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Welcome to Project 64!


The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64, Cris Berneburg, at
pcgeek@compuserve.com.
Extensive efforts were made to preserve the contents of the original
document. However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text. Diagrams may have been
eliminated where ASCII-art was not feasible. Program listings may be
missing display codes where substitutions were not possible. Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.
Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.
The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose. This etext is provided "as-is". Please refer to the
warantee of the original document, if any, that may included in this
etext. No other warantees, express or implied, are made to you as to
the etext or any medium it may be on. Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.
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The Project 64 etext of the Chain Reaction manual by Encore, converted
to etext by Peter Karlsson <m9944@abc.se>.
CHAINR10.TXT, April 1997, etext #190.
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CHAIN REACTION
The Anti-Nuclear Party have reprogrammed power station robo-equipment
to empty the containment vault and attack all human staff. They have
scattered eighteen cannisters of highly dangerous radioactive
fuel-rods throughout the seven-storey building. You have 30 minutes,
an armour-piercing machine-gun and a personal jet-pack. You have the
latest anti-radiation suit. The building has decontamination showers
that may help you, but you will be fighting against time, intense
radiation, robo-weapons, and all of this in a hostile environment with
dangerously open floors, and the ever-present threat of falling down
the vault.
LOADING INSTRUCTIONS
Spectrum 48K (Cass) LOAD ""
Spectrum +2/+3 (Cass) USE LOADER
Commodore 64/128 (Cass) SHIFT + RUN/STOP
Commodore 64/128 (Disc) LOAD "CHAIN",8,1
Amstrad/Schneider (Cass) CTRL + ENTER
GAME CONTROLS
Joystick or redfinable keyboard.
Note: If you press Fire with an object held, you will drop the
object before firing can commence.
Note: If a joystick is used pressing jetpack will automatically make
you fly forwards. On the keyboard you may press jetpack + any
other keys to control your flight.
Note: You pick up rods by walking towards them. Once dropped, you
may then nudge them down holes (also by walking towards them).
If you wish to pick up a dropped rod you will have to leave
the room and re-enter.
QUICK START INSTRUCTIONS
You can start in the central room, ground floor, of a seven storery
building (floors are colour coded). In front of you is the containment
vault - do not fall in!
The door at the top of the screen leads to a room with a fuel rod
canister in it. Shoot the robot guarding it, walk into the rod (i.e.
pick it up), return to the containment vault room, press Fire to drop
rod, then nudge it down the hole (without falling in).
The door on the upper right of the screen leads to a room with a
decontamination shower (one of many) which you should use when your
suit's radiation level (gauge on bottom left) gets near the red (or
you will die). Your radiation goes up when robots shoot at you, and
when you are carrying or nudging the fuel rods.
When you're skilled you will be able to jetpack over the vault,
pressing Fire midway across to jettison the rod. On the bottom right
of the screen you will see the remaining rods, colour coded to
indicate the floors on which they may be found. Use the lifts to go
up, and the square holes in the upper floors to come (fall) down.
Don't waste time fighting with robots. Use your jetpack economically
in short bursts. You have about 30 minutes!
SCREEN DISPLAYS
RAD shows your current contamination. This bar will increase when
you get shot and when you carry or nudge a fuel rod.
JET shows how much power is present in your jetpack. The jetpack
will automatically reain <sic!> power when not in use.
SCORE increases as you gain points, while TIME runs out.
RODS are shown on the bottom right, in the colour of their current
floor location.
SCORE
Kill Robot 100
1st Rod in vault 64
2nd Rod in vault 128
3rd Rod in vault etc. 192 etc.
Al Rods (Bonus) 10000
(c) 1989 Elite Systems Limited
All rights reserved worldwide. Unauthorised copying, lending,
broadcasting or resale without the express permisson of Elite Systems
Ltd. is strictly prohibited.
GUARANTEE
This software product has been carefully developed and manufactured to
the highest quality standards. Please read carefully the instruction
for loading which are included. If for any reason you have difficulty
in running the program, and believe that the product is defective,
please return it directly to the following address:
Customer Service Dept.
Elite Systems Limited
Anchor House
Anchor Road
Aldrige
Walsall WS9 8PW
Telex 336130 ELITE G
Our Quality Control Department will test the product and supply an
immediate replacement at no extra cost. Please note that this does not
affect your statutory rights.
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End of the Project 64 etext of the Chain Reaction manual.
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