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Bachelor
of Fine Arts
in
Production
Animation
E d u c at i o n Applied
F u n da m e n ta l s T e c h n i c a l S k i l ls
DigiPen’s Bachelor of Fine Arts in Production BFA students directly apply the foundational and
Animation (BFA) program is designed to prepare technical skills they learn throughout the program
students to enter into various sectors of the digi- by forming teams to create animated films and/
tal media industries as production artists and/or or games in both 2D and 3D. Students are not
animators. The focus of the BFA curriculum is on restricted to any particular software package;
developing a solid foundation in fine art and ani- therefore, they can easily apply and adapt their
mation techniques. At the beginning of the skills to a broad range of technologies and devel-
program, students will focus on their foundation- opment environments. Throughout the program
al fine art skills, studying figure drawing, sculpt- students will have exposure to the following
ing, and painting. Additionally, students will take software packages:
courses in human and animal anatomy. 2D and • 3D Studio Max
3D concept and design work will follow and • Autodesk Maya
includes environment art, storyboarding, and • Photoshop
character design. Furthermore, students in the • Blender
BFA program will be offered elective courses in • Mudbox
film and cinema, sociology, English composition • Z-Brush
and storytelling, physics for animators, and act- • After Effects
ing for animators.
I n d u s t r y f u s e d w i t h Ac a d e m i a
The art faculty at DigiPen come from a wide range of
backgrounds and includes individuals with professional
experience in games, film, and the fine arts. Recent
faculty publications include Animation from Pencils to
Pixels: Classical Techniques for the Digital Animator by
Tony White and Achieving Invisibility: The Art of Archi-
tectural Visualization and Rendering by Adam Crespi.
Finally, DigiPen’s BFA program is reviewed annually
by a Program Advisory Committee (PAC) made up of
representatives from industry leading companies in
order to ensure that the program curriculum meets the
standards of rigor and relevance for a life-long career With a degree in Production
in the field. Animation from DigiPen you
could be a...
Concept Artist
Storyboard Artist
Character Artist
Character Animator
Environment Artist
3D Modeler
Animator
Technical Artist
Note: Please see the Course Catalog for an explanation of core courses and course descriptions.
Admissions Requirements
In order to be considered for admission to DigiPen Institute of Technology Europe - Bilbao, all BFA
applicants MUST meet the following minimum requirements:
1. Have completed Bachillerato and Selectividad
2. Have achieved at least an advanced level in the English language
3. In addition, BFA applicants are encouraged to take mathematics coursework at least through
trigonometry prior to applying, but this is not a requirement.
Please note
Admission to the B.F.A. program at DigiPen is competitive. Applicants who exceed the minimum
requirements by demonstrating strong academic backgrounds and dedication to their artwork are more
likely to be accepted to the program.