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RULEBOOK

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Start a Canvas pile with the You are Playing Red card. The
top card of the Canvas pile determines what the rules are.
YOU ARE PLAYING RED7 The player with the highest card on their Palette is currently
the best at Red, so the player to that player’s left goes first.
2 – 4 players • 5 – 10 minutes
The rules of Red are simple: Have the best card! But will FIRST TURN SETUP
you still be playing the same game when your turn ends? If
you’re not winning the current game at the end of your turn, opponent’s hand
you’re out, and the last person standing wins the round. 6

oranGe : Most oF one nuMBer

oranGe : Most oF one nuMBer


opponent’s palette
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The deck consists of 49 cards, numbered 1-7, in each of
seven rainbow colors. A 7 is always higher than a 6, but
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when comparing two 6s, a Red 6 is higher than an Orange


6, and so on down the color spectrum (Red, Orange, Yellow,
Green, Blue, Indigo, Violet).
YOU ARE CURRENTLY PLAYING RED.
HIGHEST CARD WINS.

5 5 4 2
HIGHEST CARD WINS.
YOU ARE CURRENTLY PLAYING RED.

canvas (rules pile)


5 > 5 > 4 > 2
violet : Most cards Below 4
violet : Most cards Below 4

Blue : Most diFFerent colors


draw deck
Blue : Most diFFerent colors
red : hiGhest card

red : hiGhest card


red : hiGhest card

red : hiGhest card

5 1
5 5 4 2 3
5

2 5 5 13

Green : Most even cards

Green : Most even cards

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red :

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7 2

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7
hiG hes

hiG hes

red :
ost
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car

w
To play Red7, deal out a seven-card hand to each player,

ra

ro
ost
ca

ye
t car
7

n
4

a
hest

hiG hes
rd

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G

red :
Blue : Most diFFerent colors

llo
Blue : Most diFFerent colors

in
w

e:

s
lo

s
w
M

rd
Be
hiG

w
o
Be

llo

ca
lo
st

:M
t car
your palette

w
o

st
red :
rd

ye
F

ost
o
4
o

:M
ca

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e

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2

oF
3
and then deal one more card faceup in front of each player

ost

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5

d iG
uM
5

o ne
B er

in
:M

B er

in
3

7
d iG
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let

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v io
1

lo
n
o

o
F

st
o

ca
st
o
3

rd
to start their Palette.

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e:

in
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7

a
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o
your hand

7
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GAME CANVAS RULE EXAMPLE

YOUR TURN RED HIGHEST CARD >


ORANGE CARDS OF ONE NUMBER >
On your turn, you must take one of the following actions: YELLOW CARDS OF ONE COLOR >
1. Play a card faceup from your hand to your Palette. GREEN MOST EVEN CARDS >
2. Discard a card from your hand to the Canvas to change the
game to the rule listed on the card. You must be winning the new
BLUE CARDS OF ALL DIFFERENT COLORS >
game after you do this. (see right) INDIGO CARDS THAT FORM A RUN (I.E. 4 5 6) >
3. Play a card from your hand to your Palette AND THEN discard a VIOLET MOST CARDS BELOW 4 >
card to the Canvas. You must be winning the game after you do this.
4. Do nothing, and lose. You might want to do this intentionally
when playing Advanced Red7 to limit the number of points an
opponent will score. If your hand is empty, you must do this.
ADVANCED RED7
If you are not winning the game at the end of your turn, you lose and Once you’ve played Red7 a few times, you might be ready
are out of the round. Place your hand cards and Palette cards facedown.
for some advanced rules, and scoring between rounds!
If you start your turn and you’re the only player left, you win the round!
Advanced Red7 has two additional rules.
You are winning a game if your Palette contains more cards that meet
the Canvas rule than any other player. Ignore the other cards in your When you discard a card to the Canvas, if the number
Palette. In case of a tie, whoever has the highest card of those following 1 on that card is higher than the total number of cards
the Canvas rule (following color order if necessary) is winning. If you in your Palette, you may draw an additional card from
have no cards in your hand at the start of a turn, you lose and are out of the Draw Deck (unless the Draw Deck is empty).
the round. Examples are to the right for each rule. One card is always
The winner of a round scores points. See next page
enough for any of the rules. 2 for scoring structure.

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SCORING ACTION RULE (OPTIONAL)
If you win a round, take all the cards from your Palette that meet You might also notice that the four odd-numbered cards
the current rule and place them under your reference card. For have icons in their corners. These represent an optional rule
example, if you won Blue by having the most differently colored for actions, meant for experienced Red7 players. They can
cards on your Palette, take the highest card of each color from be mixed with either Basic or Advanced Red7. By these rules,
your Palette and place them under your reference card. The when you play a 1, 3, 5, or 7 to your Palette, you MUST
next hand is dealt without those cards, as they are now your perform that card’s action if you can.
score pile. Cards are worth their face value in points. If there
Discard one other card from your Palette to the Canvas. It
aren’t enough cards to deal out a new hand to each player, the
game ends and the player with the highest score wins. 7 must be a valid discard, as it becomes the new rule. This
means you must be winning the new color’s game.

COLOR SCORE
color reFerence Guide
Play another card from your hand to your Palette. You can
REFERENCE CARD
5
hiGh red
hiGhest card wins
still discard to the Canvas if you wish after you’ve finished
oranGe
Most oF one nuMBer wins
playing to your Palette this turn.
yellow
Most oF one color wins SCORED CARDS
Green

3 Draw a card from the Draw Deck if you can.


Most even cards wins

Blue
Most diFFerent colors wins

indiGo
POINTS TO WIN
2 PLAYERS: 40 POINTS
Most cards in a row wins

violet
Take a card from another player’s Palette, and place it
1 face down on top of the Draw Deck. You may not discard
Most cards Below 4 wins
low

3 PLAYERS: 35 POINTS
that player’s only Palette card.
4 PLAYERS: 30 POINTS

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Created by Carl Chudyk & Chris Cieslik
Graphic Design by Alanna Cervenak
Playtested by Lindsay Garside, Kat Dutton,
Julia Urquhart, Shuai Li Fang
Editing by Tanis O’Connor

Inspired by 7Deck by Andrew Greene &


Denis Moskowitz
Rules v1.1

©Asmadi Games, 2014

asmadigames.com

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