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Introduction
The problem of group decision-making has gained great relevance in the scope of Decision
Support Systems, which were initially designed as individual tools. Quickly those tools have
demonstrated to be limited, in the sense that in today’s organizations several persons, entities or
agents are involved in most of the decision processes. In that way, the decision problems are
considered from different points of view, with different opinions about the importance of the
decision criteria (for instance, in the purchase of a car we will be able to consider criteria like
price, technical characteristics, design or manufacturer). Numerous commercial and non
commercial Group Decision Support Systems (GDSS) were developed in the lasts years
(GroupSystems software; Marreiros et al, 2004; Karacapilidis and Papadias, 2001). Despite of the
quality of these systems, they present some limitations. In our recent work we are proposing
some new ideas to deal with GDSS (Marreiros et al, 2005a). These ideas are the following: the
use of Multi-Agent Systems to model group participants; the inclusion of argumentation and
emotional aspects in the group decision making process.
The use of Multi-Agent Systems seems very suitable to simulate the behaviour of groups of
people working together and, in particular, to group decision making modelling, because it allows
(Marreiros et al, 2005b):
• Individual modelling – each participant of the group decision making can be represented by
an agent that will interact with other agents. Agents can be modelled with social and
emotional characteristics in order to become more realistic.
• Flexibility – with this approach it is easy to incorporate or remove entities. It is also possible
to change the characteristics of the individuals, for instance, in order to analyze its impact in
the group behaviour.
• Data distribution – frequently, in group decision making, participants are geographically
distributed. Agents that represent participants, with this approach, may be running in different
machines.
What is the role of emotion in generic decision making processes? The neuroscientist António
Damásio, as well as other researchers, defends that emotion affects the decision making process
(Damásio, 1994). Moreover, various researchers identify emotion as one of the key elements of
the intelligence and adaptable nature of Human beings (Goleman, 1995; LeDoux, 1996; Bechara
et al., 1997).
This information is contradictory to the dominant thought that along several centuries
defended that emotion is an obstacle to reason. Plato, for instance, states that passions, desires
and fears make it impossible for us to think (LeDoux, 1996). In the XVI century Descartes
(Descartes, 1989) echoed the idea that emotion and reason are incompatible, with his famous
thought “I think, therefore I am” (Descartes, 1989). His theory states the separation between mind
and body, where emotions are needs and impulses created by the body, and the mind is
responsible for all the processes associated with reason.
In this paper, and generally in the ArgEmotionAgents project, we will try to illustrate the
importance of emotions in decision making processes. We will present a survey on the role of
emotions in individual and group decision making, and in particular we will discuss the process
of emotional contagion between group members (in the case of group decision making). Further,
we will give a brief overview of how emotions have been treated in the Artificial Intelligence
domain, will discuss how the presented concepts will be integrated in the scope of the
ArgEmotionAgents project, and will present some conclusions in the final section of the paper.
Conclusion
In our opinion the use of emotional agents to simulate the role of humans in group decision
making processes will imply a more believable behaviour and consequently better simulations.
In our multi-agent simulation of group decision problems will not be considered the influence
of the personality in the way agents feel emotions. Some authors apply the personality factor to
change the emotion activation threshold, to select the dominant emotion, etc. Also not considered
is the process of emotional inhibition, which means that the fact that an agent is feeling emotion
X will inhibit him of feeling emotion Y (e.g. fear inhibits happiness).
In classical decision methods, proposals are evaluated according to normative models such as
multi-attribute theory. Sometimes group decision making is the result of the mathematical
aggregation of group members preferences. We argue that the inclusion of argumentation and
emotional aspects in group decision making simulation will enhance the quality of decisions.
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