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What is Sculptris? 2
What Can I Design in Sculptris? 2
Basic Controls 2
Brush Controls 2
Toolbars 2
Sculpt Brushes 2
Brush Controls 3
Brush Details 3
Other Tools 7
Quick Access Toolbar 7
Tessellation 8
Making your Model an .STL File 9
Step 1: Export as an .OBJ File 9
Step 2: Convert .OBJ File to .STL File 10
Practice Exercises 11
What is Sculptris?
Sculptris is free 3D modelling software that can be used to create “organic” models.
Conceptually, creating a model in Sculptris is similar to creating a clay model by hand.
Basic Controls
Hold Right Mouse Button: Orbits the object.
Hold ALT and Right Mouse Button: Moves object up, down, left, right.
Scroll Mouse Wheel: Zooms in and out.
Hold CTRL and Right Mouse Button: Zooms in and out.
CTRL + Z: Undo
Brush Controls
Hold Left Mouse Button: Sculpt
Hold CTRL and Left Mouse Button: Sculpt inversed.
Hold SHIFT and Left Mouse Button: Smooth
Hold Spacebar: Quick access brush controls
Toolbars
Sculpt Brushes
Rotate
Crease Scale
Draw Grab
Inflate Smooth
Flatten
Pinch
The brush is represented by the circle on your object. The brush that you select from
the toolbar will determine how you sculpt your object. The options you have with that
brush are represented in the upper toolbar.
Brush Controls
Continuously
Brush drags
applies Change
behind cursor Increase/decrease
selected tool sculpting
tessellation while
as you brush Brush material
sculpting
strength
Brush size
Brush Details
Crease: The opposite of draw, this
brush cuts into the clay leaving an
indentation. Can be used to create
wrinkles or to sharply define part of the
model.
Draw: A commonly-used brush that
builds up clay in a smooth manner. For
more subtle building with a flatter
stroke that is limited in height, enable
the clay. The soft option is a variation
of clay with smoother edges. in the
brush toolbar.
Symmetry
By default, there is a line of symmetry in the middle of the model. This means that
whatever sculpting takes place on one side of the line will take place on the other side
of the line as well, automatically. Symmetry can be turned off, but once it has been
disabled it cannot be re-enabled within a project.
New Sphere
Create a new scene (start afresh) or add another sphere to an existing project by
clicking on New Sphere. You will be prompted to either create a new scene or add
another sphere.
New Plane
Similar to new sphere, new plane allows you to start a new scene but instead of the
scene starting with a sphere it starts with a flat plane. You can also add a plane to an
existing scene, similar to adding a sphere.
Click and drag any of the circles to adjust the brush option.
Tessellation
By definition, tessellation is created when a geometric shape is repeated and covers a
plane without any gaps or overlaps. In Sculptris, your object is tessellated with polygons
(triangles), and as you sculpt Sculptris uses dynamic tessellation to ensure that your
brushstroke leaves a smooth finish. In other words, Sculptris automatically increases
the number of polygons in your object to ensure that your object does not look bumpy
when you brushstroke.
Figure 1 The grab tool showing low tessellation on the right and high tessellation on the left.
You can manually increase or decrease the amount of tessellation permitted when
sculpting using the detail slider in the upper toolbar. Slide the button to the left to
decrease tessellation and to the right to increase tessellation.
More tessellation will occur with your brushstrokes the more zoomed-in to your model
you are.
You can see the level of tessellation in your model by enabling the wireframe view.
However, while a higher level of tessellation will result in smoother brushstrokes, too
much tessellation results in a model with a very high level of resolution, which some 3D
printers cannot handle. A very highly tessellated model also results in a large file size,
which can slow down computer performance.
There are two tools you can use to decrease the number of polygons in your model.
Reduce Selected will decrease the polygon count of the entire model, but it is smart
enough to leave a higher level of tessellation in places with more surface detail.
The other tool you can use is the Reduce Brush, which works similar to other brushes,
and allows you to manually choose the area in which you’d like to reduce tessellation.
Reduce Reduce
Brush Selected
To increase the polygon count of the entire model, use the Subdivide All tool.
Subdivide
All
The export dialogue box will pop up, in which you save your object file like you would
any other file.
Step 2: Convert .OBJ File to .STL File
One of the easiest ways to convert your .OBJ file to an .STL file is to use the free
Makerbot Desktop software. Download the software for free at
www.makerbot.com/desktop, and then open your file in the software. Within the
Makerbot Desktop program you can scale your object larger or smaller and rotate it to
minimize the number of supports required to print your object.
To convert the .OBJ file to an .STL file, simply save the file in the Makerbot Desktop
software. When the Save Dialogue box opens, it will by default give you the option to
save your file with the .THING extension. Make sure you choose one of the .STL
options (either one will do). This will convert your object to an .STL.
Practice Exercises
Practicing your modelling skills in Sculptris is integral to becoming more comfortable
with the software. If you need some inspiration on what to create as a model, just look
around you! There are lots of things on your desk, kitchen table and around the house
that you can use as an object to replicate in Sculptris.