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• Visual effects such as wipes, fades, zooms, and dissolves are avail still images able in most
multimedia authoring packages, and some of these can be used for primitive animation.
• Animation is more than wipes, fades, and zooms. Animation is an object actually moving
across or into or out of the screen; a spinning globe of our earth; a car driving along a line-art
highway; a bug crawling out from under a stack of papers, with a screaming voice from the
speaker telling you to “Shoot it, now!”
Principal of Animation
• Animation is defined as the act of making something come alive.
• It is concerned with the visual or aesthetic aspect of the project.
• Animation is an object moving across or into or out of the screen.
• Animation is possible because of a biological phenomenon known as persistence of vision and
a psychological phenomenon called phi.
• In animation, a series of images are rapidly changed to create an illusion of movement.
Usage of Animation
• Artistic purposes
• Storytelling
• Displaying data (scientific visualization)
• Instructional purposes
Animation By Computer
• Using appropriate software and techniques, you can animate visual images in many ways.
• The simplest animations occur in two dimensional (2-D) space.
• more complicated animations occur in an intermediate “2½-D” space (where shadowing,
highlights, and forced perspective provide an illusion of depth, the third dimension).
• The most realistic animations occur in three dimensional (3-D) spaces
Animation Technique
• When you create an animation, organize its execution into a series of logical steps.
• First, gather up in your mind all the activities you wish to provide in the animation. If it is
complicated, you may wish to create a written script with a list of activities and required objects
and then create a storyboard to visualize the animation.
• Choose the animation tool best suited for the job, and then build and tweak your sequences.
This may include creating objects, planning their movements, texturing their surfaces, adding
lights, experimenting with lighting effects, and positioning the camera or point of view. Allow
plenty of time for this phase when you are experimenting and testing.
• Finally, post-process your animation, doing any special renderings and adding sound effects.
Type of Animation: Cel Animation
• Cel animation is a technique in which a series of progressively different graphics are used on
each frame of movie film.
• The term "cel" is derived from the clear celluloid sheets that were used for drawing each
frame.
• Cel animation begins with keyframes (the first and last frame of an action).
• The series of frames in between the keyframes are drawn in a process called tweening.
• Tweening is an action that requires calculating the number of frames between keyframes and
the path the action takes.
• Actually sketching with pencil the series of progressively different outlines.
• As tweening progresses, the action sequence is checked by flipping through the frames. The
penciled frames are assembled and then actually filmed as a pencil test to check smoothness,
continuity, and timing.
• When the pencil frames are satisfactory, they are permanently inked, photocopied onto cels,
and given to artists who use acrylic colors to paint the details for each cel. Women were often
preferred for this painstaking inking and painting work
Kinematics
• Kinematics is the study of the movement and motion of structures that have joints, such as a
walking man.
Animating a walking step is tricky: you need to calculate the position, rotation, velocity, and
acceleration of all the joints and articulated parts involved—knees bend, hips flex, shoulders
swing, and the head bobs. Smith Micro’s Poser
a 3-D modeling program, provides preassembled adjustable human models (male, female,
infant, teenage, and superhero) in many poses, such as “walking” or “thinking.”
Inverse kinematics
• Inverse kinematics, available in high-end 3-D programs such as Lightwave and Maya, is the
process by which you link objects such as hands to arms and define their relationships and
limits (for example, elbows cannot bend backward).
• Once those relationships and parameters have been set, you can then drag these parts
around and let the computer calculate the result.
Morphing
Morphing is a popular (if not overused) effect in which one image transforms into another.
Morphing applications and other modeling tools that offer this effect can transition not only
between still images but often between moving images as well.
Some products that offer morphing features are:
1. Black Belt’s Easy Morph
2. WinImages (www.blackbeltsystems.com)
3. Human Software’s Squizz (www.humansoftware.com)
Summary
• Animation is visual change over time and adds great power to multimedia.
• Cell animation uses a series of progressively different graphics on each frame of movie film.
• Computer animation has eased the process of creating animation.
• Many file formats are designed specifically to contain animation.