (1)
6 Wounds

"Do Kote" A P - ** This model gains Feint (1)


until the current action is resolved.

“Precision Strike” – ​A​ ​P​ – *


This model’s melee weapons gain Armour
Piercing(1) until the current action is resolved.

“Iaijutsu”– ​I​ ​P​ – *


This model's melee weapons gain Reach until
the end of the current Melee Exchange.

Kurouma Koryu: If this model places all its


melee dice into attack it gains Brutal (+1) until
the end of the current Melee Exchange.

19 Rice
Hanso
Ashigaru - Gunso
Melee 3***
Ranged 2
Move 4
Ki 2/6
Armour (2), Bravery, Command
[Ashigaru](2/8”), Leadership [Ashigaru](1/8“),
Tactician (1)

“Cleave” – ​A​ ​P​ – **


“Move It!” No Mov A Pu8 - ****

+2 MWS
Powerful Attack (1)

7 Wounds

“Cleave” – ​A​ ​P​ – **


This model gains Brutal (2) until the current
action is resolved.

“Move It!” - No Mov A Pu8 - ****


This model’s Controller chooses up to three
other Friendly, Ashigaru within the Pulse’s
area of effect. Those models immediately
perform a Walk up to their move stat in inches.

18 Rice
Satou Iiju
Hare Samurai
Melee 4***
Ranged 4
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1),
Scheme (1)

+1 MWS
Push Attack (0)
Powerful Attack (1)

6 Wounds

"​Do Kote​" A P - **
This model gains Feint (1) until the current action
is resolved.

“Takashi Koryu” ​A​ ​P​ – *


This model gains Critical attack (1) until the
current melee exchange is resolved.

“Outmanoeuvre” A P - **
When applying Melee Assist penalties, this
model inflicts -2 Dice rather than -1 until the
current melee exchange is resolved.

Unique Effects:

17 Rice
Takashi Genji
Samurai
Melee 4***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1)

+1 MWS
Critical Attack (1)

6 Wounds

"​Do Kote​" A P - **
This model gains Feint (1) until the current action
is resolved.
Feint (1):​​ During Melee Exchanges this model
may pick 1 Defense dice rolled by its opponent to
be rerolled.

"​Umbrella Block"​ I P - **
This model gains Parry (1) until the current action
is resolved.
Parry (1):​​ This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.

Armour (3):​​ Reduce the result of Damage Rolls


made against this model by 3.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Prowess [Melee](1):​​ During a Melee


Exchange the model may reroll up to 1 of its
own Attack or Defence dice. It may only reroll
dice once due to this trait.

16 Rice
Hiryu

Eddo Ashigaru
Melee 3***
Ranged 3
Move 4
Ki 1/6
Armour (3), Co-ordinated Attack [Ashigaru],

“Hold the Line”[No Melee] I P - *


“Sojutsu” I Ta3” - *

+0 MwS
Powerful Attack (1)
Reach

6 Wounds

“Hold the Line”[OPT][No Melee] I P - *


During an enemy model’s activation, when that
model moves into BtB with another Ashigaru
model, this model can move up to its Move in
inches to attempt to get into BtB with that
enemy model.

“Sojutsu” I Ta3” - *
Target Friendly Ashigaru model gains
Coordinated Attack [Ashigaru] until the end of
the current action.

14 Rice
Takashi Eiji
Samurai
Melee 3
Ranged 3
Move 4
Ki 1/6
Armour (3), Bravery, Prowess [Melee] (1)

- MWS
Reach
Push Attack (0)

6 Wounds

“Precision Strike” – A P – *
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
Armour Piercing (1):​​ ​When this model
succeeds with an Attack, reduce the Enemy
model’s Armour trait by 1 to a minimum of 0.

“Idolize”[OPT] – ​A​ ​Ta6”​- **


Target Friendly Faction model with a Rice
Cost of more than this model gains +1 to its
Melee Skill or Ranged Attack Skill until the
End Phase.

This model can only target Samurai models


with it's Idolize feat.

Armour (3):​​ Reduce the result of Damage Rolls


made against this model by 3.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Prowess [Melee](1):​​ During a Melee


Exchange the model may reroll up to 1 of its
own Attack or Defence dice. It may only reroll
dice once due to this trait.

Reach:​​ ​While using this weapon, this model


gains the Initiative for the first Melee Exchange
with an Enemy model if it started the Melee
Exchange not in BtB with it, or another Enemy
model. If both models in a Melee Exchange
have this trait then neither gains the benefit.

13 Rice
Takashi Daiko
(Currently named “Takeshi Samurai”)
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1)

+1 MWS
Push Attack (0)

6 Wounds

"​Umbrella Block"​ I P - **
This model gains Parry (1) until the current action
is resolved.
Parry (1):​​ This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.

“Takashi Koryu” ​A​ ​P​ – *


This model gains Critical Attack(1) until the
current melee exchange is resolved.

Armour (3):​​ Reduce the result of Damage Rolls


made against this model by 3.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Prowess [Melee](1):​​ During a Melee


Exchange the model may reroll up to 1 of its
own Attack or Defence dice. It may only reroll
dice once due to this trait.
15 Rice
Takashi Mika
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/6
Bravery, Prowess [Melee] (1)

“Do Kote” ​A​ ​P​ **

6 Wounds

+1MwS Parry (1)


Push Defence (1)
Critical Attack (1)

“Do Kote” ​A​ ​P​ **


This model gains Feint (1) until the current
action is resolved.

Unique Effects:
Kurouma Koryu: If this model places all its
melee dice into attack it gains Brutal (+1) until
the end of the current Melee Exchange.

Brutal (1):​​ ​This model adds 1 to the highest


Attack dice when calculating its final Attack
result.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Parry (1):​​ This model adds 1 to the highest


Defence die rolled when calculating its final
Defence result in Melee Exchanges.

Prowess [Melee](1):​​ During a Melee Exchange


the model may reroll up to 1 of its own dice. It
may only reroll dice once due to this trait.

14 Rice
Isamu
Ashigaru - Gunso
Melee 3 ***
Ranged 3
Move 4
Ki 2/6
Armour (1), Bravery, Command
[Ashigaru](2/8”), Leadership [Ashigaru](1/8”)

- MWS
Reach
Push Attack (0)
Force Back Attack (0)
6 Wounds

“Inspiration”[OPT] A Ta6 - ** Target Friendly


Faction model with a Rice Cost of less than
this model, that model gains +1 to its Melee
Skill or Ranged Attack Skill until the End
Phase.

This model may only target Ashigaru with it's


inspiration feat.
15 Rice
Satou Kioshi
Hare Teishin
Melee 2***
Ranged 3
Move 4
Ki 2/8
Resistance (1), Scheme (1), Scout (0”),
Tactician (1)

-2 MwS

5 Wounds

“Unify” [No Melee] A Ta 6” - ***


Target friendly model gains Coordinated
Attack [Friendly] until the end phase.

“Prediction” A Sp - **
This model's Controller's​,​ Opponent must
declare which model they will choose as their
next Activating model. If the model becomes
ineligible before it is chosen as the Activating
model then another model can be chosen
without restriction.

“Tactical Counsel” No Mel I Sp - *


This model's Controller can reroll the Tactical
roll at the start of any turn.

Unique effects
After Deployment Zones have been chosen,
add or remove one piece of Large or smaller
terrain.

13 Rice
Takashi Bachiko House Retainer
Samurai Samurai
Melee 3*** Melee 3***
Ranged 3 Ranged 2
Move 4 Move 4
Ki 2/6 Ki 2/6
Aware, Bravery, Prowess [Melee] (1), Sixth Bravery, Prowess [Melee] (1)
Sense
“Total Loyalty” I P - **
“Takashi Koryu” ​A​ ​P​ – * “Detect” - No Mel S Ta4 - **
“Total Loyalty” I P - **
+1 MWS
+1 MWS Force Back Attack (0)
Force Back Attack (0) Push Defence (0)
Push Defence (0)
6 Wounds
6 Wounds 6 Wounds

“Takashi Koryu” ​A​ ​P​ – * “Total Loyalty” I P - **


This model gains Critical attack (1) until the This model gains Bodyguard [Samurai,
current melee exchange is resolved. Shisai](2”) until the End Phase.

“Total Loyalty” I P - ** “Detect” – no melee ​S​ ​Pu​6” – **


This model gains Bodyguard [Samurai, Choose a model in the pulse, that model loses
Shisai](2”) until the End Phase. Camouflage until the End Phase.
Unique effects
Unique effects
When this model successfully uses Bodyguard
When this model successfully uses Bodyguard
it gains Fearless until the current action is
it gains Fearless until the current action is
resolved.
resolved.
16 Rice
14 Rice ea
Atsushi
Hare Ashigaru
Melee 3***
Ranged 3
Move 4
Ki 2/6
Armour (1), Bravery, Co-Ordinated Attack
(Dog), Lightfooted, Scheme (1), Scout(4”)

“Here Boy” A Pu12 - **


“Sic'Em” A Ta6 - **

+1 MWS

6 Wounds

“Here Boy” OPT A Pu12 - **


Place a Friendly Dog in the Pulse's area of
effect into BtB with this model but not in BtB
with an Enemy model or Enemy ZoC.

“Sic'Em” [OPT] A Ta6 - **


Target an Enemy model, when Friendly
Animal models participate in a Melee
Exchange with, or Target the model, they gain
Bravery and Co-Ordinated Attack (Friendly)
until the End Phase.

Unique Effects:
If this model is permitted in a theme, Shinobu
is also permitted in the theme.

14 Rice
Takashi Matsu
Samurai Shugenja
Melee 2
Ranged 3***
Move 4
Ki 2/6
Prowess [Melee](1), Ranged Defence (1),
Resistance (1), Sixth Sense

“Force Manipulation” A P - **
“Raijin’s Rage” – ​I​ ​Sp​ – **

+0 RWS 3/6/9

5 Wounds

“Raijin’s Rage” – ​I​ ​Sp​ – **


When this model makes a successful Ranged
Attack, after that Attack is resolved but before
its activation ends it may make an additional
Ranged Attack against a model within 3” of the
last model Targeted. This Ranged Attack is
considered in the Medium Range band and
does not require LoS, the target cannot benefit
from Cover.

“Force Manipulation” OPT A P - **


When this model declares a Ranged Attack
Action choose one of the following until the
current ranged attack action is resolved:
● Ranged weapon bands become 4/8/12
● Ranged Strength: +1
● Ranged Special: This model's Ranged
Attack is considered a Slam Attack.

17 Rice
Shuichi
Shisai
Melee 2
Ranged 2
Move 4
Ki 2/8***
Bravery, Resistance (1)
“Cleansing” No Mel C PuX - X
“Warding Shomyo” ​[No Mel][No Mov]​C Au6 - ***

-2 MwS

6 Wounds

“Cleansing” No Mel C PuX – X


Remove up to X Poison, Fire, Spirit Block or
Control markers/tokens from models within the
Pulse's area of effect. X is equal to the number
of Ki Tokens spent for the Ki Feat

“Warding Shomyo” ​[No Mel][No Mov]​C Au6 - ***


This model gains Disturb Flow (1/6) and
Enemy models within the Aura's area of effect
cannot use Special Attacks or Defences whilst
within the Aura.

While this model is in play, when a Friendly


Prefecture model spends a Virtue token you
may choose one of the following effects:
● This Model gains Resistance (1) until
the end of the current activation.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Resistance (1):​​ This model adds 1 to its highest


dice rolled when it participates in an Opposed Ki
test and is not the Activating model.

11 Rice
Jin
Ashigaru
Melee 3***
Ranged 3
Move 4
Ki 1/6
Armour (2), Bravery, Steadfast

“Military Training” OPT I Sp - *


“Precision Strike” – ​A​ ​P​ – *

- MWS Reach
Push Attack (0)

6 Wounds

“Precision Strike” – A P – *
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
Armour Piercing (1):​​ ​When this model
succeeds with an Attack, reduce the Enemy
model’s Armour trait by 1 to a minimum of 0.

“Military Training” OPT I Sp - *


This model's Controller gains a Pass token.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Steadfast​​: This model may freely choose how


to allocate dice in Melee Exchanges when
Frightened. If this model declares an action to
bring it BtB with a model with Fear and fails
the fear test, it continues with the action and
becomes Frightened.

Reach:​​ ​While using this weapon, this model


gains the Initiative for the first Melee Exchange
with an Enemy model if it started the Melee
Exchange not in BtB with it, or another Enemy
model. If both models in a Melee Exchange
have this trait then neither gains the benefit.

15 Rice
Fujitaka
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Armour (2), Bravery, Channel (6), Leadership
[Ashigaru, Samurai](1/8”)

+0 MWS
Push Defence (0)

6 Wounds

“​Rally​” A Pu8 ***


Remove all Frightened Markers from all
Friendly models within 8”

Unique effects
This model can only Channel to Friendly
Ashigaru models.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

Channel (6”): ​During this model’s activation it


may remove any number of its own Ki tokens.
Its Controller then chooses any Friendly
models within 6” to distribute those Ki tokens
to.

Leadership [Ashigaru, Samurai](1/8”):


Whilst within 8” Friendly Ashigaru or Samurai
models add 1 to the highest dice when taking
a Fear Test.
11 Rice
Junichi
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Armour (2), Bravery

+0 MWS

6 Wounds

“Battle Stations” No Mel, No Mov, A P - ***


This model gains Order [Ashigaru](3/8“) until
the End Phase.
Order [Ashigaru](3/8”):​​ This model may
declare a Complex action, Order: This model
immediately nominates X Friendly models of
the Type specified within Y". Those models’
gain one Activation counter.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Bravery:​​ This model may reroll a failed Fear


test. It may only reroll the same Fear test once
due to this trait.

10 Rice
Minuro
Ashigaru
Melee 2***
Ranged 3***
Move 4
Ki 1/6
Armour (2)

- MWS

+4 RWS 6/12/18
Armour Piercing (3), Reload (2)

6 Wounds

“Three Shots per Minute” No Mel, No Mov, S P - ***


This model removes all Reload markers.

“Military Training” OPT I Sp - *


This model's Controller gains a Pass token.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Armour Piercing (3):​​ ​When this model


succeeds with an Attack, reduce the Enemy
model’s Armour trait by 3 to a minimum of 0.

Reload (2):​​ ​When this model makes a Ranged


Attack with this weapon it gains 2 Reload
counters. This model cannot make Ranged
Attacks with this weapon as long as it has
Reload counters.
This model may take a Wait Action to remove
1 Reload counter.

10 Rice
Ryu Yarimen
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Armour (2), Bravery

“Military Training” OPT I Sp - *

+0 MWS
Reach
Push Attack (0)

6 Wounds
6 Wounds

“Military Training” OPT I Sp - *


This model's Controller gains a Pass token.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Reach:​​ ​While using this weapon, this model


gains the Initiative for the first Melee Exchange
with an Enemy model if it started the Melee
Exchange not in BtB with it, or another Enemy
model. If both models in a Melee Exchange
have this trait then neither gains the benefit.

13 Rice ea
Ryu Houseguard
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Aware

+0 MWS
Reach
Push Attack (0)

6 Wounds
6 Wounds

“Alert” I Ta6 - **
Target model gains Aware and Ranged
Defence (1) until the End Phase

10 Rice ea
Madoka
Ashigaru
Melee 2***
Ranged 2
Move 4
Ki 1/6

“Hack” A P - **

- MWS
Brutal (1)

5 Wounds

“Hack” A P - **
This model gains Powerful Attack (0) until the
current action is resolved.

Armour (1):​​ Reduce the result of Damage


Rolls made against this model by 1.

Brutal (1):​​ ​This model adds 1 to the highest


Attack dice when calculating its final Attack
result.

6 Rice
Guardsman of Ryu
Ashigaru
Melee 2***
Ranged 2***
Move 4
Ki 1/6
Armour (2),

“Military Training” OPT I Sp - *

- MWS

+4 RWS 6/12/18
Armour Piercing (3), Reload (2)

6 Wounds
6 Wounds

“Military Training” OPT I Sp - *


This model's controller gains a Pass token.

Armour (2):​​ Reduce the result of Damage


Rolls made against this model by 2.

Armour Piercing (3):​​ ​When this model


succeeds with an Attack, reduce the Enemy
model’s Armour trait by 3 to a minimum of 0.

Reload (2):​​ ​When this model makes a Ranged


Attack with this weapon it gains 2 Reload
counters. This model cannot make Ranged
Attacks with this weapon as long as it has
Reload counters.
This model may take a Wait Action to remove
1 Reload counter.

8 Rice
Daisuke
Shisai
Melee 2
Ranged 1
Move 4
Ki 2/6***
Cowardly, Heal (2)

“Prayer of Healing”​[No Mel][No Mov]​A Au6” – **


“Prayer of Purification” No Mel A P – **

-1 MWS
Reach

5 Wounds

“Prayer of Healing”​[No Mel][No Mov]​A Au6” – **


This model may Target any model within the
Aura with it's Heal trait.

“Prayer of Purification” No Mel A P – **


When this model uses its Heal trait instead of
Healing wounds it may instead remove an
equal number of Berserk, Blind, Controlled,
Fire, Poison, Spirit Block or Stunned markers
from the Target.

While this model is in play, when a Friendly


Prefecture model spends a Virtue token you
may choose one of the following effects:
● This Model gains Resistance (1) until
the end of the current activation.

Cowardly: ​This model must re-roll successful


Fear tests. It must only re-roll the same Fear
test once due to this trait. If a model with
Cowardly gains the Bravery trait, or vice versa,
it is considered to have neither trait.

Heal (2): ​This model may declare a Simple


action and attempt to enter BtB with target
model by moving up to its Move Statistic. If at
the end of its movement it is in BtB with the
target model (Or if it targeted itself) Heal 2
marked wounds from the Wound Track of the
target model.

8 Rice
Shinobu
Animal - Dog
Melee 2
Ranged 0
Move 5
Ki 2/0
Armour (1), Co-Ordinated Attack (Atsushi),
Light Footed, Ranged Defence (1)

- MWS
Grapple Attack (0)

3 Wounds

Unique effects:
Enemy models with the Camouflage Trait
within 6” of this model gain Camouflage (+2”)

This model may only be recruited into


warbands containing Atsushi.
During deployment place this model in BtB
with Atsushi.

This model may not perform scenario actions

6 Rice
Goshi
Ashigaru
Melee 2***
Ranged 0
Move 4
Ki 1/6

“Military Training” OPT I Sp - *

-1 MWS
Reach

5 Wounds
5 Wounds

“Military Training” OPT I Sp - *


This model's Controller gains a Pass token.

5 Rice ea
Vanguard
Event
Special Cards
Before Deployment X Ashigaru models gain
Battle Plans Scout (4”).
Enhancement - Equipment Requirement [Warband must contain a model
Attached models controller gains 2 additional with Tactician]
pass tokens in each Starting Phase. Rice cost X
1 Rice
Lion Heart
Heroic Stand Enhancement
Event This model gains Leadership[Friendly](1/8“)
Play in the starting Phase. Until the end 2 Rice
Phase friendly Prefecture models gain
Immune [Frightened] Masamune blade
1 Rice Enhancement - Equipment
If this model uses Critical Attack, roll an
Inspiring Words additional die of a different colour for the
Event damage roll. If any of the dice show the same
Play when a Prefecture Model with Leadership result then remove the defender from play; if
activates. Each model in that models you do, discard this card. Then remove the
Leadership range gains 1 Ki. different coloured die and determine the
3 Rice damage roll result as normal.
Requirement (Samurai)
Battlefield Manoeuvres 4 Rice
Event
Play before Deployment. Until the end of the Minimoto Steel Blade
game, whenever you win a tactical roll, choose Enhancement - Equipment
2 Prefecture Ashigaru cards to gain One melee weapon gains Armour Piercing (2)
Coordinated Attack [Ashigaru] Requirement (Samurai)
2 Rice Cost 2

Patient Dragon Loyal Retainer


Enhancement Enhancement
Attached model gains Equipped model gains
“Whenever this model performs a wait action, “Loyal to the Dragon” A P **
it's controller gains 2 Pass tokens and this This model gains Bodyguard [Takashi](3”) until
model gains Tactician (+1) for the next tactical the End Phase.
roll. Requirement (Ashigaru)
1 Rice Rice Cost: 1

Takashi Clan Armour Elixir of Vigour


Requirement (Samurai with the Armour Trait) Enhancement - Equipment
This model gains Armour (3) Attached model gains the following Ki Feat:
Enemy Damage Rolls are ignored if the “Vigour” A Sp *
individual die values of the Damage Roll are This model gains a activation counter then
the same number. discard this card.
Attached model gains Fearless. 2 Rice
2 Rice

Teachings of Yashushi
Enhancement
Attached model gains Tactician (+1).
Rice Cost 1
Claws of the Dragon
Theme
● During each Starting Phase, choose one Ashigaru; that model gains Coordinated
Attack [Ashigaru] until the End Phase.
● Friendly Ashigaru models gain Scout (+2”).
● Once per game, after the tactical roll, all Ashigaru gain toughness (1).
Permitted: Ashigaru, Shisai, Dragon

Blood of the Dragon


Theme
● All models gain double Ki during the first turns Ki generation step.
● If a friendly model fails a fear test, after the activation ends, it gains Fearless for the
rest of the game.
● Friendly models reduce the dice cost of Critical Strike Attack by 1 (To a minimum of
0)
Permitted: Samurai, Ronin Kami, Shugenja, Ronin Seishin na Goei, Dragon.

Prefecture Patrol ​Starter Set


Theme
● Models with Leadership gain Leadership (+0/+2”)
● During the Starting Phase gain a pass token for each friendly model that was
recruited into the warband that is currently removed from play.
Permitted Samurai, Ashigaru, Dragon

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