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CLOSE QUARTERS COMBAT

OPD
CLOSE QUARTERS COMBAT
Agenda

1. OIF Lessons Learned


2. Close Quarters Combat (CQC) Principles & Fundamentals
3. Close Quarters Marksmanship (CQM) Definition and Overview
4. Close Quarters Marksmanship (CQM) Training
5. Advanced Training Techniques
OIF LESSONS LEARNED

1. Enemy strong-pointed in built-up, urban terrain. MOUT is a


mission essential task.
2. Enemy during Phase III and Phase IV does not wear clearly
identifiable uniforms. Civilian presence is probable.
- Target discrimination is essential.
3. Engagements are often within 100 meters.
4. Soldiers used non-standard firing positions during combat.
5. Small unit tactics were key to success.
6. Physical fitness and Marksmanship were a deciding factor in all
direct contacts.
7. Soldiers cross trained to the same standard enhanced unit
effectiveness.
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Definition:
Close Quarters Combat (CQC) is a special technique to
systematically clear rooms or buildings utilizing overwhelming
force, varying speeds and precision fires. CQC focuses on
defeating the enemy while ensuring a low number of friendly
casualties and minimal collateral damage.
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General:
- CQC engagements will be close and fast.
- One of the most demanding and intense forms of combat.
- The fundamentals of fire, maneuver, and security still apply.
- Principles and fundamentals of CQC must be closely observed for it
to be successful.
- The single most important thing we can do is train and rehearse.
- CQC must be practiced over and over again IOT retain
skills/develop muscle memory.
- Training must focus on flexibility and reaction to the unknown.
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Principles
1. Element of Surprise

- Above everything else, is the key to the assault.


- Gives the advantage of preparedness prior to room entry.
- This enormously benefits the clearing team.
- Startles and throws the enemy off guard.
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Principles
2. Speed enables the clearing team to utilize the first few vital
“surprise” seconds to their maximum potential.

- Will often give a measure of security.


- A “careful hurry”, Do not try to go too fast.
- Never move faster than you can accurately engage
targets.
- Move with a smooth, well thought out plan.
- Fast, careless moves will get you killed
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Principles
3. Violence of Action is sudden explosive force that eliminates
threats with the least chance of compromise.

- Violence of action is the most effective principle.


- With speed, it allows the team to keep their element of
surprise.
- This is the only principle that can be counted on.
- Prevents opponents from making coordinated, planned
reaction.
- Mental condition or mind set.
- Not limited to massive firepower.
- Multipliers in achieving violence of action.
- Intimidation (use of bayonets, goggles, demolition,
covered faces, TAC lights)
- Well rehearsed plans
- Echelon of fires / suppression
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Fundamentals
- Eliminate the threat through accurate fires.
- Dominate the room, building, or hallway.
- Control the situation/personnel.
- Establish security
(1) Search the dead.
(2) Search the room.
- Evacuate personnel.
- Mark the cleared room - IAW unit SOPs.
CQC ROAD MAP
- OFFENSIVE MOUT TTP
ADVANCED MOUT - STANDARD ARMY AND SPECIAL OPERATIONS TTP
TRAINING/TECHNIQUES - INDIVIDUAL AND COLLECTIVE
- RANGES FROM UNRESTRICTED (HI-INTENSITY MOUT)
(AMT)
TO RESTRICTED (PRECISION MOUT)

INDIVIDUAL CLOSE CLOSE QUARTERS


MOUT BREACHING TRAINING AND SAFETY
QUARTERS SKILLS COMBAT (CQC)

- STANDARD ARMY URBAN TTP - STANDARD ARMY AND SOF - TRAIN THE TRAINER
CLOSE QUARTERS - INDIVIDUAL AND COLLECTIVE COLLECTIVE TTP - TRAIN THE UNIT
MARKSMANSHIP - OFFENSIVE AND DEFENSIVE - ENTER/CLEAR BUILDINGS/ROOMS MECHANICAL - TRAINING SAFETY TTP
(CQM) - HI-INTENSITY FOCUS/LARGER - PRECISION MOUT ENVIRONMENT
SCALE - SINGLE TEAM, MULTI-TEAM,
- CO/BN/REGT OPERATIONS PLATOON OPERATIONS
- HIGHLY SKILLED USE OF - USE OF BOLTCUTTERS,
PRIMARY INDIVIDUAL WPNS SLEDGEHAMMERS, PRYBARS,
- RANGES 0-25 M SAWS, AXES, HOOLIGAN TOOLS, ETC.

COMBATIVES BALLISTIC

- HANDS AND WEAPONS


- USE OF WEAPONS-PRIMARILY
- USUALLY NON-LETHAL FORCE
SHOTGUNS
- DOMINATE/CONTROL
- STANDARD OR SPECIAL
PERSONNEL AND SITUATIONS
LOCKBUSTER ROUNDS

SECONDARY WEAPONS EXPLOSIVE

- SHOTGUNS
- GRENADES - STANDARD OR SPECIALLY DESIGNED
- PISTOLS CHARGES
- BAYONETS - STANDARD AND NON-STANDARD
EXPLOSIVES
- REDUCED MSDs

URBAN MOVEMENT
TECHNIQUES

- MOVEMENT AND FIGHTING POSITIONS


- COVER/CONCEALMENT
- USE OF OBSTACLES
- CLIMBING/RAPPELLING
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CQM
Definition:
Close Quarters Marksmanship (CQM) is a specialized aspect
of military marksmanship developed to ensure accurate direct fires
and confidence during Close Quarters Combat. CQM emphasizes
proficiency in reflexive fire, target discrimination, stress shooting and
night operations.
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CQM Basics
General:

- Requires disciplined soldiers to ensure proficiency and


safety.
- Requires intense and constant training.
- A level of proficiency on all necessary fundamentals is
essential before CQC training.

**All CQM related training should begin with a review of the


principles of safe weapon handling:

- The weapon is always loaded.


- Never point the weapon at anything you do not intend to
destroy.
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CQM Equipment
Weapon Set-up:

- Mount and secure day optic (CCO) with BIS


- Mount and secure flashlights (i.e. Sure-Fire-Light, TAC Light,
visible or IR) on individual weapons.
- Mount and secure IR lasers (i.e. AN/PAQ-4C, AN/PEQ-2A,
etc.)
- M249s & M203s must be CQM ready
- Other options – combat slings, “gangster grips”

Individual soldier gear:

- IBA
- Ballistic eye protection
- Elbow & knee pads
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Weapon Configuration – M4
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Weapon Configurations – M4

-
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Weapon Configurations – M203

PEQ-2A
TAC LIGHT
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Weapon Configurations – M249

PAC-4C TAC LIGHT


-

OPTIC TAC LIGHT PAC-4C

-
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CQM Training:

- CQM training must include, but is not limited to the following:


1. Basic Rifle Marksmanship (BRM) - master the basics
2. Advanced Rifle Marksmanship (ARM) – gain marksmanship
proficiency
3. CQM Dry Fires – accomplished with little or no resources,
essential to developing and maintaining perishable skills, great “hip-
pocket” training, should be the basis of CQM training.
4. CQM Firing Tables – familiarization, practice qualification,
qualification / evaluation.
5. Target Discrimination Drills – modify with the amount of
resources available.

Before you start any of these – TRAIN LEADERS FIRST


BASIC RIFLE MARKSMANSHIP (BRM)

- 4 Fundamentals of Marksmanship
- Mechanical Training
- Training Exercises
- Training Aids
4 FUNDAMENTALS OF MARKSMANSHIP

- Steady Position
- Aiming (sight picture, sight alignment)
- Breath Control
- Trigger Squeeze
MECHANICAL TRAINING

- Characteristics and Capabilities


- Disassembly and Assembly
- Operations and Functioning
- Immediate Action Drill
- Aided Vision Device Operation
TRAINING EXERCISES

- Dry-Firing
- Shot Grouping Exercises
- Dime-Washer Drills
- Box Drills
TRAINING AIDS

- M15A1 Aiming Card


- Target Box and Paddle
- Weaponeer
- LBS devise
- Engagement Skills Trainer (EST)
ADVANCED RIFLE
MARKSMANSHIP (ARM)
- Shooting Positions
- Off-Hand Shooting
- Weak-Hand Shooting
- Barrier Shooting
SHOOTING POSITIONS

- Prone Supported
- Prone Unsupported
- Kneeling Unsupported
- Kneeling Sling Supported
- Sitting
- Standing Supported
- Standing Unsupported
WEAK-HAND SHOOTING

- Used when target can not be engaged in the shooters regular


firing positions
- Right handed shooter engages from left shoulder
- Used to fire around barriers / obstacles
BARRIER SHOOTING

- High Wall
- Low Wall
- Window
- Doorway
- Vehicles
HIGH WALL
LOW WALL
WINDOW
DOORWAY
VEHICLES
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CQM Basics
Body Position and Stance:

- Feet are approximately shoulder width apart.


- Toes are pointed straight to the front (direction of
movement).
- Firing side foot is slightly staggered rear of the non-firing
foot.
- Knees are slightly bent.
- The upper body leans slightly forward.
- Shoulders are not rolled or slouched.
- The weapon’s butt stock in the pocket of the shoulder.
- The elbows are kept in against the body.
- The shooter maintains a comfortable boxer stance.
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CQM Basics
Carrying Techniques:

1. Low Carry
- The butt stock is placed in the shoulder pocket.
- The barrel is pointed down at the ground.
- The head is always up to identify targets.
- This technique is safest and is recommended for use.

2. High Carry
- Butt stock is placed under the armpit.
- Barrel slightly up with front post in peripheral vision.
- Push the weapon forward with the pistol grip.
- Pull it back into the shoulder pocket.
- Assume firing position.
LOW CARRY
LOW CARRY
HIGH CARRY
HIGH CARRY
`
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CQM Basics
Aim & Rate of Fire:

1. Slow-aim fire.
- Most accurate technique.
- Use the four fundamentals of marksmanship.
- This technique is used mainly for distant engagements.

2. Rapid-aim fire (flash sight picture).


- This technique features an imperfect sight picture
- Windage is critical and elevation is of lesser importance.
- Used from 0 - 25 meters and at a fast rate of fire.

3. Aimed quick kill.


- This places the front sight post flush with the rear peep
sight.
- This is used for quick shots from 0 - 11 meters.
- Windage is important, but elevation is not so critical.
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CQM Basics
Target Discrimination:

1. Distinguishing between threat and non-threat.


2. Must be stressed, regardless of the mission.
3. Discipline of the soldiers is paramount.
4. Target discrimination training methods.
a. 2 different E-types with circles, one brown, one green.
b. E-type with triangle, circle, square.
c. 3 x 3” circles (top, middle, bottom)
5. It is essential that training focuses on instilling fire control.
6. Friendly units/personnel moving through objective areas
must not be mistaken as enemy.
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CQM Basics
Controlled Pair:

1. There is a natural arc of the front sight post after the round is
fired and the recoil kicks in.
2. Let the barrel go with this arc and immediately bring the front
sight post back on target.
3. Take a second shot after re-acquiring a sight picture.
4. Acquire a third sight picture.
5. Continue to shoot until the enemy goes down.
6. Do not fight the recoil.
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CQM Basics
Automatic Fire:

1. Effective in immediately achieving violence of action.


2. Automatic fire is fired in controlled bursts only (3 round burst
for M4, 3-5 round burst for M249).
3. The accuracy at less than 10 meters is nearly equal.
4. Same fundamentals are used in rapid-aim fire or aimed quick
kill.
5. Aim point is slightly down and left to account for this action.
6. The weapon will rise during the engagement, let it.
7. Key to accuracy is to concentrate on not jerking the trigger.
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CQM Basics
Malfunctions:

1. Shooter takes a knee, informs team leader, conducts


immediate action.
2. Once cleared, shooter informs team leader and follows
command.
3. He will either pick shooter up or shooter will be told to get up.
4. The shooter does not stand up on his own.
5. Essential to incorporate into training and rehearsals.
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Dry Fire Training
- Paramount for CQM proficiency
- Emphasizes fundamentals of firing
- Promotes muscle memory
- Frequency of dry firing is essential to establish muscle memory
- Ensure leader supervision IOT emphasize correct firing
techniques
- Little or no resources required
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Reflexive Firing Training
Firing Tables:
a. Table 2-A-1. Familiarization
Position Rounds Distance Method Time Hit
Fired Standard Standard
Straight 30 4m Single shot None 21
ahead

Straight 30 7m Single shot None 21


ahead

Straight 30 10m Single shot None 21


ahead

Straight 30 4m Controlled None 21


ahead Pair

Straight 30 7m Controlled None 21


ahead Pair

Straight 30 10m Controlled None 21


ahead Pair
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Reflexive Firing Training
b. Table 2-A-2. Familiarization
Position Rounds Fired Distance Method Time Hit Standard
Standard
Left turn/right 30 10m Controlled Pair None 21

Right turn/left 30 4m Controlled Pair None 21

Walk and shoot 50 4m Controlled Pair None 35


start at 7m

Walk and shoot 50 4m Controlled Pair None 35


start at 7m

Walk-stop-turn 30 4m Controlled Pair None 21


Start at 1m

Run-stop-shoot 30 7m Controlled Pair None 21


Begin at 15m

Walk Laterally 30 7m Controlled Pair None 21


to Right

Walk Laterally 30 7m Controlled Pair None 21


to Left
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Reflexive Firing Training
c. Table 2-A-3. Practice Qualification
Position Rounds Fired Distance Method Time Hit Standard
Standard
Straight ahead 30 4m Controlled Pair 3 seconds from 21
command “UP”

Left turn 30 7m Controlled Pair 3 seconds from 21


command “UP”

Right turn 30 10m Controlled Pair 3 seconds from 21


command “UP”

Straight ahead 50 4m Controlled Pair 3 seconds from 35


walking command “UP”

Straight ahead 50 Begin at 7m, Controlled Pair 3 seconds from 35


walking shoot at 4m command “UP”

Walk-stop-turn 50 10m Controlled Pair 3 seconds from 35


command “UP”

Run-stop-shoot 30 Start at 15m, Controlled Pair 3 seconds from 21


shoot at 10m command “UP”

Straight Ahead 30 7m Controlled Pair 3 seconds from 21


command “UP”
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Reflexive Firing Training
c. Table 2-C-1. Evaluation/Qualification
Position Rounds Fired Distance Method Time Hit Standard
Standard
Straight ahead 2 4m Controlled Pair 3 sec from cmd 2
“UP”*
Left turn 2 7m Controlled Pair 3 sec from cmd 2
“UP”*
Right turn 2 10m Controlled Pair 3 sec from cmd 2
“UP”*
Straight ahead 2 4m Controlled Pair 3 sec from cmd 2
walking Begin at 7m “UP”*

Straight ahead 2 10m Controlled Pair 3 sec from cmd 2


walking Begin at 15m “UP”*

Walk-stop-turn 2 7m Controlled Pair 3 sec from cmd 2


Begin at 4m “UP”*

Run-stop-shoot 2 10m Controlled Pair 3 sec from cmd 2


Begin at 20m “UP”*

Straight ahead 2 25m Controlled Pair 3 sec from cmd 2


“UP”*
Walk Laterally 2 7m Controlled Pair 3 sec from cmd 2
to Right “UP”*
Walk Laterally 2 7m Controlled Pair 3 sec from cmd 2
to Left “UP”*
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Reflexive Firing Training
Resources/Materials:

1. E-type targets.
a. 2”x4”x6’ boards for holding e-type silhouettes.
b. E-type silhouettes.
c. Nails and hammer.
d. E-tool or d-handle shovel.
e. Sandbags.
2. Plywood target hangers.
a. ½”x 4’x8’ boards for holding targets.
b. 4”x4”x6’ poles for holding plywood.
c. E-type silhouettes.
d. Sandbags.
3. White engineer tape
4. Spray paint (multi colors)
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Reflexive Firing Training
Targets:

- 5’ Tall - 5’ Tall. 8’ Wide

- Legs 24” long - Legs 36” long.

- E-type nailed or stapled - E-type slides into the


top boards into grooves
- Staple pie plates, in the bottom board.
bowling pin target, or
painted circles.
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Reflexive Firing Training
Live Fire Lanes
1m
4m

7m

10m

15m

20m

Dry Fire
Lanes
25m

Rest
Ammo
Area Area
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CQC Training
92’

72’
25’ 29’

26’
18’
25’

18’
35’
15’
15’
55’
55’ 9’
67’
10’

25’
30’ 20’ 5’

18’ 18’

15’
15’ 22’ 10’

DIRT BIRM
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Advanced Training – stress shoot

7M

El Presidente 1) Paratrooper starts facing away from targets, with


Task: Conduct stress shooting drill 1 x 6rd mag locked and loaded. On command of start
he turns and fires 2 x rds into each target.
that replicates the conditions a Paratrooper
2) After 6th rd he takes a knee and changes his mag.
will experience as he enters a room and
3) Shooter then fires 2 x rds into each
encounters multiple enemy targets.
target going the opposite direction.
Particular emphasis on marksmanship (with
4) Time stops after final rd fired.
and w/o P-mask), equipment ergonomics, mag
*5) Paratrooper repeats with mask on.
changes, and expedient and accurate transition firing.
*6) Paratrooper repeats with NODS and or under-gun
Condition: Given 7-10m range, 3 x FBI light
targets, 2 x 6-rd mags, M-4, K-Pot, LCE, P-mask,
under-gun light and NODS. (**As an option, shooter can run 100m to start
Standard: Scored by total number of hits in the 5-zone position. This should only be done after shooter
divided by time. Final standardsTBD after base-line has mastered basic drill.)
established
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Advanced Training – stress shoot
Note: This is the set-up at Range
25 on Fort Lewis, these are all 1 2 3 4 5 6
common range structures but will
probably be arrayed differntly
on each installation. The bottom 30M
line is that the range should have
structures to climb up and down
from to replicate urban firing positions
3 4 5 6
and the dynamics of urban movement.

2 40M

Urban Assault Drill 1) Timer starts at #1, individual has 1 x 10 rd mag locked and
Task: Conduct stress shooting that loaded. On Command of start he moves 10 ft to line and fires
replicates the conditions a Paratrooper will 100m using prone unsupported position. After all rds fired he
experience during urban combat. Particular gets up and moves to #2.
emphasis on marksmanship, mag changes, 2) Shooter fires 10 x rds from behind the tree, he may use any
equipment ergonomics, use of non-standard part of the tree to steady his weapon. Shooter moves to #3.
firing positions, and physical conditioning. 3) Shooter climbs ladder and moves to top of roof, ensures
Condition: Given 100m range and obstacles minimal portions of body is exposed to enemy, fires 10 x rds at
that replicate urban structures and that will tgt. Climbs back down and moves to #4.
stress the Paratrooper both aerobically and 4) Shooter climbs up and fires from inside tower, 10 x rds.
anerobically. Also 6 x 10 rd magazines, 6xFBI
tgt’s, M-4 with sights, helmut, LCE.
1 Climbs back down and moves to #5.
5) Shooter positions himself with minimal exposure to enemy
Standard: Scored by total number of hits and fires from behind the barrier, 10 x rds, then moves to #6.
in 5-zone divided by time. Final standards 6) Shooter climbs onto roof,and positions himself with minimal
TBD after base-line established exposure to enemy. He fires 10 x rds,and climbs back down,
clock stops when feet hit the ground.
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Advanced Training – stress shoot
Shoot and Move Drill
Task: Conduct stress shooting drill
C that replicates the conditions a Paratrooper
A will experience as he moves from Cover to cover and
B
engages multiple enemy targets while moving.
Particular emphasis on shooting while moving (moving
forward and laterally), equipment ergonomics,
mag changes, and expedient and accurate transition firing.
Condition: Given 50m range, 3 x FBI
targets, 1 x 30rd mag, 3 x 6 rd mags, M-4, P-mask,
K-Pot, LCE, under-gun light and NODS.
(20M between Barriers) Standard: Scored by total
number of points per hit
(7m) (Barrier #2) (Barrier #3) divided by time.
(10)
Final standards TBD after
base-line established
(7) (8) (9) 1) Time starts from pos #1, shooter engages tgt’s
A,B,C, from the prone, 2 x rds per tgt.
2-5) Shooter moves to barrier #1 and engages tgt’s
A,B,C, from positions 2,3,4,5, 2 x rds per tgt. Shooter
(6)
changes mags behind barrier.
6) Shooter moves from barrier #1 shooting as he moves
(25m) (5) Standing
at tgt’s A,B,C, 2 x rds per tgt.
(Barrier #1) 7) At barrier #2 shooter stops changes mags behind cover.
(4) Strong-side
8) Shooter moves from barrier #2 to barrier #3 shooting
(2) Weak Kneeling.
(3) Prone as he moves at tgt’s A,B,C, 2 x rds per tgt.
-side Kneeling.
9) At barrier #3 shooter stops changes mags behind cover.
(1) Prone 10) Shooter moves from barrier #3 to barrier #2 shooting
50m as he moves at tgt’s A,B,C, 2 x rds per tgt. Time stops when
the Ranger returns behind cover.
**Conduct w/P-mask, and at night using NODS.
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Advanced Training – stress shoot

KD INTERVAL FIRE:
TASK: Conduct stress shooting that replicates the
conditions a Paratrooper will experience during urban
or rural combat. Particular emphasis on position
shooting and medium and long-distance marksmanship.
Because most Paratrooper combat will be offensive vs
defensive, this drill incorporates interval sprints (1400m)
to increase stress on the shooter and to replicate the
(2) Standing 100m physical demands of offensive combat.
Condition: Given KD range, 1 x FBI per shooter,
4 x 10 rd magazines, M-4 with sights, helmut, LCE.
Standard: Scored by total number of points per hit
on the target divided by time. Final standardsTBD
(4) Kneeling 200m after base-line established.

1-3) Time starts with shooter at position #1, with 10xrd


mag locked and loaded. On cmd of start shooter runs to
position #2 and fires 10 x rds from standing position.
Upon completion he runs back to position #3 and picks
(6) Prone 300m up another 10 rd mag and runs to position #4.
4-5) At position #4 shooter fires 10 x rds from kneeling
unsupported position. Upon completion he runs back to
position #5 and picks up another 10 rd mag and runs to
(1)(3) (5) (7) Prone 400m position #6.
6-7) At position #6 shooter fires 10 x rds from prone
unsupported position. Upon completion he runs back to
position #7 and picks up another 10 rd mag and fires
using prone unsupported from that position. Time stops
after 10th rd is fired.
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Advanced Training – stress shoot
GRIZ IMT DRILL:
TASK: Conduct stress shooting that replicates the
conditions a Paratrooper will experience during urban
or rural combat. Particular emphasis on shooting
while conducting proper individual movement techniques.
Also mag changes while behind low cover,
equipment ergonomics, and physical conditioning.
25 M 4b Condition: Given 110m range or KD range, 1 x FBI
Low-Crawl per man, 4 x 5 rd magazines, M-4 with sights, helmut,
30 M LCE, and NODS.
4a Standard: Shooter must perform proper IMT, and
use the off-set cover to base his movement on. Scored by
50 M 3b total number of points from hits on the target,
High-Crawl
divided by time. Final standards TBD after base-line
55 M established.
3a
1) Paratrooper starts with 1 x 5rd mag locked and
loaded. On command of start he sprints to position #1
75 M dives behind cover and fires 5 x rds at target. Shooter
2b
changes mag behind cover and sprints to position 2A.
Low-Crawl 2A-2B) Shooter low-crawls from 2A to 2B and fires 5 x
80 M rds at target, shooter changes mag behind cover and
2a sprints to position 3A.
3A-3B) Shooter high-crawls from 3A to 3B and fires 5 x
100 M rds at target, shooter changes mag behind cover and
1 sprints to position 4A.
4A-4B) Shooter low-crawls from 4A to 4B and fires 5 x
110 M SP-----SP rds at target. Clock stops after last round is fired.
**Shooter repeats at night using NODS.
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References:

1. FM 90-10-1, C1
2. Ranger Training Circular 350-1-2 AMT
3. Fort Bragg Regulation 350-1
4. 1 AD GUNSOP
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