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Character Sheet

Player Name

Eric 1 Cleric 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Bullywug Medium Male Unaligned Moradin
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
1 Initiative 1 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
11 AC 10 1 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


10 +
SCORE ABILITY ABIL MOD MOD + 1/2 LVL SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

14 STR
Strength
2 2 12 FORT 10 2 19 Passive Insight 10 + 9

12 CON
Constitution
1 1
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
12 DEX 1 1
Dexterity 11 REF 10 1
ATTACK WORKSPACE
8 INT
Intelligence
-1 -1 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

18 WIS
Wisdom
4 4 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 2 0 2
16 WILL 10 4 2 ABILITY:
Ranged Basic Attack - Unarmed
11 CHA
Charisma
0 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 1 0 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY
Action Points
24 12 6 8
1
2
2
3
ABILITY:
Melee Basic Attack - Unarmed
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+2 2
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Rancid Air - Gain poison aura 2: enemies that spend healing DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED surge become weakened. 1d4+1 1


TEMPORARY HIT POINTS

BASIC ATTACKS
DEATH SAVING THROW FAILURES ATTACK DEFENSE WEAPON OR POWER DAMAGE

SAVING THROW MODS 4 vs AC Morningstar 1d10+2

RESISTANCES 2 vs AC Unarmed (Melee) 1d4+2

CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Range) 1d4+1

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Channel Divinity - Invoke a channel divinity class feature or FEATS
1 Acrobatics DEX 1 0 other power; encounter. Ritual Caster - Master and perform rituals

-1 Arcana INT -1 0 n/a Healer's Lore - Add Wis modifier to hp healed on cleric Pacifist Healer - Your healing powers are better, but you're

4 2 0 2 healing powers. punished for damaging bloodied foes


Athletics STR

0 0 0 n/a Healing Word - Use healing word as an encounter (special)


Bluff CHA
power; minor action.
5 Diplomacy CHA 0 5 n/a
Ritual Casting - Gain Ritual Caster as a bonus feat.
4 Dungeoneering WIS 4 0 n/a

1 Endurance CON 1 0

9 Heal WIS 4 5 n/a

-1 History INT -1 0 n/a

9 Insight WIS 4 5 n/a

0 Intimidate CHA 0 0 n/a

4 Nature WIS 4 0 n/a

4 Perception WIS 4 0 n/a

4 Religion INT -1 5 n/a


LANGUAGES KNOWN
1 Stealth DEX 1 0
Common, Primordial
0 Streetwise CHA 0 0 n/a

1 Thievery DEX 1 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Lance of Faith
WEAPON
Priest's Shield
WEAPON

WEAPON

ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Divine Fortune
NECK
Healer's Mercy
RING
Healing Word
RING
Healing Strike
WAIST PERSONALITY TRAITS

DAILY POWERS
Beacon of Hope

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Ritual Book Gentle Repose
Adventurer's Kit Create Campsite
Chainmail
Morningstar COMPANIONS AND ALLIES
Holy Symbol
Scroll of Create Campsite

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 25 gp
Stored money: 0 gp
Encumbrance: 85 / 140

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CHARACTER NAME
Second Wind
Eric
PLAYER NAME KEYWORDS USED

RACE CLASS LEVEL


Standard Personal
Bullywug Cleric 1
ACTION RANGE
AT-WILL ENCOUNTER DAILY
HP 14 STR AC
11 Effect: You spend a healing surge and regain 6 hit
24 12 CON points. You gain a +2 bonus to all defenses until
Fort the start of your next turn.
Spd 12 DEX 12
6 8 INT
Ref
Init 18 WIS 11
+1 11 CHA Will
16
ADDITIONAL EFFECTS

Passive Passive
19 Insight 14 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® UTILITY POWER ®

Lance of Faith Priest's Shield Divine Fortune


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Implement, Radiant Divine, Weapon Divine

Standard 5 Ranged 5 Standard * Melee weapon Free Personal


ACTION RANGE ACTION RANGE ACTION RANGE
4 vs Reflex One creature 4 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Attack: Wisdom vs. Reflex Attack: Strength vs. AC Channel Divinity: You can use only one channel
Hit: 1d8 + Wisdom modifier (+4) radiant damage, Hit: 1[W] + Strength modifier (+2) damage, and divinity power per encounter
and one ally you can see gains a +2 power bonus you and one adjacent ally gain a +1 power bonus Effect: You gain a +1 bonus to your next attack
to his or her next attack roll against the target. to AC until the end of your next turn. roll or saving throw before the end of your next
Increase damage to 2d8 + Wisdom modifier (+4) Increase damage to 2[W] + Strength modifier (+2) turn.
at 21st level. at 21st level.

Holy Symbol: +4 attack, 1d8+4 damage Morningstar: +4 attack, 1d10+2 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Cleric 1 PH Cleric 1 PH Cleric PH

AT-WILL POWER ® AT-WILL POWER ® ENCOUNTER POWER ®

Healer's Mercy Healing Word Healing Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Healing Divine, Healing Divine, Healing, Radiant, Weapon

Standard Close burst 5 Minor Standard * Melee weapon


5 5
ACTION RANGE ACTION RANGE ACTION RANGE
vs Each bloodied ally in burst vs You or one ally 4 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Channel Divinity: You can use only one channel Special: You can use this power twice per encounter, but Attack: Strength vs. AC
divinity power per encounter only once per round. At 16th level, you can use this Hit: 2[W] + Strength modifier (+2) radiant
power three times per encounter.
Effect: Each target can spend a healing surge. damage, and the target is marked until the end of
Effect: The target can spend a healing surge and regain
You are weakened until the end of your next turn. your next turn. In addition, you or one ally within
an additional 1d6 hit points.
Increase the amount of additional hit points regained to 5 squares of you can spend a healing surge.
Unarmed: +0 attack 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6
regain an additional 4 hit points. at 21st level, and 6d6 at 26th level. Morningstar: +4 attack, 2d10+2 damage
regain an additional 4 hit points.
Unarmed: +0 attack
regain an additional 4 hit points.
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Cleric DP Cleric PH Cleric 1 PH

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

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Beacon of Hope
KEYWORDS USED
Divine, Healing, Implement

Standard Close burst 3


3
ACTION RANGE
4 vs Will Each enemy in burst
ATTACK DEFENSE TARGET
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its
next turn.
Effect: You and all your allies in the burst regain 5
hit points, and your healing powers restore +5 hit
points until the end of the encounter.

Holy Symbol: +4 attack


regain an additional 4 hit points.

ADDITIONAL EFFECTS

CLASS LEVEL BOOK


Cleric 1 PH

DAILY POWER ®

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