Professional Documents
Culture Documents
Time Lesson
I will begin my lesson by having students explore where idioms can be found
and where they are used. We will explore the power point slide defining idioms
and look through the examples. Essentially a whole class discussion will open
up our lesson.
Students will be given a breakdown of the tasks to come. Firstly, a work sheet
on idioms will follow our discussion. After orally correcting the worksheet, we
will begin to review the idiom headbands game.
10:30-10:50
During this time, students will be given the time to complete the idiom stencil.
Once completed we will review students answers orally and correct the sheet.
10:50-11:00
Explanation of the idiom headband game
11:00-11:15
Idiom headbands consists of two players working together to discover the
idiom on the headband. The students will be pre-grouped by myself to save
time, avoid conflict, and to ensure the students benefit from the pairing. Once
grouped they will each grab a headband and a bag of idiom cards. To put on
their headbands, they will need tape, I will be setting up tape stations in
various areas of the classroom. To decide who goes first, the person with the
name closest to the letter A begins. I will be providing an example like, if Joe
and Emily play together, Emily will go first since her first name started with a
letter closer to the letter A.
From there, the teammate will put on their headband and place the idiom card
at the front. Their peer will give them clues about the idiom in order for them to
be able to discover which idiom they have in the time provided. The student
with the most idiom cards at the end of the game wins. In terms of time given, I
will be putting up a fifteen-minute timer on the Smart board. Once their partner
has figured out the idiom they must switch. They keep doing this until time runs
out.
This specific group of students are known to get rowdy and have behaviour
difficulties which may not play out well with the game I have created. Giving
them the benefit of the doubt, the students will be given one chance to play the
game. Should they not be able to follow the expectations given then they will
be sent back to their desks to work on prepared stencils.
The last few minutes will be used to clean up the headband game and recap
the concept covered.
Assessment Criteria:
The student(s):
- Uses language/talk as a means of exploring, expressing and developing
thoughts.
- Develops, through trial and error strategies for working collaboratively
with peers
- Develops language strategies to support communication in collaborative
tasks
- Selects effective and appropriate strategies for problem solving in a
specific context
- Self-evaluate his/her language development
Assessment Tools:
Should the activity need to be stopped earlier than expected, a set of idiom
stencils will be ready at hand. The students can work on those instead.
PROFESSIONAL Competency 1 – To act as a professional inheritor, critic, and interpreter of
COMPETENCIES knowledge or culture when teaching students
- By gamifying a lesson, I will be grabbing the students’ attentions. The
ADDRESSED:
students will be learning through game which will “motivate/encourage
significant, in-depth learning…” Having both the stencil and the
headbands game will allow the children to “transfer/apply knowledge” in
different contexts