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The Rock-Paper-Scissors of boarding.

By Salty Dog., January 25, 2016 in Guides





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Salty Dog.

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Posted January 25, 2016

would someone list out what beats what during boarding.

jodgi

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Posted January 25, 2016

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Siegfried
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Posted January 25, 2016

Wow, jodgi for president!!!

Balsafer

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Posted January 25, 2016

Actually deck fire trumps counter attack.

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Red Jack Walker


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Posted January 25, 2016


On 1/25/2016 at 4:04 PM, jodgi said:

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GENIUS!!!!!

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jodgi

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Posted January 25, 2016


On 1/25/2016 at 4:14 PM, Balsafer said:

Actually deck fire trumps counter attack.

I believe you are right, some things have changed since since the original explanation. It's all very
dependent on upgrades, and bots run around with crazy boarding setups.

FlyingRoss

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Posted January 25, 2016

is that info graphic actually correct? because that is one crazy graphic!

Captain Boneboys 8

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Posted January 25, 2016

Looks like my innards after a good Saturday night out

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ThePandanator2

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Posted January 25, 2016

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Really great infographic. I'll have to get that memorized. Much
appreciated jodgi.

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Posted January 26, 2016


On 1/25/2016 at 8:34 PM, jodgi said:

I believe you are right, some things have changed since since the original explanation. It's all very
dependent on upgrades, and bots run around with crazy boarding setups.

Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

jodgi

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Posted January 26, 2016
On 1/26/2016 at 12:45 AM, Balsafer said:

Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.

Me too, but it was the other way around. I waited and clicked attack to his deck guns and was
surprised to see it , heh, backfired on me. I wonder if it's intentional?

jodgi
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Posted January 26, 2016


On 1/25/2016 at 8:46 PM, FlyingRoss said:

is that info graphic actually correct? because that is one crazy graphic!

It is based on this official explanation. Let me know if you see something that I got wrong.

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Posted January 26, 2016 (edited)

AttackBoardingActionsSet.xml

Reveal hidden contents

DefendBoardingActionsSet.xml
11

Reveal hidden contents


Edited January 26, 2016 by poison
TheWalrus

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Posted January 27, 2016

Top notch! I will be keeping this open on my second monitor during boarding actions! Thank you
very much.

James Thomson

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Posted January 29, 2016

Attack does not work well on Deck Fire, I just got nailed by NPC Deck fire for 30 crew when i
myself tried counter it whit attack.
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Posted January 29, 2016

Don't let the devs here you call it 'rock-paper-scissors'......for some reason, they don't think it is so.

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Posted January 31, 2016

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Quineloe
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Posted February 6, 2016 (edited)

This info really doesn't seem that accurate.

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Notice the line Attack vs Fire Deck Guns.

even though he is basically defeated at that point, this results in a stunning 20 kills. Notice how
his first fire deck guns against mine it's just 9 kills.

Obviously Fire Deck Guns is now more of a counter against Attack. Even more so than Defend in
this case.

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Also "extra high effect" of attack vs Grenades isn't reflected by this either.

This isn't a single, isolated incident either. I've boarded easily 30-40 traders since the last patch at
full crew (because grape takes too long to reload and the fight is over after I won anyways), and
I've observed this in every single fight now.

Edited February 6, 2016 by Quineloe


jodgi
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Posted February 6, 2016

It's not accurate anymore. Deck guns are more effective now, like they were at start. But we have
nothing to make a new graphic on.

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Posted February 7, 2016

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On 2/6/2016 at 11:56 PM, jodgi said:

But we have nothing to make a new graphic on.

What does this mean? (Very nice work on the otiginal)

James Thomson

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Posted February 7, 2016

I think boarding is only Brace and Deckguns, ocassionally trying to foo lcomputer in for attack
that he wont defend like in that picture AI uses Deck guns against Attack.

Balsafer

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Posted February 7, 2016

Logically musket volley and fire deck guns should trump attack I mean here you have guys
charging out in open vs cannon balls and musket fire

Quineloe

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Posted February 8, 2016

On the other hand those you don't shoot are now in your face and your gun crews are exposed to
them. That's why you have high casualties on both sides if attack meets fire.

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Posted February 9, 2016

maybe morale has some influence too?

jodgi

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Posted February 9, 2016


On 2/7/2016 at 1:15 PM, M.Cmdt. ObiQuiet said:
18

What does this mean? (Very nice work on the otiginal)

That there is no new and confirmed "official" statement.

The numbers in the game files can't be trusted, admin said so himself.

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