You are on page 1of 3

SCENARIO 1: READY, SET, EXPLODE!

Mission
Use the Blood and Glory Scenario from the Warhammer Rulebook (Pg. 148) STARTING DEPLOYMENT ZONES
Note on Terrain
• No need to roll for terrain; each table should have at least 5 pieces of terrain.
• All woods are mysterious Side A Deployment Zone
• All hills are normal hills 9" 9"

Special Rules

9"
The Winds of Magic are in turmoil. When a player rolls casting dice he
will suffer a Miscast on any double 1, 2, or 3 (the spell will still be
successfully cast if the casting value is met but can be dispelled as normal). In
addition, any spell casting roll that contains a double 4, 5, or 6 will be cast

9"
with Irresistible Force as well as a Miscast. Note: A casting roll still has to
achieve the minimum result to successfully cast. If the result of the casting
roll contains doubles for both a miscast and irresistible force, resolve the spell 9" 9"
as irresistible force and then roll once on the miscast table. Side B Deployment Zone

Length Of Game
Pg. 148 of the Warhammer Rulebook
All units must start at least 9" away from the center of the table.
Victory Conditions:
Victory Points. Follow the rules on page 148. After victory has been
determined (i.e. one army reaches its breaking point) then determine the
difference in victory points.
• Massacre: Win with 1750 VP more than your opponent
• Major: Win with 1000 VP more than your opponent
• Minor: Win with 500 VP more than your opponent
• Draw: Win with less than 500 VP more than your opponent

Battle Point Modifiers


• +1 if your lowest point value unit is alive at the end of the game.
• +1 Point for each enemy wizard killed (a wizard is any model that can cast a
spell, incantation, bound item, prayer OR is a Rune Lord/Smith). If no wizard
is present than you will get +1 for killing the general.
• +1 Point for having all of your wizards alive at the end of the game (a wizard
is any model that can cast a spell, incantation, bound item, or prayer OR is a
Rune Lord/Smith). If you had no wizard you will receive +1 for having your
general alive.
• +1 For killing your opponents most expensive unit.
SCENARIO 2: WHAT’S THIS
SHINY THING IN MY POCKET?
Mission
Use the Meeting Engagement Scenario from the
Warhammer Rulebook (Pg. 149)

Note on Terrain
• No need to roll for terrain; each table should have at least 5 pieces of terrain.
• All Woods are mysterious
• All hills are normal hills

Special Rules
Each player presents their opponent with a lucky token. This can be a spare
model, a die or any suitable item. This item now resides with their general and
allows them (and only the general) to reroll any attack roll, wound roll, failed
save, or leadership check (remember you cannot reroll a reroll). The item can
be captured in the same manner as a banner. If the item is captured it will
effect the entire unit that captured it. For each token you control at the end of
the game, you will receive 250 victory points.

Length of Game
Pg. 149 of the Warhammer Rulebook

Victory Conditions For


This Scenario
• Massacre: Win with 1750 VP
more than your opponent
• Major: Win with 1000 VP more
than your opponent
• Minor: Win with 500 VP more
than your opponent
• Draw: Win with less than 500
VP more than your opponent STARTING DEPLOYMENT ZONES
Battle Point Modifiers
+1 Point for each lucky token you
control at the end of the game Side A Deployment Zone
+1 Point for killing more
characters than your opponent
(Heroes and/or Lords)
6"

+1 Point for killing the


enemy general
6"

+1 Point if you control both


tokens at the end of the game

Side B Deployment Zone

All units must start at least 12" away from opponent’s deployment zone.
SCENARIO 3: WHERE’D THEY GO!?
Mission
Use the Battleline Scenario from the Warhammer Rulebook (Pg. 144)

Notes on Terrain
• No need to roll for terrain; each table should have at least 5 pieces of terrain.
• All Woods are mysterious
• All hills are normal hills

Special Rules
Each player chooses two of their units not to start on the Table Top.
On the start of Turn 3 these units may move on to the table from your
board edge or any side edge just as if there were returning from pursing
a fleeing enemy. STARTING DEPLOYMENT ZONES
Length of Game
Page 144 of the Warhammer Rulebook
Side A Deployment Zone
Victory Conditions For This Scenario
• Massacre: Win with 1750 VP more than your opponent

12"
• Major: Win with 1000 VP more than your opponent
• Minor: Win with 500 VP more than your opponent
• Draw: Win with less than 500 VP more than your opponent

12"
Battle Point Modifiers
+1 Point for killing your opponent’s lowest point cost unit
+1 Point for capturing more enemy banners then your opponent Side B Deployment Zone

+1 Point for killing the enemy general.


+1 Point for each of your opponent’s
reinforcement units destroyed. All units must start at least 12" away from the center of the table.

You might also like