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Kobolds as Player Characters:

These creatures appear as small bi-pedal lizard


creatures with the nose of a dog. Known best for their
cunning trapmaking, their strength in numbers with
their pack tactics, whilst they are small, Kobolds are
dangerous to underestimate.

Kobold Traits: Kobold characters receive a number of


ability modifiers and features based on their race and
subrace.

Ability Score Increase: Your Dexterity score increases by


2

Age: Kobolds reach adulthood by age 14 and though the


life of a Kobold normally prevents it, they can live to be
over a century old.

Alignment: Kobolds live in clans, which tend to follow


leaders of great strength and power, most often an evil
dragon of some sort. As a result, kobolds are typically
lawful evil in allignment, but this is not always the case. any commonly eaten meat or vegetable matter raw
In the Faerun, sometime after the great plague of without hindrance, but can also easily stomach other
Neverwinter setting, the Dripping Fang clan, led by a things as well. As a general rule, if a creature is made
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Kobold bard named Deekin Scalesinger became part of of some form of flesh or vegetation, A kobold can eat
the first human and kobold community in the realm. it. That is unless a creature has a spell-like ability or
power that could cause harm to the Kobold. For
Size: Kobolds are rarely any taller than 3 feet. They are example, a kobold would not want to try eating a Gas
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small in size. Spore, given its death burst ability, or an ooze given the
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damage it causes to others on contact.


Speed: Though they are smaller in size, kobolds are still
quick on their feet, with a base movement speed of 30 Sub-Races:
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feet.
Kobolds as adventurers are typically rare, but those
Languages: You can speak, read and write Common and who are a cut above the standard within their tribes,
Draconic typically fall into three main subcategory of Kobold,
the most common being the Cave Dweller, followed by
Artisans: A reflection of their intelligence, Kobolds have Urd and more recently, better known in the Faerun
a greater potential for being civilised than would first setting, the Scalesinger.
appear. Kobold society consists of a variety of different
roles based on the needs on the clan and some are quite These subraces often become powerful leaders within
capable craftsmen with the potential to be much more their tribe eventually during their lives, but sometimes
constructive than they usually are. Most clans however, to get there, some of them leave to see the world,
live in caves and utilise poor quality resources to achieve seeking adventure, sometimes returning as powerful
the outcome needed. As a result, much of a Kobold agents of change amongst their less travelled kin,
craftmans potential is lost. However, one thing Kobolds some of which are unaware of the world beyond their
always put a great deal of care and effort into crafting are cave walls.
their traps, which are well known amongst adventurers to
be some of the most creative and deadly in existence. Cave Dwellers:
You gain proficiency in one set of Artisans tools of your
choice. You gain advantage when using artisans tools for The most common of the Kobolds, this is the majority, which
the creation, maintenance and enabling of traps. are known for their darkvision, who dwell in the caves and are
typically known for their pack tactics, trapmaking and their
Iron Stomach: Though not all Kobolds have immune strong immune systems.
systems as tough as the Cave Dwellers, they all have one
thing in common, that is their ability to eat almost any Ability Score Increase: Your Constitution score increases by 1
food and not become sick as a result. They can consume
Darkvision: You can see in dim light within 60ft of you result, Urds are used to having to venture out from
as if it were bright light, and in darkness a if it were their communities to hunt for their own food. Fortu-
dim light. You can't discern color in darkness, only nately, due to the Kobolds natural dexterity combined
shades of grey. with the Urds wingspan, this is never a difficult task for
them. In any location where you can find at least small
Pack tactics: Cave dwellers in particular learn to insects, rodents or greater, you can automatically
defend their caves as best they can through the use of provide yourself enough to eat every day. Additionally,
pack tactics. Whenever fighting the same enemy when eating in this way, in situations where water is
within 5 feet of a Kobold companion, a Cave Dweller scarce, you only need half the required daily amount of
Kobold gains advantage on its attacks. water, the other half, you get from your food. Perhaps
ironically, it is the way in which Urds are treated by
Sunlight sensitivity: Cave Dweller Kobolds find other Kobolds rather than their wings that often drives
sunlight very overwhelming. They receive disadvan- them to becoming the fiercely independent leaders of
tage on attack roles whilst they fight in direct sunlight their tribe.
or if their enemy is standing in direct sunlight.
Scalesingers:
Stong Immune System: Cave Dweller Kobolds really A rare variant of Kobold, the term is native to the
live in appalling conditions that don't seem to phase Faerun setting, referring originally to the famous
them, known to hide their eggs in steaming piles of Kobold bard Deekin. His surname since his passing has
dragon dung, eat spoiled meat on a regular basis and become something of a title, which is being more
use poisons and other harmful substancesto enhance frequently used as new generations of Kobold aspire to
their traps, Cave Dweller Kobolds have a natural be something more.
tolerance against disease and poisons. You gain
resistance against damage by non-magical poison and Whether the term Scalesinger is relevent in other
disease. settings is unimportant compared to what it
represents. These kobolds are often different to their
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(Variant) Shallow Cave Dweller: An alternative, some brothers and are said to represent a potential in
Cave Dwellers may live more in the open in shallow Kobolds as the versatility that is often seen in Humans.
caves on the ridges of hills and cliffs. As a result, they One defining feature about Scalesingers, is their love
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have developed differently to their cave dwelling of life, art, music fun and games.
brethrin who often rely on the tight spaces of their
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caves to fight effectively with their pack tactics. Ability score increase: You increase one of your
Instead whenever these Kobolds take the dash action, mental ability scores by 1.
they ignore difficult terrain. They also receive advan-
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tage on any Dexterity (Acrobatics) rolls relating to Creative Thinkers: One thing noticible about
climbing. However, these variants have neither Scalesingers is their ability to appreciate the finer
sunlight sensitivity, nor pack tactics, though they still things in life. Whether they are particularly intelligent
retain their darkvision and Strong Immune System or not, a Scalesinger typically has an interest in some
Features. form of intellectual or creative pursuit, many are
musicians, some appreciate a good game. Contrary to
Urds: what many would believe, a Scalesinger does his best
to play fair and despises cheating in any game as it
Of all the Kobold subtypes, Urds often become the most detracts from the beauty of what it is. You gain
powerful within their tribes. Said to be blessed by proficiency in a gaming set or a musical instrument of
Tiamat, with superior maneuverability and strength, your choice.
Urds often become leaders of their tribes, despite the
significant jealousy they provoke from them. Brave: Idealistic, naive, stupid or loyal? Scalesinger
Kobolds will fight to the death against any foe of any
Ability score increase: Your Strength score increases by size or power. You gain advantage towards saving
1 throw against fear effects.
Flight: You gain a flight speed equal to your base land Lucky: Much like Halflings, Scalesingers seem to be
speed. Anything that either temporarily or permanent- able to turn the worst situations into successes.
ly alters your base land speed also alters your flight Whenever a Scalesinger rolls a 1 on an ability check, a
speed. save or a skill check, they may re-roll it.
Survivor: Though they often end up as leaders of their
tribes, the road before an Urd is often rough, who often
finds itself unable to rely on its jealous kin. As a

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