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HDRI:

1) CREATE VRAY LIGHT


2) SELECT TYPE: DOME LIGHT (RIGHT CLICK TO RELEASE YATA)
3) TEXTURE (KUHA VRAYMTL: HDRI)
4) DRAG SA MATERIAL EDITOR
5) DRAG TO COPY SA MATERIAL EDITOR
6) RENAME MO ISA: ENVIRONMENT
7) RENAME ISA PA: REFLECTION
8) IDADRAG MO YUNG ENVIRONMENT SA ENVIRONMENT SETTING UNDER NG RENDERING
9) TAPOS SA DOME LIGHT MODIFY MO TEMPERATURE/COLOR (MAS MABABA MAS "COOL" MAS
MATAAS MAS WARM)
10) SA MATERIAL EDITOR PWEDE MO RIN IEDIT YUNG INTENSITY DUN SA PROCESSING: OVERALL
MULTIPLIER SAKA RENDER MULTIPLIER
11) EITHER YATA SA DALAWA PWEDE MO IEDIT PERO MAS OKAY YATA YUNG REFLECTION NA
MATERIAL GAWIN MO

SA NOISE YATA BASTA SUBDIVS SA UNDER NG UDMC SAMPLER YATA 25 SUBDIVS

SA MATERIAL NAMAN PARA DI GAANO MAG NOISE SUBDIV NIYA 15

PAG IEDIT MO YUNG MAT NAMAN (DI TO TUNGKOL SA HDRI HAHA)


UVW MAP: BOX
TEXTURE EDITING

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