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SWOT Analysis of Interactive Learning Multimedia Computer Assembly

Dina Merlinda Izzah


Electronics and Informatics Engineering Education, Graduate School
Yogyakarta State University
Sleman, Indonesia
dinamerlindai@gmail.com

Abstract – The aims of this paper to implement knowledge and expertise, especially students from
SWOT analysis of an interactive learning multimedia computer and network engineering majors. Interactive
computer assembly. The learning process has reached learning multimedia computer assembly contains
an advanced level. Learning activities can be done theories about computer assembly and provided video
anywhere and anytime. This paper used theoretic tutorials for installing computer components.
analysis to discuss the interactive learning
multimedia computer assembly by implementing
SWOT analysis. This paper focuses on the assessment II. THE OVERVIEW OF INTERACTIVE
contained in the SWOT analysis, namely strengths, LEARNING MULTIMEDIA COMPUTER
weaknesses, opportunities, and threats. The ASSEMBLY
interactive learning multimedia that will be discussed
in this paper is computer assembly learning Interactive learning multimedia computer assembly
multimedia. Computer assembly is one of the is a learning application that can be used by students of
competencies that must be possessed by students computer engineering majors and networks of vocational
majoring in computer and network engineering. high school students. This application belongs to Sahar
Chaca Walfiandy from STMIK Handayani Makassar,
Keywords – SWOT analysis; interactive learning Indonesia.
multimedia, computer assembly
Computer assembly is one of the competencies that
must be possessed by computer and network engineering
I. INTRODUCTION students. This competency does not only require
expertise in terms of theory but also practical expertise.
The learning process has reached an advanced This learning multimedia is expected to help students in
level. Learning activities can be done anywhere and understanding the competencies that exist in computer
anytime, not depending on place and time. Advances in assembly.
technology have helped the learning process. Today,
learning resources are not only books and papers, but also These learning multimedia helps students to know
learning media, learning applications, and games. This the components contained in computers, both input and
paper discusses multimedia learning that can help the output devices, as well as process devices and storage
learning process. While the discussion focuses on the media. Besides, this multimedia learning also helps them
SWOT analysis of the learning multimedia. Multimedia in understanding the procedures for installing these
learning discussed is interactive learning multimedia. components.

Multimedia is various combinations of text, Theories are explained in this learning multimedia.
graphics, sounds, animations, and videos are delivered As for the theory in question including the development
using computers or other electronic devices.[1] of computer technology, computer assembly
Interactive learning media is one of the factors that most components, computer component layout, place and
support the success of learning process.[2] The purpose work safety, as well as the procedure for uninstalling
of interactive learning media is to prepare students to computers.
improve their skills that are not bound by time and place. This learning media is equipped with evaluation
The benefits of media in learning are as follows: 1) questions to help students measure understanding after
submission of material can be equated, 2) the learning studying the material contained in this interactive
process becomes more interesting, 3) learning becomes learning multimedia computer assembly.
more interactive, 4) the amount of teaching and learning III. SWOT ANALYSIS
time can be reduced, 5) improving the quality of student
learning, 6) the learning process can be done anywhere The SWOT analysis is a comprehensive assessment
and anytime, 7) increasing students' good attitude of the strengths, weaknesses, opportunities, and threats of
towards the learning process, 8) the role of the teacher a company. This analysis is needed to determine several
can be more positive and productive.[3] strategies that exist in the company.[4] These aspects are
divided into two factors, namely external and internal.
Interactive learning multimedia computer assembly The internal factors consist of strengths and weaknesses,
is the subject of this paper. It is one of the learning while external factors consist of opportunities and
resources that can be utilized by students to improve their threats. SWOT analysis chart is shown in Fig. 1.
pleasing to the eye, different from the ideal.[6] The font
can be seen in Fig. 2.

Fig. 2. Fonts are not standard


There is a page with quite a lot of text proportions
Fig. 1. Analysis SWOT so that one page is full of text without
The SWOT analysis will be applied to the graphics/images/other content as a compliment. The
interactive learning multimedia computer assembly principle of comparability (proportion) which is a
described earlier. The following details the SWOT relationship of comparison between one part and another
analysis: part or one part with the whole element.[7] These
conditions can be seen in Fig. 3.
A. Strengths
An interactive learning multimedia is a learning
tool that is currently highlighted in the world of
education, especially in schools and colleges. Ease of
accessing learning materials and interesting presentation
makes interactive learning multimedia can have a large
positive impact on students' interest in learning.
This interactive learning multimedia is a simple
learning application that contains solid material, not too
much animation but quite straightforward in providing
material. The design and selection of colors used are
good, a combination of background colors with the right
text so that the text can be read clearly.
This interactive learning multimedia is easy to
understand in its use. Instructions such as menus, buttons,
Fig. 3. Disproportionate page
and content do not make users confused when running it.
There are unclear images (with low resolution).
B. Weaknesses
We recommend to use a high-resolution original image,
This multimedia learning does not present learning do not make compression and cropping efforts.[8]
objectives, there are only core competencies and basic Unclear images can be seen in Figs. 4-5.
competencies. Students need to know the learning
objectives in order to find out the benefits to be gained
from multimedia learning. Multimedia learning is also
related to the time frame. The clear learning objectives
can be adjusted to the existing time frame and relevant to
user needs.[5]
This multimedia learning also does not present
apperception. Apperception is needed to bring students
to the world which will be discussed in multimedia
learning as an introduction.[5]
In the multimedia learning section, precisely in the
menu choices, there are less proportional fonts. The
selected font is not standard because it is too flat (less
volume) so it is not easy for everyone to read. Font sizes
in paragraphs or in defined blocks should be
proportional. Proportional means a condition that is Fig. 4. Unclear images (1)
material. Innovations that continue to be sought will be
the main key to the growing interest in multimedia
learning.
Interactive learning multimedia computer assembly
becomes an effective learning resource in student
learning activities. Students need to be shown simple
tutorials in practicing what supports competencies in
assembling a computer. Innovations that continue to
develop in the formation of interactive learning
multimedia computer assembly will make users feel
more comfortable to use it.
D. Threats
Based on the learning multimedia weaknesses that
have been mentioned previously, the threat to learning
Fig. 5. Unclear images (2) multimedia also remains. Threats are related to
There is a sound on the video not paused even multimedia learning outcomes. If the end result of
though the pause button has been clicked. This situation multimedia does not meet the expectations of the user, it
shows that the reliability level of learning multimedia might not satisfy the user.
still does not meet the standards whereas reliability must The lack of innovation in the development of
be accountable. The program is declared reliable if it can interactive learning multimedia computer assembly will
run well, not easy to hang, crash or stop during operation. result in multimedia learning being abandoned by its
Users must receive appropriate feedbacks about the users, even though the development of multimedia
results of an action performed on the learning learning today has been quite satisfying for users.
multimedia,[8] in this case when the user presses on the
pause button, but the sound is not paused. As for this, it IV. CONCLUSION
occurs during assembly video playback. Interactive multimedia learning as one of the
supporting learning continues to develop over time. A
There is empty content, or there is no information
learning media needs to know the positive and negative
that should be accessible to the user. Ideally, users must
receive appropriate feedbacks about the results of an sides in order to find out things that need to be developed
action carried out on multimedia learning.[8] As for this, and improved. This paper discusses the SWOT analysis
it occurs when the user selects the contact menu but does to find out the positive and negative sides. It can be
not present any information. Blank content can be seen specified based on internal and external factors. Internal
in Fig. 6. factors include strengths and weaknesses, while external
factors include opportunities and threats.
The multimedia learning discussed in this paper is
an interactive learning multimedia assembly computer.
The strength of this multimedia learning is its simple
presentation but includes the competencies needed by
students majoring in computer and network engineering.
The weakness lies in several variables in multimedia that
have not been in accordance with the specified standards.
The opportunity of this multimedia learning is the need
for learning resources that continue to be demanded
innovation makes this multimedia learning can still be
used and needed by students because of the comfort when
running it while the threat can occur if there is a lack of
innovation given to the multimedia learning itself.

Fig. 6. Blank content REFERENCES


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