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Technical Summary

2018

Fightin’ Robotic Owls


Team 5401
Table of Contents
1. INTRODUCTION 3

2. KICKOFF AND GAME ANALYSIS 4


2.1 KICKOFF WEEKEND 4
2.2 SCORE ANALYSIS 4
2.2.1 AUTONOMOUS STRATEGY 4
2.2.2 TELEOPERATION STRATEGY 5
2.3 STRATEGIC CONCLUSION 6

3. ROBOT DESIGN AND CONTROL 7


3.1 DRIVE TRAIN 7
3.1.1 INITIAL DESIGN AND PROTOTYPING 7
3.1.2 FINAL DESIGN 7
3.1.3 CONTROL SYSTEM 8
3.2 INFEEDER (MODIFY NAME IF NEEDED) 8
3.2.1 INITIAL DESIGN AND PROTOTYPING 8
3.2.2 FINAL DESIGN 8
3.2.3 CONTROL SYSTEM 8
3.3 ARM / WRIST 9
3.3.1 INITIAL DESIGN AND PROTOTYPING 9
3.3.2 FINAL DESIGN 9
3.3.3 CONTROL SYSTEM 10
3.4 CLIMBER AND STABILIZER 11
3.4.1 INITIAL DESIGN AND PROTOTYPING 11
3.4.2 FINAL DESIGN 11
3.4.3 CONTROL SYSTEM 13
3.5 ENDGAME PLATFORMS (MODIFY NAME IF NEEDED) 14
3.5.1 INITIAL DESIGN AND PROTOTYPING 14
3.5.2 FINAL DESIGN 14
3.5.3 CONTROL SYSTEM 15

4. SOFTWARE AND CONTROLS 16


4.1 FRC ARCHITECTURE AND OBJECT ORIENTED PROGRAMMING 17 16
4.2 COLLABORATIVE WORK ENVIRONMENT 17 16
4.3 IMPLEMENTING THE PROGRAMMING PROCESS 18 17
4.4 TEACHING NEW PROGRAMMERS 18 17
4.5 HUMAN M ACHINE INTERFACE 19 18
4.6 SCOUTING APP ERROR! BOOKMARK NOT DEFINED.

5. MANUFACTURING 18
6. PRACTICE FIELD AND PIT 20
6.1 PRACTICE FIELD 20
6.2 COMPETITION PIT 20

7. CONCLUSION 21

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1. Introduction
Team 5401, the Bensalem High School Fightin’ Robotic Owls, is thrilled to
be participating in 2018 FIRST PowerUp. Last year’s Steamworks season
was amazing and successful for our team. We finished 8th place at the
end of Qualifications at Seneca District Competition, 3rd at the MAR
Regional Championships, and qualified for the 2017 FIRST Championship in
St. Louis, where we got to Quarterfinals in the Carson Division. Building off
of the success and knowledge gained from last year we were, and still
are, excited for this season. We have welcomed new members and into
our team and welcomed back many veterans to FIRST. Our more hands
on student involvement, led by our expanded Student and Mentor
Leadership positions, demonstrates our goal of teaching STEM and
business values, inspiring younger generations, and preparing students for
life after high school. This year, Team 5401 presents, Ivy, which can place
Powercubes on the Scale, Switch and portal, as well as climb with two
extra robots onboard. Ivy is named after Ivy Valentine, from the
Soulcalibur arcade game which came out in the mid-90s. This is our first
year our graduating class of seniors consist of females which is why we
decided to focus on female names for the robot. Additionally, since this is
our fourth year as a team and 4 in roman numerals, is IV or Ivy.

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2. Kickoff and Game Analysis
2.1 Kickoff Weekend
Our kickoff weekend began by sending a small group of about 10
students to our regional Kick-Off location, Hatboro-Horsham High
School. The rest of the team reported to Bensalem High School
where they watched the kickoff video and immediately began
reading the rules and game manual. By the end of Day One, we
had determined our overall strategy for playing the game, and
students were sent home with homework to read the game manual
and ensure they have a full understanding of the year’s game. Day
Two was spent entirely on robot design, where we discussed
potential robot systems. At the end of Day Two, we had concluded
what type of robot systems we wanted and a general direction of
design.
2.2 Score Analysis
2.2.1 Autonomous Strategy
The maximum number of points that can be achieved during
the 15 second Autonomous period, per action is:
 Cross Auto Line (Auto-Run)
o +5 pt/robot - 15 pts total
 Owning the Switch
o +2 pt for activation, +2 pt/sec of ownership - 32
pts total
 Owning the Scale
o +2 pt for activation, +2 pt/sec of ownership - 32
pts total
 All three robots on an alliance complete an Auto-Run
and the alliance owns their switch
o +1 Ranking Point
The theoretical maximum score for an alliance is 79 points
and one Ranking Point. This is earned if the alliance owns the
switch and scale for the entire 15 second autonomous period
and all robots on the alliance complete an Auto-Run.
Conclusion:
The main focus in the Autonomous period should be
mastering the Auto-Run and owning the Switch. Being able to
own the Switch regardless of your position on the field and
being able to cross the baseline is essential. We determined
this because this is one of the two times in FIRST Power Up that
we can score a Ranking Point. After mastering Auto-Run and

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owning the Switch regardless of position, we will focus on
getting cubes onto the Scale to score the double-valued
Autonomous Scale Ownership points.
2.2.2 Teleoperation Strategy
The maximum number of points that can be achieved during
the 135 second Autonomous period, per action is:
 Owning the Switch
o +1 pt for activation, +1 pt/sec of ownership - 136
pts total without PowerUps
o With Boost Power Up Max Score - 146 pts
 Owning the Switch
o +1 pt for activation, +1 pt/sec of ownership - 136
pts total without PowerUps
o With Boost Power Up Max Score - 146 pts
 Power Cube in Vault
o +5 pts/cube - 45 pts total
 Parked on Platform
o +5 pts/robot - 15 pts total
 Successful Climb
o +30 pts/robot - 90 pts total
 All three robots on an alliance successfully climb
o +1 Ranking Point
The theoretical maximum score for an alliance is 407 points
and one Ranking Point. This is earned if the alliance owns the
switch and scale for the entire 135 second teleoperation
period, nine Power Cubes are placed into the Vault, and all
three robots have a successful climb.
Conclusion:
While Power Up is very complex and a set strategy is hard to
determine, we believe that the main focuses should be on
maintaining ownership of the Scale throughout the match
and acquiring all three climbs during the end game. The
Scale is an extremely vital game element and will likely be the
most contested method of scoring on the field. Maintaining
ownership of the scale will ensure that the only way for the
opposing team to win would be through ownership of both
switches, Power Ups, and or a better end game. As far and
end game goes, having all three robots successfully climb is
not only essential for the 90 points it gives, but also gives a
Ranking Point, which should always be the top priority of the
game as Ranking Points are what determines overall rank at
the competition.

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2.3 Strategic Conclusion
Based off of the maximum scoring values we decided on a practical
strategy for our team. Where the highest priorities are: having a
successful autonomous that earns us a Ranking Point, in the end game
being able to successfully climb, taking a cube and owning it, and
putting cubes on the Scale for ownership points. These strategic
conclusions will ultimately drive the design of our robot and dictate the
list of tasks our robot will need to complete.
1. Drive
2. Hold cubes and intake cubes from floor
3. Start with cube, put cube on Switch
4. Have a successful climb

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3. Robot Design and Control
3.1 Drive Train
3.1.1 Initial Design and Prototyping
We started off build season knowing that we wanted to have
a West Coast Drive (WCD) system, with either 6 or 10 wheels.
After looking at the field and looking at the scale platform,
we realized that we needed to use a 8 wheels. 8 wheels
worked perfectly and didn’t get stuck while driving over the
scale ramp.
3.1.2 Final Design
Our robot is a West Coast Drive with 8 wheels. The wheels are
driven by two 2 CIM motors. The CIMs are Ball Shifting
Gearbox (217-3195). The low gear is a 33.33:1 ratio, and yields
a speed of 4.50 ft per second. The high gear is a 9.07:1 ratio,
and yields a speed of 16.56 per second. All the wheels are 6”
VexPro Traction wheels equipped with Blue-Nitrile Roughtop
Tread. Our robot’s frame perimeter is 32.5 by 27.5 inches. The
drivetrain uses #35 chain and 12 tooth sprockets with four
20.25 inch chains and two 20.625 inch chains. The frame rails
are .1 thickness 1 x 2 aluminum box tube and riveted together
using VexPro T-gussets and a 0.090” lexan plate, with
clearance slots for the gearboxes.

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3.1.3 Control System
This uses two Victor SP’s as well as a Gyro and Encoders. One
notable thing is that we configured the Speed Controllers as
PID controllers through the use of FRC libraries allowing us
create an Auto-Drive and Auto-Turn function using PID. In
teleop, the driver uses Grand Theft Auto style tank controls.
The gear transmission is manual.

3.2 Infeeder
3.2.1 Initial Design and Prototyping
We started prototyping the infeed the first week of build
season. We tried to use top and bottom rollers first. We tried to
make an infeed like that work but it didn’t work well. Then we
decided to prototype a side roller infeed and it was
successful. The space in between the wheels were 10.375
inches and 12.375 inches and it worked out great. We used 4
wheels that can squish a little to be able to manipulate the
cube how we wanted to. In conclusion, a side roller infeed
using 4 squishy wheels is a great idea.
3.2.2 Final Design
3.2.3 Control System
The Infeeder will deploy through pneumatic actuators on a
button. The Infeeder activate its motors and take in Power

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Cubes through a button as well. The infeeder can take in a
Power Cube with 11 inch width and a Power Cube with 13
inch width.

3.3 Arm / Wrist


3.3.1 Initial Design and Prototyping
The initial design of the arm was just a small arm that goes up
and down on a 3 tier elevator. Then after working with it on
CAD, we realized that it wouldn’t work and we had to come
up with another idea for the arm. The next idea we had was
to have a hinge point at the top and another shoulder
rotates on that hinge.
3.3.2 Final Design
The arm system is controlled by multiple pneumatics. It can
reach above the scale and it can put a cube on top of
another cube if the scale is full with cubes. The arm can go to
the height of the portal exchange zone and can also get
cubes from the pyramid of cubes in the power cube zone.
There is a brake in the arm to stop it from moving when it is in
the desired position.

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3.3.3 Control System
This control system takes advantage of pneumatics and a
Talon SRX speed controller. The Talon SRX allow the system to
use PID to move to certain heights that are predetermined. A
manual override is included as well if the PID fails during a
match. The pneumatic actuators are automated and acts
like a “wrist”. A pneumatic brake is also automated to hold
the arm in place when the Talon SRX is not active.

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3.4 Climber and Stabilizer
3.4.1 Initial Design and Prototyping
In the beginning of the build season, the climber was just two
hooks that went over the rung on the scale and then we
would just pull ourselves up. Through many design studies, we
found out that a screw driver type climber was the best way
to go.
In the beginning, we knew that we needed to have
something that made it easier to climb up the side of the
scale. We can up with the idea of having a stabilizer that
would help keep the robot from tilting as it was climbing up
the scale.
3.4.2 Final Design
The climber uses a screw drive to climb. At the end of the
match, the arm of the robot goes all the way up and the
climber goes as high as it can on the arm. Then the screw
drive system starts to turn and the climber descends onto the
rung and the screw drive pulls us up above the 12 inch mark
and gains us the 30 points.

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The stabilizer has 2 Omni-Wheels and has 2 smaller wheels in
between the two Omni-Wheels. The Omni-Wheel rolls up the
side of the little extrusion on the scale and the small wheels on
the inside roll up the front of the extrusion of the scale. Two
pneumatics keep the stabilizer up and inside the frame
perimeter the whole match. Then at the end of the match,
the two pneumatics actuate and push the stabilizer down.
The robot can smoothly roll up the scale and not tilt while
climbing.

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3.4.3 Control System
The climber moves uses input from the D-pad to move. Up
pulls the robot up and down lowers the robot.
NOTE: The same diagram is used for climber and platforms

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3.5 Endgame Platforms
3.5.1 Initial Design and Prototyping
The thought of having end-game platforms came to the
team when we realized just how small of a space the
climbing bar was going to be. Since we didn’t want to rely on
getting the levitation ability, we came up with an idea to
have platforms come off our robot during end-game so that
when we climb, we can lift a robot on either side of us. The
thought behind the end-game mechanism was that it would
make us a great choice during alliance selection. The full
climb would give us a ranking point each match as well.
3.5.2 Final Design
The end-game platforms are 30 inch wide plates that rest
upon a 2x1 box tube frame and plastic tubings that drops
down via Pneumatic actuators. They each have 3 hinge
points that connect to the bumper brackets on the drive
base. The plates have a slight slope on the far end to let our
alliance members drive on. The plates are capable of lifting a
bot each so that when we climb we would get a full climb
lifting up to 450 pounds.

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3.5.3 Control System
This control system allows us to use buttons to manipulate the
pneumatic actuators. Give the button a push and down goes
our platforms.

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4. Software and Controls
4.1 FRC Architecture and Object Oriented Programming
 Like many other teams, team 5401 utilizes Java as the programming
language for the robot. Java is most known for its object oriented
nature, which allows creations of software objects which mimic
physical objects in real life.
 Team 5401 programs their robot through the FRC Architecture.
Code is split into Subsystems and Commands. Subsystems mimic the
corresponding physical parts on the robot. The Commands execute
actions that the physical robot can perform. The “main” block of
code runs in a loop and is able to call the Commands through input
from a controller. Autonomous code are made in a
CommandGroup which combine multiple Commands and require
no human input.
4.2 Collaborative Work Environment
The software team for Team 5401 have a weekly meeting to discuss
goals for that week. In addition, meetings are organized to discuss
how the general logic implementation of each individual
Subsystem. Outside of meetings, programmers may work individually
or in a team depending on the code or robot part that is being
tested.
The following apps are used to communicate and organize the
software team:
 Slack: This application is mainly used for communication, such as
writing down goals and reminders.
 GitHub: This application is used to store team’s code online as a
code repository. As a result, any computer can pull the code
from GitHub and edit it. In addition, GitHub offers the ability to
“branch” code which creates a copy of the current working
code. The existence of the copy allows experimental code to be
created and tested without overwriting the current code that
works. If the experimental code fails, the branch can be
abandoned without modifying the working code. It the
experimental code works, the code can be merged into the
working code.
 Google Drive is utilized to share other files that are not code.
Code documentation and block diagrams are created and
kept in Google Slides. Mechanical and software teams share a
Google sheet detailing all the PWM, sensor, and pneumatic
solenoid channels for the robot. Controller mappings are
documented and stored on Google Drive as well.

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4.3 Implementing the Programming Process
Identifying the Problem
 In the beginning of the build season, the software team has a
meeting with the design. The design team gives the software
team a brief explanation of each subsystem, or group of
mechanical parts that work together, on the robot and its
corresponding movements.
Designing/Drafting the Solution
 The software team begins to draw Block Diagrams of each
subsystem. The Block Diagrams is very similar to a typical IPO
chart: the Block Diagram displays the possible control inputs, the
necessary processing, and the actions of the robot as a result.
 The software team then converts the Block Diagrams into
pseudocode. Pseudocode is not “real” code and consists of
comments strung together in order to provide an outline for the
real robot code. Pseudocode also helps work out logical
problems.
Writing the Program
 Branches for each Subsystem are made off the main code. Each
programmer is assigned a Subsystem to write by converting
pseudocode to actual code.
 During this step, programmers will often talk with members of the
design team. The goal is to discuss the specific components and
movements of each Subsystem.
Testing and Revising
 After the practice robot is built, the software team tests each
Subsystem on the practice, one Subsystem at a time. If the
Subsystem work, the branch for that Subsystem is then merged
into the main code. Discrepancies between the practice robot
and competition robot are noted and changes for the
competition code are made as well.
4.4 Teaching New Programmers 18
This year, several rookie programmers joined the team with little to
no experience in writing code for the robot. The senior members of
the software team were responsible to bring the rookie
programmers up to speed. They began with teaching Java basics
such as variables, loops, logic statements, arrays and objects.
After the Java basics are mastered, the rookie programmers are
taught the FRC Architecture. They begin to experiment with the FRC
Architecture on last year’s robot.

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4.5 Human Machine Interface
The team utilizes two Xbox controllers to run our robot this year.
Below are controller maps to be used as references for anyone in
need of controlling the robot.
4.6 Scouting App
 “FROScoutingApp” was developed using Android Studio. The app is
optimized to run on an Amazon Fire 7 Tablet running Android 5.1
(API 22).
 The app can be used to scout any game because the inputs for
scouting are not preprogrammed into the app, but rather created
in the app itself. A file containing the layout of inputs can be
exported from the app and imported on another device.
 The data from scouting is outputted into a text file. The data is
separated by commas and each row is one match.

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5. Manufacturing
The STEM program at Bensalem High School received a new technical
education facility as part of the renovations that took place in 2017.. Thanks to
our new space, all manufacturing of Ivy was done in-house in the Technical
Education Shop of Bensalem High School, adjacent to our robotics lab, by our
student-led manufacturing team consisting of three students. The frame,
electronics mount, shoulders, shoulder crossbars, and bumper mounts are
constructed of box tube aluminum, while the arms, custom gussets, blocks,
spacers, and shafts are made from a wide range of different sizes of aluminum,
polycarb, and Delrin. All shafts and other turned parts that were not purchased
complete were turned on one of the two shop lathes in the Technical Education
area. All drawings given to manufacturing for production can be seen in the
Drawings Section at the appendix of this technical summary. Due to our intricate
design, new techniques were learned in order to drill small holes in odd shapes
and round corners for clearance on the robot. To maximize production time on
the 252+ parts on Ivy, two manual mills and two lathes were run at the same
time. Ivy was assembled in the robotics lab, in the team’s fully functional pit,
which is discussed further below.
In order to support the ambitious strategy the team decided on, and to
make use of the internal machining capability, a prototype practice robot was
built to learn lessons, provide a tool for drive team to practice on, and a test
bed for software while the competition robot was built.

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6. Practice Field and Pit
6.1 Practice Field
Using the Technical Education Shop of Bensalem High School,
wooden field elements were built to assist prototyping of robot
assemblies, as well as give the drive team a practice field on which
to hone their skills.
(Insert Photos 191, 185)
6.2 Competition Pit
Assembly of [insert robot name here] took place in Team 5401’s fully
functional competition pit, set up in the robotics lab at Bensalem
High School. The team decided that working in the pit would not
only give them the best access to tools and equipment, but would
provide lessons about pit layout and flow that would be applied to
make the pit more functional at competitions.
(Insert photo of Pit)

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7. Conclusion
With our team of 36 members, a broader student leadership team,
and new student roles on the team such as Deputy Chief Safety Engineer
and Non-Technical Leader we have created a robot that brings the team
a sense of pride and achievement. From day one of kickoff weekend, our
goal was simple: build a machine that achieves our goals, is expertly
engineered to exceed our quality standards, and is a robot we are proud
to show off at competitions. Although it was tough build season with many
setbacks and challenges, we have achieved all of our goals and we look
forward to powering up at competitions.

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