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CULTURE
05.07.19
09:00 AM
HOW THE
VIDEOGAME
AESTHETIC
FLOWS INTO
ALL OF
CULTURE
CASEY CHIN
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WHEN THE SCIENCE fiction film Edge of Tomorrow,
directed by Doug Liman, came out in 2014,
WIRED called it “the best videogame you can’t play.”
The film’s main character, Bill Cage, repeats the same
day again and again—a day of futuristic combat with
aliens. Each time he dies, Cage wakes up again on the
previous day. Everything is as before, with the crucial
difference that he remembers all the previous versions of
that fatal next day. The repetitions are the film’s
equivalent of a videogame’s replayability, and Cage’s
battle skills improve, just as a player’s skills improve
through replay. But Cage is not a player. He is a
character in a narrative film, so the repeated days are in
fact consecutive scenes in the film and thus take on a
cumulative meaning. They tell a continuous story in
which Cage gradually struggles to overcome the alien
enemy and break out of the time loop. The film has a
traditional narrative arc in which a relationship develops
between the male and female leads as they fight the
aliens together. In the final scene, with the alien threat
defeated, Cage smiles. He has transcended replay, and
the film can now resolve itself in typical Hollywood
fashion. Film’s sense of an ending triumphs over the
videogame.