You are on page 1of 15

2001/07/05

code added 245(thanx r1),248(thanx ScottWu),60


code fixed 18,19(thanx r1),235(thanx nez-nez)
# support 'Jajamaru Gekimaden - Maboroshi no Kinmajou'(#18)
# support 'Digital Devil Story - Megami Tensei 2'(#19)
# support 'TN 95-in-1 (65-in-1)'(#60)
# support '260-in-1'(#235)
# support 'Yong Zhe Dou E Long - Dragon Quest 6'(#245)
# support 'Bao Qing Tian'(#248)
notice:
please change iNES header $4(rom size)'s value to $00 in '260-in-1'(#235)
2001/06/24
code fixed PPU,4,45
# support 'Dai2Ji - Super Robot Taisen'(#4) (thanx r1)
# fix VROM bankswitch problem for #45 games.
# support 'Gradius AC 2000 (Hack)' (patch on sprite 0 hit flag)
2001/06/18
code fixed PPU,1,4,6,13,19,85,96,119(VRAM BankSwitch),45
# support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45)
# support state save for :
# * games using bankswitched patterntable vram (e.g. Tenchi wo Kurau 2)
# * games using over 8KB patterntable vram (e.g. Oeka Kids)
2001/06/17
# fast disk access (skip frames while disk is accessed)
# support auto palette change for 'VS Freedom Force'(thanx Screw)
# support 'Famicom Top Management'(#1)
2001/05/01
code fixed 5(thanx Norix)
SNSS support 1,5,6,13,41,42,43,51,57,83,96,105,117,160,182,189,226,230,232,
234,236,243,255
# support 'Just Breed'(#5)
# support Software Reset(thanx r1)
2001/04/29
code added 57,58
code fixed 20(thanx GIGO)
code tested 20
# support 'VS Freedom Force'
# fix FDS reg $4032
i'd moved to Yamanashi to start job in robotics company last month.
im too busy to update frequentry...
2001/03/23
code fixed 20
tested 20
# support 'Madou Senki - Deep Dungeon'
# support 'Fuuun Shourinken - Ankoku no Maou'
# support 'Michael no English Dai Bouken'
# support 'Titanic Mystery - Ao no Senritsu'
# (fix FDS $4032 reg.)
2001/03/22
code fixed 20
tested 20
# support 'VS Super Skater (Bootleg)'
# support 'Yuushi no Monshou (Deep Dungeon)'.
# change disk save file format (same as fds format / can load old files).
# change disk state save file format (can not load old files).
# calcurate number of files in fds image when load.
2001/03/20
code fixed 5,44,105(thanx Quietust)
tested 5,44,105
# support Nestoy's ROM database.
put 'nesdbase.dat' to the same directory of nester.exe
# support 'VS Battle City (Bootleg)'
# support 'VS Excitebike (Alt)' and 'VS Pinball (Alt)'.
2001/03/16
code added 52(thanx Quietust)
code fixed 47,189
tested 47,52,189
# support 'Supare Mario Bros - Tetris - Nintendo World Cup' on #47
# new database to switch NTSC/PAL mode.
2001/03/13
code added 51(thanx Quietust),105,236,237
code fixed 33(thanx NoriX)
tested 33,51,(105),236,(237)
# support 'Captain Saver'
# fixed PAL emulation (screen size & clock)
2001/02/21
code added 119(thanx Quietust),181
code fixed 43(thanx Quietust)
tested 43,119,181
# fixed APU core (thanx YANO)
# support PAL mode (partial)
2001/02/13 (test)
# use new 6502 Core.
# add DoPendingIRQ(), nes6502_pending_irq().
# disenable irq pending in DoIRQ(), nes6502_irq().
2001/02/12
# rewrite FDS Sound Core.(souce code is not availabled)
# nester may not be freezed in fullscreen mode if you use Voodoo GAs.
# (may be freezed yet...especially in 240 line mode)
# split all mapper source codes.
i finished writing my paper about posture control of air actuator.
now i can restart nester development.
2001/01/27
code fixed NSF(thanx rinao)
# support 'Doremikko Keybord'
# fix 'Space Shadow Gun'
# fix NSF Player (enable all APU channel)
2001/01/23
code fixed 20
# support 'VS Tetris'
# support state save for FDS games
# (tentative / with no assurance of format compatibility in future)
2001/01/20
code fixed 4
# support 'VS TKO Boxing'(thanx MAME team)
# fix the mirroring of 'VS Hogan's Alley'
2001/01/18
# support 'VS Duck Hunt' and 'VS Hogan's Alley'(thanx MAME team)
# fix the palette of 'VS IceClimber' and 'VS Clu Clu Land'(thanx screw)
# fix PPU register $2001(thanx rinao)
2001/01/11-12
code fixed 18,33(thanx rinao)
tested 18,33
# support 'Ninja Jajamaru - Ginga Dai Sakusen'(#18)
# support 'The Jetsons - Cogswell's Caper!'(#33)
# support 'Space Shadow Gun'
2001/01/09
# support FDS games in netplay.
2001/01/07-08
# support network play (LAN / Internet)
2001/01/05
code fixed 20(thanx rinao),nes_apu(thanx YANO)
tested 20
# support 'Pat Pat Golf'(#20)
# fix APU core (volume/DPCM)
2001/01/03
# support 'Data Recorder'
2001/01/02
# support 'Datach Barcode Battler'
2000/12/31-2001/01/01
happy new centruy!
# support Rec/Play Movie.
# support change sound setting (samples, triangle) (thanx YANO, Mikami Kana)
2000/12/30
# support 'Game Genie'
2000/12/29
code fixed nes_apu(thanx YANO),49(thanx xodnizel),5
tested 5,49
# support 'Sangokushi 2'(#5)
# support 'Super HIK 4 in 1'(#49)
2000/12/20 (2nd / test)
# init DirectSound Primary buffer.
2000/12/20
code fixed 20(thanx nori)
tested 20
# support 'Lutter'(#20)
2000/12/17-19
code fixed 26(thanx rinao), 20
tested 20
# support 'Mouryou Senki Madara'(#26)
# support 'Koneko Monogatari', 'Titanic Mystery'(#20)
2000/12/16 (2nd)
code fixed 1,nes_fds(thanx rinao)
# update the data-base of cycles_per_line for some FDS games.
2000/12/16
code added 49,50
tested (49),50
# support 'Super Mario Bros. 2 (Pirate)(Rev A)'(#50)
sorry now i'm too busy to update daily...
2000/12/13
code fixed 1,19,25,26(thanx rinao),nes_apu(thanx YANO)
2000/12/10
code fixed 25(thanx rinao),235(thanx Quietust)
tested 25,235
# support 'Rolling Thunder'(#19)
# support 'T.M.N.T.' & 'T.M.N.T.2'(#25)
# support '150-in-1'(#235)
2000/12/08-09
code fixed 16,17,18,19,21,22,23,24,25,26,32,33,46,48,64,65,67,68,69,73,
75,76,82,85,88,95(SNSS)
code fixed 73
# support DPCM IRQ (e.g.Romancia) (thanx Nori)
# fix 16bit IRQ Counter of #73
2000/12/08
code fixed 5(thanx Quietust and xodnizel),32(thanx rinao)
tested 5,32
# support 'Just Breed'(#5)
# support 'Ai Sensei no Oshiete - Watashi no Hoshi'(#32/#65)
2000/12/06-07
code fixed 5
tested 5
# support 'Ishin no Arashi', 'Nobunaga no Yabou - Bushou Fuuunroku'(#5)
# support PPU BankSwitch of 'Mother'(#4) (thanx Nori)
2000/12/05 (2nd)
code fixed 5
tested 5
2000/12/04-05
code fixed 25,42(thanx xodnizel),nes_fds(thanx rinao),5
tested 5,25,42
# support Koei's #5 games (Partial ... cant save yet)
# support 'T.M.N.T.2'(#25)
2000/12/03 (2nd)
code fixed 1
tested 1
# fix save/load datas written to disk.
# support BankSwitch-WRAM of 'Best Play - Pro Yakyuu Special'(#1)
# support 'Gekitou!! Stadium'(#1) (thanx rinao)
2000/12/01-03
code fixed 88(thanx rinao),232(thanx Fx3),16
tested 16,88,232
# support SaveRAM of 'Dragon Ball Z - Kyoushuu! Saiya Jin'(#16)
# support 'Devil Man'(#88)
# support 'Quattro Games'(#232)
2000/11/30
code added 234(thanx Quietust)
code fixed 112(thanx ScottWu)
tested 112,234**
2000/11/29 (2nd)
# support 'Family Basic Key Board'(thanx rinao)
2000/11/28-29
code fixed nes_apu(thanx stun),235(thanx xodnizel)
tested 235
# change '260-in-1' and '000-in-1' in every reset.(#235)
2000/11/27
code added 43
code fixed 4(thanx rinao),45,71(thanx xodnizel)
tested 4,(43),45,71
# support 'Chou Jinrou Senki - Warwolf'(#4)
# support '1000000-in-1'(#45)
# change mapper number #43 to #235 assigned for '150-in-1'
# support auto palette change for 'VS Atari RBI Baseball'(thanx Screw)
# update the data-base of cycles_per_line.
2000/11/26 (2nd)
code added 48(thanx xodnizel)
code fixed winmain(thanx Mikami Kana),nes,fds
tested 48
# support 'The Flintstones - The Rescue of Dino & Hoppy'(#33/#48)
# update the data-base of cycles_per_line.
# fix the wait routine for FDS disk change.
# fix the support of ROM Trainer.
# support change dropped short filename to long filename.
2000/11/26
code fixed nes,fds
# support 'Silviana (Ai Ippai no Boukensha)', 'Super Load Runner'(FDS)
# support 'VS Atari RBI Baseball'(thanx xodnizel)
2000/11/25
code added 242(thanx Scott Wu)
tested 242
# support 'Arkanoid Paddle'(thanx Nori)
2000/11/24 (2nd)
code fixed 23,25,96(thanx rinao)
tested 96
# support 'Oeka Kids'(#96)
# fix 'Oeka Kids Tablet'
2000/11/23-24
code fixed 3,4,85(thanx rinao),96(thanx Nori)
tested 3,4,85,96*
# update the data-base of cycles_per_line.
# support 'Micky Mousecapade (Alt)'(#3)
# support 'Tiny Toon Adventure 2'(#85)
# support 'Oeka Kids'(#96) (Partial)
# support 'Oeka Kids Tablet'
# fix the aim point of 'Optical Gun'.
2000/11/21-22
code fixed 180
tested 180
# spport automatical bank switch of Turbo File for each games.
# support Crazy Climber controller.(thanx Takecchi)
2000/11/20
# support 'Turbo File' (thanx Nori)
# update the data-base of cycles_per_line for many #4 games.(thanx rinao)

2000/11/19
code added 83(thanx mat),nes_set_cycles
code fixed nes_ppu(thanx rinao), nes_rom
tested 83
# support 'Star Force'(#0)
# fixed support of FAM5 disk image.
# fixed Color/Monochrome bit of PPU $2001

2000/11/17-18
code added nes_rom_correct,nes_set_controller,nes_set_vspalette
# support NEZ format rom image.
# add rom-database to correct the errors of nes header changed by nestoy.
# put the codes about selecting expand controller to order.
# put the codes about setting vs-unisystem palette to order.
2000/11/16
code fixed 19,nes_rom,nes_ppu
tested 19
# support SaveRAM of 'Kaijuu Monogatari' and 'Mindseeker'(#19)
# support Color/Monochrome bit of PPU $2001 partly (e.g. DragonQuest)
i've uploaded a open mail to the author of Famicommunist at:
http://www1.interq.or.jp/~t-takeda/bin/openmail.txt
2000/11/15 (2nd)
code added 182(thanx xodnizel)
code fixed nes_rom
tested 182
# support 'Super Donkey Kong'(#182)
# support new FAM format disk images.
# fixed the memory leak in the extra sound codes.
# change the base source codes to nester public beta 3.
2000/11/15
code fixed 67,68,69(thanx rinao),64,65
tested 64,65,67,68,69
# support 'Klax'(#64)
# support 'Spartan X2'(#65)
# support 'Fantasy Zone 2'(#67)
# support 'Nantettatte!! Baseball', 'VS Platoon'(#68)
# support 'Dynamite Batman'(#69)
2000/11/14
code fixed 70(thanx rinao)
tested 70
# support 'Family Trainer - Manhattan Police'(#70)
# support Power Pad (side A & B)
2000/11/11-13
code added 47,187
code fixed 4,19,32(thanx rinao),16,160
tested 4,16,19,32,47,160,(187)
# support 'F-1 Sensation'(#4)
# support 'Sakigake!! Otoko Juku'(#16)
# support 'Family Studium '92'(#19)
# support 'Super Spike V'Ball - Nintendo World Cup'(#47)
# support 'Aladdin'(#160) perfectly!!
# add the games support select Zapper automaticaly
2000/11/10
code fixed 3,16(thanx rinao)
code fixed 43,235,241(thanx nez nez)
code fixed 112(thanx Buddha)
code fixed 117
tested 3,16,43,112,117
# support 'Blue Train Satsujin Jiken', 'Dragon Ball 3 Gokuu Den'(#16)
# support 'Sangokushi 4'(#117)
i read a paper of my study again at a meeting of SICE.
2000/11/09
code added 46
code fixed 21,96
tested 21,46,(96)
# supported 'Ganbare Goemon Gaiden 2'(#21)
# select Expand Controlers automaticaly.
2000/11/08
code fixed 19(thanx Marimo), 20,21,32(thanx rinao)
tested 1,19,20,21,32
# support 'VS Dr. Mario'(#1)
# support 'DDS Megami Tensei 2'(#19)
# support 'Reflect World'(#20)
# support 'Ganbare Goemon Gaiden 2'(#21)
# support 'Major League'(#32)
2000/11/07
# support Optical Gun
2000/11/06
code fixed 1(thanx rinao),231
tested 1,231
# support 'Ninja Cop Saizou', 'Kame no Ongaeshi', and others(#1)
# support some PlayChoice-10 games.
2000/11/05
code fixed 21,23,25(thanx riano)
tested 21,23,25
# support 'Konami WaiWai World 2'(#21)
# support 'Akumajou Special - Boku Doracula Kun'(#23)
# support 'T.M.N.T.'(#25)
# support PlayChoice-10 ROM image.
2000/11/04
code fixed nes_ppu,5(thanx Quietust)
tested 5
# support 'Gun Sight'(#5)
# support Expand Controller: Exciting Boxing
2000/11/03
code fixed 66(thanx rinao), nes,20
tested 20,66
# support 'Paris-Dakar Ralley Special'(#66)
# support save the datas writed to disk.
2000/11/02
code fixed 1,4,8(thanx rinao)
tested 1,4,8
# support 'Shougi Meikan 92/93', 'Business Wars', 'ProjectQ'(#4)
# support 'The Triathron'(#1)
# support 'Paris-Dakar Ralley Special'(#8)
# support Expand Controllers:
# 'Family Trainer', 'Hyper Shot', 'Mahjong Controller', 'Pokkun Moguraa'
2000/11/01-02
code fixed 1,4,19
code fixed nes,nes_apu
tested 1,4,19
# fixed read $4015 in APU again, support sounds of 'Exerion', and others.
# swap controlers in 'VS Dr.Mario'(#1) and 'VS Super Sky Kid'(#4)
2000/10/31-11/01
code fixed 0,99(thanx Screw)
code fixed nes,3,19(thanx rinao)
code fixed nes_apu(thanx Nori)
tested 0,3,19,99
# support change palette in VS-Unisystem at:
# 'Slalom'(#0)
# 'Battle City', 'Pin Ball'(#99)
# change the coin insert key to 'M'
# support 2P Controler's mic device (use key 'M', same as coin insert)
# fixed read $4015 in APU, support sounds of 'Chack 'n Pop', or others.
# fixed emulate_frame() in Nes.cpp, supprt 'DDS Megami Tensei2'(#19)
# support 'Minna no Taabou no Nakayoshi Daisakusen'(#3)
2000/10/30 (2nd)
code fixed 1,4,99
code fixed 80,82(thanx rinao)
tested 1,4,80,82,99
# support change palette in VS-Unisystem at:
# 'Dr.Mario'(#1)
# 'Super Sky Kid'(#4)
# 'Clu Clu Land', 'Pin Ball', 'Mach Ride', 'Golf', 'Soccer'(#99)
# support 'Taito Grand Prix', 'Kyuukyoku Harikiri Studium'(#82)
2000/10/30
code added 240
tested 240
2000/10/29 (2nd)
code added 189
code fixed 2,99
tested 2,99,189*
# fixed the palette of 'Ice Climber'
# support 'VS Castlevania'(#2)
2000/10/28-29
code added 99,151,246
tested 99,151,246
# support VS-Unisystem(#99,#151)
# support change palette at:
# 'Excite Bike', 'Ice Climber', 'Super Mario Brothers'(#99),
# 'Gradius', 'Goonies'(#151)
2000/10/28 (2nd)
code fixed 78,80(thanx rinao)
code tested 78
# support 'Holy Diver'(#78),'Kyuukyoku Harikiri Studium'(#80)
2000/10/28
code fixed winmain.cpp
code fixed 78,80(thanx rinao),NSF
tested 78,80,NSF
# support 'Uchuusen - Cosmo Cariier'(#78)
# support 'Hudoumyouou den','Mirai Shinwa Jarvas','Kyonshiizu 2'(#80)
# change the default state save file directory,
# from the same directory of rom, to 'state\' directory.
# 'state\' is made under the nester.exe automaticaly like 'save\'
2000/10/27
code added NSF
code fixed nes_ppu,77(thanx rinao)
tested NSF,2,77
# support NSF (NES Music Ripping Data).
# support VROM write protect, except Napoleon Senki(#77).
# support 'Sukeban Deka 3'(#2) (fixed SpriteCountMax check in PPU)
2000/10/26
# add menu items to change disk.
2000/10/24
code fixed nes_fds(thanx stun),5(thanx parm)
tested 5
# support 'Uchuu Keibitai SDF'(#5)
2000/10/23 (2nd)
code added nes_mmc5
code fixed nes_apu, nes_fds, nes_vrc6
code fixed 1,4(thanx Mikami-kana),5(thanx parm),118(thanx rinao),44
tested 5,44,118
# ignore PPU error in 'Dragon Quest 4'(#1) and 'Hoshi no Kirby'(#4)
# support ExtraSound in Nintendo MMC5
# sync All ExtraSound to APU.
2000/10/23
code fixed nes_apu, nes_fds, nes_fme7, nes_n106, nes_vrc6, nes_vrc7
tested 19,20,24,26,69,85
# fixed VRC6 write reg.
# sync ExtraSound to APU, except FDS and Namco106 Sound.
2000/10/22 (4th)
code fixed 69
# support ExtraSound in Sunsoft FME7(#69)
2000/10/22 (3rd)
code added 44,100
code fixed 113,231(thanx mm-mm)
2000/10/22 (2nd)
code fixed nes_apu.cpp
code fixed 67,89(thanx rinao)
tested 67,89
# support ExtraSound in all sound frequency.
2000/10/20-22
code fixed 19,20,24,26,85(thanx GIGO, Kinoshita, stun)
code fixed 82,95(thanx rinao)
tested 82,95
# support ExtraSound in Namco106(#19),FDS(#20),VRC6(#24,#26),VRC7(#85)
# (support 44100 Hz mode only)
(2000/10/18-20)
i'd been in Akita, to read a paper about the new air actuator i study
in my institute at a meeting of the fluid power society.
2000/10/18
code added 72(thanx rinao)
code fixed 23(thanx GIGO)
tested 23,72
# support 'Ganbare Goemon 2'(#23)
2000/10/17
code added 76,92,188(thanx rinao & parm)
tested 76,92,188
2000/10/16
code added 243
code fixed 185
tested 185
# support 'Akira', 'Othelo', 'Kaisan Game', 'Bird Week', 'B-Wings',
# 'Spy & Spy'(#185)
2000/10/15
code fixed 33,160,Nes.cpp
tested 33,160
# support frame-IRQ in every mappers, not only #2 and #3.
2000/10/14 (2nd)
code added 160
tested 160
2000/10/14
code fixed 65,Nes_rom.cpp
tested 20,65
# support FAM format disk images.
2000/10/13
code fixed 33
tested 33
# support 'Captain Saver'#33
2000/10/12 (2nd)
code fixed 16,20,Nes_rom.cpp
tested 16
# support 'Famicom Jump 2'(#16)
# support FDS format disk images.
2000/10/11-12
code added 86,101,230,255
code fixed 16,19,33
tested 86,230,255
# $6000-$7FFF is mapped to SaveRAM in DDS2(#19)
# support 'DonDokoDon2' and 'BakushouJinseiGekijoh3'(#33)
# 22-in-1(#230) switch 'Contra' and '22 Games' in every reset.
2000/10/11
code fixed 16,23,75
tested 16,23,75
# support 'Dragon Ball 3 Gokuh-den'(#16)
# support 'Parodius-da' and 'Tiny Toon Adventures'(#23)
# support 'Tetsuwan-Atom' and 'Jajamaru Ninpou-chou'(#75)
2000/10/09-10
code fixed 5,16
tested 5,16
2000/10/08 (3rd)
code fixed 90, NES_mapper.cpp
tested 5,90,228
# fixed the error that set_PPU_bank?() cannot accept over 256KB VROMs.
# e.g.'METAL SLADER GLORY'(#5), 'SamuraiSpirits'(#90), and 'Action52'(#228)
2000/10/08 (2nd)
code fixed 5,21,24
tested 5*
# mapper #5 support 'METAL SLADER GLORY' only, almost KOEI games not work.
2000/10/06-08
code added 5,113,117
code fixed 70,80,82,90
tested 5*,70,80,82**,117**
# support Kamen Rider Clueb(#70)
2000/10/05
code added 90
code fixed 17,20
tested 17,90*
# support pure BIOS ROM image.
2000/10/03-04
code added 20,82
code fixed 19,79,226
tested 20,79,82**,226
# mapper#20 needs "DISKSYS.ROM" in the same directory of nester.exe
# 20-in-1 #238 -> #231
2000/10/02
code added 6,180,185,233
code fixed 19,25
tested 6,25,180,185,233
# i wrote supported mappers list "mappers.txt"
# mapper #25 IRQ fixed (Gradiius II)
2000/10/01
code added 91,118,226,229
code fixed 2,3,21,24,69,95
tested 2(DQ2 Sound),3(DQ1 Sound),21,24,69,91**,(95),118,229
# i fixed frame-IRQ code in #2 & #3, it works very well. (thanx Mr.GIGO)
# Gimmick!(#69) is fixed.
2000/09/30 (2nd)
code fixed 2,3,13
tested 13
# i added some codes of mapper #2 & #3, to support frame-IRQ.
# but not work yet.
2000/09/30
code added 73,79,95,232,238
code fixed 19,67,71,80,88
tested 19*,67**,71,73,80*,88,(95)
2000/09/29
code added 64,227,228
code fixed 13,41,71
tested (13),41,64,227,228*
# the serious bug was corrected that save file is not saved,
# if directory 'save\' is not exist under 'nester.exe'
2000/09/28
code added 13,112,114,225,231
code fixed 41
tested 13**,(41),42,71,75,112,(114),225
# mapper 71 Linus SPACEHEAD'S ... work
Fire Hawk ... not work
# mapper 75 King Kong II ... work
Jajamaru Ninpou chou ... not work
2000/09/27
code added 15,41,42,75,94
tested 15*,(75),94
2000/09/26
code added 34,71,87,88,93,122(=184)
code fixed 19,85
tested 34,(71),87,(88),93
# mapper 78 Irem -> Jaleco
# mapper 19 $6000-$7FFF is mapped to WorkRAM (e.g. DDS2)
Expand I/O is assigned by expand memory (e.g. MindSeeker),
but this expand memory is not saved when FreeROM().
# i give up to support Famista'92.
# other emulators also seem to be not able to display correctly.
2000/09/25
code added 25,65,85
code fixed 17,21,32,66
tested 17,21*,25,32,65,66,67**,69,77,85,9*,97,184.
2000/09/24
code added 8,11,17,67,77,78,89,97,184.
code fixed 68
tested 8,11,17*,68
----------
* have some problems
** have serious problems
() not work

--------------------------
memo for Mr.Darren Ranalli
--------------------------
added mapper source
NES_mapper_MMC 5,10
NES_mapper_FFE 6,8,17
NES_mapper_Color 11
NES_mapper_Others 13,100,118
NES_mapper_Nin1 15,41,44,225,226,227,228,229,230,231,232,233,238
NES_mapper_Bandai 16,66,70,188
NES_mapper_Jaleco 18,72,75,78,86,92,101
NES_mapper_Namco 19,76,88,95
NES_mapper_FDS 20
NES_mapper_Konami 21,22,23,24,25,26,73,85,87
NES_mapper_Irem 32,65,77,97
NES_mapper_Taito 33,80
NES_mapper_Nina 34,79,231
NES_mapper_Pirates 42,90,91,112,160
NES_mapper_Sunsoft 67,68,69,89,93,122,184
NES_mapper_Camerica 71
NES_mapper_Capcom 94
NES_mapper_Nichibutsu 180
NES_mapper_Tecmo 185
NES.cpp
added "mapper->MemoryRead()" for mapper19
NES.h
l.42 friend (for added mapper use IRQ)
NES_mapper.cpp / NES_mapper.h
added function "set_PPU_bank8()" - "set_PPU_bank11()" for mapper #68
virtual uint8 MemoryReadLow()
#include "(added mapper source)"
NES_PPU.cpp / NES_PPU.h
added funcion "set_PPU_VRAM()" for mapper #19 & #80
SNSS.cpp
added case 10,16,18,19,24,69 (other mappers also must be added !!)

You might also like