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(HAPCER*CHREE: BYSCEMS AND ADVICE Andtherefore be yealle hunters, and yeshaldoaswisemen Edward, Duke of York, The Master of Game Advice for ot aying a Feral fe tllowen of Road of due oa s. The fact that they ina sense, beside ype to further theirown ends, but asevery Feral knows, there's more to the road than t selves as the only Cainites honest the truth about their natures. The theit lusts, are simply ¢ in self deceit. Power over one’s base self is the ultimate power. After all, how many € schemes have ended in disaster because the schemer lost control of Talkbiivine favor (ordi theotherhand, isalltoo real. Therefore Ferals choose todeal with itdiscctly rather than lookingforanswersfrom a God (or Devil) who is clearly uninterested in providing them. Ferals see the other roads as other Cainites’ attempts todistrace themselves from their tue natures. Thisis not to say that they hold all other Cainites in contempt, though. Feralsrespect strength, anda great numberof very powerful Cainites follow other roads. Such individuals are seen as impressive but fundamentally misguided. The Feral takes the hunger of the Beastasthe bedrock of her existence. From this force, all else follows. When the Beast hungers it musthe fed. Fren nerationand ‘madness result if this simple drive is ignored. But careless or indiscriminate feeding is also likely to result in calara ity, so Ferals can be quite subtle hunters. You should give some thought to both the wh; courcharacter’s huntinghabits.[sshe arsk-taker, rusting in her instincts to locate and kill prey? Does she stalk her prey carefully, waiting for the most opportune moment to strike? Cities Ferals are divided on the tion. Most strongly believe th asthe playgrounds of Cainites whoplotandscheme (and so are roundly despised), cities are best avoided. Others, however, see cities as rich hunting grounds, and thus fitting territories to inhabit Some Ferals assert that moreals will continue to build more and bigger cities. If this is the case, they sy, sue of cities and civiliza ws creations of man and thenall Cainites must learn toadapt to them if they wish and prosper in the nights to.con thinking does not always sit comfortably with more traditional Feral, so those who hold such beliefs typically keep theie opinions to themselves. Such long ‘When it comes to portraying your Feral, it’s helpful to think of the the Hierarchy appears to But if you look closer, you'l deal of information about they think they should act. For example, the greatest sin a Feral can commit i, to avoid feeding when hungry. By itsel, this is simple enough to understand: Any creature, living or undea that does not seek out sustenance will die. however, donor justaccept that fundamental truth, they hhthata ads hierarchy of sins. Ac first glance be a simple behavioral guide see that it contains a great ow Ferals act, or at least how he Ferals, make it the very comerstone of their belief, Feral to who chooses not to feed risks losing her mind to the Beast, The fact that this most basic precept of t road also holds erue for many other ethos (even if isn’ given the same gravity) is misleading, for moving even ‘one “step” up on the hierarchy of sins against the Beast reveals their character even more. Thesecond majorsin or Feralsisa proscriptionagainst showing mercy. And yet, later on the hierarchy, we find that tormenting others needlessly — playing with food, 2s it were — is considered a sin. This isn't contradic- tory, it'smerely indicative of the Ferals' priorities. Predators do not show mercy. If they choose to lee their prey it is because thar prey is nor worth the risk of trying 19 capture it, not because they are overcome with guilt Likewise prolong the deaths of their prey — why give one’sdinncra chance to escape by not killing it cleanly? Ferals, taking predators, hold merey in ut those more advanced ly the same light. Both old wives tales about eats aside, predators do net theircues as they do from nat contempt as useless and weak along the road see torture in a behaviors are, to an enlightened Feral, snatual Motivation What motivates a Feral? How can you ensure that your character is credibly motivated to take part in yout Storyteller’s chronicle? Ferals place little emphasis on long-range plotting and scheming. Thi 3 tion is to concentrate on the present. They trust that their instincts won't betray them or their future. This faith stems from their belief that if one always acts on instinct, one will be acting “correctly” and in a manner beneficial in both the shore and the long term This, in turn, means that Ferals can be quite adven turous. As long as they see some personal gain or benefit in an expedition of other venture, they're likely wo be favorably disposed toward it. On the other hand, it's rate Feral who would put herself at risk in the name ofa “higher principle.” Ferals are not acall likely tobe moved by appeals to virtue or justice or compassion or one's For the Feral, one’s*hetter natur Beast, which is only interested in satisfying its hung “betternacure. the Therefore, the player must strike a balance, in pla sn selfinterest and group harmony. You won't hhave much fun if your character walks away from every story hook yout Storyteller provides, even if you are just playing in character.” One of your responsibilities as player is to make a character that will be interested in involving herselfin the chronicle. One way to keep your character invalved is to make sure that her place in th coterie is well-defined. Ferals understand hierarchies and pack mentality quite well. Your character may decide to accompany her coterie onan errand or mission simply because she recognizes that them than with break the bond between them. Or she may insist on receiving some particular benefit or reward, such as firs pick of the loot or the right to a particular kill he's stronger and thar to remain behind wo Likewise, always keep the Beast in mind. Ifthe Beast interested, the Feral will be interested. A Cainite's prima dives are not centered around lust or greed, normally, bu around the blnnding, naked hunger for blood that makes ‘every vampire a mor ret. But what do those drives: toyour character in particular? Perhaps a particular kind of Mood quiets che the blood of the clergy, for inseance, or th infidels. M mindlesseither, and iscapableof “pushing » manipulate the vampire Playing with Othe ther question that will tow much sk she's willing to take for her coterie mates, ‘specially when she has the option of turning her back on them. Doesshe try tosingle for example, on a risky, solo rescue miss for your characteris andedly sneak intothe enemy n? In such ur own long-ter (breaking into unlikely your character and Beast may well be forfeit as the rest of the followers t&the toad take up the hunt of this should give an aspiring diablerist pause “ultimate hunt” is one thing; b atarget and ‘every Cainite in the land isanother. If your considering di farlilly indeed. The ext she needsto think very fer is seductive, but the Road of the

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