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Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615
Bibliographg

Airey, J., B. Cabral, and M. Peercy, "Explanation of Bump Mapping with Texture,"
personal communication, 1997.
Akeley, K. "Algorithm for Drawing Boundary Plus Silhouette Edges for a Solid," personal
communication, 1998.
Andrews, D. F., "Plots of High-dimensional Data," Biometrics, 28: 125-136, 1972.
Angel, E. Interactive Computer Graphics: A Top-down Approach with OpenGL,
Reading, MA: Addison-Wesley, 1997.
Apple Computer. Apple GL Library Specification, Apple Computer, Inc., Cupertino,
CA, 2001. On-line reference available at http'//developer.apple.com/documentation/
G raph icsImaging/Op en G L-date.h tm l.
Ashikhmin, M., S. Premo, and P. Shirley, "A Microfacet-based BRDF Generator," in
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive
Techniques, pp. 65-74. New York: ACM Press/Addison-Wesley, 2000.
Attarwala, Y. "Rendering Hidden Lines," Iris Universe, Fall: 39, 1988.
Bailey, M., and D. Clark, "Encoding 3D Surface Information in a Texture Vector,"
Journal of Graphics Tools 2(3): 29-35, 1997, www.sdsc.edu/tmf/texvec.pdf.
Beckmann, P., and Spizzichino, A., The Scattering of Electromagnetic Waves from Rough
Surfaces, New York: MacMillan, 1963.
Bergeron, P. "A General Version of Crow's Shadow Volumes," IEEE Computer Graphics
and Applications, 6(9): 17-28, 1986.

615

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