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Most virtual
reality environments are primarily visual experiences, displayed either on a computer
screen or through special stereoscopic displays, but some simulations include additional
sensory information, such as sound through speakers or headphones. Some advanced and
experimental systems have included limited tactile, haptic force feedback. Users can
interact with a virtual environment either through the use of standard input devices such
as a keyboard and mouse, or through multimodal devices such as a wired glove,
polhemus boom arm, and/or omnidirectional treadmill. The simulated environment can
be similar to the real world, for example, simulations for pilot or combat training, or it
can differ significantly from reality, as in VR games. In practice, it is currently very
difficult to create a high-fidelity virtual reality experience, due largely to technical
limitations on processing power and image resolution. However, those limitations are
expected to eventually be overcome as processor and imaging technologies become more
powerful and cost-effective over time