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Gnome Bard level 2 Icon Relationships: 3 points to spend

One Unique Thing: What sets you apart from all the rest?

Ability Modifier Armor Class Physical Def. Mental Def. Backgrounds:


STR 10 0 AC 16 PD 12 MD 15
CON 10 0 Hit Points
Current
DEX 16 3
HP /28 Max

Recoveries Recovery
INT 12 1 Current Roll
/8 Max 2d8
WIS 14 2 Initiative: +5 1st lvl: Pull it Together Feat
2nd lvl: Battle Chant Feat
CHA 16 3 Equipment: Short Sword, Short bow, Battle Skald: +1 Battle Cry
Musical Instrument, this and that... Jack of Spells: Bless

Basic Melee Attack Battle Chant / At-Will Soundburst / Daily


Attack: +5 vs. AC Special: When you use battle Ranged Spell
Hit: 2d6+3 Damage chant, you can choose any battle Targets: 1d4 nearby enemies in a
Miss: 2 cry effect you know as if you were group
making a basic melee attack, with Attack: +5 vs PD
Basic Ranged Attack the battle chant attack roll taking Hit: 5d6 + 3 thunder damage, and
Attack: +5 vs. AC the place of the basic melee attack targets are dazed until end of your
Hit: 2d6+3 Damage roll. next turn.
Miss: - Target: One nearby enemy Natural Even Hit: Same damage
Attack: +5 vs. MD but the target is now dazed (save
Pull It Together / Battle Cry Hit: 1d6+3 thunder damage. ends).
Flexible melee attack Charm Person/ Daily Miss: Half damage, and deal
Triggering Roll: Natural 11+; use thunder damage equal to your level
Ranged Spell to each ally engaged with the
only twice per battle
Target: 1 nearby creature with 40
Effect: Nearby ally can heal using target. 
hp or less
a recovery and heals +1d4 hp per
Special: Cannot be cast in combat
point of escalation die.  Befuddling / Battle
or on a target that has rolled
Stay Strong! / Battle Cry initiative to fight Once per battle, when you roll a
Attack: + 5 vs. Mental Defense natural 16+ with an attack, you can
Flexible melee attack also daze the target until the end
Triggering Roll: Natural 16+ Hit: Target is friendly till hostile is
taken. (Attacking their allies is fine) of your next turn.
Effect: Give a nearby ally a +2
bonus to AC until the start of your Miss: No effect; spell is not Storyteller
next turn. detectible by most others unless
Once per scene when an ally rolls
you miss by 4 or roll a 1, in which
icon relationship dice you can give
We Need You / Battle Cry case everyone knows what you
a 1-2 sentence story that lets them
Flexible melee attack  tried and will usually be angry
reroll, if they want.
Triggering Roll: Natural even hit  about it.
Effect: A nearby conscious ally Bless / Daily
can roll a save against a save Ranged spell
ends effect.  Quick action to cast Incremental Advances
Effect: You can cast this spell for Ability Score Bonus Extra Magic Item
4th / 7th / 10th level
power or for broad effect. (+1 to 3 abilities) Power/Spell
Cast for power: One nearby ally Feat:
Skills (+1)
gains a +2 attack bonus this battle Hit Points:
Cast for broad effect: Three
nearby allies gain a +1 attack.
PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY Sheets created by Nathan Panke & Daniel Splitter, Icons made by Lorc. Available on http://game-icons.net
13th Age is published by Pelgrane Press under the Open Game License version 1.0a Copyright 2000 Wizards of the Coast, Inc.13th Age is a trademark of Fire Opal Media. ©2012-2013 Fire Opal Media. All rights reserved.

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