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Assassins
Sudesh’s Custom Missions Guide
This guide contains a list of all the custom stages that I, Sudesh
Sookdeo, have created for the PSone game, Tenchu 2: Birth of the Stealth
Assassins. It will describe what each stage has been designed around and
they have been ordered according to playability…i.e. the order in which the
stages should be played, when playing them for the first time.
Below is the list of stages that I have created, in any order, with original
titles:
• The Final Test – This is it. I’m proud of this stage. Pass this test in
about 10mins (more or less) to be called a true Tenchu 2
player. (1) Tests player’s carelessness on heights/cliffs as
well as jumping. (2) Tests water skills like swimming and
a new corner-water rebound jump that I invented. (3)
Tests stealth amongst the innocent. (4) Tests player’s
ability to panic on trapdoors as well as jumping on them
(just take the time to turn on the trapdoor before
jumping, they take time to burst. (5) Observation skills
and jumping skills are tested in this last portion. By the
way, I also invented the corner-wall rebound jump…
apparently other people around the world have invented
it too.
Attributes: Stealth, Jumping, Swimming, Panic Results,
Carelessness, Observation, (and some speed of execution
of those things).
• Ah Load ah Gohda – Ah load ah crap is what this one is. I kept it still
to show how character loading can cause a great/good
stage to fail. Definitely worth trying, not worth playing
again though. I wanted…well, just play it and you’ll see
what I wanted for this stage to succeed.
Attributes: Pretty Stage…Take Gohda for a walk?...
• Sui Yuki Ukiyo-e – Simply the best! You may think that it plays just
as any other “Retrieve” stage, but I’m excited more
about this stage because of the immense innovation that
went into this stage’s design. I never knew I could design
a stage this perfect. EVERYTHING was done perfectly and
beautifully. Takes multiple-pathways to a whole new
scenic, artistic level. Art design is exquisite! How you flow
through this stage will surely be up to you and the
exploration value is better than ever executed. And, yes,
Tomb Raider had an influence because I got my first
Tomb Raider (Anniversary) during this time. Now, who’s
the world’s best Tenchu 2 Stage Designer!?
Attributes: Exploration, Puzzles, Pretty Stage, Multi-
Pathways, Innovation, Gameplay Variety (slightly).