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OVERWIEW OF THE PROJECT “SCIENAR”

SCIENTIFIC SCENARIOS AND ART 

by

Mauro FRANCAVIGLIA
FINAL EVENT OF THE PROJECT, Amsterdam,
The Netherlands, 14-15 October, 2010

A European Project
Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN
“SCIENAR”

A European Project
Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN
“SCIENAR” 

SCIENTIFIC SCIENARIOS 
in (and for) ART

A European Project
Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN
“SCIENAR” 

SCIENTIFIC SCIENARIOS 
in (and for) ART

A European Project
Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN
SCIENAR
The project SCIENAR takes into account the common European
Cultural heritage, that is profoundly based on the links existing
between Science & Art, from the very beginning of the Greek
Culture, through Renaissance, until present time.
It aims to build an interdisciplinary approach using mainly
digital technologies to explore the present day interactions of
these two facets of our Culture, bringing together both
communities of “Human Culture” and “Scientific Culture”.

From Plato to Leonardo da Vinci (Renaissance) until Picasso & Einstein /XX Century)
SCIENAR
The starting and leading idea is that these two facets are NOT
separate entities – as they frequently happen to be considered –
but just two facets of the SAME Culture, which encompasses all
human endeavours to understand, represent and trascend the
whole of our knowledge of “reality” in which we live.
Two facets that share a common past, a common present and a
common future; two facets the mutual interrelationships of
which are profound and extremely important.

From Plato to Leonardo da Vinci (Renaissance) until Picasso & Einstein /XX Century)
SCIENAR
A further leading idea, in fact, is that Mathematics – the basic
language of all Science and in fact fundamental for the
development of many oher fields of Human thought – subtly
pervades our everyday’s life. In particular we shall be exploring
in SCIENAR – from various viewpoints – the deep interrelations
that existed and still exist between Mathematics & Art, basing
our work on the continuous and reciprocal benefit that each one
of these two disciplines can gain from the other. Mathematics
can be more easily understood when it becomes clear that
“mathematical structures” provide a description and sometimes a
language for the corresponding structures existing, more or less
manifestly, in artworks; as well as Art – a creative and
imaginative act - can be helped or even inspired by techniques or
reasonings that belong to the field of Science and to the
constructive and descriptive language of Mathematics.
SCIENAR
As it was stated in the declaration of SCIENAR, Mathematics
has evolved alongwith our way of conceiving, perceiving,
experimenting and representing “reality”; while Art develops the
means to harmonise, describe, represent aesthetically, trascend
and transfigure the World of our sensations and perception.
History of Arts and Sciente tell us tha Mathematics and
Figurative Arts (Painting, Sculpting, Carving) have often
developed in parallel.
A completely analogous pathway is
recognizable in other forms of
Visual Art, in Architecture, in Music,
in all forms of “modern and
contemporary Art”, from Photography
to Film, up to Digital Art.
Photo by Marcella G. Lorenzi
SCIENAR
The project SCIENAR is based on the following starting points.
A) The Need of Visualizing Science to Better Comunicate it.
Our senses have been forged, through millenniums, by and around
the physical conditions we commonly encounter in our life. Science
of XX Century started to study more profound aspects that are far
from our common experience. Difficulties arise if one tries to
visualize them, but an escare is offered by Digital Technologies, that
make it possibile to represent and visualize “modified realities” or
“alternative worlds”.
SCIENAR
The project SCIENAR is based on the following starting points.
B) Virtual Laboratories as a Mean to Better Understand and
Teach Science.
Interactivity is the essence of Science and Digital Technologies; it
allow us to create “Virtual Laboratories” where the genuine
interactive process of making Science can be easily and fruitfully
reproduced.

Napoli - “Città della Scienza”


Photo by Marcella G. Lorenzi
SCIENAR
The project SCIENAR is based on the following starting points.
C) The Deep Interplay between Science and Art.
The Digital Technologies provide a rather good mean to explore the
interplay between Science and Art. The common European cultural
heritage is profoundly based on these links and the New
Technologies allow us to explore and represent these fruitful
relationships in a way that was unthinkable before. Mathematics
intersects all aspects of “Cultural Industry”.
As a modern example we can mention “Fractal
Art” – Habel (pseudonymous of Antonio
D’Anna) said in this field:“The scientific
component is present only at the level of study
[…] the creative act is by no means mortified
[…] and it remains the undiscussed
protagonist […] it would be impossible to
repeat a painting, while repetitivity is a Haebel -
founding value of scientific work.” Fractal Cube
SCIENAR
The project SCIENAR is based on the following starting points.
D) The Digital Technologies as a Tool to Produce New Art.
In our days Science in general – and Mathematics in particular –
play a direct and explicit role in several forms of Art (visual, plastic
and musical). We mention methods to generate Art and Music by
means of computers and electronic devices.
From mathematical concepts and
scientific scenarios it is then possibile
to extract classical and modern pieces
of Art, as well as to realize
environments that offer innovative
spaces composed of images, sounds
and tools for generating new artistic
and creative forms.
Quantum Universe - design by L. Fatibene & M.G. Lorenzi
SCIENAR
The project SCIENAR is based on the following starting points.
E) Art and Digital Technologies as Tools to Produce New Science.
Albert Einstein stated once that “The Artist and the Scientist each
substitute a self-created world for the experiential one, with the goal
of trascendence”. And Martin Minsky pointed out the importance of
artistic representations to better understand scientific concepts: “No
matter what one’s purposes, perhaps the most powerful methods of
human thought are those that help us find new kinds of
representations”.

Stephen Wilson:“The role of the


Artist is not only to interpret and
spread scientific knowledge, but to
be an active partner in determining
the direction of research”.
Fractal Constructions - by ESG
SCIENAR
The project SCIENAR explicitly aims in particular to:
1) create an interactive environment for
both Scientist and Artists, where Scientists
can explore the role that Mathematics plays in
understanding and making Art, as well as
produce mathematical objects that are useful
in Art; while Artists can found mathematical
structures and forms that they can directly use,
without needing the subtleties of
Mathematics, to inspire and produce their
artworks;

Botticelli -
Nascita di Venere
SCIENAR
The project SCIENAR explicitly aims in particular to:
2) review and analyze the existing scientific
environments for producing artistic objects,
implement them with new environments,
create a “standard” portal - “MARs” - where
the existing interactions between Matematics
and Art can be reviewed and easily retrieved;
MATHEMATICS & ART
THE WEB PORTAL “MArs”
The Web Portal “Mars” was a “prelude” to the activities of SCIENAR. It
remained as a “localized experiment”, aimed to presenting Art as a way to
approach Mathematics, enjoying the beauty of the structures that exist in our
vision and in our representation of the World, to eventually reconstruct its
structures and all the theoretical tools that are necessary to understand and to
elaborate its essence. As a second aim there was of course the desire to stimulate
further applications of Mathematics to various fields of Human culture.

http://mars.unical.it/mars/mars
SCIENAR
The project SCIENAR explicitly aims in particular to:
3) formalize and develop three scientific
scenarios in which the interaction between
Mathematics and Art can be understood,
visualized and used to create new Art
(installations in the domain of Art & Science,
exhibits concerning Art & Science);
SCIENAR
The project SCIENAR explicitly aims in particular to:
SCENARIO # 1: The Birth of Geometry at
the time of Greeks: the role of proportions,
the music of Kosmos, Platonic Solids, the
Golden Mean.
SCIENAR
The project SCIENAR explicitly aims in particular to:
SCENARIO # 2: The Role of Symmetry
and Prospective in Renaissance: the birth of
Perspective and Projective Geometry,
Simmetry in Art, the beauty canons in
Painting, Architecture and Music.
SCIENAR
The project SCIENAR explicitly aims in particular to:
SCENARIO # 3: The New Mathematics
and Art of XX Century: Curvature,
Impressionism, Cubism, Fractalism, Motion
and Fourth Dimension, Digital Art.
SCIENAR
The project SCIENAR explicitly aims in particular to:
4) produce Art Installations and
Exhibitions in the domain of Art & Science,
as well as promoting occasions of interchange
between the two communities of Art &
Science;

Superstring Installation & Performance,


Painting with Light
SCIENAR
The project SCIENAR explicitly aims in particular to:
5) constitute an international network
concerning these (and other) Scientific
Scenarios for Art, as well as promoting their
diffusion in both communities.

Benoit Mandelbrot-
Fractals
SCIENAR

A European Project
Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN

The Partners
SCIENAR
The partners of SCIENAR
1)  University of Calabria:
ESG & Laboratory for Scientific Communication
SCIENAR
The partners of SCIENAR
1)  University of Calabria
ESG & Laboratory for Scientific Communication

From left to right:

Mauro Francaviglia,
Pietro Pantano,
Marcella G. Lorenzi,
Lorella Gabriele
• The ESG researches are theoretical and applied, covering various fields, among which:
– Mathematics for Industry
– Educational Technologies
– Digital Edutainment
– Cultural Heritage
– Science and Art

• The ESG fosters and promotes high formation in all preceding fields of research, through:
the PhD course in “Psychology of Programming and Artificial Intelligence” at the
University of Calabria.
– the Doctoral School “Archimedes” in Science, Communication and Technologies
which gathers together research groups in Mathematics and Natural Sciences,
Engineering and Cognitive Psychology for an innovative interdisciplinary project.
Research Projects
•  ESG forges alliance with others Countries and Universities, public and private research
institute, Small and Medium Enterprises, and international and national scientific
communities that conduct research in similar topics. ESG is involved in a large number of
regional, national and international projects:
–  PRIN (National Interest Research Project) MIUR 2005-2006 “Mathematical
Modelling of Natural and Artificial Behaviour”, coordinated by Eleonora Bilotta and
involving five Universities: Calabria, Genova, Marche, Napoli 2nd University, Torino;
–  “Virtual Museum System of Magna Graecia” Project aiming at collecting
information on the cultural heritage of Calabrian Magna Graecia;
–  NetConnect (Connecting European Culture through New Technology) is a project
promoted by Culture 2000 European Programme.
–  RTN (Research Training Network – Marie Curie Action) European Project
“COMSON”;
–  InterLink – Program to foster the internationalization of the universitary system, by
promoting international collaboration among universities;
–  MASC (Music and Sound by Chaos) project, coordinated by prof. Bilotta of the
University of Calabria, involves the MacGill University of Montreal.
Mathematics for Industry

•  The topic Mathematics for Industry covers any mathematical aspects


may arise in applied problems of industrial relevance.
•  Fields of research:
–  Mathematical Model in Microelectronics and Nanoelectronics.
–  Macroscopic models of transport
–  Kinetic Models of transport
–  Quantum Models
–  Models fine-scale
•  Projects
–  COMSON (Coupled Multiscale Simulation and Optimization in
Nanoelectronics) is a Marie Curie RTN project.
–  Interlink: "Mathematical Models and Applications for
Microelectronics" .
–  ENIAC MODERN: Project of International Cooperation.
Educational Technologies

•  Educational Technology is a sector of


research, which is interested in creating
tools for improving learning possibility,
increasing   the student's skills, in the
cognitive domain. In this context, many
tools have been realized which give the
possibility to represent and simulate
complex phenomena.
•  ESG carried out some researches in this
field with primary school children and
University students.
•  Project
–  International Interuniversity
Cooperation project “Robotics as an
Educational Tool”.
Digital Edutainment
•  A number of tools linked to “Edutainment” (the term derives
from the mixture of “Education” and “Entertainment”) have
been realized by ESG, among which:
–  Face3D software, an authoring system to realize
performance of “Talking Heads”.
Cultural Heritage
•  The researches of ESG in this field aims at the use of ICT for the exploitation
and dissemination of Cultural Heritage, providing an enriching learning
experience for different targets of users, especially young people.
•  Projects:
–  Virtual Museum System of Magna Graecia Project
–  NetConnect Project
Virtual Museum System 
of Magna Graecia Project
•  The “Virtual Museum System of Magna
Graecia” was developed as part of a
project funded by the Regione Calabria
within the Programma Operativo
Regionale (POR) 2000/2006 http://
virtualmg.net
•  It uses the most recent and innovative
technologies to provide an overall view
of the archaeological patrimony of
Calabrian Magna Graecia.
•  Moreover, the aim of the project is to
create a network aimed at fostering
cultural exchanges between universities,
schools, museums, local grass-roots
societies and other organisations.
Interactive Museum

•  The interactive museum was thought as an environment where the


user can activate mechanisms exploration and informative interaction
with objects (3d reconstructions, picture and so on) within it.
NetConnect Project
•  The Connecting European Culture through New Technology (NETConnect)
project, sponsored by the European Culture 2000 programme, is related to
the Virtual Museum System. http://www.netconnect-project.eu http://
netconnect-project.eu/index.aspx.
•  The NETConnect project involves partners from different European
countries, Italy, Spain, Portugal, Germany, and Scotland, with the aim of
exploiting and sharing European cultural heritage, rendering it more
accessible and visible, promoting collaboration amongst culture agents and
technology experts.
Virtual Reconstructions
•  The goals of the virtual reconstructions and associated multimedia content are
to make the visit of the archaeological patrimony a fascinating and unique
experience.
•  The use of open source tools like Google Earth and Google SketchUp
facilitates the graphic’s work and makes more simple the implementation
phase of the 3D models.
•  PDA

•  Smartphone

System based on the location of users within the archaeological sites

REAL

VIRTUAL
Science and Art

•  ESG has promoted research that use mathematical models, as


chaotic systems, to create interactive performances for theatre and
music, new kind of musical instruments and music compositions,
new methods for digital painting and advanced tools as immersive
environments for digital edutainment and science communication.
•  Projects:
–  Music and sounds form chaos (MASC), coordinated by
Eleonora Bilotta – Department of Linguistics, University of
Calabria. The partners are University of Calabria, Italy and
McGill University, Canada.
–  Scientific Scenarios and Art (SCIENAR), coordinated by
Pietro Pantano, Department of Mathematics, University of
Calabria.
Scientific Visualization

•  Chua’s circuit realized by Leon O.


Chua University of California,
Berkeley, is a chaotic oscillator.
•  Chua's circuit is a useful system to
study many fundamental and applied
issues of chaos theory.
•  Starting from the equation system, we
have developped a computational
model that allow to realize a wide
variety of attractors, sound, music
and some interesting 3d image from
the attractors of the Chua Circuit.
Generative Music 
and Computer Aided Composition
Generator

•  Music from the attractors of the Chua


Circuit
•  Short Compositions using MIDI
instruments
•  Short Compositions using ChaoticSynth
Codification

In Out
Generator system’s parameters n-dimensional time
series
Codification n-dimensional time musical and/or sound
series synthesis parameters
Synthesis musical and/or sound sounds and/or music
synthesis parameters
Synthesis
ImaginationTools
•  ImaginationTools embodies
a new philosophy of
emergent musical software.
•  It uses mathematical
models in order to create
sound and music and it
promotes a 3D user
interaction modalities.
Exhibits 
Chaotic shapes: a journey from Science to Art

Exploring chaotic phenomena by an educational path, an experience with a


chaotic circuit, interactive tools and audio-video performance in a 3D virtual
environment
An Empirical Research:
Chaos goes to primary school

Pupils build a circuit, a virtual simulation and music by using Chua’s


circuit
SCIENAR
The partners of SCIENAR
2) Slovak University of Technology

Monica KOVACOVA
SCIENAR
The partners of SCIENAR
Name: Monika Kováčová
Slovak University of Technology
Title: Mgr., PhD.
Date of Birth: May 29, 1971
Monica KOVACOVA
Place of Birth: Nitra, Slovak Republic

EDUCATION AND QUALIFICATIONS


1994 Faculty of Mathematics and Physics at Comenius University, Bratislava, Slovakia, Mgr. in Mathematics,
specialisation: Mathematics, Differential Equations, Functional Analysis, Algebra
2001 PhD. in Mathematics - Differential Equations”

PROFESSIONAL EXPERIENCE

February 1995 - Slovak Technical University, Faculty of Mechanical Engineering, Department


of Mathematics, teacher of math, research fellow

PROFESSIONAL INTEREST

Differential Equations (Partial and Ordinary), Numerical Mathematics, Signal and Image Processing, Wavelets
Programming System MATHEMATICA ®, webMathematica
2002 – 2007 tester for system Mathematica, Work Bench, webMathematica
programming languages Fortran 90/95, C, C++, Java, PhP, MySQL, JSP
e-learning, math e-learning, MathML coding, dynamical e-courses (includes MathML coding) for technical universities

SKILLS:
languages: English (Scientific) - active
Russian - active
computer: Windows NT, Fortran 90/95, C, C++, Java, PhP, MySQL,
MATHEMATICA®
SCIENAR
The partners of SCIENAR
Slovak University of Technology
Slovak University of Technology in Bratislava, Slovak Republic

Slovak University of Technology in Bratislava tries to contribute to the deepening of knowledge. It is realized via acquisition of knowledge
from science and consequently its dissemination via education, but also via supporting utilization of knowledge in the direct co-operation
with industry. In the harmony with modern times, our university succeeded easily respond to the presence of foreign investments,
development of automobile industry as well as to the invasion of up-to-date technologies. It is demonstrated with the increase of attractive
study programs, growing interest of partners from industry and enterprises to co-operate as well as with continually more intensive
international co-operation.
Slovak University of Technology in Bratislava (STU) is a modern educational and scientific institution. Since its foundation in the year
1937 more than 105.000 students have graduated. In average, 16.000 students study at the STU every year.
At present, the STU consists of seven faculties. All the STU faculties provide a study in accredited study programs within the complex
system of a bachelor, master and PhD study. Faculties realize credit system compatible with the European credit transfer system enabling
mutual mobility of students within European Union member countries and a larger European space.
In the area of scientific and research activities the STU successfully joins European Union programs.
The Slovak University of Technology in Bratislava offers university education mainly in: technical, technological, technical-economical,
technical-information and technical-artistic fields of study.
There are around 19, 000 national and foreign students studying at all grades and forms of studies at the 7 faculties of the university based
in Bratislava and Trnava.

Faculties are: Faculty of Civil Engineering, Faculty of Mechanical Engineering, Faculty of Electrical Engineering and Information
Technology, Faculty of Chemical and Food Technology, Faculty of Architecture, Faculty of Materials Science and Technology , Faculty of
Informatics and Information Technologies
The studies at the faculties of STU are performed at 3 levels: 1. the bachelor degree study program; 2. the engineer, or master degree study
program; 3. the doctorate degree study program
SCIENAR
The partners of SCIENAR
Slovak University of Technology

APLIMAT CONFERENCES
SCIENAR
The partners of SCIENAR
Slovak University of Technology

APLIMAT JOURNAL OF APPLIED MATHEMATICS


SCIENAR
The partners of SCIENAR
Slovak University of Technology

APLIMAT JOURNAL OF APPLIED MATHEMATICS


SCIENAR
The partners of SCIENAR
3) Virtual Image Publishing

Nick MEE
SCIENAR
The partners of SCIENAR
Virtual Image Publishing
EDUCATION AND QUALIFICATIONS
Nick MEE
1980-1989 Trinity College, Cambridge University.
May 1990 Ph.D. : Theoretical Particle Physics
Thesis: Supersymmetric Quantum Mechanics and Geometry - Supervisor: Dr Nick Manton, Cambridge University
June 1985 Part III Mathematics - Senior Wrangler
June 1984 Natural Sciences Tripos - Theoretical Physics B.A.
November 1990 - Present Director – Virtual Image Publishing Ltd

I have a background in theoretical physics. I attended Cambridge University as an undergraduate and went on to complete a PhD in
theoretical particle physics there in 1990. I established my educational software company Virtual Image Publishing Ltd with the aim of
raising educational standards in maths and science, both for school pupils and the wider public. Over the last 15 years Virtual Image has
published around 80 interactive CD-ROMs. My role in developing the software includes writing text, designing graphics, producing ray
traced animations, programming the software and marketing the finished products, which include curriculum-based software, educational
games, popular maths titles and art and science collaborations. Brief descriptions of a few examples follow:

I have worked with many teachers to develop educational materials, including the NRICH Project based at Cambridge University: NRICH
– Exploring Circles (2007), NRICH – Exploring Squares (2005).
Nubble! (2005) is the software version of a mathematical board game. It is the only educational software to have been awarded
Millennium Product status by the Design Council.

Connections in Space (2000 - 2006) CD-ROM and website: An exploration of the artistic and scientific representation of space in
collaboration with Prof. John Barrow, Prof. Martin Kemp and Richard Bright.
The Code Book on CD-ROM (2001 - 2002): A highly interactive version of Simon Singh’s best-selling book The Code Book, which is
used as part of the Enigma Project based at Cambridge University.
Symbolic Sculpture (2000): A collaboration with the sculptor John Robinson that resulted in stunning computer generated animations
based on his abstract geometrical sculptures.
SCIENAR
The partners of SCIENAR
Virtual Image Publishing
Virtual Image is the UK’s leading publisher of
interactive educational software. The company
specialises in visually appealing CD-ROMs with
highly interactive content that is especially
suitable for presentation on interactive
whiteboards. The interactive activities and other
content of the software is designed in close
collaboration with teachers, which ensures that it
works well in the classroom and ties in with the
English National Curriculum. Virtual Image
products include numeracy, literacy, science,
history and geography CD-ROMs for primary
schools and maths, physics, chemistry, biology,
geography, French and German CD-ROMs for
secondary schools. The full range of software is
described on the Virtual Image website at
www.virtualimage.co.uk
SCIENAR
The partners of SCIENAR
Virtual Image Publishing
SCIENAR
The partners of SCIENAR
Virtual Image Publishing
SCIENAR
The partners of SCIENAR
Virtual Image Publishing
SCIENAR
The partners of SCIENAR
4) Institute for Computers, Polytechnical University of Bucuresti

Georghe SAMOILA
SCIENAR
The partners of SCIENAR
Georghe SAMOILA
1. Surname: Samoilă
2. Name: Gheorghe Ştefan
3. Date of Birth: 6 August 1948
4. Birth Place: Câmpina, Prahova County, România
5. Married, two children,
6. Education:

College nr 2 from Câmpina Parahova, between 1962-1966


Graduating as a MS engineer from Automation Faculty, Institutul Politehnic Bucureşti in 1971.
Hardware researcher in ITC until 1989, switching to software developement after 1989 and Multimedia development after 2002.
Positions:
ITC, Chief of Multimedia DEPARTMENT during 2003-2008
World Summit Award nATIONAL eXPERT 2004-2008
Member of the ARMI, Romanian Association for Interactive Multimedia
Achievements as a multimedia developer:
Project manager for CD-ROMs: ROMANIA 2003, Brâncuşi, Biblia, History of Romania, web-sites: www.deltadunarii.info.ro,
www.mnar.arts.ro, www.e-content.ro, www.cultinform.ro, www.digiarh.ro.
Awards:
The Award of the Ministery of Culture from Romania for the CD-ROM Romania 2003.
The award of the Ministery of Culture from Romania as the best informatic solution: a Kiosk installed at the Peasant Museum from
Romania.
The Award of Minister of Research of Romania for the project Distributed Platform for Creating a Virtual museum for Danube Delta area,
disseminated by a website www.deltadunarii.info.ro.
The 15th Mobius Award for the activity dedicated to digitization of the national heritage.
The award of Ministery of Culture from Romania for Brâncuşi CD-ROM and the Europrix Quality Seal for the same product in 2005.
Presently managing Digiarh project aiming at creating a digital archive at the Village Museum from Romania and coordinating Romanian
team in the complex international project SCIENAR,
SCIENAR
The partners of SCIENAR
Institute for Computers, Polytechnical University of
Bucuresti
ITC is a private company (since 2007) involved in developing IT & Communication software applications. It has more than 40
years proven experience in the field.
The main fields of interest are ERP software and applications, Internet service provider, Microcomputer applications, GSM and
GIS applications, control access systems and Multimedia applications.
As a developer of complex Multimedia projects, ITC has implemented tools for manipulating e-content including complex
Content Management Systems for loading content in the web, or for presenting content to a larger audience through
information terminals.
-It has experience in running complex projects with international partners under strictly determined timing conditions.
-It authors CD-ROMs, DVDs, websites using new technologies.
During the last two years, ITC has been involved in several projects related to cultural heritage field.
ITC organized the e-Content Romanian National Award, a multimedia contest which selected the best Romanian multimedia
products in 2005. This project gathered multimedia artists from all over the country to promote their excellence into the World
Summit Award an internationally recognised competition.
As a multimedia editor and producer, ITC developed several projects:
It edited and produced the Brancusi CD-ROM, an accurate bilingual multimedia product dedicated to the life and and work of
the great sculptor Constantin Brancusi. Involving cooperation of several museums as National Museum of Art from Romania,
Craiova National Museum, RMN Paris, Philadelphia Museum, MoMA New York, Guggenheim, Nelson Atkins Museum which
provided content, this CD-ROM was highly appreciated in 2005 being very useful to scholars and public.
It edited a multimedia compendium for the Romanians History on CD-ROM an excellent education tool for children developed
together with specialists from the National Museum of History from Romania.
It edited and produced a digital version of the Bible, implementing search mechanism in order to facilitate the access to
different sections of this extraordinary book (2005).
It edited and produced a CD-ROM about young Romanian plastic artists and their work, organized as a database. ./.
SCIENAR
The partners of SCIENAR
ITC, Bucuresti
It manages the CULTINFORM project-Coordinated actions for building a platform dedicated to the creation, development and
dissemination of the information’s culture. This project involving the National University of Theatre and Film and Politechnical
University of Bucharest monitored the e-content market, the technological evolutions in terms of content developing tools,
organized Business Roundtables and Conferences gathering specialists both from the technical sectors of the economy and
from the cultural field in order to break the gap between human factor and new available technologies.
It created and maintained a web site working platform and an information bulletin up dated monthly which proved very useful in
spreading the information inside the working group and to the public (www.cultinform.ro).
ITC has been an active partner in creating and maintaining a cooperative working platform for the project Industrial Heritage
between land and sea where content has been loaded using wiki technologies.
ITC developed an application of Multimedia Kiosk at the National Peasant Museum of Bucharest. This application has been
awarded by the Minister of Culture of Romania as an ingenious IT solution applied in the Cultural field.
ITC developed a technological platform for creating and maintaining a multimedia database at the National Museum of Art from
Romania implementing the possibility to track down the art objects into a 50000 objects database. The dissemination of this
work has been done through the web site of the National Museum of Art of Romania (www.mnar.arts.ro) using technologies for
making available to the public large data bases of digital images.
ITC is now involved in a research project financed by the Research Ministry of Romania for creating a digital archive at the
National Village Museum from Bucharest (DIGIARH).
IT creates the tool to access this archive both locally through touch screen terminals, and remotely, on-line.
Using content created when it developed Brancusi’s CD-ROM it contributed to the organization in Bucharest of an exhibition
dedicated to Brancusi in his Native Land and another one in Paris whose initiator and main organizer was UNESCO Romania.
ITC offers technological and multimedia support through a strong cooperation with Romanian museums for the Annual Heritage
Prize awarded by the Minister of Culture from Romania.
This year, ITC organized a selection for the best e-content products developed in Romania during 2006 and promoted these to
his partner, the World Summit Award competition, where one e-learning Romanian product was awarded by the jury as the best
one in the specific area.
ITC is now involved in organizing in Bucharest the MOBIUS international competition promoted by Paris 8 University with
international participation dedicated to finding new technological ways to improve the visibility of cultural and scientific heritage.
SCIENAR
The partners of SCIENAR
5) Electronic Media Reporting

Jak BOUMANS
SCIENAR
The partners of SCIENAR
Electronic Media Reporting
•  Jak BOUMANS

• Born in 1945
• Dutch citizen, domiciled in Almere (The Netherlands)
• Studied theology and philosophy (BA, MDiv.)
• Publishing background
• From 1980 involved in digital media: videotex, CD-ROM/CD-i, internet
• Since 1990 owner of the private consultancy Electronic Media Reporting
• Assignments from European Commission, Dutch government, associations and
private companies
• Proposal evaluator and expert to the European Commission since 1989
• Since 1998 involved in multimedia competitions: Europrix, Europrix.nl, Eppy Award,
World Summit Award (WSA)
• Author of articles, amongst others A Decade of Compact Disc Media (1995)
• Author of books, amongst others Online Handboek (1986)
• Contributor to the book E-Content: Technologies and Perspectives (2005)
• Co-editor of High Performance Multimedia (2008)
• General secretary to the European Academy of Digital Media (EADiM)
SCIENAR
The partners of SCIENAR
Electronic Media Reporting
Electronic Media Reporting (EMR)

Electronic Media Reporting is a consultancy in the field of electronic publishing and new media, active since July 1, 1990. The
consultancy is specialised in content strategy. The consultancy is active worldwide.

EMR works in four areas:


a. strategic advice: positioning content firms, development of content strategies, strategies on e-books and e-readers;
b. studies: market studies, forecasting and scenario studies;
c. evaluation and auditing: evaluating proposals and auditing projects on maters of technology, organisation and finances;
d. Publicity: writing books, editing newsletters, setting up conferences and workshops.

The company has performed assignments in the following sectors:


a. Government: EMR has worked for the European Commission in research projects, project evaluations, projects reviews;
OECD and the Dutch government;
b. Associations: assignment have been executed for amongst others the graphic associations KNVGO and GOC; the
consultancy has run two secretariats for CD-I developers and e-book publishers and producers;
c. Companies: research company TNO, newswire ANP, publishers VNU and Kluwer and software companies like
PinkRoccade;
d. Academic institutions: Hogeschool Rotterdam, Noordelijke Hogeschool Leeuwarden, Hogeschool Utrecht/Faculty of
Jounalism and Comunication;
e. Libraries: National Library of the Netherlands;
f. Consortia: EMR has formed a consortium with 9 Dutch newspaper publishers to study a personal news service; EMR was
partner in the EU projects Inform, ACTeN, VociNet.
SCIENAR
The Work Packages
SCIENAR
The Work Packages
WP1: Project start-up and Analysis of existing scientific environments for producing artistic objects 1st
–3rd month
Objectives:
• T o individuate among partners existing scientific environments and useful materials to be used in the project
Description:
• In this phase pre-existing environments and materials within partnership will be individuated and analysed
in order to evaluate and to use them in the project.
• In particular, first of all the following programs/materials will be considered:
• T he Mathematica package. With Mathematica artists can think at a higher level and by means of it they can
create complex objects all at once. The functional programming capabilities of Mathematica let artists easily
build up complex algorithms from simple parts. This system has been realized at the University of
Technology in Bratislava - Slovakia
• T he results achieved within the Connection in Space project, available on the Website
w ww.connectionsinspace.co.uk and on a CD-ROM, that has been distributed free to the Heads of Science
of all secondary schools in the UK. In the project connection with geometry and space are individuated and
treated. This project has been realized with the collaboration of Virtual Image ltd in Stockport – England.
• A p p lications concerning Einstein’s Theory of Special Relativity. In these applications, a “sensible”
dimension of the last century on an equal footing with the three sensible dimensions of space is considered:
the Einstein’s Theory of General Relativity is at the top of this line of thought and should not be surprising
that Einstein had influence on Picasso and Dalì.
Expected results:
- R eport about the analysis and survey activities
- R eport about the Mathematica tool and its use from artists
- R eport about Connection in the space materials to be used in the project
1. R eport about the Applications concerning Einstein’s Theory of Special Relativity and their use for producing
artistic objects
SCIENAR
The Work Packages
WP2: Formalization and development of new scientific scenarios 1st -8th month
Objectives:
• T o individuate and to select existing material on three different scenarios, suitable to be used for the project
• P r eparation and gathering of contents for the reproduction of the three scenarios
• A d aptation of scientific data to the needs of the project
Description:
In this phase three scientific scenarios, that is, Scenario 1: Relativity; Scenario 2: Geometry, Scenario 3:
Symmetries will be defined and formalized. Also their functionalities will be individuated. Geometry and Relativity
scenarios will be designed and developed mainly from University of Calabria, with the contribution of Slovak
University of Technology in Bratislava. The Geometry scenario is first introduced as the “art of measurement”
together with its logical-deductive structure (as it was followed by ancient Greeks to describe, analyse and
understand extended objects in space). Synthetic Geometry is consequently introduced at different levels of
abstraction and understanding (Set Theory, abstract and structured Spaces, Morphisms and Transformations
between Spaces, Topology, Erlangen’s programme and Klein’s work, in which Geometry is defined as the study of
the invariant properties with respect to a characterizing Group of Transformations). It is then shown how and why
Symmetry plays a dominant role in understanding Art through Mathematics (or Mathematics through Art). Topics
covered include Curves and Surfaces, Euclidean Optics, Projective Spaces and Perspective,
Tessellation of Surfaces (together with Penrose’s and Escher’s work), Fractals, Knots, Crystallographic Groups,
Curvature and non-Euclidean Art. Also in the Relativity scenario, comparisons with old theories are made and it is
treated the path from Galilean physics to Einstein theory. Concerning symmetries, the project intends to treat the Art
and Science of Symmetry Breaking, starting from the experience of Virtual Image Ltd partner. The aim will be to
inspire new works of art by introducing the artists to the idea of broken symmetries, as applied in physical contexts.
There are good aesthetic reasons to expect that a discussion of symmetry breaking might be valuable to the artists.
Although some symmetry in an artwork might be appealing, too much is monotonous and uninteresting. Indeed, the
most symmetrical artwork would be an infinite blank canvas. A musical example of the aesthetic value of a small
amount of broken symmetry is the preference for the rhythms of a human drummer over the relentless perfect
repetition of a drum machine.
SCIENAR
The Work Packages
This phase, in particular, consists in:
• Collection of information data
• M a t hematics formalization of scientific scenarios
- D efinition of an approach underlining how each scenarios change during the time, that is, how each
arguments has been treated in classic period and, instead, it is treated now.
- I n dividuation of possible connection with Art world
- I n dividuation of basic multimedia libraries and functions necessary to produce artistic objects (musical
pieces, graphics objects, pictures, etc.)
- D evelopment of three scientific scenarios
During this phase, scientific experts and artists will cooperate in order to produce scenarios coming from will be
possible to extract artistic objects.
Expected results:
1. Collection of data to use for developing scientific and artistic scenarios
2. C reating a network of scientific and art experts
3. R eport about the design functionalities of three scenarios: Relativity; Geometry, Symmetries
1. P r ototypes of three scenarios: Relativity; Geometry, Symmetries, delivering both on Internet and stand-
alone workstations.
WP2: Formalization and Development
of new Scientific Scenarios (1st -8th
month)
Objectives: Expected results:
•  To individuate and to select 1.  Collection of data to use for
developing scientific and artistic
existing material on three scenarios
different scenarios, suitable 2.  Creating a Network of scientific
to be used for the project and art experts
3.  Report about the design
•  Preparation and gathering of functionalities of three scenarios:
contents for the Relativity; Geometry,
Symmetries
reproduction of the three 4.  Prototypes of three scenarios:
scenarios Relativity; Geometry,
Symmetries, delivering both on
•  Adaptation of scientific data 5.  Internet and stand-alone
to the needs of the project workstations.
SCIENAR
The Work Packages
WP3: Utilization of scientific scenarios for producing objects having artistic and cultural value and
experimentation 8th –16th month
Objectives:
• C reation of artistic objects (music pieces, digital art objects, etc)
- E xperimentation of innovative interaction models among artists, scientists and technologic experts
- T esting scenarios and artistic objects from different point of views.
Description:
Artists will be involved in order to give artistic and cultural value to scientific objects produced in the previous
activity. They will work by using tools and functionalities of the scenarios and will interact, if necessary, assisted by
technical support.
This activity will contain also 1 intense preliminary interactive session, with invited artists and Scientists working on
the first activity in order to introduce the scenarios/theme.
This session will be organized taking into account a model defined from Interactive Institute (Sweden), within the
Man Machine project. It is an experiment on how it is possible to merge science and art and taking care of the
energies that are created when engineers, scientists and artists meet in the best way. The project has a number of
parameters that build up the model but which can be altered according to the aims set up for a project: Number of
artists and engineers, Conceptual frames, Time and Budget.
This interactive session is considered as an intercultural exchange event. Additionally, scenarios and produced
objects have to be tested from different points of view: artists have to provide feedback on scenarios in terms of
usability and user-friendliness of interfaces, and on produced objects in terms of artistic value. Remote artists have to
test the virtual scenarios published on the web to evaluate from home if they are easy to use and understandable.
Expected results:
- A r tistic objects (music pieces, digital art objects, etc)
- R eport for each produced artistic object
- R eport of interactive sessions among scientists, technological experts and artists
- R eport about the used interactive model (Man Machine model)
- R eport describing the testing plan and the test execution sessions for virtual scenarios
- R eport on experimentation activity (from artistic point of view)
1. F inal version of scenarios and artistic objects
WP3: Utilization of Scientific Scenarios for the
production of objects having artistic and cultural
value and experimentation
(8th –16th month)

Objectives: Expected Results:


•  Creation of artistic objects (music pieces, 1.  Artistic objects (music pieces, digital
digital art objects, etc) art objects, etc)
•  Experimentation of innovative interaction 2.  Report for each produced artistic
models among artists, scientists and
technologic experts object
•  Testing scenarios and artistic objects from 3.  Report of interactive sessions among
different point of views. scientists, technological experts and
artists
4.  Report about the interactive model
used (Man Machine model)
5.  Report describing the testing plan and
the test execution sessions for virtual
scenarios
6.  Report on experimentation activity
(from the artistic point of view)
7.  Final version of scenarios and artistic
objects
SCIENAR
The Work Packages
WP4: Spreading of this new approach and interchange events 12th –24th month
Objectives:
• T o organize dissemination and interchange events and initiatives for cultural operators, artists and scientific
experts
Description:
Events (intercultural exchanges and exhibitions) to spread the produced artistic items will be carried out.
Intercultural exchanges, that is interactive dialogues and informative tables, will be carried out by involving all
partners. We foresee two intercultural exchanges, organized by the University of Calabria (Italy – Cosenza) and the
Slovak University of Technology in Bratislava (Slovakia).
Intercultural exchanges will be very stressed in 2008 year (2008 – European year of intercultural dialogue) and will
involve artists, scientists, technologic experts, and cultural players, (it is not necessary that they play the same
typology of activity).
Concerning exhibitions we foresee two events, having as target cultural operators, artists and scientific experts.
An exhibition will be organized by Interactive Institute in Stockholm, in collaboration with the Technical Museum in
Stockholm and/or Avesta Verket. Thanks to experience in this kind of work of Interactive Institute, we will also
make sure that the exhibition is easy to transport and set up in other participating countries.
The other exhibition will be done with the contribution of the Institute for Computers, in Bucharest, by involving the
Art University from Bucharest and the Museum of Contemporary Art (Bucharest). Coming from these dissemination
and interchange events it is possible the production of new artistic objects and, eventually, the improvement of that
already realized.
Expected results:
- R eports on exhibitions, demonstrations and intercultural exchanges
1. F eedback on artistic objects
WP4: Spreading of this new approach and
Interchange events 12th –24th month
Activity Leader: Institute for Computers –
(Institutul Pentru Tehnica De Calcul – ITC),
Romania
Partners Involved: All 
Objectives: Expected results:
•  To organize dissemination and 1.  Reports on exhibitions,
interchange events and demonstrations and
initiatives for cultural
operators, artists and intercultural exchanges
scientific experts 2.  Feedback on artistic objects
SCIENAR
The Work Packages
WP5: Constitution of an international network concerning Scientific Scenarios and Art 18th – 24th
month
Objectives
• T o enhance the exchange of information and expertise related to the topic of Scienar facilitating relations
among institutions of the sector in order to obtain an efficient network of co-operating experts and a creative
exchange
• T o offer support for improving cooperation among scientific world (universities and other centres of scientific
research), artistic world (centres working in innovative Art methods), technological sector (centres working
mainly in computer science and innovative technologies) and cultural worlds (cultural associations,
museum, etc.)
Description
During this activity all the co-organizers will be involved in concrete collaboration with other
institutions, to spread knowledge about new possibilities offered by the Scienar approach, and with experts, both
technological and in the performing art sector. Also cultural operator will be involved. Each co-organizer, in
particular, starting from pre-existing contacts and reference points in the sector and taking in to account also new
contacts and links established during WP3 and WP4, will design own contact network. All co-organizer networks
will be integrated to define an unique international network
A web site, supporting the constituted international network will be realized in order to make more visibility and to
improve it. The site will have typical functionality supporting virtual community, like an e-newsletter and a forum of
discussion.
Expected results:
- R eport about the design and the development of a Web site for the international network
- R eport about the contact established within the international network
1. W eb site supporting the international network.
WP5: Constitution of an International Network
concerning Scientific Scenarios and Art 
(18th – 24th month)
Activity Leader: European Academy of Digital Media – The
Netherlands
Partners involved: All 
Objectives: Expected Results:
•  To enhance the exchange of information
and expertise related to the topic of
1.  Report about the design
Scienar facilitating relations among and the development of a
institutions of the sector in order to obtain
an efficient network of co-operating
Web site for the
experts and a creative exchange International Network
•  To offer support for improving cooperation
among scientific world (universities and 2.  Report about the contact
other centres of scientific research), artistic established within the
world (centres working in innovative Art
methods), technological sector (centres international network
working mainly in computer science and 3.  Web site supporting the
innovative technologies) and cultural
worlds (cultural associations, museum, international network.
etc.)
SCIENAR
The Work Packages
WP6: Result diffusion 18th – 24th month
Objectives
• P resentation of the results on several congresses and their publications
• P u b lications of project results to periodic journals
• P r oduction of CD/DVDs
Papers will be submitted to international conferences (e.g. MACAS2 - The Second International Symposium of
Mathematics and its Connections to the Arts and Sciences, in 2007 and APLIMAT Application of Mathematics). The
aim is to spread the achieved results and to invite more partners to take part in the International Network.
The University of Technology Bratislava, in particular, will organize special sessions called
“Mathematics and Art” during the international conference APLIMAT.
This partner will contribute also to the publication of the best results of the project in a journal called APLIMAT
published 3 times a year, staring in 2007
Further, editorial initiatives will be carried out, like the production of CD-ROMs. These will contain:
• p roject and exhibitions documentation
• s c ientific scenarios realized in WP2
• a rtistic objects produced in WP3
• i nformative and educational items
The pluri-annual experience of Virtual Image ltd partner in the realization of interactive and multimedia CD/DVDs will
assure the realization of quality products.
All co-organizers will contribute to carry out the WP activities.
Expected results:
- P a per submitted to conferences and workshops and their publication
- P eriodic publications of more significant results on the Journal APLIMAT
1. C D-ROMs (See Annex III.C for details on number of CD-ROMs) containing the achieved results
(animations, videos and content material on the scenarios, on artistic objects, and on project documentation,
like print catalogues, technical descriptions, exhibition documentation). Some of them contain informative
and educational items.
WP6: Result diffusion (18th – 24th month)
Activity Leader: Virtual Image ltd, England 
Partners involved: All 

Objectives: Expected Results:


•  Presentation of the results in several 1.  Papers submitted to conferences and
Congresses and their publication workshops and their publication
•  Publications of project results in 2.  Periodic publications of more
periodic journals significant results on the Journal
APLIMAT
•  Production of a final CD/DVDs 3.  CD-ROMs containing the achieved
results (animations, videos and content
material on the scenarios, on artistic
objects, and on project documentation,
like print catalogues, technical
descriptions, exhibition
documentation). Some of them contain
informative and educational items.
SCIENAR
The Work Packages
WP7: Coordination and management of the project 1st –24th month
Objectives
• T o coordinate the project from the technical point of view.
• T o assure the interchange of information and the communication among partners.
• T o manage the project from the financial point of view.
• T o assure the quality of achieved results and the respect of timetable
This activity is carried out mainly by the Project Leader that will assure the interaction among partners, the
interchange of project documents and results and will integrate contributions coming from each participant to the
project.
A Technical Management Committee will be constituted. It will be composed by personnel coming from the Project
Leader and each of the Co-organiser institutions. Each of these persons will be responsible, within its institution, of a
technical work group involved to carry out the foreseen project activities. This Committee will have supervisor
function within the project and its aim is mainly to avoid problems and, eventually, to define action for solving them.
SCIENAR
The Work Packages
During the project, the respect of quality procedures (ISO 9001/2000) for each phase and activities, will assure the
quality of the achieved results and the realization of products with adequate documentation and manuals. Periodic
meeting will be organized.
In particular, we foresee three meeting: in Cosenza (Italy), Stockport (England) and Almere (The Netherlands). All
co-organizers will be involved.
Expected results:
- P eriodic technical reports related to the progress of the project and the achieved results;
- P eriodic Financial reports;
• A communication system, based on videoconferencing technology, supporting the interaction and the
communication among partners;
• S cienar web site with multiple access policy
1. A Technical Management Committee.
Events:
Intercultural Exchanges
•  University of Calabria (Italy – •  20/10/2010
Arcavacata di Rende, CS) –

•  Slovak University of Technology in •  Summer


Bratislava (Slovak Republic) 2010

•  Institute for Computers – (Institutul •  Done two


Pentru Tehnica De Calcul – ITC) – in 2010
Romania – Not Obliged
Periodic Meetings
•  Cosenza (Italy) •  9th December, 2008
•  Cambridge(England) •  19th March, 2010
•  Almere (The Netherlands) •  October 2010

•  The hosting Partner had to:


•  Before the meeting
prepare an agenda and send it to the Partners;
•  After the meeting
prepare the minutes, send it to the
Partners (who can add comments and so
on), assemble the final file and send it to
the Coordinator
“SCIENAR – Starting Event”
University of Calabria, December 2008
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
“Final Event and Last Meeting
AMSTERDAM, October 2010
SCIENAR
The WebSite of SCIENAR
The domain name is www.scienar.eu - registered.

It will contain all info about the Project and the Partners.

* Reporting System on Partnersʼ activities, organized as a blog


(or a wiki);
* File Server (Repository), i.e. file sharing for all files of
common interest for all Partners.
* Management of the Calendar for deadlines and events.
* SVN Service to mantain the history of modifications to
documents produced and/or shared.

Manager: Stefano VENA


SCIENAR
University of Calabria - Current Activities in Scienario # 3

PAINTING WITH LIGHT:


“SETTING IN MOTION” 
THE FOURTH DIMENSION
Photos by Marcella G. Lorenzi
“PAINTING WITH LIGHT”
Conference “L’Univers Invisible”
Paris, UNESCO Palace, July 2009
Public Lectures “PAINTING WITH LIGHT”
Bucuresti, October 2009
Public Lectures “PAINTING WITH LIGHT”
Bucuresti, October 2009
Public Lectures “PAINTING WITH LIGHT”
Bucuresti, October 2009
“GA2009 – Painting with Light”
Milano Politecnico, December 2009
“GA2009 – Painting with Light”
Milano Politecnico, December 2009
SCIENAR
University of Calabria - Current Activities in Scienario # 3

E = mc2
FASTER THAN LIGHT…?
E= mc
2
SCIENAR
University of Calabria - Current Activities in Scienario # 3

SUPERSTRING INSTALLATION
& PERFORMANCE

Superstring Installation -
Toronto, 4 - 5 October 2008,
Euronight at Nuit Blanche
2008
“Superstring Installation 2005”
Conference “Mathematics, Art and Cultural Industry”
Cetraro (CS), 19-21 May 2005
“Superstring Installation 2005”
Conference “Mathematics, Art and Cultural Industry”
Cetraro (CS), 19-21 May 2005

Generative Installation

In collaboration with MOCA –


Museum of Contemporary Art
of London
Directed by: Michael PETRY
“GA2006 – Robotic Superstrings”
Milano Politecnico, December 2006
“GA2006 – Robotic Superstrings”
Milano Politecnico, December 2006
“ESOF 2008” – Superstring Installation
Barcelona, July 2008
“ESOF 2008” – Superstring Installation
Barcelona, July 2008
“ESOF 2008” – Superstring Installation
Barcelona, July 2008
“ESOF 2008” – Superstring Installation
Barcelona, July 2008
“ESOF 2008” – Superstring Installation
Barcelona, July 2008
“Superstring Performance 2008 - I”
Conference “SIGRAV XVIII”
Arcavacata (CS), 22-25 September 2008
“Superstring Performance 2008 - I”
Conference “SIGRAV XVIII”
Arcavacata (CS), 22-25 September 2008
Superstring Installation “EURONIGHT”
Toronto, October 2008
Superstring Installation “EURONIGHT”
Toronto, October 2008
Superstring Installation “EURONIGHT”
Toronto, October 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
“Superstring Performance 2008 - II”
Serra San Bruno, 13 December 2008
This performance has been done
on request of the Italian National
Television, for insertion in
“Special TG Programs” (News)

TG 3
“Leonardo” (Scientific TG
of RAI 3) - December 29,
2008
“L’Universo in Calabria”

TG 2 “Montagne” (RAI 2)
- January 23, 2009
“La Scienza a Teatro”
“ESOF 2010” – Superstring Installation
Torino, July 2010
“ESOF 2010” – Superstring Installation
Torino, July 2010
“ESOF 2010” – Superstring Installation
Torino, July 2010
“ESOF 2010” – Superstring Installation
Torino, July 2010
“ESOF 2010” – Superstring Installation
Torino, July 2010
SCIENAR
ART EXHIBITIONS AND OTHER ACTIVITIES
IN 2010:

1)  “CONVERSATIONS ACROSS ART & SCIENCE”

2)  EXHIBITION “INTERFERENTE”

3)  APLIMAT CONFERENCES –


SPECIAL SESSION ON “MATHEMATICS & ART”
SCIENAR
APLIMAT CONFERENCE

SPECIAL SESSION ON
“MATHEMATICS & ART”
“APLIMAT Special Session on
Mathematics and Art”
Bratislava, February 2010
“APLIMAT Special Session on
Mathematics and Art”
Bratislava, February 2010
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
“Conversations across Science and Art”
Cambridge UK, 19 March 2010
Art Exhibit “INTERFERENTE”
Bucuresti, May-June 2010
Art Exhibit “INTERFERENTE”
Bucuresti, May-June 2010
Art Exhibit “INTERFERENTE”
Bucuresti, May-June 2010
Art Exhibit “INTERFERENTE”
Bucuresti, May-June 2010
Art Exhibit “INTERFERENTE”
Bucuresti, May-June 2010

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