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Dragon
Melee 3***
Ranged 3***
Move 5***
Ki 3/10***
Agile, Armour (3), Cloudwalk, Fear (6),
Fearless, Immune (Stunned), Mettle (1), Sixth
Sense, Tough (1)
Bite +2 MWS
Armour Piercing (2), Reach, Sharp (2)
Powerful Attack (0), Throw Attack (0)
Tail - MWS
Reach
Slam Attack (0), Push Defence (0)
12 Wounds
Unique effects:
When resolving a ranged attack as part of a
Ranged Attack Action, successful attacks
cause the Target to gain a Prone marker in
addition to any Wounds suffered.
30 Rice
Takashi Akio
Samurai
Melee 4**
Ranged 4
Move 4
Ki 2/8
Armour (3), Fearless, Indomitable (1), Kata,
Prowess [Melee] (1), Split Attack, Resistance
(1), Virtue (8”)
“Do Kote” A P - **
“Iaijutsu”– I P – *
“Perfect Defense” I P - ***
+1 MWS
Combo Attack (0)
Critical Attack (0)
Counterstrike Defence (1)
6 Wounds
"Do Kote" A P - **
This model gains Feint (1) until the current
action is resolved.
Unique Effects:
While this model is in play, when a Friendly
Samurai model spends a Virtue token you may
choose for that Friendly Samurai model to gain
one of the following effects until the current
action is resolved:
● Reduce the cost of this model’s
Special Attacks or Defences by (1).
● Powerful Attack (1)
● Critical Attack (1)
● This Model’s Melee Weapon gains
Armour Piercing (1)
25 Rice
Takashi Katsumoto
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8
Armour (3), Bravery, Leadership
[Prefecture](2/8”), Prowess [Melee] (1),
Order[Prefecture] (3/8”), Tactician (2)
+1 MWS
Critical Attack (1)
Push Defence (0)
6 Wounds
“Dominate” A Ta6 - **
Target non-Exhausted Enemy model must be
chosen to activate next, ignoring Impetuous
Markers. The opposing player may not
declare use of a Pass Token next activation.
“Inspiration”[OPT] A Ta6 - **
Target Friendly model with a Rice Cost of less
than this model gains +1 to its Melee Skill or
Ranged Attack Skill until the End Phase.
23 Rice
Takashi Hiro
Samurai
Melee 4***
Ranged 4
Move 4
Ki 2/8
Armour (3), Bravery, Leadership [Prefecture](1/8”),
Prowess [Melee] (1), Resistance (1)
+1 MWS
Powerful Attack (1)
Critical Attack (0)
Push Defence (0)
6 Wounds
"Do Kote" A P - **
This model gains Feint (1) until the current action is
resolved.
Feint (1): During Melee Exchanges this model may
pick 1 Defense dice rolled by its opponent to be
rerolled.
"Umbrella Block" I P - **
This model gains Parry (1) until the current action is
resolved.
Parry (1): This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.
"Ten-Uchi" I P - ***
This model’s weapons gain Unblockable (1) until
the current action is resolved.
22 Rice
Takashi Kenta
Samurai
Melee 4***
Range 4
Move 4
Ki 2/8
Aware, Fearless, Leadership
[Prefecture](1/8”), Prowess [Melee] (1), Parry
(1), Resistance (1)
+1 MWS
Critical Attack (1)
Counterstrike Defence (1)
Push Defence (0)
6 Wounds
“Unassailable” I P - *
This model gains Indomitable (+2) until the
End Phase.
“Chūdan” A P - **
This model’s special attacks and defences are
reduced to (0) cost until the End Phase.
“Inspiration”[OPT] A Ta6 - **
Target Friendly model with a Rice Cost of less
than this model gains +1 to its Melee Skill or
Ranged Attack Skill until the End Phase.
Unique Effects
Friendly Ashigaru and Samurai models within
8” of this model gain Steadfast.
21 Rice
Takashi Oka
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8***
Bravery, Courage (1), Dodge (1), Evasive,
Prowess [Melee] (1), Parry (1), Ranged
Defense (1)
+0 MWS
Reach
Powerful Attack (1)
Side Step Defense (0)
Push Attack (0)
6 Wounds
“Enmity” A Ta6” **
Choose a model type. Target friendly model
gains Vengeance for the chosen type until the
end of the current activation.
“Outwit” I Ta 6” **
Controller of Target model that just declared a
scenario action must choose a different action
or may choose another model to activate.
That model does not lose an Activation
Counter if it does not perform an action.
Unique Effects:
Ambassador: In scenarios with OPEN or
NOMINATED VIMs, this model must be
chosen as one of the VIMs.
20 Rice
Ryoko-Sha
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/8
Bravery, Prowess [Melee] (1), Resistance (2)
+1 MWS
Counterstrike Defence (1)
Critical Attack (1)
6 Wounds
19 Rice
Takashi Hagane
Samurai
Melee 4***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Charging Bonus
[Fearless], Indomitable (1), Prowess [Melee]
(1), Parry (1), Resistance (1), Split Attack
+1 MWS
Push Defence (0)
Combo Attack (0)
Counterstrike Defence (1)
6 Wounds
19 Rice
Hanso
Ashigaru - Gunso
Melee 3***
Ranged 2
Move 4
Ki 2/6
Armour (2), Bravery, Command
[Ashigaru](2/8”), Leadership [Ashigaru](1/8“),
Tactician (1)
+2 MWS
Powerful Attack (1)
7 Wounds
18 Rice
Satou Iiju
Hare Samurai
Melee 4***
Ranged 4
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1),
Scheme (1)
+1 MWS
Push Attack (0)
Powerful Attack (1)
6 Wounds
"Do Kote" A P - **
This model gains Feint (1) until the current action
is resolved.
“Outmanoeuvre” A P - **
When applying Melee Assist penalties, this
model inflicts -2 Dice rather than -1 until the
current melee exchange is resolved.
Unique Effects:
17 Rice
Takashi Genji
Samurai
Melee 4***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1)
+1 MWS
Critical Attack (1)
6 Wounds
"Do Kote" A P - **
This model gains Feint (1) until the current action
is resolved.
Feint (1): During Melee Exchanges this model
may pick 1 Defense dice rolled by its opponent to
be rerolled.
"Umbrella Block" I P - **
This model gains Parry (1) until the current action
is resolved.
Parry (1): This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.
16 Rice
Hiryu
Eddo Ashigaru
Melee 3***
Ranged 3
Move 4
Ki 1/6
Armour (3), Co-ordinated Attack [Ashigaru],
+0 MwS
Powerful Attack (1)
Reach
6 Wounds
“Sojutsu” I Ta3” - *
Target Friendly Ashigaru model gains
Coordinated Attack [Ashigaru] until the end of
the current action.
14 Rice
Takashi Eiji
Samurai
Melee 3
Ranged 3
Move 4
Ki 1/6
Armour (3), Bravery, Prowess [Melee] (1)
- MWS
Reach
Push Attack (0)
6 Wounds
“Precision Strike” – A P – *
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
Armour Piercing (1): When this model
succeeds with an Attack, reduce the Enemy
model’s Armour trait by 1 to a minimum of 0.
13 Rice
Takashi Daiko
(Currently named “Takeshi Samurai”)
Samurai
Melee 3***
Ranged 3
Move 4
Ki 2/6
Armour (3), Bravery, Prowess [Melee] (1)
+1 MWS
Push Attack (0)
6 Wounds
"Umbrella Block" I P - **
This model gains Parry (1) until the current action
is resolved.
Parry (1): This model adds 1 to the highest
Defence die rolled when calculating its final
Defence result in Melee Exchanges.
6 Wounds
Unique Effects:
Kurouma Koryu: If this model places all its
melee dice into attack it gains Brutal (+1) until
the end of the current Melee Exchange.
14 Rice
Isamu
Ashigaru - Gunso
Melee 3 ***
Ranged 3
Move 4
Ki 2/6
Armour (1), Bravery, Command
[Ashigaru](2/8”), Leadership [Ashigaru](1/8”)
- MWS
Reach
Push Attack (0)
Force Back Attack (0)
6 Wounds
-2 MwS
5 Wounds
“Prediction” A Sp - **
This model's Controller's, Opponent must
declare which model they will choose as their
next Activating model. If the model becomes
ineligible before it is chosen as the Activating
model then another model can be chosen
without restriction.
Unique effects
After Deployment Zones have been chosen,
add or remove one piece of Large or smaller
terrain.
13 Rice
Takashi Bachiko House Retainer
Samurai Samurai
Melee 3*** Melee 3***
Ranged 3 Ranged 2
Move 4 Move 4
Ki 2/6 Ki 2/6
Aware, Bravery, Prowess [Melee] (1), Sixth Bravery, Prowess [Melee] (1)
Sense
“Total Loyalty” I P - **
“Takashi Koryu” A P – * “Detect” - No Mel S Ta4 - **
“Total Loyalty” I P - **
+1 MWS
+1 MWS Force Back Attack (0)
Force Back Attack (0) Push Defence (0)
Push Defence (0)
6 Wounds
6 Wounds 6 Wounds
+1 MWS
6 Wounds
Unique Effects:
If this model is permitted in a theme, Shinobu
is also permitted in the theme.
14 Rice
Takashi Matsu
Samurai Shugenja
Melee 2
Ranged 3***
Move 4
Ki 2/6
Prowess [Melee](1), Ranged Defence (1),
Resistance (1), Sixth Sense
“Force Manipulation” A P - **
“Raijin’s Rage” – I Sp – **
+0 RWS 3/6/9
5 Wounds
17 Rice
Shuichi
Shisai
Melee 2
Ranged 2
Move 4
Ki 2/8***
Bravery, Resistance (1)
“Cleansing” No Mel C PuX - X
“Warding Shomyo” [No Mel][No Mov]C Au6 - ***
-2 MwS
6 Wounds
11 Rice
Jin
Ashigaru
Melee 3***
Ranged 3
Move 4
Ki 1/6
Armour (2), Bravery, Steadfast
- MWS Reach
Push Attack (0)
6 Wounds
“Precision Strike” – A P – *
This model’s weapons gain Armour Piercing(1)
until the current action is resolved.
Armour Piercing (1): When this model
succeeds with an Attack, reduce the Enemy
model’s Armour trait by 1 to a minimum of 0.
15 Rice
Fujitaka
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Armour (2), Bravery, Channel (6), Leadership
[Ashigaru, Samurai](1/8”)
+0 MWS
Push Defence (0)
6 Wounds
Unique effects
This model can only Channel to Friendly
Ashigaru models.
+0 MWS
6 Wounds
10 Rice
Minuro
Ashigaru
Melee 2***
Ranged 3***
Move 4
Ki 1/6
Armour (2)
- MWS
+4 RWS 6/12/18
Armour Piercing (3), Reload (2)
6 Wounds
10 Rice
Ryu Yarimen
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Armour (2), Bravery
+0 MWS
Reach
Push Attack (0)
6 Wounds
6 Wounds
13 Rice ea
Ryu Houseguard
Ashigaru
Melee 3***
Ranged 2
Move 4
Ki 1/6
Aware
+0 MWS
Reach
Push Attack (0)
6 Wounds
6 Wounds
“Alert” I Ta6 - **
Target model gains Aware and Ranged
Defence (1) until the End Phase
10 Rice ea
Madoka
Ashigaru
Melee 2***
Ranged 2
Move 4
Ki 1/6
“Hack” A P - **
- MWS
Brutal (1)
5 Wounds
“Hack” A P - **
This model gains Powerful Attack (0) until the
current action is resolved.
6 Rice
Guardsman of Ryu
Ashigaru
Melee 2***
Ranged 2***
Move 4
Ki 1/6
Armour (2),
- MWS
+4 RWS 6/12/18
Armour Piercing (3), Reload (2)
6 Wounds
6 Wounds
8 Rice
Daisuke
Shisai
Melee 2
Ranged 1
Move 4
Ki 2/6***
Cowardly, Heal (2)
-1 MWS
Reach
5 Wounds
8 Rice
Shinobu
Animal - Dog
Melee 2
Ranged 0
Move 5
Ki 2/0
Armour (1), Co-Ordinated Attack (Atsushi),
Light Footed, Ranged Defence (1)
- MWS
Grapple Attack (0)
3 Wounds
Unique effects:
Enemy models with the Camouflage Trait
within 6” of this model gain Camouflage (+2”)
6 Rice
Goshi
Ashigaru
Melee 2***
Ranged 0
Move 4
Ki 1/6
-1 MWS
Reach
5 Wounds
5 Wounds
5 Rice ea
Vanguard
Event
Special Cards
Before Deployment X Ashigaru models gain
Battle Plans Scout (4”).
Enhancement - Equipment Requirement [Warband must contain a model
Attached models controller gains 2 additional with Tactician]
pass tokens in each Starting Phase. Rice cost X
1 Rice
Lion Heart
Heroic Stand Enhancement
Event This model gains Leadership[Friendly](1/8“)
Play in the starting Phase. Until the end 2 Rice
Phase friendly Prefecture models gain
Immune [Frightened] Masamune blade
1 Rice Enhancement - Equipment
If this model uses Critical Attack, roll an
Inspiring Words additional die of a different colour for the
Event damage roll. If any of the dice show the same
Play when a Prefecture Model with Leadership result then remove the defender from play; if
activates. Each model in that models you do, discard this card. Then remove the
Leadership range gains 1 Ki. different coloured die and determine the
3 Rice damage roll result as normal.
Requirement (Samurai)
Battlefield Manoeuvres 4 Rice
Event
Play before Deployment. Until the end of the Minimoto Steel Blade
game, whenever you win a tactical roll, choose Enhancement - Equipment
2 Prefecture Ashigaru cards to gain One melee weapon gains Armour Piercing (2)
Coordinated Attack [Ashigaru] Requirement (Samurai)
2 Rice Cost 2
Teachings of Yashushi
Enhancement
Attached model gains Tactician (+1).
Rice Cost 1
Claws of the Dragon
Theme
● During each Starting Phase, choose one Ashigaru; that model gains Coordinated
Attack [Ashigaru] until the End Phase.
● Friendly Ashigaru models gain Scout (+2”).
● Once per game, after the tactical roll, all Ashigaru gain toughness (1).
Permitted: Ashigaru, Shisai, Dragon