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IMPERIAL SQUAT TROOPERS

Model Point Base Ranged Squad Roll to Kill Base Free 90'
Cost Close Weapon Bonus as AP's Turn
Assault
Dice
Squat 2 D6-2 Special +2CP Hybrid 3 Yes
Commander
Brotherhood 5
Squad-

Squat Trooper - D6-2 Special Hybrid 3 Yes


Sergeant - D6-1 Special Hybrid 3 Yes
Heavy Weapon - D6-3 Special Hybrid 3 No
Squat Acoustic 2 D6-3 Special Special Hybrid 3 No
Engineer
Squat Herald 1 D6-3 Bolt Pistol +3CP Hybrid 3 Yes
Squat 1 D6+1 Storm- Terminator 4 No
Exo-Armor Bolter

● Squat Imperial Brotherhood Squad consists of 10 models:


1 Squat Sergeant w/ bolter, crack & frag grenades, +:30 sec if Squats are being used alone.
5 Squat Troopers with las-guns, crack & frag grenades,
4 Squats with plasma or heavy weapons and no grenades.
• Squat Commander is equipped with plasma pistol, and 8 Melta-bombs. He confers
+2CP's to any Squat force, and +:30 sec if Squats are being used alone. Squat CP's
may only be applied to Squat troops.
• Squat Herald is equipped with a pistol and herald standard, and confers bonus of
+3CP's for the his Brotherhood while alive. Squat CP's may only be applied to Squat
troops.
• Squat Exo-Armor was designed by the Squat Tech-priests to assist in the most grueling
environmental and battle conditions. They are equipped with servo-motors to enhance
mobility, a deadly Vibro-Blade that penetrates even the thickest armor (D6 +1 CAB),
and a rapid-firing bolter similar to an Imperial storm bolter, with equivalent damage,
range, and restrictions. 2D6, may move & fire, may go on overwatch, jams on
doubles while on overwatch.
• Squat Acoustic Engineer carries an advanced synthesizer-amplifier that has multiple
abilities. It can both be used to Boost friendly communications providing additional
command points, and it can be used to deliver a powerful Harmonic Shockwave that
causes catastrophic micro-abrasions in both armor and flesh alike, as the target vibrates
so violently that it is incapacitated, sometimes literally shredding apart internally &
externally.
• To Boost Communications, the Engineer must spend 2AP's. Roll 1D6 and subtract 2.
The result is how many Command Points are added to the Squat player's CP total (0-4)
for the Action Phase, as the Squat technician attempts to attune his equipment for
optimum squad effectiveness. The Engineer may be given a single Boost order in both
team's action phases, possibly allowing the Squats a good deal of additional CP
initiative. Rubble does not disrupt Boost functions.
• Harmonic Shockwave requires 3AP's to activate, has a range of 12, and affects all
models within a target section (within LOS & Fire Arc). The Engineer focuses a
complex array of highly energized sound waves into a massive Shockwave that
incapacitates all models in the target section with deafening noise & gut-wrenching,
armor crushing harmonic pulses. Each affected model in the section loses all it's AP's,
Overwatch status, and any other bonus applied to it (except psychic), nor can CP's be
issued by it or to it until its next Action Phase (psykers may save themselves with an
Aura). The attacker must roll 1d6 for each affected model. A '6' indicates that the
integrity of the target's armor & body have broken down in the acoustic onslaught, and
its internal organs have failed, killing it; the model is removed from play.
• Harmonic Shockwave overloads the amplifier system, causing it to shut down and
reboot taking a 2 full turns to be restored & operate again - similar to a plasma weapon
(ie if Shockwave is used on Squat player's Action Phase, next Squat Action Phase it will
be recharging, on the following Action Phase will be ready to fire again.)
• When using Harmonic Shockwave roll 1D6 for the Engineer. The roll of a '6' indicates
the amplifier system has overloaded beyond capacity to modulate, even for its
technician. It explodes, immediately killing the Squat Engineer in a fury of electronic
sparks and flame.
• Rubble does not disrupt Shockwave attacks. May not fire through friendly units, doors,
or other obstacles that completely block LOS & fire-arc to the target section. May not
be put on Overwatch. May not fire while moving. While recharging, the amplifier may
not use Boost.

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