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Arwen

_____________________________________________ Joke
______________________________________________
character name
character name player
player
Cleric 3 Elf Chaotic Good Corellon ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
M
__________ 105
__________ Female
__________ 6'3
____________ 190
__________ Blue-Grey
___________ Blonde
___________ White
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 8 -1 HP
hit points 28 30

DEX
dexterity 17 3 AC
armor class 14 = 10+ 1 + 0 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 12 1 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


6.0 /3.0

CLASS SKILL?
18 4 TOUCH 13 FLAT-FOOTED 11 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 20 5 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 12 1
modifier
DEX MISC □ Appraise ■ int ______ 4
4.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
-1
FORTITUDE 4 = 3 + 1 + 0 + 0 + □ Climb ■ str* -1.0 = ______+______+______
______
(constitution) 1 6.0
7.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 4 = 1 + 3 + 0 + 0 + □ Heals
Craft ■ ( _______________) int 4.0 4
______ = ______+______+______
4
4.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
8 = 3 + 5 + 0 + 0 + 4
(wisdom) □ Craft ■ ( _______________) int 4.0
______ = ______+______+______
4
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 1
BASE ATTACK BONUS 2 RESISTANCE 0 □ Diplomacy ■ cha 1.0 = ______+______+______
______
4
□ Disable Device int 0.0 = ______+______+______
______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 1 = 2 + -1 + 0 + 0 3
3.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 4
4.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1 2.0
3.0 = ______+______+______
□ Gather Information ■ cha ______
1 1.0
2.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
5 6.0
11.0 = ______+______+______
□ Heal ■ wis ______
Heavy Crossbow 5 1D10 19/20 x2 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1
1.0 = ______+______+______
□ Intimidate ■ cha ______
-1
-1.0 = ______+______+______
120 Piercing □ Jump ■ str* ______
4
□ Knowledge ( Arcana
___________) int 0.0 = ______+______+______
______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
□ Knowledge ( History
___________) int 0.0 = ______+______+______
______
4
0.0 = ______+______+______
ATTACK □ Knowledge ( Religion
___________) int ______
ATTACK BONUS DAMAGE CRITICAL The Planes 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
Longsword 2 1D8 19/20 x2 4
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
11.0 5 4.0 2
RANGE TYPE NOTES □ Listen ■ wis ______ = ______+______+______
3 1.0
4.0 = ______+______+______
5 Slash □ Move Silently ■ dex* ______
3 1.0
4.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
1
0.0 = ______+______+______
______
Alchemist 5
0.0 = ______+______+______
□ Profession ( ___________) wis ______
5
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
4 2
6.0 = ______+______+______
□ Search ■ int ______
5
5.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 4
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
7.0 5 2
□ Spot ■ wis ______ = ______+______+______
5 3.0
8.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES -1
□ Swim ■ str* -1.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
1 3.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3
3.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Silent Spells: Cast spells silently.
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Quicken Spells: Cast spells as a quick action.
4
0: ________________________________________________
experience points Light: Targeted object shines like a torch.
__________________________________________________
Create Water: creates 2 gallons of water.
__________________________________________________
Cure Minor Wounds: Cures 1 point of damage.
GEAR __________________________________________________
__________________________________________________
__________________________________________________
2+1
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
Comprehend Languages: You understand all written and spoken language
__________________________________________________
Summon Monster 1
Padded Armor 1 8 __________________________________________________
Sanctuary: Opponents can't attack you and you can't attack.
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
0 5% 30 __________________________________________________
__________________________________________________
1+1
2nd:______________________________________________
Cure Moderate Wounds: Cures 2D8+1/level (Max 15)
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
Shield other: You take half damage your target takes.
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Weapon Focus [Longsword]
__________________________________________________
4th: ______________________________________________
Turn or Rebuke Undead __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
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9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE 5% %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

3 0 4 0

TOTAL WEIGHT CARRIED 0.0 2 1ST 2 1

1 2ND 1 1
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Elvish
100 6TH
cp —

sp — 100 7TH

gp — 100 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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