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QUESTION
Is there a list of all the keyboard shortcuts in Lumion 8?
ANSWER
Yes, please see the list below:
NAVIGATION
(W) / (Up arrow): Move camera forward.
(S) / (Down arrow): Move camera backward.
(A) / (Left arrow): Move camera left.
(D) / (Right arrow): Move camera right.
(Q): Move camera up.
(E): Move camera down.
MISCELLANEOUS
(F1): Editor quality: 1 Star (Shadows off and some Movie effects off).
(F2): Editor quality: 2 Stars (Soft shadows off).
(F3): Editor quality: 3 Stars (Low-quality terrain and terrain shadows off).
(F4): Editor quality: 4 Stars (Highest quality level).
(F5): Quick save (Saves a file called QuickSave).
(F7): View the Lumion terrain at the maximum level of detail.
(F8): Hold down this key to temporarily show shadows from spotlights.
(F9): If you press F9, all trees and plants in the viewport will be rendered at their best level of
detail, so that it's easier to see where you need to add more trees and plants in a scene.
(F11): Switch to Play mode. This mode hides the user interface in Build mode.
(F12): Drag Model mode lets you move objects by clicking directly on them and dragging the
mouse to move them. In addition, (H) lets you move objects up and down while (R) allows you
to rotate them.
Settings -> Toggle fullscreen: Toggle between Full-screen and Windowed mode.
Sliders: You can double-click on most sliders in Lumion to manually type in values. Press Shift
while adjusting slider values to fine-tune them (more digits after the decimal point will be
displayed).
Selection:
Use any of the Transform Tool buttons (for example the Move Object button).
(CTRL) + Drag with Left Mouse Button: Rectangular selection tool for selecting multiple
objects.
(CTRL) + Click on an object icon: Select/de-select an object from the current selection.
(CTRL) + (SHIFT) + Drag with Left Mouse Button: Add new rectangular selection to
existing selection.
(CTRL) + Click anywhere with Left Mouse Button: Deselect all objects.
(H): Hold down this key and Left Mouse Button + drag a model icon to move the model up or
down.
(L): Hold down this key and Left Mouse Button + drag a model icon to scale the model.
(R): Hold down this key and Left Mouse Button + drag a model icon to rotate the heading of
the model.
(N): Holding down this key while moving objects will now ensure that the objects only move
along the X axis. This also applies to the Move and Advanced Move effects in Movie mode.
(M): Holding down this key while moving objects will now ensure that the objects only move
along the Z axis. This also applies to the Move and Advanced Move effects in Movie mode.
Other Keys:
(G): This function will make objects that you are moving or placing in your scene snap to the
Lumion terrain while ignoring all other object types.
(F): The orientation of all objects (apart from Trees/plants) can be made to adapt to the
surface angles of other objects. Move object button -> Press (F) for "Flatten" -> Move the
object(s) to make them adapt to the surface angles of other objects. This function only works
on surfaces that are facing the sky, i.e. less than 90 degree angles.
(SHIFT) + Move selected object(s): Press (SHIFT) while dragging selected objects to move
them horizontally with snapping turned off.
(SHIFT) + Rotate selected object(s): Press (SHIFT) while rotating objects to temporarily
turn the 45 degree angle snapping off.
(K) + Rotate selected object(s): Press (K) while rotating objects to make all of the objects
face the mouse cursor.
Same Height command: The selected objects will be placed at the same height as the object
you clicked on.
• Select objects -> Context Menu -> Click on the icon of the object that has the height
you want the other objects to inherit -> Transformation -> Same height.
Same Rotation command: The selected objects will inherit rotation from the object you
clicked on.
• Select objects -> Context Menu -> Click on the icon of the object that has the rotation
you want the other objects to inherit -> Transformation -> Same Rotation.
Place On Ground command: The selected objects will be placed on the Lumion Terrain or
the Imported Object if it is Marked as Terrain.
• Select objects -> Context Menu -> Click on the icon of the object that has the rotation
you want the other objects to inherit -> Transformation -> Place On Ground.
Space command: The selected objects will be placed in a straight line as defined by the
object that you clicked on to execute the command and the object that is furthest away from
that object.
• Select objects -> Context Menu -> Click on the selection icon of one of the selected
objects -> Transformation -> Space.
Align command: This command lets you centre selected objects so that their pivot points are
at the same position.
• Select objects -> Context Menu -> Transformation -> Align. If you need to move or
manipulate one of the overlapping objects, place the mouse cursor over the small
overlapping object selection icons and use the (Arrow Up)/(Arrow Down) keys to toggle
between the objects.
Reset Size Rotation command: The selected objects will be set to their size and rotation
when originally placed in the scene.
• Select objects -> Context Menu -> Click on the selection icon of one of the selected
objects -> Transformation -> Reset Size Rotation.
Space XZ command: The selected objects will be moved at their current height, and spaced
evenly between the first and last object selected in the XZ world plane.
• Select objects -> Context Menu -> Click on the selection icon of one of the selected
objects -> Transformation -> Space XZ.
Randomize command: This command lets you randomize the selected objects Position,
Rotation or Rotation/Scale.
• Select objects -> Context Menu -> Click on the selection icon of one of the selected
objects -> Transformation -> Randomize.
Lock Position command: The selected objects will be locked for position, height, size and
rotation.
• Select objects -> Context Menu -> Click on the selection icon of one of the selected
objects -> Transformation -> Lock Position.
MOVIE MODE
(CTRL) + (1) (2) (3)... (9) (0): Use these keys to save up to 10 camera viewpoints in Photo
Set 1 while editing a camera animation in a clip.
Mass Move effect:
• CTRL + Left Mouse Button: Add a Node to the current Path.
• Right Mouse Button: Remove a Node from the current Path.
• SHIFT: A line is drawn to preview curves and smoothing of the Path.
Timeline slider: The frame count can now be displayed above the timeline slider by pressing
the CTRL key whilst the mouse is over the timeline. If you select to render to a frame range,
the timeline slider displays the frame count by default, until you choose to render with another
option. Whilst using the frame range option, you can toggle the display to show the seconds
counter using the CTRL key whilst the mouse is over the timeline slider.
While rendering: Hold down the CTRL key to show the frames per second.
PHOTO MODE
(CTRL) + (1) (2) (3)... (9) (0): Use these keys to save up to 10 camera viewpoints in Photo
Set 1.
PANORAMA MODE
(CTRL) + (1) (2) (3)... (9) (0): Use these keys to save up to 10 panorama locations.
VIDEO TUTORIALS
Hotkeys And Shortcuts
5 Videos covering:
Camera Control
Function Keys
Hotkeys Object Model
Hotkeys Object-Place Mode
Hotkeys Object-Move Mode
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