You are on page 1of 4

the art of

robotics CASE STUDY

The Embassy’s original Transformers-style Citroën C4 spot became a worldwide cult hit. With the studio just having
finished work on a sequel, we asked its CG team to reveal some of the ad’s technical secrets BY MARK RAMSHAW

elevision audiences got their first taste of other than that, it was simply ‘make it look cool’. The client did

T vehicular dancefloor magic back in 2004.


A relative newcomer to the field of CG,
Vancouver-based VFX studio The Embassy
Visual Effects had already turned heads with its viral
short film Tetra Vaal and some impressively photoreal
come back and ask if we could find something else for the robot
to do, though, so we came up with the rail slide [which the bot
performs along the restraining barrier by the side of the road].”
Over the course of the next five pages, the studio’s 3D and
compositing staff reveal just how their cybernetic star was
ads for the likes of Nike. But it was the Citroën ‘Alive rigged and animated to perform such a stunt. They also explore
with Technology’ ad that really put the studio on the some of the shading and lighting techniques used to generate
map – and a spring in the step of CG-based car ads. the photorealistic renders of the modified car necessary to
Fusing perfectly believable virtual visuals, directorial composite it seamlessly into the background plate.
ABOUT THE ORIGINAL AD flair, and some seriously cool dance moves, The Embassy Helgason reveals that the studio’s preferred tool for this
Created for the launch of Citroën’s C4 range, created what is now regarded as a genuine classic. kind of work is LightWave 3D’s own renderer, its raytracing
The Embassy Visual Effects’s original 2004 ad,
‘Alive with Technology’, opens with a hand-held Now the studio is back on board for the third spot in what proving particularly well suited to hard surface lighting.
camera shot of a car that transforms into a robot, is becoming an increasingly long-running campaign, and has Dropping HDRI set data into the program and adding additional
performs an impromptu series of dance moves
and then reverts back to vehicular form. been working hard to push the concept of a car that lights, the studio is able to get a scene fully lit in a matter of
As well as making other VFX teams green transforms into a robot (see ‘About the original ad’, left) to minutes. But ultimately, he says that the real secret of
with envy, the spot proved to have unexpected
longevity. A full two years on, it was regularly even greater heights. In contrast to the original spot, for photorealism in the Citroën ads is simply attention to detail.
appearing on TV, picking up fresh awards, and which director Neill Blomkamp utilised a virtual camera and “The most important thing is to understand how lighting
inspiring numerous spoofs and tributes, including
a memorable parody replacing the C4 with a rather 3D environment constructed from photographs, the new ad’s really works, and then learn to match the way it reacts to
less glamorous Citroën 2CV and a viral for Danish director, Trevor Cawood, chose to undertake a live shoot in metallic surfaces,” he says. “That, and then adding loads of
bacon. The Mill even got a shot at producing a
follow-up, before The Embassy itself jumped back South Africa – a location chosen principally for its favourable extra model detail is what makes the results so effective.”
on board for a third in the series. lighting conditions. A new transforming CG vehicle was then
“It’s hard to say what it was about that original
ad that hit people,” says studio president Winston integrated into the plates with the help of elements rebuilt The new Citroën ‘Runner’ spot is now broadcasting in the
Helgason. “Technically we did a good job, but in 3D to aid the creation of shadows and reflections. UK, Germany and France. Overseas readers can view the
something else struck a chord with them. While the
ad has that geek factor, it’s just really fun to watch.”
“The brief was pretty open,” says The Embassy president ad online at The Embassy Visual Effects’s website
http:tinyurl.com/2nm6d8 Winston Helgason. “The idea was to have the robot running, but www.theembassyvfx.com

052 | 3D WORLD September 2007

TDW94.t_trade 052 3/7/07 12:25:46


Olivier The art of robotics | TUTORIALS

MODELLING | From sketch to skeleton

Sketches and references


01 “The original robot, designed by
[ad director] Neill Blomkamp, was
first sketched out in 3D using a bunch of
robot pieces lifted from machinery we’d
modelled for other projects,” says modeller
Paul Copeland. “We then bought a bunch
of Transformers robots and ripped them
apart to see how they worked, looking in
particular at how the cars broke apart.”

Increasing the detail


04 Additional mechanical detail was
added both for structural reasons
and to improve the look of the final shot.
“We work with highly detailed models,”
says Paul Copeland. “We find that the shots
achieve a level a realism that is only possible
when light reacts with complex geometry.”

Breaking down the form


02 “The next step was then to look at the
Citroën, cut a scanned model of the car
apart and attach pieces to our robot model.
We’d apply the motion capture, see how it looked,
and do more back and forth. One of the key things
was to get the front of the car – a very recognisable
element – to transform into the robot’s chest.”

Balancing act
05 “We went through a series of
revisions with the head and leg
pieces to find the best balance between look
and functionality. Adding moving gears,
joints, springs and hydraulics helped to bring
the model to a higher level of detail and add
secondary motion.”

Reworking the ankles Rigging the model


03 “For the new spot, we had the task 06 “The rigging of the robot is
of updating the robot to make him extremely simple. It uses a standard
functional for the motions he would be skeleton of around 20 bones. The aim was
required to perform. The ankles are totally not to build a robot rig that moved in a
different on this model. On the old design clunky manner. Instead, it had to move in
they were so far back that they’d never have the same way as the motion-captured

been able to handle the running animation.” actor – quickly, fluidly and efficiently.”

September 2007 3D WORLD | 053

TDW94.t_trade 053 3/7/07 12:25:47


TUTORIALS | The art of robotics

ANIMATION | Getting the robot up on its feet and back down onto four wheels

Mixing mocap and keyframe animation Blocking and refining the animation Making final tweaks
01 “The robot starts as the fully CG car, then transforms 02 “It was important that the transformation was both 03 “When the animation was approved for the next
into a mocap-driven robot,” says The Embassy’s physically accurate as a real machine and looked stage, we moved to the hi-res version for first light
Tristam Gieni. “This transformation required that we build a rig great to the viewer,” Gieni adds. “A low-resolution model and added all the secondary animation such as the hoses and
that was both used by mocap data and keyframe animation. was used for blocking out the initial animation. Numerous hydraulics. Problems like geometry intersecting were fixed with
Sections of the robot had to switch from mocap to keyframe versions of the transform were created before the final a little tweaking. Animation was also tweaked to reflect areas
animation on demand, while others continued to use the mocap.” version was selected.” of the environment that looked best on the surface of the car.”

Folding the model back up


04 “The final shot [of the robot folding up] was the only
animation where an FK/IK rig was used to animate
the transforming car,” continues Gieni’s colleague Marc Roth.
“The end framing, where the robot was folded up, was posed
approximately to match the final [shot of the] car, and the
beginning framing was set up in a pseudo-stretch pose.”

Positioning the bones All geometry is fixed


05 “The final CG car was imported as a background 06 “There were several objects from the interior
object. A few days were spent first positioning of the ‘Transformer’ car that broke through the
the boned objects to match as closely as possible to the geometry. To hide the penetration, these objects had
final car position,” adds Roth. “Then each car panel and their visibility animated off. Interior objects, such as car
object was keyframed to line up to the car. Keyframes of seats, were animated separately to form into final
the panels were offset a couple of frames after the bones, position. Modelling updates to the ‘Transformer’ were

to settle the animation.” substituted into position as they were completed.”

054 | 3D WORLD September 2007

TDW94.t_trade 054 3/7/07 12:25:49


TUTORIALS | The art of robotics

LIGHTING AND COMPOSITING | Generating a photorealistic render to match to the live plate

Shooting HDR references Lighting to complement shaders Compositing render passes


01 “A pano head was used with a digital SLR and a fisheye 02 “Real car paint consists of two layers: a metallic base 03 “All our composites began with the live-action plates,”
lens to capture a hi-res, 360 degree image of the coat and a clear gloss coat. The base coat consists of continues compositor David Casey. “Some of these
surroundings in about 10-12 stops of exposure,” says VFX small metal flakes in regular paint. These sit at varied angles needed touching up, including re-orientating road signs and the
supervisor Simon van de Lagemaat. “The stops were later and cause light to spread as it reflects, hence the soft reflective removal of signs on buildings. The CG department supplied a
stitched together into a HDR image, which was used as a source quality of the car on top of a diffuse shading effect. A common fully lit car and multiple lighting, shading and shadow passes,
for reflection and extrapolation of light intensities and colour.” mistake is to light this layer as if it were purely metallic.” which allowed us to control contrast on a shot-by-shot basis.”

Using archive footage


04 “As well as the CG elements that were created for
each shot, we dug deep into our vault of live-action
effects element,” adds Casey. “We looked specifically for
dusty and atmospheric elements that would help blend the
car into the plates. We also added foot hits to give a sense
that the car was interacting with the dusty mountain road.”

Live-action glare elements Bringing everything together


05 “A car is a very reflective object, so we took care 06 “A final photoreal challenge was to blend the CG simulates the regular paint the flakes are mixed with, and a
to add subtle flares and glares when needed, into the in-camera flashes in the edit,” says Casey. specular layer,” says van de Lagemaat. “The specular layer
always trying to use live-action flare or glare elements over “The new car is bright silver, which made things quite was used to simulate the action of the sun on metallic paint,
CG-generated ones. The car not only reflects its environment, difficult overall, as it’s easier to make reflections stand up as soft reflection shaders do not replicate this effect well.”
but it also reflects light onto real objects in the plate. We had to against a rich, dark colour.” The realism of the CG car paint As a final touch, the composites were given an overall grade,
mimic this effect [during the points in the ad] when the car helped here. “We used a soft reflection layer that reproduces both to ensure uniformity between shots and to achieve the
passes the crash barrier and when he runs past the cyclists.” the metallic flakes in the base coat, a diffuse layer that overall look requested by the director. ●

056 | 3D WORLD September 2007

TDW94.t_trade 056 3/7/07 12:25:52

You might also like