(HAPCER*CHREE:
BYSCEMS
AND ADVICE
Andtherefore be yealle hunters, and yeshaldoaswisemen
Edward, Duke of York, The Master of Game
Advice for ot aying a Feral
fe tllowen of Road of due oa
s. The fact that they
ina sense, beside
ype to further theirown ends, but asevery Feral knows,
there's more to the road than t
selves as the only Cainites honest
the truth about their natures. The
theit lusts, are simply ¢ in self deceit. Power over one’s base
self is the ultimate power. After all, how many €
schemes have ended in disaster because the schemer lost control of
Talkbiivine favor (orditheotherhand, isalltoo real. Therefore Ferals choose todeal
with itdiscctly rather than lookingforanswersfrom a God (or
Devil) who is clearly uninterested in providing them.
Ferals see the other roads as other Cainites’ attempts
todistrace themselves from their tue natures. Thisis not
to say that they hold all other Cainites in contempt,
though. Feralsrespect strength, anda great numberof very
powerful Cainites follow other roads. Such individuals are
seen as impressive but fundamentally misguided.
The Feral takes the hunger of the Beastasthe bedrock
of her existence. From this force, all else follows. When
the Beast hungers it musthe fed. Fren nerationand
‘madness result if this simple drive is ignored. But careless
or indiscriminate feeding is also likely to result in calara
ity, so Ferals can be quite subtle hunters. You should give
some thought to both the wh; courcharacter’s
huntinghabits.[sshe arsk-taker, rusting in her instincts
to locate and kill prey? Does she stalk her prey carefully,
waiting for the most opportune moment to strike?
Cities
Ferals are divided on the
tion. Most strongly believe th
asthe playgrounds of Cainites whoplotandscheme (and
so are roundly despised), cities are best avoided. Others,
however, see cities as rich hunting grounds, and thus
fitting territories to inhabit
Some Ferals assert that moreals will continue to
build more and bigger cities. If this is the case, they sy,
sue of cities and civiliza
ws creations of man and
thenall Cainites must learn toadapt to them if they wish
and prosper in the nights to.con
thinking does not always sit comfortably with
more traditional Feral, so those who hold such beliefs
typically keep theie opinions to themselves.
Such long
‘When it comes to portraying your Feral, it’s helpful
to think of the
the Hierarchy appears to
But if you look closer, you'l
deal of information about
they think they should act.
For example, the greatest sin a Feral can commit i,
to avoid feeding when hungry. By itsel, this is simple
enough to understand: Any creature, living or undea
that does not seek out sustenance will die.
however, donor justaccept that fundamental truth, they
hhthata
ads hierarchy of sins. Ac first glance
be a simple behavioral guide
see that it contains a great
ow Ferals act, or at least how
he Ferals,
make it the very comerstone of their belief,
Feral to who chooses not to feed risks losing her mind to
the Beast, The fact that this most basic precept of t
road also holds erue for many other ethos (even if isn’
given the same gravity) is misleading, for moving even
‘one “step” up on the hierarchy of sins against the Beast
reveals their character even more.
Thesecond majorsin or Feralsisa proscriptionagainst
showing mercy. And yet, later on the hierarchy, we find
that tormenting others needlessly — playing with
food, 2s it were — is considered a sin. This isn't contradic-
tory, it'smerely indicative of the Ferals' priorities. Predators
do not show mercy. If they choose to lee their prey
it is because thar prey is nor worth the risk of trying 19
capture it, not because they are overcome with guilt
Likewise
prolong the deaths of their prey — why give one’sdinncra
chance to escape by not killing it cleanly? Ferals, taking
predators, hold merey in
ut those more advanced
ly the same light. Both
old wives tales about eats aside, predators do net
theircues as they do from nat
contempt as useless and weak
along the road see torture in a
behaviors are, to an enlightened Feral, snatual
Motivation
What motivates a Feral? How can you ensure that
your character is credibly motivated to take part in yout
Storyteller’s chronicle? Ferals place little emphasis on
long-range plotting and scheming. Thi 3
tion is to concentrate on the present. They trust that
their instincts won't betray them or their future. This
faith stems from their belief that if one always acts on
instinct, one will be acting “correctly” and in a manner
beneficial in both the shore and the long term
This, in turn, means that Ferals can be quite adven
turous. As long as they see some personal gain or benefit
in an expedition of other venture, they're likely wo be
favorably disposed toward it. On the other hand, it's
rate Feral who would put herself at risk in the name ofa
“higher principle.” Ferals are not acall likely tobe moved
by appeals to virtue or justice or compassion or one's
For the Feral, one’s*hetter natur
Beast, which is only interested in satisfying its hung
“betternacure. the
Therefore, the player must strike a balance, in pla
sn selfinterest and group harmony. You won't
hhave much fun if your character walks away from every
story hook yout Storyteller provides, even if you are just
playing in character.” One of your responsibilities as
player is to make a character that will be interested in
involving herselfin the chronicle. One way to keep your
character invalved is to make sure that her place in th
coterie is well-defined. Ferals understand hierarchies
and pack mentality quite well. Your character may
decide to accompany her coterie onan errand or mission
simply because she recognizes that
them than with
break the bond between them. Or she may insist on
receiving some particular benefit or reward, such as firs
pick of the loot or the right to a particular kill
he's stronger
and thar to remain behind wo
Likewise, always keep the Beast in mind. Ifthe Beast
interested, the Feral will be interested. A Cainite's prima
dives are not centered around lust or greed, normally, bu
around the blnnding, naked hunger for blood that makes
‘every vampire a mor
ret. But what do those drives:toyour character in particular? Perhaps a particular kind of
Mood quiets che the blood of the clergy, for
inseance, or th infidels. M
mindlesseither, and iscapableof “pushing
» manipulate the vampire
Playing with Othe
ther question that will
tow much sk she's willing to take for her coterie mates,
‘specially when she has the option of turning her back on
them. Doesshe try tosingle
for example, on a risky, solo rescue miss
for your characteris
andedly sneak intothe enemy
n? In such
ur own long-ter
(breaking into
unlikely your character
and Beast may well be forfeit as the rest of the followers
t&the toad take up the hunt
of this should give an aspiring diablerist pause
“ultimate hunt” is one thing; b atarget and
‘every Cainite in the land isanother. If your
considering di
farlilly indeed. The ext
she needsto think very
fer is seductive, but the
Road of the