Professional Documents
Culture Documents
Social Influence
such as Paul Lazarsfeld famous for social communication theory and E.M. Rogers
known for diffusion of innovation theory. Theories are useful for structuring thought and
through channels over time to members of a social network. Researchers have found
that certain people, opinion leaders whether online or offline, are more central and
influential than others in a group. The Two-Step Flow Model illustrates that ability and
Social influence has many branches with issues such as compliance and
famous for social communication theory and E.M. Rogers who advanced social
communication theory and added diffusion of innovation theory. Much of their research
is about how humans make decisions and what affects these decisions, whether voting
One could theorize that social influence is a balancing act between self-interest
and the interests of others. In other words, do I listen to my inner voice (an internal
source) when I make decisions and look out for myself first or do I think about
Social influence theory within social communication theory was posited by Paul
Lazarsfeld and colleagues in the 1940s and 1950s. Their focus was on the power of
discovered that informal communication is widespread and that certain people were
more central and influential than others in a group. They termed these individuals
‘opinion leaders’, thereby instigating a major topic of research that confirmed, expanded,
and refined this idea (Weimann 1994). The theory has since been applied to political
science, education, marketing, and a host of other fields. For example, studies of social
networking activity find that social influence is not evenly distributed among
Internet just as they are offline (Kozinets et al. 2010). They can be called e-influentials
and are actively tracked by a number of public relations firms including Burson-
Marsteller.(1)
Social influence is related to the way other people affect one’s beliefs, feelings
and behaviour (Mason et al., 2007). It is likely that the individual will adopt the particular
thought, attitude, feeling and behaviour as well (Mei et al., 2012). Schiffman et al. (2009)
stated that the influences of social class, culture and subculture, although less tangible,
are important input factors that are internalized and affect how consumers evaluate and
adopt products. The intention to buy a brand is based on a consumer’s attitude towards
the brand as well as the influence of social norms and other people’s expectations (
Jamil and Wong, 2010). Friends and family members are seen as social influences
This study assessed students’ dependence on smart phones and its impact on
their purchase behaviour. All in all, with regard to the relationship between social needs,
social influences and convenience of smart phones and dependence on smart phones,
through multiple regression analysis, two hypotheses were supported (i.e. social needs,
and social influence). Social needs have the strongest effect on the students’
that a very strong relationship exists between dependence on smart phones and
students’ purchase behaviour. Prior research by Woodcock et al. (2012) indicated that
most students have not made strong connections for themselves between their personal
smart phone technology, their needs as learners and the way they learn. One factor that
affects convenience is the speed of the internet connection at the university and the
availability of Wi-Fi services which are important for smart phone applications.
use of personal technologies such as smart phones and tablet PCs to enhance their
There are two types of social media influence on family resilience towards the
Internet challenges: First, the positive influence and the other is the negative influence.
The positive influence is better than the negative influence on the family institution. The
friendships. But in some cases, negative influences supersede the positive influences,
whereby family relationships become sour, there is distrust and disruption of family
leading to the breaking up of the family institution. Nonetheless, social media can help
reconciling family breakdowns as coping strategies, the third party can be used as a
mediator to resolve disputes. There are pros and cons to the social media influences on
Davis [18] describes perceived ease of use as “the degree to which a person
believes that using a particular system would be free of effort”, that is, utilizing a specific
technology (like mobile map) would be free of physical and mental exertion. The user
may accept that a given innovation (such as mobile map) is helpful, but while using the
mobile, the user may find out that the innovation may be difficult to use. For instance, the
object on mobile screen may be difficult to see. Ease of use is the user's impression of
the measure of requirement needed to use a technology or the degree to which a user
accepts that utilizing a specific innovation will be effortless and smooth [18]. Apart from
Davis et al. [18], Zhu et al. [19] also included perceived ease of use as precursor to
intention to use a mobile device. In the light of this, the following hypothesis is
formulated: H2: Perceived ease of use has a positive influence on users’ acceptance of
believes that using a particular system would be free of effort." This follows from the
definition of "ease": "freedom from difficulty or great effort." Effort is a finite resource that
a person may allocate to the various activities for which he or she is responsible (Radner
and Rothschild, 1975). All else being equal, we claim, an application perceived to be
[1] I often become confused when I use the electronic mail system.
[4] I need to consult the user manual often when using electronic mail.
[5] Interacting with the electronic mail system requires a lot of my mental effort.
[6] I find it easy to recover from errors encountered while using electronic mail.
[7] The electronic mail system is rigid and inflexible to interact with.
[8] I find it easy to get the electronic mail system to do what I want it to do.
understand.
[12] It is easy for me to remember how to perform tasks using the electronic
mail system.
[13] The electronic mail system provides helpful guidance in performing tasks.
3. Perceived usefulness
the level to which the performance of his or her job is enhanced by utilising a certain
organisation, is the betterment in the output which may lead to monetary and non-
variables which affect the actual use and intention to continue using technology (Awa et
followed by PEOU (Igbaria and Iivari, 1995). Both PEOU and PU influence the attitude of
an individual towards the intention to utilise a technology and in this case, M-banking
(Rauniar et al., 2014). According to Davis et al. (1992), PU is highly associated with the
The importance of perceived usefulness has been widely recognized in the field
of electronic banking (Guriting and Ndubisi, 2006; Jaruwachirathanakul and Fink, 2005;
Eriksson et al., 2005; Laforet and Li, 2005; Polatoglu and Ekin, 2001; Liao and Cheung,
2002). According to them usefulness is the subjective probability that using the
technology would improve the way a user could complete Jahangir and Begum 033 a
given task. Based on theories in social psychology, such as the theory of reasoned
action (TRA) (Ajzen and Fishbein, 1980; Fishbein and Ajzen, 1975) and the theory of
planned behavior (TPB) (Ajzen, 1985), the technology acceptance model (TAM) has
been validated as a powerful and parsimonious framework (Davis, 1989; Davis et al.,
1989). According to the TAM, perceived usefulness is the degree to which a person
believes that using a particular system would enhance his or her job performance.
regarding the outcome of the experience. Davis (1993) defined perceived usefulness as
the individual’s perception that using the new technology will enhance or improve her/his
extent to which a person deems a particular system to boost his or her job performance.
Pikkarainen et al. (2004) applied TAM in Finland and they found perceived usefulness as
a determinant of actual behavior which encouraged the user of the twentyfirst century
banking to use more innovative and userfriendly self-service technologies that give them
financial advices, and in purchasing other financial products. However, Gerrard and
Cunningham (2003) noted that the perceived usefulness depends on the banking
services offered such as checking bank balances, applying for a loan, paying utility bills,
transferring money abroad, and obtaining information on mutual funds. There are
adaptation intention (Chen and Barnes, 2007; Guriting and Ndubisi, 2006;
Jaruwachirathanakul and Fink, 2005; Eriksson et al., 2005; Hu et al., 1999; Venkatesh,
2000; Venkatesh and Davis, 1996; Venkatesh and Morris, 1996). Tan and Teo (2000)
electronic banking services, the more likely that electronic banking will be adopted
(Polatoglu and Ekin, 2001, Jaruwachirathanakul and Fink, 2005). Hence, the
researchers posit.(5)
that using a particular system would enhance his or her job performance." This follows
from the defini- tion of the word useful: "capable of being used advantageously." Within
an organizational con- text, people are generally reinforced for good performance by
raises, promotions, bonuses, and other rewards (Pfeffer, 1982; Schein, 1980; Vroom,
1964). A system high in perceived use- fulness, in turn, is one for which a user believes
[8] Using electronic mail allows me to accomplish more work than would
otherwise be possible.
[9] Using electronic mail reduces the time I spend on unproductive activities.
[11] Using electronic mail improves the quality of the work I do.
4. Variety of Service
Satisfaction and convenience are two important factors that can influence revisit
important factor to influence customer satisfaction. Customer interaction has little impact
on satisfaction. Particularly, the results show that convenience has a positive influence
store. It does not take much time to reach the shopping place. Customers may able to
get to the shopping store’s location quickly. Customers may able to complete their
purchase quickly and the time required to receive the benefits of the service is
appropriate. Specifically, variety has the positive influence on satisfaction. Variety refers
to the variety of products offered at the shopping store. The store has a variety of service
providers such as banking, education learning, and restaurant. This store has excellent
positive influence on satisfaction but has no impact on revisit intention. The findings
show that revisit intention could not be enhanced as a place for customers to get
satisfaction.(6)
Aside from the variety of physical products, services provided by firms also
deserve attention. In order to facilitate the transaction of products, firms need to provide
a variety of services to their downstream customers in the supply chain. For example,
Amazon.com offers up to 6 delivery methods for online shoppers: free super saver
shipping, standard shipping, free two-day shipping with AmazonPrime, two-day shipping,
one-day shipping, and local express delivery. Payment options provided by Fedex Co.
include online billing, electronic data interchange (EDI), credit card, mail, telephone,
etc.(7)
5. Trialability
on a daily basis” (Rogers, 2003, p. 258). Before full adoption, potential users must test
an innovation to determine whether it fits their own criteria (Zolkepli & Kamarulzaman,
2015). Trialability entails users to try an innovation that is void of full commitment and
innovation offers users an opportunity to validate expectations and form ideas on how it
can fulfill personal needs. Diffusion research often finds that trialability is positively
associated with adoption (Rogers, 2003). According to Moore and Benbasat (1991),
of mHealth apps is different. It is possible that individuals have tried mHealth apps (i.e.,
trial basis) without fully adopting them. Adoption, which denotes “the full use of an
innovation as the best course of action available” (Rogers, 2003, p. 473), is not as
applicable to most early adopter markets of mHealth apps. Young people who tend to
become avid technological users with less purchasing power often experiment with free
downloadable apps. Hence, this study regards trialability as the key dependent variable
that is highly relevant in this research context. The following sections discuss the
relationship(8)
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4. Hussain A, Mkpojiogu EOC, Yusof MM. Perceived usefulness, perceived ease of use, and
perceived enjoyment as drivers for the user acceptance of interactive mobile maps. AIP
5. Raza SA, Umer A, Shah N. New determinants of ease of use and perceived usefulness for
Customer Satisfaction and Revisit Intention: A Study of Shopping Mall in Bangkok. J Econ
7. Xiang Wan PD 2011, Professor. PRODUCT VARIETY, SERVICE VARIETY, AND THEIR
8. Lin TTC, Bautista JR. Understanding the Relationships between mHealth Apps’